function lowdelta()
{
localplayer_index = Entity.GetLocalPlayer( );
var inverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"], "AA Inverter");
if (UI.GetValue (["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]) && !inverted)
{
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-26);
}
else if(UI.GetValue (["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]) && inverted)
{
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(28);
}
else
{
AntiAim.SetOverride(0);
}
}
Cheat.RegisterCallback("CreateMove", "lowdelta");