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Автор темы
- #1
why does my fakeduck not shoot weave
void Fakeduck (bool & send_packet)
{
if (csgo-> cmd-> buttons & IN_JUMP ||! (csgo-> local-> GetFlags () & FL_ONGROUND) ||! vars.antiaim.enable) {
csgo-> fake_duck = false;
return;
}
csgo-> cmd-> buttons | = IN_BULLRUSH;
if (vars.misc.fakeduck-> active)
{
send_packet = csgo-> client_state-> iChokedCommands> 14;
csgo-> fake_duck = true;
if (csgo-> client_state-> iChokedCommands <= 7)
{
csgo-> cmd-> buttons & = ~ IN_DUCK;
// if (csgo-> client_state-> iChokedCommands> (choke / 3) + 1)
// csgo-> stand = true;
// else
// csgo-> stand = false;
}
else
{
csgo-> cmd-> buttons | = IN_DUCK;
}
}
else {
csgo-> fake_duck = false;
}
}
void Fakeduck (bool & send_packet)
{
if (csgo-> cmd-> buttons & IN_JUMP ||! (csgo-> local-> GetFlags () & FL_ONGROUND) ||! vars.antiaim.enable) {
csgo-> fake_duck = false;
return;
}
csgo-> cmd-> buttons | = IN_BULLRUSH;
if (vars.misc.fakeduck-> active)
{
send_packet = csgo-> client_state-> iChokedCommands> 14;
csgo-> fake_duck = true;
if (csgo-> client_state-> iChokedCommands <= 7)
{
csgo-> cmd-> buttons & = ~ IN_DUCK;
// if (csgo-> client_state-> iChokedCommands> (choke / 3) + 1)
// csgo-> stand = true;
// else
// csgo-> stand = false;
}
else
{
csgo-> cmd-> buttons | = IN_DUCK;
}
}
else {
csgo-> fake_duck = false;
}
}