UI.AddLabel("=======INDICATORS V2=======");
UI.AddSliderInt("Circle Radius", 10, 50);
UI.AddSliderInt("Arc Length", 0, 90);
UI.AddSliderInt("Arc Thickness", 0, 20);
UI.AddSliderInt("Arc Precision (Use less for more fps)", 20, 500);
UI.AddCheckbox("Reset Indicator Colors");
UI.AddColorPicker("Circle Color");
UI.AddColorPicker("Real Color");
UI.AddColorPicker("Fake Color");
UI.AddLabel("========================");
// Default values //
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Circle Radius", 30);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Arc Length", 45);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness", 5);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Arc Precision (Use less for more fps)", 280);
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color", [120, 120, 120, 192]);
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Real Color", [255, 0, 196, 255]);
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color", [170, 128, 255, 255]);
// Settings //
var circle_radius = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Circle Radius");
var arc_length = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Length");
var arc_thickness = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness");
var arc_precision = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Precision (Use less for more fps)");
var circle_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color");
var real_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Real Color");
var fake_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color");
var text_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Color");
var text_active_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Active Color");
function update_settings()
{
circle_radius = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Circle Radius");
arc_length = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Length");
arc_thickness = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness");
arc_precision = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Precision (Use less for more fps)");
circle_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color");
real_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Real Color");
fake_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color");
text_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Color");
text_active_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Active Color");
if(arc_thickness > circle_radius)
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness", circle_radius);
if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Reset Indicator Colors"))
{
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color", [120, 120, 120, 192]);
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Real Color", [255, 0, 196, 255]);
UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color", [170, 128, 255, 255]);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Reset Indicator Colors", false)
}
}
function draw_circle(x, y, radius, thickness, color)
{
var inner = radius - thickness;
for(; radius > inner; --radius)
{
Render.Circle(x, y, radius, color);
}
}
function draw_arc(x, y, radius, start_angle, percent, thickness, color)
{
var precision = (2 * Math.PI) / arc_precision;
var step = Math.PI / 180;
var inner = radius - thickness;
var end_angle = (start_angle + percent) * step;
var start_angle = (start_angle * Math.PI) / 180;
for(; radius > inner; --radius)
{
for(var angle = start_angle; angle < end_angle; angle += precision)
{
var cx = Math.round(x + radius * Math.cos(angle));
var cy = Math.round(y + radius * Math.sin(angle));
var cx2 = Math.round(x + radius * Math.cos(angle + precision));
var cy2 = Math.round(y + radius * Math.sin(angle + precision));
Render.Line(cx, cy, cx2, cy2, color);
}
}
}
function adjust_angle(angle)
{
if(angle < 0)
{
angle = (90 + angle * (-1));
}
else if(angle > 0)
{
angle = (90 - angle);
}
return angle;
}
function main()
{
var local_player = Entity.GetLocalPlayer();
if(!Entity.IsAlive(local_player))
return;
update_settings();
var screen_size = Render.GetScreenSize();
var screen_middle_x = screen_size[0] * 0.5;
var screen_middle_y = screen_size[1] * 0.5;
var view_angles = Local.GetViewAngles();
var real_yaw = Local.GetRealYaw();
var fake_yaw = Local.GetFakeYaw();
var view_yaw = view_angles[1] - 180;
var real = adjust_angle(real_yaw - view_yaw);
var fake = adjust_angle(fake_yaw - view_yaw);
draw_circle(screen_middle_x, screen_middle_y, circle_radius, arc_thickness, circle_color);
draw_arc(screen_middle_x, screen_middle_y, circle_radius, fake - (arc_length * 0.5), arc_length, arc_thickness, fake_color);
draw_arc(screen_middle_x, screen_middle_y, circle_radius, real - (arc_length * 0.5), arc_length, arc_thickness, real_color);
var text_offset = screen_middle_y + circle_radius;
var text_spacing = screen_size[1] * 0.0185185185;
}
Cheat.RegisterCallback("Draw", "main");
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz