Ищу скрипт Прицел в виде свастике :)

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JavaScript:
var DEG2RAD = function(x){
    return x * 3.1415926535 / 180
}
var RAD2DEG = function(x){
    return x * 180 / 3.1415926535
}

function HSVtoRGB(h, s, v) {
    var r, g, b, i, f, p, q, t;
    if (arguments.length === 1) {
        s = h.s, v = h.v, h = h.h;
    }
    i = Math.floor(h * 6);
    f = h * 6 - i;
    p = v * (1 - s);
    q = v * (1 - f * s);
    t = v * (1 - (1 - f) * s);
    switch (i % 6) {
        case 0: r = v, g = t, b = p; break;
        case 1: r = q, g = v, b = p; break;
        case 2: r = p, g = v, b = t; break;
        case 3: r = p, g = q, b = v; break;
        case 4: r = t, g = p, b = v; break;
        case 5: r = v, g = p, b = q; break;
    }
    return {
        r: Math.round(r * 255),
        g: Math.round(g * 255),
        b: Math.round(b * 255)
    };
}

var rainbow = 0.00
var rotationdegree = 0.000

UI.AddSliderInt(["Visuals", "World", "General"], "Rainbow Speed", 1, 500)
UI.AddSliderFloat(["Visuals", "World", "General"], "Crosshair Speed", -3.0, 3.0)
UI.AddCheckbox(["Visuals", "World", "General"], "Rainbow")
UI.AddSliderInt(["Visuals", "World", "General"], "Crosshair Size", 10, 1000)
var colorpicker = UI.AddColorPicker(["Visuals", "World", "General"], "Crosshair color")
var draw_svaston = function (x, y, size){
    var frametime = Globals.Frametime()
    var a = UI.GetValue( ["Visuals", "World", "General", "Crosshair Size"] )//size / 60
    var gamma = Math.atan(a / a)

    tickcount = Globals.Tickcount();
    color = HSVtoRGB(tickcount % UI.GetValue( ["Visuals", "World", "General", "Rainbow Speed"] ) / UI.GetValue( ["Visuals", "World", "General", "Rainbow Speed"] ), 1, 1, 1, 255);

    for( i = 0; i <= 4; i++ ){
        var p_0 = (a * Math.sin(DEG2RAD(rotationdegree + (i * 90))))
        var p_1 = (a * Math.cos(DEG2RAD(rotationdegree + (i * 90))))
        var p_2 =((a / Math.cos(gamma)) * Math.sin(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))
        var p_3 =((a / Math.cos(gamma)) * Math.cos(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))

      
        Render.Line( x, y, x + p_0, y - p_1, UI.GetValue( ["Visuals", "World", "General", "Rainbow"] ) ? [color.r,color.g,color.b,255] : UI.GetColor( ["Visuals", "World", "General", "Crosshair Color" ] ) + '\n' );
        Render.Line( x + p_0, y - p_1, x + p_2, y - p_3, UI.GetValue( ["Visuals", "World", "General", "Rainbow"] ) ? [color.r,color.g,color.b,255] : UI.GetColor( ["Visuals", "World", "General", "Crosshair Color" ] ) + '\n' );
    }
    rotationdegree = rotationdegree + UI.GetValue( ["Visuals", "World", "General", "Crosshair Speed"] )
}

var screen_size = Render.GetScreenSize();
function clantag(){
    draw_svaston(screen_size[0] / 2, screen_size[1] / 2, screen_size[1] / 2)
}
Cheat.RegisterCallback("Draw", "clantag");

Convar.SetInt("crosshair", 0);
 
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0
JavaScript:
var DEG2RAD = function(x){
    return x * 3.1415926535 / 180
}
var RAD2DEG = function(x){
    return x * 180 / 3.1415926535
}

function HSVtoRGB(h, s, v) {
    var r, g, b, i, f, p, q, t;
    if (arguments.length === 1) {
        s = h.s, v = h.v, h = h.h;
    }
    i = Math.floor(h * 6);
    f = h * 6 - i;
    p = v * (1 - s);
    q = v * (1 - f * s);
    t = v * (1 - (1 - f) * s);
    switch (i % 6) {
        case 0: r = v, g = t, b = p; break;
        case 1: r = q, g = v, b = p; break;
        case 2: r = p, g = v, b = t; break;
        case 3: r = p, g = q, b = v; break;
        case 4: r = t, g = p, b = v; break;
        case 5: r = v, g = p, b = q; break;
    }
    return {
        r: Math.round(r * 255),
        g: Math.round(g * 255),
        b: Math.round(b * 255)
    };
}

var rainbow = 0.00
var rotationdegree = 0.000

UI.AddSliderInt(["Visuals", "World", "General"], "Rainbow Speed", 1, 500)
UI.AddSliderFloat(["Visuals", "World", "General"], "Crosshair Speed", -3.0, 3.0)
UI.AddCheckbox(["Visuals", "World", "General"], "Rainbow")
UI.AddSliderInt(["Visuals", "World", "General"], "Crosshair Size", 10, 1000)
var colorpicker = UI.AddColorPicker(["Visuals", "World", "General"], "Crosshair color")
var draw_svaston = function (x, y, size){
    var frametime = Globals.Frametime()
    var a = UI.GetValue( ["Visuals", "World", "General", "Crosshair Size"] )//size / 60
    var gamma = Math.atan(a / a)

    tickcount = Globals.Tickcount();
    color = HSVtoRGB(tickcount % UI.GetValue( ["Visuals", "World", "General", "Rainbow Speed"] ) / UI.GetValue( ["Visuals", "World", "General", "Rainbow Speed"] ), 1, 1, 1, 255);

    for( i = 0; i <= 4; i++ ){
        var p_0 = (a * Math.sin(DEG2RAD(rotationdegree + (i * 90))))
        var p_1 = (a * Math.cos(DEG2RAD(rotationdegree + (i * 90))))
        var p_2 =((a / Math.cos(gamma)) * Math.sin(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))
        var p_3 =((a / Math.cos(gamma)) * Math.cos(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))

     
        Render.Line( x, y, x + p_0, y - p_1, UI.GetValue( ["Visuals", "World", "General", "Rainbow"] ) ? [color.r,color.g,color.b,255] : UI.GetColor( ["Visuals", "World", "General", "Crosshair Color" ] ) + '\n' );
        Render.Line( x + p_0, y - p_1, x + p_2, y - p_3, UI.GetValue( ["Visuals", "World", "General", "Rainbow"] ) ? [color.r,color.g,color.b,255] : UI.GetColor( ["Visuals", "World", "General", "Crosshair Color" ] ) + '\n' );
    }
    rotationdegree = rotationdegree + UI.GetValue( ["Visuals", "World", "General", "Crosshair Speed"] )
}

var screen_size = Render.GetScreenSize();
function clantag(){
    draw_svaston(screen_size[0] / 2, screen_size[1] / 2, screen_size[1] / 2)
}
Cheat.RegisterCallback("Draw", "clantag");

Convar.SetInt("crosshair", 0);
у меня почему то его нету но сама жс то работает а прицела нету
 
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24 Фев 2019
Сообщения
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Поинты[?]
3K
JavaScript:
var DEG2RAD = function(x){
    return x * 3.1415926535 / 180
}
var RAD2DEG = function(x){
    return x * 180 / 3.1415926535
}

function HSVtoRGB(h, s, v) {
    var r, g, b, i, f, p, q, t;
    if (arguments.length === 1) {
        s = h.s, v = h.v, h = h.h;
    }
    i = Math.floor(h * 6);
    f = h * 6 - i;
    p = v * (1 - s);
    q = v * (1 - f * s);
    t = v * (1 - (1 - f) * s);
    switch (i % 6) {
        case 0: r = v, g = t, b = p; break;
        case 1: r = q, g = v, b = p; break;
        case 2: r = p, g = v, b = t; break;
        case 3: r = p, g = q, b = v; break;
        case 4: r = t, g = p, b = v; break;
        case 5: r = v, g = p, b = q; break;
    }
    return {
        r: Math.round(r * 255),
        g: Math.round(g * 255),
        b: Math.round(b * 255)
    };
}

var rainbow = 0.00
var rotationdegree = 0.000

UI.AddSliderInt(["Visuals", "World", "General"], "Rainbow Speed", 1, 500)
UI.AddSliderFloat(["Visuals", "World", "General"], "Crosshair Speed", -3.0, 3.0)
UI.AddCheckbox(["Visuals", "World", "General"], "Rainbow")
UI.AddSliderInt(["Visuals", "World", "General"], "Crosshair Size", 10, 1000)
var colorpicker = UI.AddColorPicker(["Visuals", "World", "General"], "Crosshair color")
var draw_svaston = function (x, y, size){
    var frametime = Globals.Frametime()
    var a = UI.GetValue( ["Visuals", "World", "General", "Crosshair Size"] )//size / 60
    var gamma = Math.atan(a / a)

    tickcount = Globals.Tickcount();
    color = HSVtoRGB(tickcount % UI.GetValue( ["Visuals", "World", "General", "Rainbow Speed"] ) / UI.GetValue( ["Visuals", "World", "General", "Rainbow Speed"] ), 1, 1, 1, 255);

    for( i = 0; i <= 4; i++ ){
        var p_0 = (a * Math.sin(DEG2RAD(rotationdegree + (i * 90))))
        var p_1 = (a * Math.cos(DEG2RAD(rotationdegree + (i * 90))))
        var p_2 =((a / Math.cos(gamma)) * Math.sin(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))
        var p_3 =((a / Math.cos(gamma)) * Math.cos(DEG2RAD(rotationdegree + (i * 90) + RAD2DEG(gamma))))

     
        Render.Line( x, y, x + p_0, y - p_1, UI.GetValue( ["Visuals", "World", "General", "Rainbow"] ) ? [color.r,color.g,color.b,255] : UI.GetColor( ["Visuals", "World", "General", "Crosshair Color" ] ) + '\n' );
        Render.Line( x + p_0, y - p_1, x + p_2, y - p_3, UI.GetValue( ["Visuals", "World", "General", "Rainbow"] ) ? [color.r,color.g,color.b,255] : UI.GetColor( ["Visuals", "World", "General", "Crosshair Color" ] ) + '\n' );
    }
    rotationdegree = rotationdegree + UI.GetValue( ["Visuals", "World", "General", "Crosshair Speed"] )
}

var screen_size = Render.GetScreenSize();
function clantag(){
    draw_svaston(screen_size[0] / 2, screen_size[1] / 2, screen_size[1] / 2)
}
Cheat.RegisterCallback("Draw", "clantag");

Convar.SetInt("crosshair", 0);
можно на в3 умоляю
 
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