static IMaterial* materials[] =
{
CreateMaterial(true, (R"#("VertexLitGeneric"
{
"$basetexture" "vgui/white"
"$ignorez" "0"
"$envmap" " "
"$nofog" "1"
"$model" "1"
"$nocull" "0"
"$selfillum" "1"
"$halflambert" "1"
"$znearer" "0"
"$flat" "0"
"$wireframe" "0"
}
)#")),
CreateMaterial(true, (R"#("VertexLitGeneric"
{
"$basetexture" "vgui/white"
"$ignorez" "0"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"
"$envmapcontrast" "1"
"$nofog" "1"
"$model" "1"
"$nocull" "0"
"$selfillum" "1"
"$halflambert" "1"
"$znearer" "0"
"$flat" "1"
"$wireframe" "0"
}
)#")),
CreateMaterial(false, (R"#("UnlitGeneric"
{
"$basetexture" "vgui/white"
"$ignorez" "0"
"$envmap" " "
"$nofog" "1"
"$model" "1"
"$nocull" "0"
"$selfillum" "1"
"$halflambert" "1"
"$znearer" "0"
"$flat" "1"
"$wireframe" "0"
}
)#")),
m_materialsystem()->FindMaterial(("models/inventory_items/dogtags/dogtags_outline"), nullptr), //-V807
m_materialsystem()->FindMaterial(("models/inventory_items/trophy_majors/crystal_clear"), nullptr),
m_materialsystem()->FindMaterial(("models/inventory_items/cologne_prediction/cologne_prediction_glass"), nullptr),
m_materialsystem()->FindMaterial(("dev/glow_armsrace.vmt"), nullptr),
m_materialsystem()->FindMaterial(("animchams.vmt"), nullptr),
m_materialsystem()->FindMaterial(("models/inventory_items/wildfire_gold/wildfire_gold_detail"), nullptr),
CreateMaterial(true, (R"#("VertexLitGeneric"
{
"$additive" "1"
"$envmap" "models/effects/cube_white"
"$envmaptint" "[1 1 1]"
"$envmapfresnel" "1"
"$envmapfresnelminmaxexp" "[0 1 2]"
"$alpha" "0.8"
}
)#")),
CreateMaterial(true, (R"#("VertexLitGeneric"
{
"$basetexture" "dev/zone_warning"
"$additive" "1"
"$envmap" "editor/cube_vertigo"
"$envmaptint" "[0 0.5 0.55]"
"$envmapfresnel" "1"
"$envmapfresnelminmaxexp" "[0.00005 0.6 6]"
"$alpha" "1"
Proxies
{
TextureScroll
{
"texturescrollvar" "$baseTextureTransform"
"texturescrollrate" "0.25"
"texturescrollangle" "270"
}
Sine
{
"sineperiod" "2"
"sinemin" "0.1"
"resultVar" "$envmapfresnelminmaxexp[1]"
}
}
}
)#"))
};