JS-скрипт Onetap v1-styled keybinds for ot

make ru hacks great again
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1608653399378.png
JavaScript:
var screen_size = Render.GetScreenSize();
UI.AddSubTab(["Visuals","SUBTAB_MGR"], "keybinds");
UI.AddSliderInt(["Visuals", "keybinds", "keybinds"], "keybinds x", 0, screen_size[0]);
UI.AddSliderInt(["Visuals", "keybinds", "keybinds"], "keybinds y", 0, screen_size[1]);
UI.AddColorPicker(["Visuals", "keybinds", "keybinds"], "keybinds color");
function getKeyBinds() {
    isDt = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]);
    isFd = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
    isInv = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
    isHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]);
    isResol = UI.GetValue(["Rage", "General", "General", "Key assignment", "Resolver override"]);
    isBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"]);
    isSafep = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"]);
    isLeft = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]);
    isBack = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]);
    isRight = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]);
    isJitter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]);
    isSw = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
    isEdgeJ = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]);
    isAP = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]);
    isTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]);
    isLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]);
    sDt = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]);
    sFd = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
    sInv = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
    sHideshots = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]);
    sResol = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Resolver override"]);
    sBaim = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force body aim"]);
    sSafep = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force safe point"]);
    sLeft = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]);
    sBack = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]);
    sRight = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]);
    sJitter = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]);
    sSw = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
    sEdgeJ = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]);
    sAP = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]);
    sLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]);
    sTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]);
}
UI.AddCheckbox(["Visuals", "keybinds", "keybinds"], "gradient");
function HSVtoRGB(h, s, v)
{
    var r, g, b, i, f, p, q, t;

    i = Math.floor(h * 6);
    f = h * 6 - i;
    p = v * (1 - s);
    q = v * (1 - f * s);
    t = v * (1 - (1 - f) * s);

    switch (i % 6)
    {
        case 0: r = v, g = t, b = p; break;
        case 1: r = q, g = v, b = p; break;
        case 2: r = p, g = v, b = t; break;
        case 3: r = p, g = q, b = v; break;
        case 4: r = t, g = p, b = v; break;
        case 5: r = v, g = p, b = q; break;
    }

    return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
function gradient(x, y, w, h, dir){
    var colors = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1)
    Render.GradientRect(x, y, w, h, dir, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
    Render.GradientRect(x, y, w, h, dir, [colors.r, colors.g, colors.b, 255], [colors.b, colors.r, colors.g, 255]);
}

function draw()
{
    var number = 0;
    var x = UI.GetValue(["Visuals", "keybinds", "keybinds", "keybinds x"]);
    var y = UI.GetValue(["Visuals", "keybinds", "keybinds", "keybinds y"]);
    var color = UI.GetColor(["Visuals", "keybinds", "keybinds", "keybinds color"]);
    var font = Render.AddFont( "Tahoma.ttf", 12, 100);
    getKeyBinds();
    if(isDt==1) number++;
    if(isFd==1) number++;
    if(isInv==1) number++;
    if(isHideshots==1) number++;
    if(isBaim==1) number++;
    if(isSafep==1) number++;
    if(isSw==1) number++;
    if(isEdgeJ==1) number++;
    if(isAP==1) number++;
    if(isBack==1) number++;
    if(isRight==1) number++;
    if(isLeft==1) number++;
    if(isResol==1) number++;
    if(isJitter==1) number++;
    if(isLegit==1) number++;
    if(isTrigger==1) number++;
    Render.Rect(x, y , 200, 57 + number * 14,[30, 30, 30, 100]);
    Render.Rect(x+1, y+1 , 198, 55 + number * 14,[100, 100, 100, 50]);
    Render.FilledRect(x, y, 200, 57 + number * 14, [0, 0, 0, 70]);
    Render.Rect(x + 5, y + 5, 190, 47 + number * 14, [0, 0, 0, 100]);
    Render.FilledRect(x + 5, y + 5, 190, 47 + number * 14, [0, 0, 0, 140]);
    Render.Rect(x + 6, y + 6, 188, 45 + number * 14, [50, 50, 50, 255]);
    Render.String(x + 100, y + 9, 1, "binds (" + number + ")", [255, 255, 255, 255], font);
    if(UI.GetValue(["Visuals", "keybinds", "keybinds", "gradient"])){
        gradient(x + 15, y + 25, 170, 5, 1);
    }
    else{
    Render.FilledRect( x + 15, y + 25, 170, 5, color);
   
    }
   Render.GradientRect( x + 15, y + 25, 170, 5, 0, [0, 0, 0, 0], [0 , 0 , 0 , 100] );
    Render.Rect(x + 16, y + 35, 168, 10 + number * 14, [0, 0, 0, 255]);
    Render.Rect(x + 17, y + 36, 166, 9 + number * 14, [30, 30, 30, 255]);
    Render.FilledRect(x + 18, y + 37, 164, 8 + number * 14, [0, 0, 0, 150]);
    if(isDt==1){
        number--;
        Render.String(x+25, y + 40+number*14, 0, "doubletap", [255, 255, 255, 255], font);
        if(sDt == "Toggle") Render.String(x+140, y + 40 + number*14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40+number*14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isHideshots==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "on-shot aa", [255, 255, 255, 255], font);
        if(sHideshots == "Toggle") Render.String(x+140, y +40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isFd==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "fackeducking", [255, 255, 255, 255], font);
        if(sFd == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isInv==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa inverter", [255, 255, 255, 255], font);
        if(sInv == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isBaim==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "force body", [255, 255, 255, 255], font);
        if(sBaim == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isEdgeJ==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "edge jump", [255, 255, 255, 255], font);
        if(sEdgeJ == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isSafep==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "force safe point", [255, 255, 255, 255], font);
        if(sSafep == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isSw==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "slowwalking", [255, 255, 255, 255], font);
        if(sSw == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isBack==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa back", [255, 255, 255, 255], font);
        if(sBack == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isRight==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa right", [255, 255, 255, 255], font);
        if(sRight == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isLeft==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa left", [255, 255, 255, 255], font);
        if(sLeft == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isResol==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "override resolver", [255, 255, 255, 255], font);
        if(sResol == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isJitter==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "jitter aa", [255, 255, 255, 255], font);
        if(sJitter == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        if(sJitter == "Always") Render.String(x+140, y + 40 + number * 14, 0, "always", [255, 255, 255, 255], font);
        if(sJitter == "Holding") Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isAP==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "autopeek", [255, 255, 255, 255], font);
        if(sAp == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isLegit==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "legit aimbot", [255, 255, 255, 255], font);
        if(sLeft == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isTrigger==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "triggerbot", [255, 255, 255, 255], font);
        if(sTrigger == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
}
Cheat.RegisterCallback("Draw", "draw");
 
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function getKeyBinds() { isDt = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]); isFd = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]); isInv = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]); isHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]); isResol = UI.GetValue(["Rage", "General", "General", "Key assignment", "Resolver override"]); isBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"]); isSafep = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"]); isLeft = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]); isBack = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]); isRight = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]); isJitter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]); isSw = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]); isEdgeJ = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]); isAP = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]); isTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]); isLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]); sDt = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]); sFd = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]); sInv = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]); sHideshots = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]); sResol = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Resolver override"]); sBaim = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force body aim"]); sSafep = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force safe point"]); sLeft = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]); sBack = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]); sRight = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]); sJitter = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]); sSw = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]); sEdgeJ = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]); sAP = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]); sLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]); sTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]); }
ОНЕТ
if(isDt==1) number++; if(isFd==1) number++; if(isInv==1) number++; if(isHideshots==1) number++; if(isBaim==1) number++; if(isSafep==1) number++; if(isSw==1) number++; if(isEdgeJ==1) number++; if(isAP==1) number++; if(isBack==1) number++; if(isRight==1) number++; if(isLeft==1) number++; if(isResol==1) number++; if(isJitter==1) number++; if(isLegit==1) number++; if(isTrigger==1) number++;
ОНЕЕЕЕЕТ

блять тут весь код онет
 
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posted on v4 forums first
 
Любитель кошко-девочек
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Красивые кейбинды, и градиент, не важно что пишут в теме токсики, мололец
 
вы , думаете я вас не переиграю?
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Prosto rusik
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JavaScript:
var screen_size = Render.GetScreenSize();
UI.AddSubTab(["Visuals","SUBTAB_MGR"], "keybinds");
UI.AddSliderInt(["Visuals", "keybinds", "keybinds"], "keybinds x", 0, screen_size[0]);
UI.AddSliderInt(["Visuals", "keybinds", "keybinds"], "keybinds y", 0, screen_size[1]);
UI.AddColorPicker(["Visuals", "keybinds", "keybinds"], "keybinds color");
function getKeyBinds() {
    isDt = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]);
    isFd = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
    isInv = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
    isHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]);
    isResol = UI.GetValue(["Rage", "General", "General", "Key assignment", "Resolver override"]);
    isBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"]);
    isSafep = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"]);
    isLeft = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]);
    isBack = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]);
    isRight = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]);
    isJitter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]);
    isSw = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
    isEdgeJ = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]);
    isAP = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]);
    isTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]);
    isLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]);
    sDt = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]);
    sFd = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
    sInv = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
    sHideshots = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]);
    sResol = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Resolver override"]);
    sBaim = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force body aim"]);
    sSafep = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force safe point"]);
    sLeft = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]);
    sBack = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]);
    sRight = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]);
    sJitter = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]);
    sSw = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
    sEdgeJ = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]);
    sAP = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]);
    sLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]);
    sTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]);
}
UI.AddCheckbox(["Visuals", "keybinds", "keybinds"], "gradient");
function HSVtoRGB(h, s, v)
{
    var r, g, b, i, f, p, q, t;

    i = Math.floor(h * 6);
    f = h * 6 - i;
    p = v * (1 - s);
    q = v * (1 - f * s);
    t = v * (1 - (1 - f) * s);

    switch (i % 6)
    {
        case 0: r = v, g = t, b = p; break;
        case 1: r = q, g = v, b = p; break;
        case 2: r = p, g = v, b = t; break;
        case 3: r = p, g = q, b = v; break;
        case 4: r = t, g = p, b = v; break;
        case 5: r = v, g = p, b = q; break;
    }

    return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
function gradient(x, y, w, h, dir){
    var colors = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1)
    Render.GradientRect(x, y, w, h, dir, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
    Render.GradientRect(x, y, w, h, dir, [colors.r, colors.g, colors.b, 255], [colors.b, colors.r, colors.g, 255]);
}

function draw()
{
    var number = 0;
    var x = UI.GetValue(["Visuals", "keybinds", "keybinds", "keybinds x"]);
    var y = UI.GetValue(["Visuals", "keybinds", "keybinds", "keybinds y"]);
    var color = UI.GetColor(["Visuals", "keybinds", "keybinds", "keybinds color"]);
    var font = Render.AddFont( "Tahoma.ttf", 12, 100);
    getKeyBinds();
    if(isDt==1) number++;
    if(isFd==1) number++;
    if(isInv==1) number++;
    if(isHideshots==1) number++;
    if(isBaim==1) number++;
    if(isSafep==1) number++;
    if(isSw==1) number++;
    if(isEdgeJ==1) number++;
    if(isAP==1) number++;
    if(isBack==1) number++;
    if(isRight==1) number++;
    if(isLeft==1) number++;
    if(isResol==1) number++;
    if(isJitter==1) number++;
    if(isLegit==1) number++;
    if(isTrigger==1) number++;
    Render.Rect(x, y , 200, 57 + number * 14,[30, 30, 30, 100]);
    Render.Rect(x+1, y+1 , 198, 55 + number * 14,[100, 100, 100, 50]);
    Render.FilledRect(x, y, 200, 57 + number * 14, [0, 0, 0, 70]);
    Render.Rect(x + 5, y + 5, 190, 47 + number * 14, [0, 0, 0, 100]);
    Render.FilledRect(x + 5, y + 5, 190, 47 + number * 14, [0, 0, 0, 140]);
    Render.Rect(x + 6, y + 6, 188, 45 + number * 14, [50, 50, 50, 255]);
    Render.String(x + 100, y + 9, 1, "binds (" + number + ")", [255, 255, 255, 255], font);
    if(UI.GetValue(["Visuals", "keybinds", "keybinds", "gradient"])){
        gradient(x + 15, y + 25, 170, 5, 1);
    }
    else{
    Render.FilledRect( x + 15, y + 25, 170, 5, color);
  
    }
   Render.GradientRect( x + 15, y + 25, 170, 5, 0, [0, 0, 0, 0], [0 , 0 , 0 , 100] );
    Render.Rect(x + 16, y + 35, 168, 10 + number * 14, [0, 0, 0, 255]);
    Render.Rect(x + 17, y + 36, 166, 9 + number * 14, [30, 30, 30, 255]);
    Render.FilledRect(x + 18, y + 37, 164, 8 + number * 14, [0, 0, 0, 150]);
    if(isDt==1){
        number--;
        Render.String(x+25, y + 40+number*14, 0, "doubletap", [255, 255, 255, 255], font);
        if(sDt == "Toggle") Render.String(x+140, y + 40 + number*14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40+number*14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isHideshots==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "on-shot aa", [255, 255, 255, 255], font);
        if(sHideshots == "Toggle") Render.String(x+140, y +40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isFd==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "fackeducking", [255, 255, 255, 255], font);
        if(sFd == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isInv==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa inverter", [255, 255, 255, 255], font);
        if(sInv == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isBaim==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "force body", [255, 255, 255, 255], font);
        if(sBaim == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isEdgeJ==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "edge jump", [255, 255, 255, 255], font);
        if(sEdgeJ == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isSafep==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "force safe point", [255, 255, 255, 255], font);
        if(sSafep == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isSw==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "slowwalking", [255, 255, 255, 255], font);
        if(sSw == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isBack==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa back", [255, 255, 255, 255], font);
        if(sBack == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isRight==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa right", [255, 255, 255, 255], font);
        if(sRight == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isLeft==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa left", [255, 255, 255, 255], font);
        if(sLeft == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isResol==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "override resolver", [255, 255, 255, 255], font);
        if(sResol == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isJitter==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "jitter aa", [255, 255, 255, 255], font);
        if(sJitter == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        if(sJitter == "Always") Render.String(x+140, y + 40 + number * 14, 0, "always", [255, 255, 255, 255], font);
        if(sJitter == "Holding") Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isAP==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "autopeek", [255, 255, 255, 255], font);
        if(sAp == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isLegit==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "legit aimbot", [255, 255, 255, 255], font);
        if(sLeft == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isTrigger==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "triggerbot", [255, 255, 255, 255], font);
        if(sTrigger == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
}
Cheat.RegisterCallback("Draw", "draw");
Спасибо папаша
 
make ru hacks great again
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Любитель кошко-девочек
Начинающий
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Эксперт
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P.S. Автор данной JS - saQult, просто он не хотел вначале говорить, что он создал JS всю сам.
1608736430536.png

saQult - не стесняйся, все свои :roflanEbalo: :roflanzdarova:
 
OllyDbg
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JavaScript:
var screen_size = Render.GetScreenSize();
UI.AddSubTab(["Visuals","SUBTAB_MGR"], "keybinds");
UI.AddSliderInt(["Visuals", "keybinds", "keybinds"], "keybinds x", 0, screen_size[0]);
UI.AddSliderInt(["Visuals", "keybinds", "keybinds"], "keybinds y", 0, screen_size[1]);
UI.AddColorPicker(["Visuals", "keybinds", "keybinds"], "keybinds color");
function getKeyBinds() {
    isDt = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]);
    isFd = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
    isInv = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
    isHideshots = UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]);
    isResol = UI.GetValue(["Rage", "General", "General", "Key assignment", "Resolver override"]);
    isBaim = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"]);
    isSafep = UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"]);
    isLeft = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]);
    isBack = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]);
    isRight = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]);
    isJitter = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]);
    isSw = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
    isEdgeJ = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]);
    isAP = UI.GetValue(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]);
    isTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]);
    isLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]);
    sDt = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]);
    sFd = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"]);
    sInv = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"]);
    sHideshots = UI.GetHotkeyState(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]);
    sResol = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Resolver override"]);
    sBaim = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force body aim"]);
    sSafep = UI.GetHotkeyState(["Rage", "General", "General", "Key assignment", "Force safe point"]);
    sLeft = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"]);
    sBack = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"]);
    sRight = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"]);
    sJitter = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Jitter"]);
    sSw = UI.GetHotkeyState(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
    sEdgeJ = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Edge jump"]);
    sAP = UI.GetHotkeyState(["Misc.", "Keys", "General", "Key assignment", "Auto peek"]);
    sLegit = UI.GetValue(["Legit", "General", "General","Key assignment","Aimbot activation"]);
    sTrigger = UI.GetValue(["Legit", "General", "General","Key assignment","Triggerbot activation"]);
}
UI.AddCheckbox(["Visuals", "keybinds", "keybinds"], "gradient");
function HSVtoRGB(h, s, v)
{
    var r, g, b, i, f, p, q, t;

    i = Math.floor(h * 6);
    f = h * 6 - i;
    p = v * (1 - s);
    q = v * (1 - f * s);
    t = v * (1 - (1 - f) * s);

    switch (i % 6)
    {
        case 0: r = v, g = t, b = p; break;
        case 1: r = q, g = v, b = p; break;
        case 2: r = p, g = v, b = t; break;
        case 3: r = p, g = q, b = v; break;
        case 4: r = t, g = p, b = v; break;
        case 5: r = v, g = p, b = q; break;
    }

    return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
function gradient(x, y, w, h, dir){
    var colors = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1)
    Render.GradientRect(x, y, w, h, dir, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
    Render.GradientRect(x, y, w, h, dir, [colors.r, colors.g, colors.b, 255], [colors.b, colors.r, colors.g, 255]);
}

function draw()
{
    var number = 0;
    var x = UI.GetValue(["Visuals", "keybinds", "keybinds", "keybinds x"]);
    var y = UI.GetValue(["Visuals", "keybinds", "keybinds", "keybinds y"]);
    var color = UI.GetColor(["Visuals", "keybinds", "keybinds", "keybinds color"]);
    var font = Render.AddFont( "Tahoma.ttf", 12, 100);
    getKeyBinds();
    if(isDt==1) number++;
    if(isFd==1) number++;
    if(isInv==1) number++;
    if(isHideshots==1) number++;
    if(isBaim==1) number++;
    if(isSafep==1) number++;
    if(isSw==1) number++;
    if(isEdgeJ==1) number++;
    if(isAP==1) number++;
    if(isBack==1) number++;
    if(isRight==1) number++;
    if(isLeft==1) number++;
    if(isResol==1) number++;
    if(isJitter==1) number++;
    if(isLegit==1) number++;
    if(isTrigger==1) number++;
    Render.Rect(x, y , 200, 57 + number * 14,[30, 30, 30, 100]);
    Render.Rect(x+1, y+1 , 198, 55 + number * 14,[100, 100, 100, 50]);
    Render.FilledRect(x, y, 200, 57 + number * 14, [0, 0, 0, 70]);
    Render.Rect(x + 5, y + 5, 190, 47 + number * 14, [0, 0, 0, 100]);
    Render.FilledRect(x + 5, y + 5, 190, 47 + number * 14, [0, 0, 0, 140]);
    Render.Rect(x + 6, y + 6, 188, 45 + number * 14, [50, 50, 50, 255]);
    Render.String(x + 100, y + 9, 1, "binds (" + number + ")", [255, 255, 255, 255], font);
    if(UI.GetValue(["Visuals", "keybinds", "keybinds", "gradient"])){
        gradient(x + 15, y + 25, 170, 5, 1);
    }
    else{
    Render.FilledRect( x + 15, y + 25, 170, 5, color);
  
    }
   Render.GradientRect( x + 15, y + 25, 170, 5, 0, [0, 0, 0, 0], [0 , 0 , 0 , 100] );
    Render.Rect(x + 16, y + 35, 168, 10 + number * 14, [0, 0, 0, 255]);
    Render.Rect(x + 17, y + 36, 166, 9 + number * 14, [30, 30, 30, 255]);
    Render.FilledRect(x + 18, y + 37, 164, 8 + number * 14, [0, 0, 0, 150]);
    if(isDt==1){
        number--;
        Render.String(x+25, y + 40+number*14, 0, "doubletap", [255, 255, 255, 255], font);
        if(sDt == "Toggle") Render.String(x+140, y + 40 + number*14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40+number*14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isHideshots==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "on-shot aa", [255, 255, 255, 255], font);
        if(sHideshots == "Toggle") Render.String(x+140, y +40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isFd==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "fackeducking", [255, 255, 255, 255], font);
        if(sFd == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isInv==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa inverter", [255, 255, 255, 255], font);
        if(sInv == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isBaim==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "force body", [255, 255, 255, 255], font);
        if(sBaim == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isEdgeJ==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "edge jump", [255, 255, 255, 255], font);
        if(sEdgeJ == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isSafep==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "force safe point", [255, 255, 255, 255], font);
        if(sSafep == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isSw==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "slowwalking", [255, 255, 255, 255], font);
        if(sSw == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isBack==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa back", [255, 255, 255, 255], font);
        if(sBack == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isRight==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa right", [255, 255, 255, 255], font);
        if(sRight == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isLeft==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "aa left", [255, 255, 255, 255], font);
        if(sLeft == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isResol==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "override resolver", [255, 255, 255, 255], font);
        if(sResol == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isJitter==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "jitter aa", [255, 255, 255, 255], font);
        if(sJitter == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        if(sJitter == "Always") Render.String(x+140, y + 40 + number * 14, 0, "always", [255, 255, 255, 255], font);
        if(sJitter == "Holding") Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isAP==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "autopeek", [255, 255, 255, 255], font);
        if(sAp == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isLegit==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "legit aimbot", [255, 255, 255, 255], font);
        if(sLeft == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
    if(isTrigger==1){
        number--;
        Render.String(x+25, y + 40 + number * 14, 0, "triggerbot", [255, 255, 255, 255], font);
        if(sTrigger == "Toggle") Render.String(x+140, y + 40 + number * 14, 0, "toggle", [255, 255, 255, 255], font);
        else Render.String(x+135, y + 40 + number * 14, 0, "holding", [255, 255, 255, 255], font);
    }
}
Cheat.RegisterCallback("Draw", "draw");
ON OTC ЕСТЬ?
 
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