Superstar
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Автор темы
- #1
one. Go to constchars.h, go down and replace this
2. Go to skinchanger.cpp and paste this
Код:
const char * player_model_t [] =
{
"None",
"Enforcer",
"Soldier",
"Ground Rebel",
"Maximus",
"Osiris",
"Slingshot",
"Dragomir",
"Blackwolf",
"Prof. Shahmat",
"Rezan The Ready",
"Doctor Romanov",
"Mr. Muhlik",
"Safecracker Voltzmann",
Darryl Miami
"Darryl Silent",
"Number K",
"Getaway Sally"
"Skullhead",
"Royale",
"Loudmouth",
"Little Kev",
"street soldier",
"rezan the redshirt",
"dragomir"
};
const char * player_model_ct [] =
{
"None",
"Seal Team 6",
"3rd Commando",
"Operator FBI",
"Squadron Officer",
"Markus Delrow",
"Buckshot",
"McCoy",
"Commander Ricksaw"
"Agent Ava",
"Sergant Bombson",
"Bio-Haz Specialist",
"Jamison",
"Kask",
"Chem-Haz Specialist",
"1st lieutenant farlow",
"mccoy",
"buckshot"
};
Код:
static const char * player_model_index_t [] =
{
"models / player / custom_player / legacy / tm_phoenix_variantf.mdl",
"models / player / custom_player / legacy / tm_phoenix_varianth.mdl",
"models / player / custom_player / legacy / tm_leet_variantg.mdl",
"models / player / custom_player / legacy / tm_balkan_varianti.mdl",
"models / player / custom_player / legacy / tm_leet_varianth.mdl",
"models / player / custom_player / legacy / tm_phoenix_variantg.mdl",
"models / player / custom_player / legacy / tm_balkan_variantf.mdl",
"models / player / custom_player / legacy / tm_balkan_variantj.mdl",
"models / player / custom_player / legacy / tm_leet_varianti.mdl",
"models / player / custom_player / legacy / tm_balkan_variantg.mdl",
"models / player / custom_player / legacy / tm_balkan_varianth.mdl",
"models / player / custom_player / legacy / tm_leet_variantf.mdl",
"models / player / custom_player / legacy / tm_professional_varg.mdl",
"models / player / custom_player / legacy / tm_professional_varf.mdl",
"models / player / custom_player / legacy / tm_professional_varf.mdl",
"models / player / custom_player / legacy / tm_professional_varf1.mdl",
"models / player / custom_player / legacy / tm_professional_varj.mdl",
"models / player / custom_player / legacy / tm_professional_varf2.mdl",
"models / player / custom_player / legacy / tm_professional_varf3.mdl",
"models / player / custom_player / legacy / tm_professional_varf4.mdl",
"models / player / custom_player / legacy / tm_professional_varh.mdl",
"models / player / custom_player / legacy / tm_phoenix_varianti.mdl",
"models / player / custom_player / legacy / tm_balkan_variantk.mdl",
"models / player / custom_player / legacy / tm_balkan_variantl.mdl",
};
static const char * player_model_index_ct [] =
{
"models / player / custom_player / legacy / ctm_st6_variante.mdl",
"models / player / custom_player / legacy / ctm_st6_variantk.mdl",
"models / player / custom_player / legacy / ctm_fbi_variantf.mdl",
"models / player / custom_player / legacy / ctm_sas_variantf.mdl",
"models / player / custom_player / legacy / ctm_fbi_variantg.mdl",
"models / player / custom_player / legacy / ctm_st6_variantg.mdl",
"models / player / custom_player / legacy / ctm_st6_variantm.mdl",
"models / player / custom_player / legacy / ctm_st6_varianti.mdl",
"models / player / custom_player / legacy / ctm_fbi_variantb.mdl",
"models / player / custom_player / legacy / ctm_swat_varianti.mdl",
"models / player / custom_player / legacy / ctm_swat_varianth.mdl",
"models / player / custom_player / legacy / ctm_swat_variante.mdl",
"models / player / custom_player / legacy / ctm_swat_variantg.mdl",
"models / player / custom_player / legacy / ctm_swat_variantj.mdl",
"models / player / custom_player / legacy / ctm_swat_variantf.mdl",
"models / player / custom_player / legacy / ctm_st6_variantl.mdl",
"models / player / custom_player / legacy / ctm_st6_variantj.mdl"
}; [/ CODE]
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