Гайд Fix legendware smoke timer

fill the life with NOP
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i just realized that bug
ss:

to fix this you need to replace old class id's with new csgo update class id's and old enumdefinitionindex with new csgo update enumdefinitonindex.
to find theese;
Go to Enums.hpp->Find enum ItemDefinitionIndex->Replace IItemDefinitionIndex with this;
C++:
enum ItemDefinitionIndex
{
    WEAPON_DEAGLE = 1,
    WEAPON_ELITE,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALILAR = 13,
    WEAPON_M249,
    WEAPON_M4A1 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_ZONE_REPULSOR,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_TASER,
    WEAPON_HKP2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SHIELD,
    WEAPON_SCAR20,
    WEAPON_SG556,
    WEAPON_SSG08,
    WEAPON_KNIFEGG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INCGRENADE,
    WEAPON_C4,
    ITEM_KEVLAR,
    ITEM_ASSAULTSUIT,
    ITEM_HEAVYASSAULTSUIT,
    ITEM_NVG = 54,
    ITEM_DEFUSER,
    ITEM_CUTTERS,
    WEAPON_HEALTHSHOT,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1_SILENCER,
    WEAPON_USP_SILENCER,
    WEAPON_CZ75A = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_SNOWBALL,
    WEAPON_BUMPMINE,
    WEAPON_BAYONET = 500,
    WEAPON_KNIFE_CSS = 503,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_CORD,
    WEAPON_KNIFE_CANIS,
    WEAPON_KNIFE_URSUS,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_OUTDOOR,
    WEAPON_KNIFE_STILETTO,
    WEAPON_KNIFE_WIDOWMAKER,
    WEAPON_KNIFE_SKELETON = 525,
    STUDDED_BLOODHOUND_GLOVES = 5027,
    T_GLOVES,
    CT_GLOVES,
    SPORTY_GLOVES,
    SLICK_GLOVES,
    LEATHER_HANDWRAPS,
    MOTORCYCLE_GLOVES,
    SPECIALIST_GLOVES,
    STUDDED_HYDRA_GLOVES,
    STUDDED_BROKENFANG_GLOVES = 4725,
    CUSTOMPLAYER_T_MAP_BASED = 5036,
    CUSTOMPLAYER_CT_MAP_BASED,
    CUSTOMPLAYER_TM_ANARCHIST,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTA,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTB,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTC,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTD,
    CUSTOMPLAYER_TM_PIRATE,
    CUSTOMPLAYER_TM_PIRATE_VARIANTA,
    CUSTOMPLAYER_TM_PIRATE_VARIANTB,
    CUSTOMPLAYER_TM_PIRATE_VARIANTC,
    CUSTOMPLAYER_TM_PIRATE_VARIANTD,
    CUSTOMPLAYER_TM_PROFESSIONAL,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR1,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR2,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR3,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR4,
    CUSTOMPLAYER_TM_SEPARATIST,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTA,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTB,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTC,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTD,
    CUSTOMPLAYER_CTM_GIGN,
    CUSTOMPLAYER_CTM_GIGN_VARIANTA,
    CUSTOMPLAYER_CTM_GIGN_VARIANTB,
    CUSTOMPLAYER_CTM_GIGN_VARIANTC,
    CUSTOMPLAYER_CTM_GIGN_VARIANTD,
    CUSTOMPLAYER_CTM_GSG9,
    CUSTOMPLAYER_CTM_GSG9_VARIANTA,
    CUSTOMPLAYER_CTM_GSG9_VARIANTB,
    CUSTOMPLAYER_CTM_GSG9_VARIANTC,
    CUSTOMPLAYER_CTM_GSG9_VARIANTD,
    CUSTOMPLAYER_CTM_IDF,
    CUSTOMPLAYER_CTM_IDF_VARIANTB,
    CUSTOMPLAYER_CTM_IDF_VARIANTC,
    CUSTOMPLAYER_CTM_IDF_VARIANTD,
    CUSTOMPLAYER_CTM_IDF_VARIANTE,
    CUSTOMPLAYER_CTM_IDF_VARIANTF,
    CUSTOMPLAYER_CTM_SWAT,
    CUSTOMPLAYER_CTM_SWAT_VARIANTA,
    CUSTOMPLAYER_CTM_SWAT_VARIANTB,
    CUSTOMPLAYER_CTM_SWAT_VARIANTC,
    CUSTOMPLAYER_CTM_SWAT_VARIANTD,
    CUSTOMPLAYER_CTM_SAS_VARIANTA,
    CUSTOMPLAYER_CTM_SAS_VARIANTB,
    CUSTOMPLAYER_CTM_SAS_VARIANTC,
    CUSTOMPLAYER_CTM_SAS_VARIANTD,
    CUSTOMPLAYER_CTM_ST6,
    CUSTOMPLAYER_CTM_ST6_VARIANTA,
    CUSTOMPLAYER_CTM_ST6_VARIANTB,
    CUSTOMPLAYER_CTM_ST6_VARIANTC,
    CUSTOMPLAYER_CTM_ST6_VARIANTD,
    CUSTOMPLAYER_TM_BALKAN_VARIANTE,
    CUSTOMPLAYER_TM_BALKAN_VARIANTA,
    CUSTOMPLAYER_TM_BALKAN_VARIANTB,
    CUSTOMPLAYER_TM_BALKAN_VARIANTC,
    CUSTOMPLAYER_TM_BALKAN_VARIANTD,
    CUSTOMPLAYER_TM_JUMPSUIT_VARIANTA,
    CUSTOMPLAYER_TM_JUMPSUIT_VARIANTB,
    CUSTOMPLAYER_TM_JUMPSUIT_VARIANTC,
    CUSTOMPLAYER_TM_PHOENIX_HEAVY,
    CUSTOMPLAYER_CTM_HEAVY,
    CUSTOMPLAYER_TM_LEET_VARIANTA = 5100,
    CUSTOMPLAYER_TM_LEET_VARIANTB,
    CUSTOMPLAYER_TM_LEET_VARIANTC,
    CUSTOMPLAYER_TM_LEET_VARIANTD,
    CUSTOMPLAYER_TM_LEET_VARIANTE,
    CUSTOMPLAYER_TM_LEET_VARIANTG,
    CUSTOMPLAYER_TM_LEET_VARIANTH,
    CUSTOMPLAYER_TM_LEET_VARIANTI,
    CUSTOMPLAYER_TM_LEET_VARIANTF,
    CUSTOMPLAYER_TM_PHOENIX = 5200,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTA,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTB,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTC,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTD,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTH,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTF,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTG,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTI,
    CUSTOMPLAYER_CTM_FBI = 5300,
    CUSTOMPLAYER_CTM_FBI_VARIANTA,
    CUSTOMPLAYER_CTM_FBI_VARIANTC,
    CUSTOMPLAYER_CTM_FBI_VARIANTD,
    CUSTOMPLAYER_CTM_FBI_VARIANTE,
    CUSTOMPLAYER_CTM_FBI_VARIANTF,
    CUSTOMPLAYER_CTM_FBI_VARIANTG,
    CUSTOMPLAYER_CTM_FBI_VARIANTH,
    CUSTOMPLAYER_CTM_FBI_VARIANTB,
    CUSTOMPLAYER_CTM_ST6_VARIANTK = 5400,
    CUSTOMPLAYER_CTM_ST6_VARIANTE,
    CUSTOMPLAYER_CTM_ST6_VARIANTG,
    CUSTOMPLAYER_CTM_ST6_VARIANTM,
    CUSTOMPLAYER_CTM_ST6_VARIANTI,
    CUSTOMPLAYER_CTM_ST6_VARIANTJ = 4619,
    CUSTOMPLAYER_CTM_ST6_VARIANTL = 4680,
    CUSTOMPLAYER_TM_BALKAN_VARIANTF = 5500,
    CUSTOMPLAYER_TM_BALKAN_VARIANTI,
    CUSTOMPLAYER_TM_BALKAN_VARIANTG,
    CUSTOMPLAYER_TM_BALKAN_VARIANTJ,
    CUSTOMPLAYER_TM_BALKAN_VARIANTH,
    CUSTOMPLAYER_TM_BALKAN_VARIANTK = 4718,
    CUSTOMPLAYER_TM_BALKAN_VARIANTL = 5505,
    CUSTOMPLAYER_CTM_SAS = 5600,
    CUSTOMPLAYER_CTM_SAS_VARIANTF,
    CUSTOMPLAYER_CTM_SWAT_VARIANTE = 4711,
    CUSTOMPLAYER_CTM_SWAT_VARIANTF,
    CUSTOMPLAYER_CTM_SWAT_VARIANTG,
    CUSTOMPLAYER_CTM_SWAT_VARIANTH,
    CUSTOMPLAYER_CTM_SWAT_VARIANTI,
    CUSTOMPLAYER_CTM_SWAT_VARIANTJ,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF = 4726,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF1 = 4733,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF2,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF3,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF4,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARG = 4727,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARH,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARI = 4732,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARJ = 4730,
};
Now find enum ClassID and replace with this;
C++:
enum ClassID
{
    CAI_BaseNPC,
    CAK47,
    CBaseAnimating,
    CBaseAnimatingOverlay,
    CBaseAttributableItem,
    CBaseButton,
    CBaseCombatCharacter,
    CBaseCombatWeapon,
    CBaseCSGrenade,
    CBaseCSGrenadeProjectile,
    CBaseDoor,
    CBaseEntity,
    CBaseFlex,
    CBaseGrenade,
    CBaseParticleEntity,
    CBasePlayer,
    CBasePropDoor,
    CBaseTeamObjectiveResource,
    CBaseTempEntity,
    CBaseToggle,
    CBaseTrigger,
    CBaseViewModel,
    CBaseVPhysicsTrigger,
    CBaseWeaponWorldModel,
    CBeam,
    CBeamSpotlight,
    CBoneFollower,
    CBRC4Target,
    CBreachCharge,
    CBreachChargeProjectile,
    CBreakableProp,
    CBreakableSurface,
    CBumpMine,
    CBumpMineProjectile,
    CC4,
    CCascadeLight,
    CChicken,
    CColorCorrection,
    CColorCorrectionVolume,
    CCSGameRulesProxy,
    CCSPlayer,
    CCSPlayerResource,
    CCSRagdoll,
    CCSTeam,
    CDangerZone,
    CDangerZoneController,
    CDEagle,
    CDecoyGrenade,
    CDecoyProjectile,
    CDrone,
    CDronegun,
    CDynamicLight,
    CDynamicProp,
    CEconEntity,
    CEconWearable,
    CEmbers,
    CEntityDissolve,
    CEntityFlame,
    CEntityFreezing,
    CEntityParticleTrail,
    CEnvAmbientLight,
    CEnvDetailController,
    CEnvDOFController,
    CEnvGasCanister,
    CEnvParticleScript,
    CEnvProjectedTexture,
    CEnvQuadraticBeam,
    CEnvScreenEffect,
    CEnvScreenOverlay,
    CEnvTonemapController,
    CEnvWind,
    CFEPlayerDecal,
    CFireCrackerBlast,
    CFireSmoke,
    CFireTrail,
    CFish,
    CFists,
    CFlashbang,
    CFogController,
    CFootstepControl,
    CFunc_Dust,
    CFunc_LOD,
    CFuncAreaPortalWindow,
    CFuncBrush,
    CFuncConveyor,
    CFuncLadder,
    CFuncMonitor,
    CFuncMoveLinear,
    CFuncOccluder,
    CFuncReflectiveGlass,
    CFuncRotating,
    CFuncSmokeVolume,
    CFuncTrackTrain,
    CGameRulesProxy,
    CGrassBurn,
    CHandleTest,
    CHEGrenade,
    CHostage,
    CHostageCarriableProp,
    CIncendiaryGrenade,
    CInferno,
    CInfoLadderDismount,
    CInfoMapRegion,
    CInfoOverlayAccessor,
    CItem_Healthshot,
    CItemCash,
    CItemDogtags,
    CKnife,
    CKnifeGG,
    CLightGlow,
    CMapVetoPickController,
    CMaterialModifyControl,
    CMelee,
    CMolotovGrenade,
    CMolotovProjectile,
    CMovieDisplay,
    CParadropChopper,
    CParticleFire,
    CParticlePerformanceMonitor,
    CParticleSystem,
    CPhysBox,
    CPhysBoxMultiplayer,
    CPhysicsProp,
    CPhysicsPropMultiplayer,
    CPhysMagnet,
    CPhysPropAmmoBox,
    CPhysPropLootCrate,
    CPhysPropRadarJammer,
    CPhysPropWeaponUpgrade,
    CPlantedC4,
    CPlasma,
    CPlayerPing,
    CPlayerResource,
    CPointCamera,
    CPointCommentaryNode,
    CPointWorldText,
    CPoseController,
    CPostProcessController,
    CPrecipitation,
    CPrecipitationBlocker,
    CPredictedViewModel,
    CProp_Hallucination,
    CPropCounter,
    CPropDoorRotating,
    CPropJeep,
    CPropVehicleDriveable,
    CRagdollManager,
    CRagdollProp,
    CRagdollPropAttached,
    CRopeKeyframe,
    CSCAR17,
    CSceneEntity,
    CSensorGrenade,
    CSensorGrenadeProjectile,
    CShadowControl,
    CSlideshowDisplay,
    CSmokeGrenade,
    CSmokeGrenadeProjectile,
    CSmokeStack,
    CSnowball,
    CSnowballPile,
    CSnowballProjectile,
    CSpatialEntity,
    CSpotlightEnd,
    CSprite,
    CSpriteOriented,
    CSpriteTrail,
    CStatueProp,
    CSteamJet,
    CSun,
    CSunlightShadowControl,
    CSurvivalSpawnChopper,
    CTablet,
    CTeam,
    CTeamplayRoundBasedRulesProxy,
    CTEArmorRicochet,
    CTEBaseBeam,
    CTEBeamEntPoint,
    CTEBeamEnts,
    CTEBeamFollow,
    CTEBeamLaser,
    CTEBeamPoints,
    CTEBeamRing,
    CTEBeamRingPoint,
    CTEBeamSpline,
    CTEBloodSprite,
    CTEBloodStream,
    CTEBreakModel,
    CTEBSPDecal,
    CTEBubbles,
    CTEBubbleTrail,
    CTEClientProjectile,
    CTEDecal,
    CTEDust,
    CTEDynamicLight,
    CTEEffectDispatch,
    CTEEnergySplash,
    CTEExplosion,
    CTEFireBullets,
    CTEFizz,
    CTEFootprintDecal,
    CTEFoundryHelpers,
    CTEGaussExplosion,
    CTEGlowSprite,
    CTEImpact,
    CTEKillPlayerAttachments,
    CTELargeFunnel,
    CTEMetalSparks,
    CTEMuzzleFlash,
    CTEParticleSystem,
    CTEPhysicsProp,
    CTEPlantBomb,
    CTEPlayerAnimEvent,
    CTEPlayerDecal,
    CTEProjectedDecal,
    CTERadioIcon,
    CTEShatterSurface,
    CTEShowLine,
    CTesla,
    CTESmoke,
    CTESparks,
    CTESprite,
    CTESpriteSpray,
    CTest_ProxyToggle_Networkable,
    CTestTraceline,
    CTEWorldDecal,
    CTriggerPlayerMovement,
    CTriggerSoundOperator,
    CVGuiScreen,
    CVoteController,
    CWaterBullet,
    CWaterLODControl,
    CWeaponAug,
    CWeaponAWP,
    CWeaponBaseItem,
    CWeaponBizon,
    CWeaponCSBase,
    CWeaponCSBaseGun,
    CWeaponCycler,
    CWeaponElite,
    CWeaponFamas,
    CWeaponFiveSeven,
    CWeaponG3SG1,
    CWeaponGalil,
    CWeaponGalilAR,
    CWeaponGlock,
    CWeaponHKP2000,
    CWeaponM249,
    CWeaponM3,
    CWeaponM4A1,
    CWeaponMAC10,
    CWeaponMag7,
    CWeaponMP5Navy,
    CWeaponMP7,
    CWeaponMP9,
    CWeaponNegev,
    CWeaponNOVA,
    CWeaponP228,
    CWeaponP250,
    CWeaponP90,
    CWeaponSawedoff,
    CWeaponSCAR20,
    CWeaponScout,
    CWeaponSG550,
    CWeaponSG552,
    CWeaponSG556,
    CWeaponShield,
    CWeaponSSG08,
    CWeaponTaser,
    CWeaponTec9,
    CWeaponTMP,
    CWeaponUMP45,
    CWeaponUSP,
    CWeaponXM1014,
    CWeaponZoneRepulsor,
    CWorld,
    CWorldVguiText,
    DustTrail,
    MovieExplosion,
    ParticleSmokeGrenade,
    RocketTrail,
    SmokeTrail,
    SporeExplosion,
    SporeTrail,
};
Maybe you need to fix some weapon, glove and knife enum's. Just replace them with new enum's. This will fix some skin changer and glove changer issues too.

note: i don't know why its crashing with sg553 and i did sg556 its not crashing lel.
 
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0
i just realized that bug
ss:

to fix this you need to replace old class id's with new csgo update class id's and old enumdefinitionindex with new csgo update enumdefinitonindex.
to find theese;
Go to Enums.hpp->Find enum ItemDefinitionIndex->Replace IItemDefinitionIndex with this;
C++:
enum ItemDefinitionIndex
{
    WEAPON_DEAGLE = 1,
    WEAPON_ELITE,
    WEAPON_FIVESEVEN,
    WEAPON_GLOCK,
    WEAPON_AK47 = 7,
    WEAPON_AUG,
    WEAPON_AWP,
    WEAPON_FAMAS,
    WEAPON_G3SG1,
    WEAPON_GALILAR = 13,
    WEAPON_M249,
    WEAPON_M4A1 = 16,
    WEAPON_MAC10,
    WEAPON_P90 = 19,
    WEAPON_ZONE_REPULSOR,
    WEAPON_MP5SD = 23,
    WEAPON_UMP45,
    WEAPON_XM1014,
    WEAPON_BIZON,
    WEAPON_MAG7,
    WEAPON_NEGEV,
    WEAPON_SAWEDOFF,
    WEAPON_TEC9,
    WEAPON_TASER,
    WEAPON_HKP2000,
    WEAPON_MP7,
    WEAPON_MP9,
    WEAPON_NOVA,
    WEAPON_P250,
    WEAPON_SHIELD,
    WEAPON_SCAR20,
    WEAPON_SG556,
    WEAPON_SSG08,
    WEAPON_KNIFEGG,
    WEAPON_KNIFE,
    WEAPON_FLASHBANG,
    WEAPON_HEGRENADE,
    WEAPON_SMOKEGRENADE,
    WEAPON_MOLOTOV,
    WEAPON_DECOY,
    WEAPON_INCGRENADE,
    WEAPON_C4,
    ITEM_KEVLAR,
    ITEM_ASSAULTSUIT,
    ITEM_HEAVYASSAULTSUIT,
    ITEM_NVG = 54,
    ITEM_DEFUSER,
    ITEM_CUTTERS,
    WEAPON_HEALTHSHOT,
    WEAPON_KNIFE_T = 59,
    WEAPON_M4A1_SILENCER,
    WEAPON_USP_SILENCER,
    WEAPON_CZ75A = 63,
    WEAPON_REVOLVER,
    WEAPON_TAGRENADE = 68,
    WEAPON_FISTS,
    WEAPON_BREACHCHARGE,
    WEAPON_TABLET = 72,
    WEAPON_MELEE = 74,
    WEAPON_AXE,
    WEAPON_HAMMER,
    WEAPON_SPANNER = 78,
    WEAPON_KNIFE_GHOST = 80,
    WEAPON_FIREBOMB,
    WEAPON_DIVERSION,
    WEAPON_FRAG_GRENADE,
    WEAPON_SNOWBALL,
    WEAPON_BUMPMINE,
    WEAPON_BAYONET = 500,
    WEAPON_KNIFE_CSS = 503,
    WEAPON_KNIFE_FLIP = 505,
    WEAPON_KNIFE_GUT,
    WEAPON_KNIFE_KARAMBIT,
    WEAPON_KNIFE_M9_BAYONET,
    WEAPON_KNIFE_TACTICAL,
    WEAPON_KNIFE_FALCHION = 512,
    WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
    WEAPON_KNIFE_BUTTERFLY,
    WEAPON_KNIFE_PUSH,
    WEAPON_KNIFE_CORD,
    WEAPON_KNIFE_CANIS,
    WEAPON_KNIFE_URSUS,
    WEAPON_KNIFE_GYPSY_JACKKNIFE,
    WEAPON_KNIFE_OUTDOOR,
    WEAPON_KNIFE_STILETTO,
    WEAPON_KNIFE_WIDOWMAKER,
    WEAPON_KNIFE_SKELETON = 525,
    STUDDED_BLOODHOUND_GLOVES = 5027,
    T_GLOVES,
    CT_GLOVES,
    SPORTY_GLOVES,
    SLICK_GLOVES,
    LEATHER_HANDWRAPS,
    MOTORCYCLE_GLOVES,
    SPECIALIST_GLOVES,
    STUDDED_HYDRA_GLOVES,
    STUDDED_BROKENFANG_GLOVES = 4725,
    CUSTOMPLAYER_T_MAP_BASED = 5036,
    CUSTOMPLAYER_CT_MAP_BASED,
    CUSTOMPLAYER_TM_ANARCHIST,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTA,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTB,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTC,
    CUSTOMPLAYER_TM_ANARCHIST_VARIANTD,
    CUSTOMPLAYER_TM_PIRATE,
    CUSTOMPLAYER_TM_PIRATE_VARIANTA,
    CUSTOMPLAYER_TM_PIRATE_VARIANTB,
    CUSTOMPLAYER_TM_PIRATE_VARIANTC,
    CUSTOMPLAYER_TM_PIRATE_VARIANTD,
    CUSTOMPLAYER_TM_PROFESSIONAL,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR1,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR2,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR3,
    CUSTOMPLAYER_TM_PROFESSIONAL_VAR4,
    CUSTOMPLAYER_TM_SEPARATIST,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTA,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTB,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTC,
    CUSTOMPLAYER_TM_SEPARATIST_VARIANTD,
    CUSTOMPLAYER_CTM_GIGN,
    CUSTOMPLAYER_CTM_GIGN_VARIANTA,
    CUSTOMPLAYER_CTM_GIGN_VARIANTB,
    CUSTOMPLAYER_CTM_GIGN_VARIANTC,
    CUSTOMPLAYER_CTM_GIGN_VARIANTD,
    CUSTOMPLAYER_CTM_GSG9,
    CUSTOMPLAYER_CTM_GSG9_VARIANTA,
    CUSTOMPLAYER_CTM_GSG9_VARIANTB,
    CUSTOMPLAYER_CTM_GSG9_VARIANTC,
    CUSTOMPLAYER_CTM_GSG9_VARIANTD,
    CUSTOMPLAYER_CTM_IDF,
    CUSTOMPLAYER_CTM_IDF_VARIANTB,
    CUSTOMPLAYER_CTM_IDF_VARIANTC,
    CUSTOMPLAYER_CTM_IDF_VARIANTD,
    CUSTOMPLAYER_CTM_IDF_VARIANTE,
    CUSTOMPLAYER_CTM_IDF_VARIANTF,
    CUSTOMPLAYER_CTM_SWAT,
    CUSTOMPLAYER_CTM_SWAT_VARIANTA,
    CUSTOMPLAYER_CTM_SWAT_VARIANTB,
    CUSTOMPLAYER_CTM_SWAT_VARIANTC,
    CUSTOMPLAYER_CTM_SWAT_VARIANTD,
    CUSTOMPLAYER_CTM_SAS_VARIANTA,
    CUSTOMPLAYER_CTM_SAS_VARIANTB,
    CUSTOMPLAYER_CTM_SAS_VARIANTC,
    CUSTOMPLAYER_CTM_SAS_VARIANTD,
    CUSTOMPLAYER_CTM_ST6,
    CUSTOMPLAYER_CTM_ST6_VARIANTA,
    CUSTOMPLAYER_CTM_ST6_VARIANTB,
    CUSTOMPLAYER_CTM_ST6_VARIANTC,
    CUSTOMPLAYER_CTM_ST6_VARIANTD,
    CUSTOMPLAYER_TM_BALKAN_VARIANTE,
    CUSTOMPLAYER_TM_BALKAN_VARIANTA,
    CUSTOMPLAYER_TM_BALKAN_VARIANTB,
    CUSTOMPLAYER_TM_BALKAN_VARIANTC,
    CUSTOMPLAYER_TM_BALKAN_VARIANTD,
    CUSTOMPLAYER_TM_JUMPSUIT_VARIANTA,
    CUSTOMPLAYER_TM_JUMPSUIT_VARIANTB,
    CUSTOMPLAYER_TM_JUMPSUIT_VARIANTC,
    CUSTOMPLAYER_TM_PHOENIX_HEAVY,
    CUSTOMPLAYER_CTM_HEAVY,
    CUSTOMPLAYER_TM_LEET_VARIANTA = 5100,
    CUSTOMPLAYER_TM_LEET_VARIANTB,
    CUSTOMPLAYER_TM_LEET_VARIANTC,
    CUSTOMPLAYER_TM_LEET_VARIANTD,
    CUSTOMPLAYER_TM_LEET_VARIANTE,
    CUSTOMPLAYER_TM_LEET_VARIANTG,
    CUSTOMPLAYER_TM_LEET_VARIANTH,
    CUSTOMPLAYER_TM_LEET_VARIANTI,
    CUSTOMPLAYER_TM_LEET_VARIANTF,
    CUSTOMPLAYER_TM_PHOENIX = 5200,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTA,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTB,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTC,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTD,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTH,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTF,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTG,
    CUSTOMPLAYER_TM_PHOENIX_VARIANTI,
    CUSTOMPLAYER_CTM_FBI = 5300,
    CUSTOMPLAYER_CTM_FBI_VARIANTA,
    CUSTOMPLAYER_CTM_FBI_VARIANTC,
    CUSTOMPLAYER_CTM_FBI_VARIANTD,
    CUSTOMPLAYER_CTM_FBI_VARIANTE,
    CUSTOMPLAYER_CTM_FBI_VARIANTF,
    CUSTOMPLAYER_CTM_FBI_VARIANTG,
    CUSTOMPLAYER_CTM_FBI_VARIANTH,
    CUSTOMPLAYER_CTM_FBI_VARIANTB,
    CUSTOMPLAYER_CTM_ST6_VARIANTK = 5400,
    CUSTOMPLAYER_CTM_ST6_VARIANTE,
    CUSTOMPLAYER_CTM_ST6_VARIANTG,
    CUSTOMPLAYER_CTM_ST6_VARIANTM,
    CUSTOMPLAYER_CTM_ST6_VARIANTI,
    CUSTOMPLAYER_CTM_ST6_VARIANTJ = 4619,
    CUSTOMPLAYER_CTM_ST6_VARIANTL = 4680,
    CUSTOMPLAYER_TM_BALKAN_VARIANTF = 5500,
    CUSTOMPLAYER_TM_BALKAN_VARIANTI,
    CUSTOMPLAYER_TM_BALKAN_VARIANTG,
    CUSTOMPLAYER_TM_BALKAN_VARIANTJ,
    CUSTOMPLAYER_TM_BALKAN_VARIANTH,
    CUSTOMPLAYER_TM_BALKAN_VARIANTK = 4718,
    CUSTOMPLAYER_TM_BALKAN_VARIANTL = 5505,
    CUSTOMPLAYER_CTM_SAS = 5600,
    CUSTOMPLAYER_CTM_SAS_VARIANTF,
    CUSTOMPLAYER_CTM_SWAT_VARIANTE = 4711,
    CUSTOMPLAYER_CTM_SWAT_VARIANTF,
    CUSTOMPLAYER_CTM_SWAT_VARIANTG,
    CUSTOMPLAYER_CTM_SWAT_VARIANTH,
    CUSTOMPLAYER_CTM_SWAT_VARIANTI,
    CUSTOMPLAYER_CTM_SWAT_VARIANTJ,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF = 4726,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF1 = 4733,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF2,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF3,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARF4,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARG = 4727,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARH,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARI = 4732,
    CUSTOMPLAYER_TM_PROFESSIONAL_VARJ = 4730,
};
Now find enum ClassID and replace with this;
C++:
enum ClassID
{
    CAI_BaseNPC,
    CAK47,
    CBaseAnimating,
    CBaseAnimatingOverlay,
    CBaseAttributableItem,
    CBaseButton,
    CBaseCombatCharacter,
    CBaseCombatWeapon,
    CBaseCSGrenade,
    CBaseCSGrenadeProjectile,
    CBaseDoor,
    CBaseEntity,
    CBaseFlex,
    CBaseGrenade,
    CBaseParticleEntity,
    CBasePlayer,
    CBasePropDoor,
    CBaseTeamObjectiveResource,
    CBaseTempEntity,
    CBaseToggle,
    CBaseTrigger,
    CBaseViewModel,
    CBaseVPhysicsTrigger,
    CBaseWeaponWorldModel,
    CBeam,
    CBeamSpotlight,
    CBoneFollower,
    CBRC4Target,
    CBreachCharge,
    CBreachChargeProjectile,
    CBreakableProp,
    CBreakableSurface,
    CBumpMine,
    CBumpMineProjectile,
    CC4,
    CCascadeLight,
    CChicken,
    CColorCorrection,
    CColorCorrectionVolume,
    CCSGameRulesProxy,
    CCSPlayer,
    CCSPlayerResource,
    CCSRagdoll,
    CCSTeam,
    CDangerZone,
    CDangerZoneController,
    CDEagle,
    CDecoyGrenade,
    CDecoyProjectile,
    CDrone,
    CDronegun,
    CDynamicLight,
    CDynamicProp,
    CEconEntity,
    CEconWearable,
    CEmbers,
    CEntityDissolve,
    CEntityFlame,
    CEntityFreezing,
    CEntityParticleTrail,
    CEnvAmbientLight,
    CEnvDetailController,
    CEnvDOFController,
    CEnvGasCanister,
    CEnvParticleScript,
    CEnvProjectedTexture,
    CEnvQuadraticBeam,
    CEnvScreenEffect,
    CEnvScreenOverlay,
    CEnvTonemapController,
    CEnvWind,
    CFEPlayerDecal,
    CFireCrackerBlast,
    CFireSmoke,
    CFireTrail,
    CFish,
    CFists,
    CFlashbang,
    CFogController,
    CFootstepControl,
    CFunc_Dust,
    CFunc_LOD,
    CFuncAreaPortalWindow,
    CFuncBrush,
    CFuncConveyor,
    CFuncLadder,
    CFuncMonitor,
    CFuncMoveLinear,
    CFuncOccluder,
    CFuncReflectiveGlass,
    CFuncRotating,
    CFuncSmokeVolume,
    CFuncTrackTrain,
    CGameRulesProxy,
    CGrassBurn,
    CHandleTest,
    CHEGrenade,
    CHostage,
    CHostageCarriableProp,
    CIncendiaryGrenade,
    CInferno,
    CInfoLadderDismount,
    CInfoMapRegion,
    CInfoOverlayAccessor,
    CItem_Healthshot,
    CItemCash,
    CItemDogtags,
    CKnife,
    CKnifeGG,
    CLightGlow,
    CMapVetoPickController,
    CMaterialModifyControl,
    CMelee,
    CMolotovGrenade,
    CMolotovProjectile,
    CMovieDisplay,
    CParadropChopper,
    CParticleFire,
    CParticlePerformanceMonitor,
    CParticleSystem,
    CPhysBox,
    CPhysBoxMultiplayer,
    CPhysicsProp,
    CPhysicsPropMultiplayer,
    CPhysMagnet,
    CPhysPropAmmoBox,
    CPhysPropLootCrate,
    CPhysPropRadarJammer,
    CPhysPropWeaponUpgrade,
    CPlantedC4,
    CPlasma,
    CPlayerPing,
    CPlayerResource,
    CPointCamera,
    CPointCommentaryNode,
    CPointWorldText,
    CPoseController,
    CPostProcessController,
    CPrecipitation,
    CPrecipitationBlocker,
    CPredictedViewModel,
    CProp_Hallucination,
    CPropCounter,
    CPropDoorRotating,
    CPropJeep,
    CPropVehicleDriveable,
    CRagdollManager,
    CRagdollProp,
    CRagdollPropAttached,
    CRopeKeyframe,
    CSCAR17,
    CSceneEntity,
    CSensorGrenade,
    CSensorGrenadeProjectile,
    CShadowControl,
    CSlideshowDisplay,
    CSmokeGrenade,
    CSmokeGrenadeProjectile,
    CSmokeStack,
    CSnowball,
    CSnowballPile,
    CSnowballProjectile,
    CSpatialEntity,
    CSpotlightEnd,
    CSprite,
    CSpriteOriented,
    CSpriteTrail,
    CStatueProp,
    CSteamJet,
    CSun,
    CSunlightShadowControl,
    CSurvivalSpawnChopper,
    CTablet,
    CTeam,
    CTeamplayRoundBasedRulesProxy,
    CTEArmorRicochet,
    CTEBaseBeam,
    CTEBeamEntPoint,
    CTEBeamEnts,
    CTEBeamFollow,
    CTEBeamLaser,
    CTEBeamPoints,
    CTEBeamRing,
    CTEBeamRingPoint,
    CTEBeamSpline,
    CTEBloodSprite,
    CTEBloodStream,
    CTEBreakModel,
    CTEBSPDecal,
    CTEBubbles,
    CTEBubbleTrail,
    CTEClientProjectile,
    CTEDecal,
    CTEDust,
    CTEDynamicLight,
    CTEEffectDispatch,
    CTEEnergySplash,
    CTEExplosion,
    CTEFireBullets,
    CTEFizz,
    CTEFootprintDecal,
    CTEFoundryHelpers,
    CTEGaussExplosion,
    CTEGlowSprite,
    CTEImpact,
    CTEKillPlayerAttachments,
    CTELargeFunnel,
    CTEMetalSparks,
    CTEMuzzleFlash,
    CTEParticleSystem,
    CTEPhysicsProp,
    CTEPlantBomb,
    CTEPlayerAnimEvent,
    CTEPlayerDecal,
    CTEProjectedDecal,
    CTERadioIcon,
    CTEShatterSurface,
    CTEShowLine,
    CTesla,
    CTESmoke,
    CTESparks,
    CTESprite,
    CTESpriteSpray,
    CTest_ProxyToggle_Networkable,
    CTestTraceline,
    CTEWorldDecal,
    CTriggerPlayerMovement,
    CTriggerSoundOperator,
    CVGuiScreen,
    CVoteController,
    CWaterBullet,
    CWaterLODControl,
    CWeaponAug,
    CWeaponAWP,
    CWeaponBaseItem,
    CWeaponBizon,
    CWeaponCSBase,
    CWeaponCSBaseGun,
    CWeaponCycler,
    CWeaponElite,
    CWeaponFamas,
    CWeaponFiveSeven,
    CWeaponG3SG1,
    CWeaponGalil,
    CWeaponGalilAR,
    CWeaponGlock,
    CWeaponHKP2000,
    CWeaponM249,
    CWeaponM3,
    CWeaponM4A1,
    CWeaponMAC10,
    CWeaponMag7,
    CWeaponMP5Navy,
    CWeaponMP7,
    CWeaponMP9,
    CWeaponNegev,
    CWeaponNOVA,
    CWeaponP228,
    CWeaponP250,
    CWeaponP90,
    CWeaponSawedoff,
    CWeaponSCAR20,
    CWeaponScout,
    CWeaponSG550,
    CWeaponSG552,
    CWeaponSG556,
    CWeaponShield,
    CWeaponSSG08,
    CWeaponTaser,
    CWeaponTec9,
    CWeaponTMP,
    CWeaponUMP45,
    CWeaponUSP,
    CWeaponXM1014,
    CWeaponZoneRepulsor,
    CWorld,
    CWorldVguiText,
    DustTrail,
    MovieExplosion,
    ParticleSmokeGrenade,
    RocketTrail,
    SmokeTrail,
    SporeExplosion,
    SporeTrail,
};
Maybe you need to fix some weapon, glove and knife enum's. Just replace them with new enum's. This will fix some skin changer and glove changer issues too.

note: i don't know why its crashing with sg553 and i did sg556 its not crashing lel.
1613979891756.png
 
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do you have the new item_definitions.cpp and item_definitions.hpp? There's new models & lw isn't currently updated, there's more player models.
 
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