g_Render->DrawLine(pos2D.x + 0, pos2D.y + 5, pos2D.x + 0, pos2D.y - 5, color_t(r, g, b, hitmarkers[i].alpha));
g_Render->DrawLine(pos2D.x - 5, pos2D.y - 0, pos2D.x + 5, pos2D.y - 0, color_t(r, g, b, hitmarkers[i].alpha));
/* g_Render->DrawLine(pos2D.x + 3, pos2D.y - 3, pos2D.x + 8, pos2D.y - 8, color_t(r, g, b, hitmarkers[i].alpha));
g_Render->DrawLine(pos2D.x - 3, pos2D.y + 3, pos2D.x - 8, pos2D.y + 8, color_t(r, g, b, hitmarkers[i].alpha));*/