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Вопрос New operation models Legendware.paste

  • Автор темы Автор темы xSpeeDy
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Superstar
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25 Дек 2020
Сообщения
75
Реакции
13
one. Go to constchars.h, go down and replace this
Код:
Expand Collapse Copy
const char * player_model_t [] =
{
    "None",
    "Enforcer",
    "Soldier",
    "Ground Rebel",
    "Maximus",
    "Osiris",
    "Slingshot",
    "Dragomir",
    "Blackwolf",
    "Prof. Shahmat",
    "Rezan The Ready",
    "Doctor Romanov",
    "Mr. Muhlik",
    "Safecracker Voltzmann",
    Darryl Miami
    "Darryl Silent",
    "Number K",
    "Getaway Sally"
    "Skullhead",
    "Royale",
    "Loudmouth",
    "Little Kev",
    "street soldier",
    "rezan the redshirt",
    "dragomir"
};
const char * player_model_ct [] =
{
    "None",
    "Seal Team 6",
    "3rd Commando",
    "Operator FBI",
    "Squadron Officer",
    "Markus Delrow",
    "Buckshot",
    "McCoy",
    "Commander Ricksaw"
    "Agent Ava",
    "Sergant Bombson",
    "Bio-Haz Specialist",
    "Jamison",
    "Kask",
    "Chem-Haz Specialist",
    "1st lieutenant farlow",
    "mccoy",
    "buckshot"
};

2. Go to skinchanger.cpp and paste this
Код:
Expand Collapse Copy
static const char * player_model_index_t [] =
{
    "models / player / custom_player / legacy / tm_phoenix_variantf.mdl",
    "models / player / custom_player / legacy / tm_phoenix_varianth.mdl",
    "models / player / custom_player / legacy / tm_leet_variantg.mdl",
    "models / player / custom_player / legacy / tm_balkan_varianti.mdl",
    "models / player / custom_player / legacy / tm_leet_varianth.mdl",
    "models / player / custom_player / legacy / tm_phoenix_variantg.mdl",
    "models / player / custom_player / legacy / tm_balkan_variantf.mdl",
    "models / player / custom_player / legacy / tm_balkan_variantj.mdl",
    "models / player / custom_player / legacy / tm_leet_varianti.mdl",
    "models / player / custom_player / legacy / tm_balkan_variantg.mdl",
    "models / player / custom_player / legacy / tm_balkan_varianth.mdl",
    "models / player / custom_player / legacy / tm_leet_variantf.mdl",
    "models / player / custom_player / legacy / tm_professional_varg.mdl",
    "models / player / custom_player / legacy / tm_professional_varf.mdl",
    "models / player / custom_player / legacy / tm_professional_varf.mdl",
    "models / player / custom_player / legacy / tm_professional_varf1.mdl",
    "models / player / custom_player / legacy / tm_professional_varj.mdl",
    "models / player / custom_player / legacy / tm_professional_varf2.mdl",
    "models / player / custom_player / legacy / tm_professional_varf3.mdl",
    "models / player / custom_player / legacy / tm_professional_varf4.mdl",
    "models / player / custom_player / legacy / tm_professional_varh.mdl",
    "models / player / custom_player / legacy / tm_phoenix_varianti.mdl",
    "models / player / custom_player / legacy / tm_balkan_variantk.mdl",
    "models / player / custom_player / legacy / tm_balkan_variantl.mdl",

};

static const char * player_model_index_ct [] =
{
    "models / player / custom_player / legacy / ctm_st6_variante.mdl",
    "models / player / custom_player / legacy / ctm_st6_variantk.mdl",
    "models / player / custom_player / legacy / ctm_fbi_variantf.mdl",
    "models / player / custom_player / legacy / ctm_sas_variantf.mdl",
    "models / player / custom_player / legacy / ctm_fbi_variantg.mdl",
    "models / player / custom_player / legacy / ctm_st6_variantg.mdl",
    "models / player / custom_player / legacy / ctm_st6_variantm.mdl",
    "models / player / custom_player / legacy / ctm_st6_varianti.mdl",
    "models / player / custom_player / legacy / ctm_fbi_variantb.mdl",
    "models / player / custom_player / legacy / ctm_swat_varianti.mdl",
    "models / player / custom_player / legacy / ctm_swat_varianth.mdl",
    "models / player / custom_player / legacy / ctm_swat_variante.mdl",
    "models / player / custom_player / legacy / ctm_swat_variantg.mdl",
    "models / player / custom_player / legacy / ctm_swat_variantj.mdl",
    "models / player / custom_player / legacy / ctm_swat_variantf.mdl",
    "models / player / custom_player / legacy / ctm_st6_variantl.mdl",
    "models / player / custom_player / legacy / ctm_st6_variantj.mdl"
}; [/ CODE]
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
было, /del
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
one. Go to constchars.h, go down and replace this

const char * player_model_t [] =
{
"None",
"Enforcer",
"Soldier",
"Ground Rebel",
"Maximus",
"Osiris",
"Slingshot",
"Dragomir",
"Blackwolf",
"Prof. Shahmat",
"Rezan The Ready",
"Doctor Romanov",
"Mr. Muhlik",
"Safecracker Voltzmann",
Darryl Miami
"Darryl Silent",
"Number K",
"Getaway Sally"
"Skullhead",
"Royale",
"Loudmouth",
"Little Kev",
"street soldier",
"rezan the redshirt",
"dragomir"
};
const char * player_model_ct [] =
{
"None",
"Seal Team 6",
"3rd Commando",
"Operator FBI",
"Squadron Officer",
"Markus Delrow",
"Buckshot",
"McCoy",
"Commander Ricksaw"
"Agent Ava",
"Sergant Bombson",
"Bio-Haz Specialist",
"Jamison",
"Kask",
"Chem-Haz Specialist",
"1st lieutenant farlow",
"mccoy",
"buckshot"
};

2. Go to skinchanger.cpp and paste this

static const char * player_model_index_t [] =
{
"models / player / custom_player / legacy / tm_phoenix_variantf.mdl",
"models / player / custom_player / legacy / tm_phoenix_varianth.mdl",
"models / player / custom_player / legacy / tm_leet_variantg.mdl",
"models / player / custom_player / legacy / tm_balkan_varianti.mdl",
"models / player / custom_player / legacy / tm_leet_varianth.mdl",
"models / player / custom_player / legacy / tm_phoenix_variantg.mdl",
"models / player / custom_player / legacy / tm_balkan_variantf.mdl",
"models / player / custom_player / legacy / tm_balkan_variantj.mdl",
"models / player / custom_player / legacy / tm_leet_varianti.mdl",
"models / player / custom_player / legacy / tm_balkan_variantg.mdl",
"models / player / custom_player / legacy / tm_balkan_varianth.mdl",
"models / player / custom_player / legacy / tm_leet_variantf.mdl",
"models / player / custom_player / legacy / tm_professional_varg.mdl",
"models / player / custom_player / legacy / tm_professional_varf.mdl",
"models / player / custom_player / legacy / tm_professional_varf.mdl",
"models / player / custom_player / legacy / tm_professional_varf1.mdl",
"models / player / custom_player / legacy / tm_professional_varj.mdl",
"models / player / custom_player / legacy / tm_professional_varf2.mdl",
"models / player / custom_player / legacy / tm_professional_varf3.mdl",
"models / player / custom_player / legacy / tm_professional_varf4.mdl",
"models / player / custom_player / legacy / tm_professional_varh.mdl",
"models / player / custom_player / legacy / tm_phoenix_varianti.mdl",
"models / player / custom_player / legacy / tm_balkan_variantk.mdl",
"models / player / custom_player / legacy / tm_balkan_variantl.mdl",

};

static const char * player_model_index_ct [] =
{
"models / player / custom_player / legacy / ctm_st6_variante.mdl",
"models / player / custom_player / legacy / ctm_st6_variantk.mdl",
"models / player / custom_player / legacy / ctm_fbi_variantf.mdl",
"models / player / custom_player / legacy / ctm_sas_variantf.mdl",
"models / player / custom_player / legacy / ctm_fbi_variantg.mdl",
"models / player / custom_player / legacy / ctm_st6_variantg.mdl",
"models / player / custom_player / legacy / ctm_st6_variantm.mdl",
"models / player / custom_player / legacy / ctm_st6_varianti.mdl",
"models / player / custom_player / legacy / ctm_fbi_variantb.mdl",
"models / player / custom_player / legacy / ctm_swat_varianti.mdl",
"models / player / custom_player / legacy / ctm_swat_varianth.mdl",
"models / player / custom_player / legacy / ctm_swat_variante.mdl",
"models / player / custom_player / legacy / ctm_swat_variantg.mdl",
"models / player / custom_player / legacy / ctm_swat_variantj.mdl",
"models / player / custom_player / legacy / ctm_swat_variantf.mdl",
"models / player / custom_player / legacy / ctm_st6_variantl.mdl",
"models / player / custom_player / legacy / ctm_st6_variantj.mdl"
};


plz use this
1609266466766.png
 
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