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Resolver for weave

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19 Май 2019
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18
Реакции
2
found it in a random source but it worked well
Код:
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        void CResolver::Do(IBasePlayer* player) {
        auto animstate = player->GetPlayerAnimState();

        if (!animstate)
            return;

        if (!vars.ragebot.resolver)
            return;
        animstate->m_flGoalFeetYaw = GetAngle(player);

        if (!csgo->local->isAlive())
            return;

        int idx = player->GetIndex();

        if (player->GetPlayerInfo().fakeplayer)
            return;

        if (!(player->GetFlags() & FL_ONGROUND))
            return;

        float angle = GetAngle(player);
        {
            bool forward = fabsf(Math::NormalizeYaw(GetAngle(player) - GetForwardYaw(player))) < 89.f;
            if (csgo->missedshots[idx] == 0) {
                ResolverMode[idx] = "";
                animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 0.f);
                if (csgo->missedshots[idx])
                    animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 58.f);
                animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);

                if (forward) {
                    FreestandSide[idx] *= -1;
                    ResolverMode[idx] += "ONSHOT";
                    animstate->m_flGoalFeetYaw += 29;
                    if (csgo->missedshots[idx]);
                    animstate->m_flGoalFeetYaw -= 29;
                    animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);

                }
                else
                    ResolverMode[idx] += "DOWN";
                animstate->m_flGoalFeetYaw += 20;
                if (csgo->missedshots[idx]);
                animstate->m_flGoalFeetYaw -= 20;
                animstate->m_flGoalFeetYaw = remainderf(animstate->m_flGoalFeetYaw, 360.f);

            }
            else {
                if (forward) {
                    switch (csgo->missedshots[idx] % 4) {
                    case 1:
                        ResolverMode[idx] = "LEFT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 56.f);
                        else

                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 56.f);
                        break;
                    case 0:
                        ResolverMode[idx] = "RIGHT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 59.f);
                        else
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 59.f);
                        break;
                    case 2:
                        ResolverMode[idx] = "RIGHT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 12.f);
                        else
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 12.f);
                        break;
                    case 3:
                        ResolverMode[idx] = "RIGHT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 79.f);
                        else
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 79.f);
                        break;
                    }
                }
                else {
                    switch (csgo->missedshots[idx] % 3) {
                    case 1:
                        ResolverMode[idx] = "RIGHT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 120.f);
                        else
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 158.f);
                        break;
                    case 0:
                        ResolverMode[idx] = "LEFT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 158.f);
                        else
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 158.f);
                        break;
                    case 2:
                        ResolverMode[idx] = "LEFT";
                        if (FreestandSide[idx] == 1)
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle - 120.f);
                        else
                            animstate->m_flGoalFeetYaw = Math::NormalizeYaw(angle + 120.f);
                        break;
                    }
                }
            }
        }
        animstate->m_flGoalFeetYaw = Math::NormalizeYaw(animstate->m_flGoalFeetYaw);
    }
 
Screenshot_2.png

Why? bruteforcing more than 58 is USELESS BECAUSE SERVER WILL CLAMP IT NotLikeThis
 
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