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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Helo. Mai neim is Igor and tudai i teach you how to meik gud resolver. You ready. Ok. GO!
Step 1: Get a gud source. I recoment legendveiar or weave. Pandora fans eat my ass, veri shit cheat.
Step 2: Learn how to meik resolver.
In dis step i teach you how it happend. First go to you resolver and type dis:#
so you see the dis lines:
now tou have to copy dis line:
now spam it after the break;
now da switch shud luk like dis:
now u sii da 58 thing, cheing dat to evri singal number bellow 58 on evri 2 cases
nal it shad luk lik dis:
and nal u ar dan
Ok obviously this post is a joke, and please YouGame admins dont delete it please, i made it just for fun. Please dont trashtalk in the comments, made it just for fun. Bye <3 all.
Step 1: Get a gud source. I recoment legendveiar or weave. Pandora fans eat my ass, veri shit cheat.
Step 2: Learn how to meik resolver.
In dis step i teach you how it happend. First go to you resolver and type dis:#
C++:
if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
{
switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
{
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 1:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
}
}
C++:
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 1:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
CoffeeScript:
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
now da switch shud luk like dis:
C++:
if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
{
switch (g_ctx.globals.missed_shots[player->EntIndex()] % 40)
{
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 1:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 2:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 3:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 4:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 5:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 6:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 7:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 8:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 9:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 10:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 11:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 12:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 13:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 14:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 15:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 16:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 17:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 18:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 19:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 20:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 21:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 22:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 23:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 24:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 25:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 26:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 27:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 28:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 29:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 30:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 31:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 32:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 33:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 34:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 35:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 36:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 37:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 38:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 39:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
}
}
nal it shad luk lik dis:
C++:
if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
{
switch (g_ctx.globals.missed_shots[player->EntIndex()] % 119)
{
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 58.f);
break;
case 1:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 58.f);
break;
case 2:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 57.f);
break;
case 3:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 57.f);
break;
case 4:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 56.f);
break;
case 5:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 56.f);
break;
case 6:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 55.f);
break;
case 7:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 55.f);
break;
case 8:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 54.f);
break;
case 9:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 54.f);
break;
case 10:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 53.f);
break;
case 11:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 53.f);
break;
case 12:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 52.f);
break;
case 13:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 52.f);
break;
case 14:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 51.f);
break;
case 15:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 51.f);
break;
case 16:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 50.f);
break;
case 17:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 50.f);
break;
case 18:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 49.f);
break;
case 19:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 49.f);
break;
case 20:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 48.f);
break;
case 21:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 48.f);
break;
case 22:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 47.f);
break;
case 23:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 47.f);
break;
case 24:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 46.f);
break;
case 25:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 46.f);
break;
case 26:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 45.f);
break;
case 27:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 45.f);
break;
case 28:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 44.f);
break;
case 29:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 44.f);
break;
case 30:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 43.f);
break;
case 31:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 43.f);
break;
case 32:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 42.f);
break;
case 33:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 42.f);
break;
case 34:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 41.f);
break;
case 35:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 41.f);
break;
case 36:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 40.f);
break;
case 37:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 40.f);
break;
case 38:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 39.f);
break;
case 39:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 39.f);
break;
case 40:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 38.f);
break;
case 41:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 38.f);
break;
case 42:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 37.f);
break;
case 43:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 37.f);
break;
case 44:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 36.f);
break;
case 45:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 36.f);
break;
case 46:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 35.f);
break;
case 47:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 35.f);
break;
case 48:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 34.f);
break;
case 49:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 34.f);
break;
case 50:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 33.f);
break;
case 51:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 33.f);
break;
case 52:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 32.f);
break;
case 53:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 32.f);
break;
case 54:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 31.f);
break;
case 55:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 31.f);
break;
case 56:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 30.f);
break;
case 57:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 30.f);
break;
case 58:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 29.f);
break;
case 59:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 29.f);
break;
case 60:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 28.f);
break;
case 61:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 28.f);
break;
case 62:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 27.f);
break;
case 63:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 27.f);
break;
case 64:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 26.f);
break;
case 65:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 26.f);
break;
case 66:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 25.f);
break;
case 67:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 25.f);
break;
case 68:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 24.f);
break;
case 69:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 24.f);
break;
case 70:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 23.f);
break;
case 71:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 23.f);
break;
case 72:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 22.f);
break;
case 73:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 22.f);
break;
case 74:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 21.f);
break;
case 75:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 21.f);
break;
case 76:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 20.f);
break;
case 77:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 20.f);
break;
case 78:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 19.f);
break;
case 79:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 19.f);
break;
case 80:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 18.f);
break;
case 81:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 18.f);
break;
case 82:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 17.f);
break;
case 83:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 17.f);
break;
case 84:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 16.f);
break;
case 85:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 16.f);
break;
case 86:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 15.f);
break;
case 87:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 15.f);
break;
case 88:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 14.f);
break;
case 89:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 14.f);
break;
case 90:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 13.f);
break;
case 91:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 13.f);
break;
case 92:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 12.f);
break;
case 93:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 12.f);
break;
case 94:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 11.f);
break;
case 95:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 11.f);
break;
case 96:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 10.f);
break;
case 97:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 10.f);
break;
case 98:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 9.f);
break;
case 99:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 9.f);
break;
case 100:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 8.f);
break;
case 101:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 8.f);
break;
case 102:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 7.f);
break;
case 103:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 7.f);
break;
case 104:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 6.f);
break;
case 105:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 6.f);
break;
case 106:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 5.f);
break;
case 107:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 5.f);
break;
case 108:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 4.f);
break;
case 109:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 4.f);
break;
case 110:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 3.f);
break;
case 112:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 3.f);
break;
case 113:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 2.f);
break;
case 114:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 2.f);
break;
case 115:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 1.f);
break;
case 116:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 1.f);
break;
case 117:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 0.f);
break;
case 118:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 0.f);
break;
}
}
Ok obviously this post is a joke, and please YouGame admins dont delete it please, i made it just for fun. Please dont trashtalk in the comments, made it just for fun. Bye <3 all.