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Автор темы
- #1
How to fix join map crash and bad client:
Bad Client: go to main.cpp
search
and change the version for 1.37.7.4.
Join Map Crash:
search per:
remove everything the same is on the print.
ss:
OK join map crash and bad client fixed!
OTHERS CRASH:
Skin Changer
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You have the fix ? send for me i post the fix here! (If you want)
Bad Client: go to main.cpp
search
C++:
throw std::runtime_error(_("Bad client version."));
Join Map Crash:
search per:
C++:
void FASTCALL H::hkLevelInitPostEntity(void* pThis, void* edx)
C++:
//g_Visuals.vecWorld.clear();
//g_Visuals.vecProps.clear();
///*for (
// std::uint16_t h = I::MaterialSystem->FirstMaterial();
// h != I::MaterialSystem->InvalidMaterial();
// h = I::MaterialSystem->NextMaterial(h))
//{
// IMaterial* pMaterial = I::MaterialSystem->GetMaterial(h);
// if (!pMaterial || pMaterial->IsErrorMaterial())
// continue;
// pMaterial->DeleteIfUnreferenced();
// switch (FNV1A::HashConst(pMaterial->GetTextureGroupName()))
// {
// case FNV1A::HashConst(("World textures")):
// g_Visuals.vecWorld.push_back(pMaterial);
// break;
// case FNV1A::HashConst(("StaticProp textures")):
// g_Visuals.vecProps.push_back(pMaterial);
// break;
// default:
// break;
// }
//}*/
//g_Visuals.ModulateWorld();
Пожалуйста, авторизуйтесь для просмотра ссылки.
OK join map crash and bad client fixed!
OTHERS CRASH:
Skin Changer
--------------------------------------
You have the fix ? send for me i post the fix here! (If you want)