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Автор темы
- #1
Помогите сделать фон прозрачным, а не черным )
Код:
function get_icon(a) {
var letter = ""
switch (a) {
case "desert eagle":
letter = "a"
break
case "dual berettas":
letter = "b"
break
case "five seven":
letter = "c"
break
case "glock 18":
letter = "d"
break
case "ak 47":
letter = "e"
break
case "aug":
letter = "f"
break
case "awp":
letter = "g"
break
case "famas":
letter = "h"
break
case "m249":
letter = "i"
break
case "g3sg1":
letter = "j"
break
case "galil ar":
letter = "k"
break
case "m4a4":
letter = "l"
break
case "m4a1 s":
letter = "m"
break
case "mac 10":
letter = "n"
break
case "p2000":
letter = "o"
break
case "mp5 sd":
letter = "p"
break
case "ump 45":
letter = "q"
break
case "xm1014":
letter = "r"
break
case "pp bizon":
letter = "s"
break
case "mag 7":
letter = "t"
break
case "negev":
letter = "u"
break
case "sawed off":
letter = "v"
break
case "tec 9":
letter = "w"
break
case "zeus x27":
letter = "x"
break
case "p250":
letter = "y"
break
case "mp7":
letter = "z"
break
case "mp9":
letter = "A"
break
case "nova":
letter = "B"
break
case "p90":
letter = "C"
break
case "scar 20":
letter = "D"
break
case "sg 553":
letter = "E"
break
case "ssg 08":
letter = "F"
break
case "knife":
letter = "G"
break
case "flashbang":
letter = "H"
break
case "high explosive grenade":
letter = "I"
break
case "smoke grenade":
letter = "J"
break
case "molotov":
letter = "K"
break
case "decoy grenade":
letter = "L"
break
case "incendiary grenade":
letter = "M"
break
case "c4 explosive":
letter = "N"
break
case "usp s":
letter = "P"
break
case "cz75 auto":
letter = "Q"
break
case "r8 revolver":
letter = "R"
break
case "bayonet":
letter = "V"
break
case "flip knife":
letter = "W"
break
case "gut knife":
letter = "X"
break
case "karambit":
letter = "Y"
break
case "m9 bayonet":
letter = "Z"
break
case "falchion knife":
letter = "1"
break
case "bowie knife":
letter = "2"
break
case "butterfly knife":
letter = "3"
break
case "shadow daggers":
letter = "4"
break
case "ursus knife":
letter = "5"
break
case "navaja knife":
letter = "6"
break
case "stiletto knife":
letter = "7"
break
case "skeleton knife":
letter = "8"
break
case "huntsman knife":
letter = "0"
break
case "talon knife":
letter = "8"
break
case "classic knife":
letter = "25"
break
case "paracord knife":
letter = "Z"
break
case "survival knife":
letter = "Z"
break
case "nomad knife":
letter = "Z"
break
default:
letter = ""
break
}
return letter
}
UI.AddLabel(" Tickbase ");
UI.AddSliderInt("Tickbase_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("Tickbase_y", 0, Global.GetScreenSize()[1]);
function in_bounds(vec, x, y, x2, y2) {
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
var fa = 0;
var sa = 0;
function main_dt() {
if (!World.GetServerString()) return;
const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Tickbase_x"),
y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Tickbase_y");
localplayer_index = Entity.GetLocalPlayer();
localplayer_weapon = Entity.GetWeapon(localplayer_index);
weapon_name = Entity.GetName(localplayer_weapon);
g_Local_classname = Entity.GetClassName(localplayer_weapon);
var nextattack = Entity.GetProp(localplayer_weapon, "CBaseCombatWeapon", "m_flNextPrimaryAttack");
var CanShoot = false;
if (nextattack <= Globals.Curtime()) {
CanShoot = true;
}
var frames = 8 * Globals.Frametime();
var font = Render.AddFont("Verdana", 7, 100);
var fontbullet = Render.AddFont("bullet", 18, 100);
if (CanShoot && Exploit.GetCharge() == 1 && UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
var text = "DT | tickbase(v): 14";
var color = [255, 255, 255, 255];
} else {
var text = "DT | tickbase(v): 0 ";
var color = [89, 89, 89, 255];
}
var w = Render.TextSizeCustom(text, font)[0] + 8;
Render.FilledRect(x, y, w, 2, color);
Render.FilledRect(x, y + 2, w, 18, [17, 17, 17, 255]);
Render.StringCustom(x + 5, y + 5, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x + 4, y + 4, 0, text, [255, 255, 255, 255], font);
Render.String(x + 4, y + 22, 0, get_icon(weapon_name), [255, 255, 255, 255], 5);
if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4")) {
//return
} else {
if (CanShoot) {
fa = Math.min(fa + frames, 1);
Render.StringCustom(x + 10 + Render.TextSize(get_icon(weapon_name), 5)[0], y + 18, 0, "A", [255, 255, 255, fa * 255], fontbullet);
} else {
fa = 0;
}
if (CanShoot && Exploit.GetCharge() == 1 && UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
sa = Math.min(sa + frames, 1);
Render.StringCustom(x + 30 + Render.TextSize(get_icon(weapon_name), 5)[0], y + 18, 0, "A", [255, 255, 255, sa * 255], fontbullet);
} else {
sa = 0;
}
}
if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x, y, x + w, y + 30)) {
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Tickbase_x", mouse_pos[0] - w / 2);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Tickbase_y", mouse_pos[1] - 20);
}
}
}
Global.RegisterCallback("Draw", "main_dt");