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Автор темы
- #1
JavaScript:
//If you are using this code, please make sure to credit me :)
//Made By: BlorpGneezer#8932
//Set up to legit aa, and normal aa
function aa_type (A,B,C){
if(Tar == 1){UI.SetValue(["Rage", "Anti Aim", "Directions", "At targets"],A) }
UI.SetValue(["Config","Cheat","General","Restrictions"],0);
UI.SetValue(["Rage","Anti Aim","General","Pitch mode"],B);
UI.SetValue(["Rage","Anti Aim","Directions","Yaw offset"],C);
}
//variables
const time = Globals.Realtime();
var E = true;
var Defuse = false;
var x = 1;
var key = 0;
const Yaw = UI.GetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"]);
const Tar = UI.GetValue(["Rage", "Anti Aim", "Directions", "At targets"]);
function on_E(){
var buttons = UserCMD.GetButtons();
if(buttons == 4194336){
if (Input.IsKeyPressed(x) == true){
key = x;
//Cheat.Print(key+"\n");
}
if(x >=100){
x = 0;
}
x = x +1;
}
if (Input.IsKeyPressed(key) == true ){
aa_type(0,0,180);
E = false;
if(Globals.Realtime() >= time + 0.2){
if(E == false){
Cheat.ExecuteCommand("+use");
E = true;
}
if(E == true){
Cheat.ExecuteCommand("-use");
}
}
}else{
if(E == true){
Cheat.ExecuteCommand("-use");
E = false;
}
aa_type(1,1,Yaw);
time = Globals.Realtime();
}
}
function Bomb (){
var buttons = UserCMD.GetButtons();
var C4 = Entity.GetEntitiesByClassID(128)[0];
var Host = Entity.GetEntitiesByClassID(97)[0];
if (C4 != undefined){
var C4Loc = Entity.GetRenderOrigin(C4);
var local = Entity.GetLocalPlayer();
var lLoc = Entity.GetRenderOrigin(local)
var distance = calcDist(C4Loc, lLoc);
//Cheat.Print(distance +"\n");
if(distance >= 100){
on_E()
}
}else if(Host != undefined){
var HLoc = Entity.GetRenderOrigin(Host);
var local = Entity.GetLocalPlayer();
var lLoc = Entity.GetRenderOrigin(local)
var distance1 = calcDist(HLoc, lLoc);
//Cheat.Print(distance +"\n");
if(distance1 >= 100){
on_E()
}
}else{
on_E()
}
}
//Thanks to : @Mased https://www.onetap.com/threads/c4timer-dmg.33139/
function calcDist(local, target) {
var lx = local[0];
var ly = local[1];
var lz = local[2];
var tx = target[0];
var ty = target[1];
var tz = target[2];
var dx = lx - tx;
var dy = ly - ty;
var dz = lz - tz;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
//Made By: BlorpGneezer#8932
//Onetap: https://www.onetap.com/members/mredoz.60729/
Cheat.RegisterCallback("CreateMove","Bomb");