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Исходник Pandora Source

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13 Ноя 2020
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Pandora Source With PaidImgui Shitty resolver.

releasing cuz dumbass thinks hes scary

honestly its useless unless you want to rewrite the entire config system and if you do well all you get is a pandora source

enjoy

Пожалуйста, авторизуйтесь для просмотра ссылки.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1607857877434.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
shit source / del
In the meantime, there is no need to know about it. ”
 
incase this is actual updated pandora by that retard alpha this is neverlose renamed, kid was too retarded to change menu and quit after it got cracked again. Neverlose is pasted and dogshit so you won't get much out of this source
 
[QUOTE = "duos1, post: 1903872, member: 73475"]
incase this is actual updated pandora by that retard alpha this is neverlose renamed, kid was too retarded to change menu and quit after it got cracked again. Neverlose is pasted and dogshit so you won't get much out of this source
[/ QUOTE]
some dumbass threatned to look it so i just self leaked now he looks like a dumbass
In the meantime, there is no need to worry about it. ”
 
this guy self leaked the source because he couldn't pay me (I already done all he asked of me too)
wow this guy did not pay u big rip XD

yous dont really need to make a new cfg crap u can just make the checkbox etc work with string

messy example did this in like 2 secs
C++:
Expand Collapse Copy
 bool checkbox (const char * label, const std :: string & v)
    {
        IM_USE;
        ImGuiWindow * window = GetCurrentWindow ();
        if (window-> SkipItems)
            return false;

        ImGuiContext & g = * GImGui;
        const ImGuiStyle & style = g.Style;
        const ImGuiID id = window-> GetID (label);
        const ImVec2 label_size = ImGui :: CalcTextSize (label, NULL, true);
        const float square_sz = ImGui :: GetFrameHeight ();
        const ImVec2 pos = window-> DC.CursorPos;
        const ImRect total_bb (pos, pos + ImVec2 (square_sz + (style.ItemInnerSpacing.x + 0 + 4), 0 + label_size.y + style.FramePadding.y * 2));
        ItemSize (total_bb, style.FramePadding.y);
        ItemAdd (total_bb, id);

        bool hovered, held;
        bool pressed = ButtonBehavior (total_bb, id, & hovered, & held);

        if (hovered || held)
            ImGui :: SetMouseCursor (7);

        if (pressed)
            g_cfg [v] .set <bool> (! g_cfg [v] .get <bool> ());

            window-> DrawList-> AddRectFilled (ImVec2 (total_bb.Min.x + 3, total_bb.Min.y + 4), ImVec2 (total_bb.Min.x + 25, total_bb.Min.y + 16), ImColor (53, 53,53,255), 6, 15);

        if (g_cfg [v] .get <bool> ())
        {
            window-> DrawList-> AddCircleFilled (ImVec2 (total_bb.Min.x + 18, total_bb.Min.y + 10), 7, ImColor (255,179,0,255), 32);
        }
        else
        {
            window-> DrawList-> AddCircleFilled (ImVec2 (total_bb.Min.x + 10, total_bb.Min.y + 10), 7, ImColor (207,156,35,255), 32);
        }

        ImGui :: PushStyleColor (ImGuiCol_Text, ImVec4 (229 / 255.f, 229 / 255.f, 229 / 255.f, 255 / 255.f));
        ImGui :: RenderText (ImVec2 (total_bb.Min.x + style.ItemInnerSpacing.x + 25, total_bb.Min.y + style.FramePadding.y + 0), label);
        ImGui :: PopStyleColor ();
        return pressed;
    }
 
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