Nike.lua
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Автор темы
- #1
Как сделать нормальный backup? Чтобы можно было менять значения. Например есть js на миндамаг (взял откуда то из паблика)
При смене миндамага в самом чите, JS откатывает значение до первоначального. Как пофиксить (Максимально тупой вопрос который мог прозвучать от меня)
JavaScript:
UI.AddCheckbox("Display indicator")
UI.AddHotkey("Heavy Pistol Override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddHotkey("Scout Override")
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddHotkey("AWP Override")
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddHotkey("Auto Override")
UI.AddSliderInt("Auto Mindmg", 0, 130)
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function isActive(a)
{
return UI.IsHotkeyActive("Script Items", a)
}
function setValue(cat, value)
{
UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
if (name == "r8 revolver" || name == "desert eagle")
{
return true
}
}
function isAutoSniper(name)
{
if(name == "scar 20" || weapon_name == "g3sg1")
{
return true
}
}
function onCM()
{
heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
scout_value = UI.GetValue("Script items", "Scout Mindmg")
awp_value = UI.GetValue("Script items", "AWP Mindmg")
auto_value = UI.GetValue("Script items", "Auto Mindmg")
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
if (isActive("Heavy Pistol Override") && isHeavyPistol(weapon_name))
{
setValue("HEAVY PISTOL", heavy_value)
}
else{
setValue("HEAVY PISTOL", heavy_cache)
}
if (isActive("Scout Override") && weapon_name == "ssg 08")
{
setValue("SCOUT", scout_value)
}
else{
setValue("SCOUT", scout_cache)
}
if (isActive("AWP Override") && weapon_name == "awp")
{
setValue("AWP", awp_value)
}
else{
setValue("AWP", awp_cache)
}
if (isActive("Auto Override") && isAutoSniper(weapon_name))
{
setValue("AUTOSNIPER", auto_value)
}
else
{
setValue("AUTOSNIPER", auto_cache)
}
}
function indicator()
{
screen = Render.GetScreenSize()
wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
x = screen[0]/2
y = screen[1]/2
heavy = "DMG: " + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout = "DMG: " + UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp = "DMG: " + UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto = "DMG: " + UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
var str = ""
if (UI.GetValue("Script items", "Display indicator") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
{
if (isHeavyPistol(wep))
{
str = heavy
}
else if(wep == "ssg 08")
{
str = scout
}
else if(wep == "awp")
{
str = awp
}
else if (isAutoSniper(wep))
{
str = auto
}
}
Render.String(x, y, 0, str+"", [255,255,255,255])
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")