How to meik gud resolver!!1!(Spunfiid)

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Helo. Mai neim is Igor and tudai i teach you how to meik gud resolver. You ready. Ok. GO!

Step 1: Get a gud source. I recoment legendveiar or weave. Pandora fans eat my ass, veri shit cheat.

Step 2: Learn how to meik resolver.

In dis step i teach you how it happend. First go to you resolver and type dis:#

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        }
    }
so you see the dis lines:

C++:
       case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
now tou have to copy dis line:

CoffeeScript:
case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
now spam it after the break;

now da switch shud luk like dis:

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 40)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 2:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 3:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 4:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 5:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 6:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 7:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 8:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 9:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 10:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 11:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 12:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 13:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 14:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 15:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 16:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 17:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 18:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 19:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 20:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 21:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 22:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 23:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 24:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 25:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 26:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 27:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 28:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 29:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 30:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 31:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 32:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 33:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 34:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 35:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 36:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 37:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 38:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 39:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        }
    }
now u sii da 58 thing, cheing dat to evri singal number bellow 58 on evri 2 cases

nal it shad luk lik dis:

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 119)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 2:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 57.f);
            break;
        case 3:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 57.f);
            break;
        case 4:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 56.f);
            break;
        case 5:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 56.f);
            break;
        case 6:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 55.f);
            break;
        case 7:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 55.f);
            break;
        case 8:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 54.f);
            break;
        case 9:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 54.f);
            break;
        case 10:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 53.f);
            break;
        case 11:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 53.f);
            break;
        case 12:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 52.f);
            break;
        case 13:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 52.f);
            break;
        case 14:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 51.f);
            break;
        case 15:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 51.f);
            break;
        case 16:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 50.f);
            break;
        case 17:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 50.f);
            break;
        case 18:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 49.f);
            break;
        case 19:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 49.f);
            break;
        case 20:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 48.f);
            break;
        case 21:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 48.f);
            break;
        case 22:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 47.f);
            break;
        case 23:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 47.f);
            break;
        case 24:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 46.f);
            break;
        case 25:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 46.f);
            break;
        case 26:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 45.f);
            break;
        case 27:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 45.f);
            break;
        case 28:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 44.f);
            break;
        case 29:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 44.f);
            break;
        case 30:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 43.f);
            break;
        case 31:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 43.f);
            break;
        case 32:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 42.f);
            break;
        case 33:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 42.f);
            break;
        case 34:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 41.f);
            break;
        case 35:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 41.f);
            break;
        case 36:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 40.f);
            break;
        case 37:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 40.f);
            break;
        case 38:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 39.f);
            break;
        case 39:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 39.f);
            break;
        case 40:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 38.f);
            break;
        case 41:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 38.f);
            break;
        case 42:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 37.f);
            break;
        case 43:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 37.f);
            break;
        case 44:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 36.f);
            break;
        case 45:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 36.f);
            break;
        case 46:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 35.f);
            break;
        case 47:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 35.f);
            break;
        case 48:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 34.f);
            break;
        case 49:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 34.f);
            break;
        case 50:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 33.f);
            break;
        case 51:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 33.f);
            break;
        case 52:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 32.f);
            break;
        case 53:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 32.f);
            break;
        case 54:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 31.f);
            break;
        case 55:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 31.f);
            break;
        case 56:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 30.f);
            break;
        case 57:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 30.f);
            break;
        case 58:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 29.f);
            break;
        case 59:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 29.f);
            break;
        case 60:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 28.f);
            break;
        case 61:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 28.f);
            break;
        case 62:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 27.f);
            break;
        case 63:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 27.f);
            break;
        case 64:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 26.f);
            break;
        case 65:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 26.f);
            break;
        case 66:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 25.f);
            break;
        case 67:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 25.f);
            break;
        case 68:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 24.f);
            break;
        case 69:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 24.f);
            break;
        case 70:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 23.f);
            break;
        case 71:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 23.f);
            break;
        case 72:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 22.f);
            break;
        case 73:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 22.f);
            break;
        case 74:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 21.f);
            break;
        case 75:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 21.f);
            break;
        case 76:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 20.f);
            break;
        case 77:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 20.f);
            break;
        case 78:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 19.f);
            break;
        case 79:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 19.f);
            break;
        case 80:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 18.f);
            break;
        case 81:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 18.f);
            break;
        case 82:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 17.f);
            break;
        case 83:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 17.f);
            break;
        case 84:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 16.f);
            break;
        case 85:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 16.f);
            break;
        case 86:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 15.f);
            break;
        case 87:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 15.f);
            break;
        case 88:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 14.f);
            break;
        case 89:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 14.f);
            break;
        case 90:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 13.f);
            break;
        case 91:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 13.f);
            break;
        case 92:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 12.f);
            break;
        case 93:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 12.f);
            break;
        case 94:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 11.f);
            break;
        case 95:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 11.f);
            break;
        case 96:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 10.f);
            break;
        case 97:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 10.f);
            break;
        case 98:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 9.f);
            break;
        case 99:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 9.f);
            break;
        case 100:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 8.f);
            break;
        case 101:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 8.f);
            break;
        case 102:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 7.f);
            break;
        case 103:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 7.f);
            break;
        case 104:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 6.f);
            break;
        case 105:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 6.f);
            break;
        case 106:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 5.f);
            break;
        case 107:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 5.f);
            break;
        case 108:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 4.f);
            break;
        case 109:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 4.f);
            break;
        case 110:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 3.f);
            break;
        case 112:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 3.f);
            break;
        case 113:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 2.f);
            break;
        case 114:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 2.f);
            break;
        case 115:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 1.f);
            break;
        case 116:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 1.f);
            break;
        case 117:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 0.f);
            break;
        case 118:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 0.f);
            break;
        }
    }
and nal u ar dan

Ok obviously this post is a joke, and please YouGame admins dont delete it please, i made it just for fun. Please dont trashtalk in the comments, made it just for fun. Bye <3 all.
 
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How to meik gud resolver!!1!
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Эксперт
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Helo. Mai neim is Igor and tudai i teach you how to meik gud resolver. You ready. Ok. GO!

Step 1: Get a gud source. I recoment legendveiar or weave. Pandora fans eat my ass, veri shit cheat.

Step 2: Learn how to meik resolver.

In dis step i teach you how it happend. First go to you resolver and type dis:#

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        }
    }
so you see the dis lines:

C++:
       case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
now tou have to copy dis line:

CoffeeScript:
case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
now spam it after the break;

now da switch shud luk like dis:

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 40)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 2:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 3:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 4:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 5:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 6:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 7:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 8:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 9:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 10:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 11:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 12:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 13:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 14:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 15:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 16:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 17:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 18:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 19:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 20:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 21:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 22:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 23:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 24:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 25:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 26:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 27:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 28:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 29:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 30:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 31:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 32:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 33:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 34:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 35:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 36:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 37:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 38:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 39:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        }
    }
now u sii da 58 thing, cheing dat to evri singal number bellow 58 on evri 2 cases

nal it shad luk lik dis:

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 119)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 2:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 57.f);
            break;
        case 3:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 57.f);
            break;
        case 4:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 56.f);
            break;
        case 5:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 56.f);
            break;
        case 6:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 55.f);
            break;
        case 7:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 55.f);
            break;
        case 8:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 54.f);
            break;
        case 9:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 54.f);
            break;
        case 10:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 53.f);
            break;
        case 11:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 53.f);
            break;
        case 12:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 52.f);
            break;
        case 13:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 52.f);
            break;
        case 14:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 51.f);
            break;
        case 15:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 51.f);
            break;
        case 16:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 50.f);
            break;
        case 17:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 50.f);
            break;
        case 18:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 49.f);
            break;
        case 19:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 49.f);
            break;
        case 20:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 48.f);
            break;
        case 21:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 48.f);
            break;
        case 22:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 47.f);
            break;
        case 23:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 47.f);
            break;
        case 24:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 46.f);
            break;
        case 25:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 46.f);
            break;
        case 26:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 45.f);
            break;
        case 27:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 45.f);
            break;
        case 28:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 44.f);
            break;
        case 29:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 44.f);
            break;
        case 30:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 43.f);
            break;
        case 31:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 43.f);
            break;
        case 32:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 42.f);
            break;
        case 33:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 42.f);
            break;
        case 34:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 41.f);
            break;
        case 35:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 41.f);
            break;
        case 36:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 40.f);
            break;
        case 37:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 40.f);
            break;
        case 38:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 39.f);
            break;
        case 39:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 39.f);
            break;
        case 40:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 38.f);
            break;
        case 41:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 38.f);
            break;
        case 42:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 37.f);
            break;
        case 43:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 37.f);
            break;
        case 44:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 36.f);
            break;
        case 45:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 36.f);
            break;
        case 46:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 35.f);
            break;
        case 47:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 35.f);
            break;
        case 48:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 34.f);
            break;
        case 49:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 34.f);
            break;
        case 50:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 33.f);
            break;
        case 51:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 33.f);
            break;
        case 52:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 32.f);
            break;
        case 53:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 32.f);
            break;
        case 54:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 31.f);
            break;
        case 55:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 31.f);
            break;
        case 56:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 30.f);
            break;
        case 57:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 30.f);
            break;
        case 58:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 29.f);
            break;
        case 59:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 29.f);
            break;
        case 60:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 28.f);
            break;
        case 61:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 28.f);
            break;
        case 62:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 27.f);
            break;
        case 63:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 27.f);
            break;
        case 64:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 26.f);
            break;
        case 65:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 26.f);
            break;
        case 66:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 25.f);
            break;
        case 67:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 25.f);
            break;
        case 68:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 24.f);
            break;
        case 69:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 24.f);
            break;
        case 70:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 23.f);
            break;
        case 71:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 23.f);
            break;
        case 72:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 22.f);
            break;
        case 73:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 22.f);
            break;
        case 74:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 21.f);
            break;
        case 75:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 21.f);
            break;
        case 76:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 20.f);
            break;
        case 77:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 20.f);
            break;
        case 78:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 19.f);
            break;
        case 79:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 19.f);
            break;
        case 80:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 18.f);
            break;
        case 81:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 18.f);
            break;
        case 82:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 17.f);
            break;
        case 83:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 17.f);
            break;
        case 84:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 16.f);
            break;
        case 85:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 16.f);
            break;
        case 86:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 15.f);
            break;
        case 87:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 15.f);
            break;
        case 88:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 14.f);
            break;
        case 89:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 14.f);
            break;
        case 90:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 13.f);
            break;
        case 91:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 13.f);
            break;
        case 92:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 12.f);
            break;
        case 93:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 12.f);
            break;
        case 94:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 11.f);
            break;
        case 95:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 11.f);
            break;
        case 96:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 10.f);
            break;
        case 97:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 10.f);
            break;
        case 98:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 9.f);
            break;
        case 99:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 9.f);
            break;
        case 100:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 8.f);
            break;
        case 101:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 8.f);
            break;
        case 102:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 7.f);
            break;
        case 103:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 7.f);
            break;
        case 104:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 6.f);
            break;
        case 105:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 6.f);
            break;
        case 106:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 5.f);
            break;
        case 107:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 5.f);
            break;
        case 108:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 4.f);
            break;
        case 109:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 4.f);
            break;
        case 110:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 3.f);
            break;
        case 112:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 3.f);
            break;
        case 113:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 2.f);
            break;
        case 114:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 2.f);
            break;
        case 115:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 1.f);
            break;
        case 116:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 1.f);
            break;
        case 117:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 0.f);
            break;
        case 118:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 0.f);
            break;
        }
    }
and nal u ar dan

Ok obviously this post is a joke, and please YouGame admins dont delete it please, i made it just for fun. Please dont trashtalk in the comments, made it just for fun. Bye <3 all.
Better, than p2c bruteforces use. With this, you should hit every desync in 118 hit. Not that bad, I think
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Helo. Mai neim is Igor and tudai i teach you how to meik gud resolver. You ready. Ok. GO!

Step 1: Get a gud source. I recoment legendveiar or weave. Pandora fans eat my ass, veri shit cheat.

Step 2: Learn how to meik resolver.

In dis step i teach you how it happend. First go to you resolver and type dis:#

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        }
    }
so you see the dis lines:

C++:
       case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
now tou have to copy dis line:

CoffeeScript:
case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
now spam it after the break;

now da switch shud luk like dis:

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 40)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 2:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 3:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 4:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 5:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 6:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 7:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 8:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 9:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 10:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 11:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 12:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 13:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 14:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 15:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 16:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 17:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 18:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 19:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 20:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 21:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 22:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 23:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 24:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 25:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 26:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 27:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 28:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 29:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 30:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 31:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 32:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 33:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 34:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 35:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 36:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 37:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 38:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 39:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        }
    }
now u sii da 58 thing, cheing dat to evri singal number bellow 58 on evri 2 cases

nal it shad luk lik dis:

C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 119)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
            break;
        case 2:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 57.f);
            break;
        case 3:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 57.f);
            break;
        case 4:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 56.f);
            break;
        case 5:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 56.f);
            break;
        case 6:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 55.f);
            break;
        case 7:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 55.f);
            break;
        case 8:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 54.f);
            break;
        case 9:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 54.f);
            break;
        case 10:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 53.f);
            break;
        case 11:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 53.f);
            break;
        case 12:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 52.f);
            break;
        case 13:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 52.f);
            break;
        case 14:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 51.f);
            break;
        case 15:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 51.f);
            break;
        case 16:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 50.f);
            break;
        case 17:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 50.f);
            break;
        case 18:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 49.f);
            break;
        case 19:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 49.f);
            break;
        case 20:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 48.f);
            break;
        case 21:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 48.f);
            break;
        case 22:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 47.f);
            break;
        case 23:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 47.f);
            break;
        case 24:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 46.f);
            break;
        case 25:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 46.f);
            break;
        case 26:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 45.f);
            break;
        case 27:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 45.f);
            break;
        case 28:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 44.f);
            break;
        case 29:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 44.f);
            break;
        case 30:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 43.f);
            break;
        case 31:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 43.f);
            break;
        case 32:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 42.f);
            break;
        case 33:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 42.f);
            break;
        case 34:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 41.f);
            break;
        case 35:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 41.f);
            break;
        case 36:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 40.f);
            break;
        case 37:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 40.f);
            break;
        case 38:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 39.f);
            break;
        case 39:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 39.f);
            break;
        case 40:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 38.f);
            break;
        case 41:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 38.f);
            break;
        case 42:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 37.f);
            break;
        case 43:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 37.f);
            break;
        case 44:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 36.f);
            break;
        case 45:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 36.f);
            break;
        case 46:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 35.f);
            break;
        case 47:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 35.f);
            break;
        case 48:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 34.f);
            break;
        case 49:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 34.f);
            break;
        case 50:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 33.f);
            break;
        case 51:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 33.f);
            break;
        case 52:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 32.f);
            break;
        case 53:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 32.f);
            break;
        case 54:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 31.f);
            break;
        case 55:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 31.f);
            break;
        case 56:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 30.f);
            break;
        case 57:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 30.f);
            break;
        case 58:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 29.f);
            break;
        case 59:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 29.f);
            break;
        case 60:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 28.f);
            break;
        case 61:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 28.f);
            break;
        case 62:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 27.f);
            break;
        case 63:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 27.f);
            break;
        case 64:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 26.f);
            break;
        case 65:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 26.f);
            break;
        case 66:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 25.f);
            break;
        case 67:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 25.f);
            break;
        case 68:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 24.f);
            break;
        case 69:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 24.f);
            break;
        case 70:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 23.f);
            break;
        case 71:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 23.f);
            break;
        case 72:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 22.f);
            break;
        case 73:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 22.f);
            break;
        case 74:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 21.f);
            break;
        case 75:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 21.f);
            break;
        case 76:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 20.f);
            break;
        case 77:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 20.f);
            break;
        case 78:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 19.f);
            break;
        case 79:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 19.f);
            break;
        case 80:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 18.f);
            break;
        case 81:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 18.f);
            break;
        case 82:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 17.f);
            break;
        case 83:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 17.f);
            break;
        case 84:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 16.f);
            break;
        case 85:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 16.f);
            break;
        case 86:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 15.f);
            break;
        case 87:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 15.f);
            break;
        case 88:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 14.f);
            break;
        case 89:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 14.f);
            break;
        case 90:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 13.f);
            break;
        case 91:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 13.f);
            break;
        case 92:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 12.f);
            break;
        case 93:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 12.f);
            break;
        case 94:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 11.f);
            break;
        case 95:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 11.f);
            break;
        case 96:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 10.f);
            break;
        case 97:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 10.f);
            break;
        case 98:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 9.f);
            break;
        case 99:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 9.f);
            break;
        case 100:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 8.f);
            break;
        case 101:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 8.f);
            break;
        case 102:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 7.f);
            break;
        case 103:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 7.f);
            break;
        case 104:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 6.f);
            break;
        case 105:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 6.f);
            break;
        case 106:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 5.f);
            break;
        case 107:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 5.f);
            break;
        case 108:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 4.f);
            break;
        case 109:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 4.f);
            break;
        case 110:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 3.f);
            break;
        case 112:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 3.f);
            break;
        case 113:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 2.f);
            break;
        case 114:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 2.f);
            break;
        case 115:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 1.f);
            break;
        case 116:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 1.f);
            break;
        case 117:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 0.f);
            break;
        case 118:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 0.f);
            break;
        }
    }
and nal u ar dan

Ok obviously this post is a joke, and please YouGame admins dont delete it please, i made it just for fun. Please dont trashtalk in the comments, made it just for fun. Bye <3 all.
i get it... Speak monkey and use every value in the book..
 
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Why r u using % 40, if ur brute values only 58, - 58? Just use % 2, stop shitcode..
 
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i mean this meme is kinda funny even today but people done it too many times lol
also use 58.32612f retard its better >:(
 
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