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Автор темы
- #1
Код:
void standard_blending_rules (c_cs_player * player, uint32_t, c_studio_hdr * hdr, c_vector3d * pos, quaternion * q, const float time, int mask)
{
if (player-> is_enemy () || player-> is_local_player ())
mask = bone_used_by_server;
if (player-> is_local_player ())
mask | = bone_used_by_bone_merge;
_standard_blending_rules (player, hdr, pos, q, time, mask);
}