UI.AddHotkey("Unhittable Legit AA")
var restrictions_cache = UI.GetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions")
var hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle")
var yawoffset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset")
var pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch")
var isOriginal = true;
function main()
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Pitch Zero"))
{
if(isOriginal)
{
restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions")
hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle")
yawoffset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset")
pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch")
isOriginal = false;
}
UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0)
UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true)
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180)
UI.SetValue ("Anti-Aim", "Extra", "Pitch", 3)
}
else
{
if(!isOriginal)
{
UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 1)
UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", false)
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0)
UI.SetValue ("Anti-Aim", "Extra", "Pitch", 1)
isOriginal = true;
}
}
}
Cheat.RegisterCallback("CreateMove", "main")