function clamp(min, max, value)
{
if ( max > min )
return Math.min( max, Math.max(min, value) );
else
return Math.min( min, Math.max(max, value) );
}
function strafeHelper()
{
var sv_airaccelerate = Convar.GetInt("sv_airaccelerate");
var turnSpeed = 100;
turnSpeed = clamp(70, 500, sv_airaccelerate * 2 );
UI.SetValue(["Misc.", "Movement", "Turn speed"], turnSpeed);
}
Cheat.RegisterCallback("Draw", "strafeHelper")