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Low delta

  • Автор темы Автор темы rarae
  • Дата начала Дата начала
JavaScript:
Expand Collapse Copy
var jitter_cache = UI.GetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"])
var yaw_cache = UI.GetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"])
UI.AddCheckbox(["Rage", "Anti Aim", "Directions"],"Safe head");

function Safe_Head()
{
    localplayer_index = Entity.GetLocalPlayer( );


        if (UI.GetValue(["Rage", "Anti Aim", "Directions","Safe head"]) && UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]))
        {
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 10);
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], 0);
            AntiAim.SetOverride(1);
            AntiAim.SetFakeOffset(0);
            AntiAim.SetRealOffset(-30);
        }
        else
        {
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], jitter_cache);
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], yaw_cache);
            AntiAim.SetOverride(0);
        }
}

function Main()
{
    Cheat.RegisterCallback("CreateMove", "Safe_Head");
}
Main();
 
Последнее редактирование модератором:
JavaScript:
Expand Collapse Copy
var jitter_cache = UI.GetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"])
var yaw_cache = UI.GetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"])
UI.AddCheckbox(["Rage", "Anti Aim", "Directions"],"Safe head");

function Safe_Head()
{
    localplayer_index = Entity.GetLocalPlayer( );


        if (UI.GetValue(["Rage", "Anti Aim", "Directions","Safe head"]) && UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]))
        {
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 10);
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], 0);
            AntiAim.SetOverride(1);
            AntiAim.SetFakeOffset(0);
            AntiAim.SetRealOffset(-30);
        }
        else
        {
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], jitter_cache);
            UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], yaw_cache);
            AntiAim.SetOverride(0);
        }
}

function Main()
{
    Cheat.RegisterCallback("CreateMove", "Safe_Head");
}
Main();
не ворк
 
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