Вопрос Деобфуцируйте жс

https://www.youtube.com/watch?v=2ds2p3mJtXc
Начинающий
Статус
Оффлайн
Регистрация
8 Дек 2019
Сообщения
205
Реакции[?]
27
Поинты[?]
0
пж! или скажите шрифт который используется на стрелках
 

Вложения

  • 3.8 KB Просмотры: 12
Эх, жизнь — хоть за хуй
Забаненный
Статус
Оффлайн
Регистрация
8 Июл 2019
Сообщения
2,993
Реакции[?]
1,656
Поинты[?]
1K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
var _0x3f51 = [
    'GetCharge',
    'createmove',
    'Wait for on shot key',
    'Exploits',
    'abs',
    'GetLocalPlayer',
    'AddSliderInt',
    'SetRealOffset',
    'sin',
    'Backwards Hotkey',
    'String',
    'userid',
    'Legit AA Hotkey',
    'Pitch',
    'weapon_fire',
    'AddColorPicker',
    'JAVASCRIPT',
    'floppa.tech',
    'Slow walk',
    'Safe head',
    'GetColor',
    'IsAlive',
    'onCreateMove',
    'Erectware',
    'caracal.tech',
    'Rage',
    'SetFakeOffset',
    'Script items',
    'GetValue',
    'Arrows color',
    'RegisterCallback',
    'AddFont',
    'HIDE',
    'Yaw offset',
    'AddDropdown',
    'GetEntityFromUserID',
    'LBY mode',
    'sqrt',
    'on_weapon_fire',
    'Indicators',
    'Slide walk',
    'GetInt',
    'CreateMove',
    'Extra',
    'Curtime',
    'IsHotkeyActive',
    'SetValue',
    'GetScreenSize',
    'Restrictions',
    'Wait for onshot',
    'GetEnemies',
    'LEFT',
    'Polygon',
    'Turn speed',
    'Arrows',
    'SetOverride',
    'Rage Anti-Aim',
    'length',
    'CBasePlayer',
    'Right Hotkey',
    'GENERAL',
    'ANIM',
    'AddHotkey',
    'Wait for on shot indicator',
    'SAFE HEAD',
    'Off',
    'Tickcount',
    'Animfucker',
    'Wait for on shot',
    'GetProp',
    'Selected arrow color',
    'Fake desync',
    'Movement',
    'Left Hotkey',
    'vse',
    'NORMAL',
    'Fake duck',
    'Misc',
    'AddCheckbox',
    'Anti-Aim',
    'RIGHT',
    'StringCustom',
    'm_vecVelocity[0]',
    'drawString',
    'cos'
];
(function (_0xc4ca6d, _0x1dbcd9)
    /* Called:true | Scope Closed:false| writes:false*/
    {
        var _0x3f516b = function (_0x39271f)
            /* Called:undefined | Scope Closed:false| writes:false*/
            {
                while (--_0x39271f) {
                    _0xc4ca6d.push(_0xc4ca6d.shift());
                }
            };
        _0x3f516b(NaN);
    }([
    'GetCharge',
    'createmove',
    'Wait for on shot key',
    'Exploits',
    'abs',
    'GetLocalPlayer',
    'AddSliderInt',
    'SetRealOffset',
    'sin',
    'Backwards Hotkey',
    'String',
    'userid',
    'Legit AA Hotkey',
    'Pitch',
    'weapon_fire',
    'AddColorPicker',
    'JAVASCRIPT',
    'floppa.tech',
    'Slow walk',
    'Safe head',
    'GetColor',
    'IsAlive',
    'onCreateMove',
    'Erectware',
    'caracal.tech',
    'Rage',
    'SetFakeOffset',
    'Script items',
    'GetValue',
    'Arrows color',
    'RegisterCallback',
    'AddFont',
    'HIDE',
    'Yaw offset',
    'AddDropdown',
    'GetEntityFromUserID',
    'LBY mode',
    'sqrt',
    'on_weapon_fire',
    'Indicators',
    'Slide walk',
    'GetInt',
    'CreateMove',
    'Extra',
    'Curtime',
    'IsHotkeyActive',
    'SetValue',
    'GetScreenSize',
    'Restrictions',
    'Wait for onshot',
    'GetEnemies',
    'LEFT',
    'Polygon',
    'Turn speed',
    'Arrows',
    'SetOverride',
    'Rage Anti-Aim',
    'length',
    'CBasePlayer',
    'Right Hotkey',
    'GENERAL',
    'ANIM',
    'AddHotkey',
    'Wait for on shot indicator',
    'SAFE HEAD',
    'Off',
    'Tickcount',
    'Animfucker',
    'Wait for on shot',
    'GetProp',
    'Selected arrow color',
    'Fake desync',
    'Movement',
    'Left Hotkey',
    'vse',
    'NORMAL',
    'Fake duck',
    'Misc',
    'AddCheckbox',
    'Anti-Aim',
    'RIGHT',
    'StringCustom',
    'm_vecVelocity[0]',
    'drawString',
    'cos'
], 381));
var _0x3927 = function (_0xc4ca6d, _0x1dbcd9)
    /* Called:undefined | Scope Closed:false| writes:false*/
    {
        _0xc4ca6d = _0xc4ca6d - 396;
        var _0x3f516b = _0x3f51[_0xc4ca6d];
        return _0x3f516b;
    };
var _0x58e49d = _0x3927;
UI[_0x3927(401)]('Misc', 'PERFORMANCE & INFORMATION', 'Information', _0x3927(403), 0);
var screen_size = Global[_0x3927(402)](), last_shot_time = [], isLeftActive = UI[_0x3927(400)](_0x3927(432), _0x3927(456), 'Script items', _0x3927(428)), isRightActive = UI[_0x3927(400)](_0x3927(432), _0x3927(456), _0x3927(467), 'Right Hotkey'), isBackwardsActive = UI[_0x3927(400)]('Misc', _0x3927(456), 'Script items', 'Backwards Hotkey'), isLegitActive = UI[_0x3927(400)](_0x3927(432), 'JAVASCRIPT', 'Script items', _0x3927(452)), drawLeft = 0;
drawHideReal = 1;
var drawRight = 0, drawBack = 0, isInverted;
;
var leftWasPressed = false, rightWasPressed = false, backWasPressed = false, upWasPressed = false, yaw_cache = UI[_0x3927(468)](_0x3927(434), 'Rage Anti-Aim', _0x3927(473));
LPx = [
    screen_size[0] / 2 - 41,
    screen_size[1] / 2 + 10
];
LPy = [
    screen_size[0] / 2 - 41,
    screen_size[1] / 2 - 10
];
LPz = [
    screen_size[0] / 2 - 61,
    screen_size[1] / 2 + 0
];
RPx = [
    screen_size[0] / 2 + 41,
    screen_size[1] / 2 + 10
];
RPy = [
    screen_size[0] / 2 + 41,
    screen_size[1] / 2 - 10
];
RPz = [
    screen_size[0] / 2 + 61,
    screen_size[1] / 2 + 0
];
BPx = [
    screen_size[0] / 2 + 10,
    screen_size[1] / 2 + 41
];
BPy = [
    screen_size[0] / 2 - 10,
    screen_size[1] / 2 + 41
];
BPz = [
    screen_size[0] / 2 - 0,
    screen_size[1] / 2 + 61
];
LPxx = [
    screen_size[0] / 2 - 42,
    screen_size[1] / 2 + 10
];
LPyy = [
    screen_size[0] / 2 - 42,
    screen_size[1] / 2 - 10
];
LPzz = [
    screen_size[0] / 2 - 62,
    screen_size[1] / 2 + 0
];
RPxx = [
    screen_size[0] / 2 + 42,
    screen_size[1] / 2 + 10
];
RPyy = [
    screen_size[0] / 2 + 42,
    screen_size[1] / 2 - 10
];
RPzz = [
    screen_size[0] / 2 + 62,
    screen_size[1] / 2 + 0
];
BPxx = [
    screen_size[0] / 2 + 10,
    screen_size[1] / 2 + 42
];
BPyy = [
    screen_size[0] / 2 - 10,
    screen_size[1] / 2 + 42
];
BPzz = [
    screen_size[0] / 2 - 0,
    screen_size[1] / 2 + 62
];
function render_arc(_0x3008e7, _0x1797df, _0x43371d, _0x2f709a, _0x9f85d7, _0x4e7da0, _0x5c65b2, _0x2fb077)
    /*Scope Closed:false | writes:false*/
    {
        var _0x331d54 = _0x58e49d;
        while (360 % _0x5c65b2 != 0) {
            _0x5c65b2++;
        }
        _0x5c65b2 = 360 / _0x5c65b2;
        for (var _0x338ebe = _0x9f85d7; _0x338ebe < _0x9f85d7 + _0x4e7da0; _0x338ebe = _0x338ebe + 360 / _0x5c65b2) {
            var _0x185850 = _0x338ebe * Math.PI / 180, _0x3205ba = (_0x338ebe + 360 / _0x5c65b2) * Math.PI / 180, _0xf49afc = Math(_0x185850), _0x35158c = Math(_0x185850), _0x21ef72 = Math(_0x3205ba), _0xff12f4 = Math(_0x3205ba), _0x468ea8 = _0x3008e7 + _0xf49afc * _0x43371d, _0x41a4fc = _0x1797df + _0x35158c * _0x43371d, _0x247299 = _0x3008e7 + _0x21ef72 * _0x43371d, _0x12a2c0 = _0x1797df + _0xff12f4 * _0x43371d, _0x5a7ce7 = _0x3008e7 + _0xf49afc * _0x2f709a, _0xb93a24 = _0x1797df + _0x35158c * _0x2f709a, _0x2e799a = _0x3008e7 + _0x21ef72 * _0x2f709a, _0x4543ad = _0x1797df + _0xff12f4 * _0x2f709a;
                        Render[_0x58e49d(407)]([
                [
                    _0x468ea8,
                    _0x41a4fc
                ],
                [
                    _0x247299,
                    _0x12a2c0
                ],
                [
                    _0x5a7ce7,
                    _0xb93a24
                ]
            ], _0x2fb077);
            Render[_0x58e49d(407)]([
                [
                    _0x5a7ce7,
                    _0xb93a24
                ],
                [
                    _0x247299,
                    _0x12a2c0
                ],
                [
                    _0x2e799a,
                    _0x4543ad
                ]
            ], _0x2fb077);
        }
    }
function drawString()
    /*Scope Closed:false | writes:true*/
    {
        var _0x1a8814 = _0x58e49d;
        const _0x25c764 = Math(Math.abs(-Math.PI + Globals[_0x58e49d(399)]() * 1 % (Math.PI * 2))) * 255, _0x4d4bea = Math(Math(-Math.PI + Globals[_0x58e49d(399)]() * 2 % (Math.PI * 2))) * 255;
                isHideshots = UI.IsHotkeyActive(_0x58e49d(465), _0x58e49d(443), 'Hide shots');
        isFakeduck = UI[_0x58e49d(400)](_0x58e49d(434), 'Extra', _0x58e49d(431));
        isDoubletap = UI[_0x58e49d(400)]('Rage', _0x58e49d(443), 'Doubletap');
        isInverted = UI[_0x58e49d(400)](_0x58e49d(434), 'Inverter');
        isLbyMode = UI[_0x58e49d(468)](_0x58e49d(434), _0x58e49d(476));
        isLowdelta = UI.GetValue('Misc', _0x58e49d(456), _0x58e49d(467), _0x58e49d(459)) && UI.IsHotkeyActive(_0x58e49d(434), 'Extra', _0x58e49d(458));
        isDesyncMode = UI.GetValue(_0x58e49d(434), _0x58e49d(426));
        localplayer_index = Entity[_0x58e49d(445)]();
        localplayer_alive = Entity[_0x58e49d(461)](localplayer_index);
        charge = Exploit[_0x58e49d(440)]();
        max_angle = 360 * Exploit[_0x58e49d(440)]();
        center = Render[_0x58e49d(402)]();
        X = center[0] / 2;
        Y = center[1] / 2;
        fonts = Render[_0x58e49d(471)]('arrowss', 20, 400);
        fontss = Render[_0x58e49d(471)](_0x58e49d(429), 20, 400);
        arrows_color = UI.GetColor('Misc', _0x58e49d(456), _0x58e49d(467), _0x58e49d(469));
        s_arrow_color = UI[_0x58e49d(460)](_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), _0x58e49d(425));
        arrows_type = UI[_0x58e49d(468)](_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), 'Arrows');
        if (localplayer_alive == true) {
            arrows_type == 2 && (Render.String(screen_size[0] / 2 - 50, screen_size[1] / 2 - 20, 1, '<', drawLeft ? s_arrow_color : arrows_color, 4), Render.String(screen_size[0] / 2 + 50, screen_size[1] / 2 - 20, 1, '>', drawRight ? s_arrow_color : arrows_color, 4));
            arrows_type == 3 && (Render.StringCustom(screen_size[0] / 2 - 50, screen_size[1] / 2 - 20, 1, 'R', drawLeft ? s_arrow_color : arrows_color, fonts), Render[_0x58e49d(436)](screen_size[0] / 2 + 50, screen_size[1] / 2 - 20, 1, 'Q', drawRight ? s_arrow_color : arrows_color, fonts));
            arrows_type == 1 && (Render[_0x58e49d(436)](screen_size[0] / 2 - 41, screen_size[1] / 2 - 11, 1, 'U', drawLeft ? s_arrow_color : arrows_color, fontss), Render.StringCustom(screen_size[0] / 2 + 50, screen_size[1] / 2 - 11, 1, 'Q', drawRight ? s_arrow_color : arrows_color, fontss), Render[_0x58e49d(436)](screen_size[0] / 2 + 1, screen_size[1] / 2 + 20, 1, 'S', drawBack ? s_arrow_color : arrows_color, fontss));
            if (UI.GetValue(_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), 'Indicators')) {
                                Render.String(screen_size[0] / 2, screen_size[1] / 2 + 15, 1, isLowdelta ? _0x58e49d(419) : 'NORMAL', [
                    0,
                    0,
                    0,
                    255
                ], 3);
                Render.String(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, isFakeduck ? 'FD' : '', isFakeduck ? [
                    0,
                    0,
                    0,
                    255
                ] : [
                    0,
                    0,
                    0,
                    0
                ], 3);
                Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 14, 1, isLowdelta ? _0x58e49d(419) : _0x58e49d(430), isLowdelta ? [
                    161,
                    208,
                    255,
                    255
                ] : [
                    198,
                    255,
                    161,
                    255
                ], 3);
                Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 54, 1, isFakeduck ? 'FD' : '', isFakeduck ? [
                    255,
                    0,
                    0,
                    255
                ] : [
                    0,
                    0,
                    0,
                    0
                ], 3);
                isDoubletap && (charge >= 1 && (Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
                    0,
                    0,
                    0,
                    255
                ] : [
                    0,
                    0,
                    0,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 34, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
                    161,
                    255,
                    250,
                    255
                ] : [
                    161,
                    255,
                    250,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 45, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), isHideshots ? [
                    0,
                    0,
                    0,
                    255
                ] : [
                    0,
                    0,
                    0,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 44, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), isHideshots ? [
                    161,
                    255,
                    250,
                    255
                ] : [
                    161,
                    255,
                    250,
                    _0x25c764
                ], 3)), charge < 1 && (Render[_0x58e49d(450)](screen_size[0] / 2 - 5, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
                    0,
                    0,
                    0,
                    255
                ] : [
                    0,
                    0,
                    0,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2 - 5, screen_size[1] / 2 + 34, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
                    255 - charge * 190,
                    charge * 180,
                    charge * 80,
                    255
                ] : [
                    161,
                    255,
                    250,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 45, 1, 'ANIM', [
                    0,
                    0,
                    0,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 44, 1, _0x58e49d(416), [
                    161,
                    255,
                    250,
                    _0x25c764
                ], 3), render_arc(X + 8, Y + 38, 5, 2.5, -90, 360, 36, [
                    120,
                    120,
                    120,
                    190
                ]), render_arc(X + 8, Y + 38, 5, 2.5, -90, max_angle, 36, [
                    255 - charge * 190,
                    charge * 180,
                    charge * 80,
                    255
                ])));
                !isDoubletap && (Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
                    0,
                    0,
                    0,
                    255
                ] : [
                    0,
                    0,
                    0,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
                    161,
                    255,
                    2,
                    255
                ] : [
                    161,
                    255,
                    250,
                    255
                ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 45, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), [
                    0,
                    0,
                    0,
                    255
                ], 3), Render.String(screen_size[0] / 2, screen_size[1] / 2 + 44, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), isHideshots ? [
                    161,
                    255,
                    250,
                    255
                ] : [
                    161,
                    255,
                    250,
                    _0x25c764
                ], 3));
                if (isDesyncMode == 0)
                    Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 25, 1, isInverted ? _0x58e49d(406) : 'RIGHT', [
                        0,
                        0,
                        0,
                        255
                    ], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 24, 1, isInverted ? _0x58e49d(406) : _0x58e49d(435), [
                        161,
                        208,
                        255,
                        255
                    ], 3);
                else
                    isDesyncMode == 1 && (Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 25, 1, isInverted ? _0x58e49d(435) : _0x58e49d(406), [
                        0,
                        0,
                        0,
                        255
                    ], 3), Render.String(screen_size[0] / 2, screen_size[1] / 2 + 24, 1, isInverted ? _0x58e49d(435) : _0x58e49d(406), [
                        161,
                        208,
                        255,
                        255
                    ], 3));
            }
            if (!UI.GetValue(_0x58e49d(432), _0x58e49d(423)) || !UI[_0x58e49d(400)](_0x58e49d(432), _0x58e49d(442)) || !UI[_0x58e49d(468)]('Misc', 'Wait for on shot indicator'))
                return;
            Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 - 470, 1, _0x58e49d(404), [
                161,
                208,
                255,
                _0x25c764
            ], 3, 12);
        }
    }
var oldTick = 0, lastPressed = 0, isHideRealActive = false;
function onCreateMove()
    /*Scope Closed:false | writes:true*/
    {
        var _0x1baccb = _0x58e49d;
                isLeftActive = UI.IsHotkeyActive(_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), _0x58e49d(428));
        isRightActive = UI[_0x58e49d(400)](_0x58e49d(432), _0x58e49d(456), 'Script items', _0x58e49d(414));
        isBackwardsActive = UI[_0x58e49d(400)]('Misc', 'JAVASCRIPT', 'Script items', 'Backwards Hotkey');
        isLegitActive = UI[_0x58e49d(400)](_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), 'Legit AA Hotkey');
        if (isLeftActive && false == false)
            lastPressed = Global[_0x58e49d(421)](), isHideRealActive = false, leftWasPressed = true, backWasPressed = false, rightWasPressed = false, upWasPressed = false, drawLeft = 1, drawBack = 0, drawRight = 0, UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(398), _0x58e49d(453), 1), UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(411), _0x58e49d(473), -90);
        else
            isLeftActive && false == true && Global.Tickcount() > 16 && (isHideRealActive = true, oldTick = Global.Tickcount());
        if (isRightActive && false == false)
            lastPressed = Global[_0x58e49d(421)](), isHideRealActive = false, backWasPressed = false, leftWasPressed = false, rightWasPressed = true, upWasPressed = false, drawLeft = 0, drawBack = 0, drawRight = 1, UI[_0x58e49d(401)]('Anti-Aim', _0x58e49d(398), 'Pitch', 1), UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(411), _0x58e49d(473), 90);
        else
            isRightActive && false == true && Global[_0x58e49d(421)]() > 16 && (isHideRealActive = true, oldTick = Global[_0x58e49d(421)]());
        if (isBackwardsActive && false == false && Global[_0x58e49d(421)]() > 16)
            lastPressed = Global[_0x58e49d(421)](), isHideRealActive = false, backWasPressed = true, rightWasPressed = false, leftWasPressed = false, upWasPressed = false, drawLeft = 0, drawBack = 1, drawRight = 0, UI[_0x58e49d(401)]('Anti-Aim', 'Extra', _0x58e49d(453), 1), UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(411), _0x58e49d(473), 0);
        else
            isBackwardsActive && false == true && Global[_0x58e49d(421)]() > 16 && (isHideRealActive = true, oldTick = Global[_0x58e49d(421)]());
        isLegitActive && false == false && Global[_0x58e49d(421)]() > 16 && (lastPressed = Global.Tickcount(), isHideRealActive = false, backWasPressed = false, rightWasPressed = false, leftWasPressed = false, upWasPressed = true, drawLeft = 0, drawBack = 0, drawRight = 0, UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(398), _0x58e49d(453), 3), UI[_0x58e49d(401)]('Anti-Aim', 'Rage Anti-Aim', _0x58e49d(473), 180));
        false && (Global[_0x58e49d(421)]() > 16 && (backWasPressed = false, rightWasPressed = false, leftWasPressed = false, upWasPressed = false, oldTick = Global.Tickcount()), drawLeft = 0, drawBack = 0, drawRight = 0, UI[_0x58e49d(401)]('Anti-Aim', 'Rage Anti-Aim', _0x58e49d(473), 0));
        if (!UI[_0x58e49d(468)](_0x58e49d(432), _0x58e49d(423)) || !UI[_0x58e49d(400)]('Misc', 'Wait for on shot key'))
            return;
        var _0xee71fc = Entity.GetLocalPlayer();
        if (!Entity[_0x58e49d(461)](_0xee71fc))
            return;
        var _0x42c702 = Entity[_0x58e49d(405)]();
        for (var _0x3ccefe = 0; _0x3ccefe < _0x42c702[_0x58e49d(412)]; _0x3ccefe++) {
            var _0x46c9ed = _0x42c702[_0x3ccefe], _0x313fb2 = Globals[_0x58e49d(421)]() - last_shot_time[_0x46c9ed], _0x4b0392 = _0x313fb2 >= 0 && _0x313fb2 <= 12;
            if (!(_0x313fb2 >= 0 && _0x313fb2 <= 12))
                Ragebot.IgnoreTarget(_0x46c9ed);
        }
    }
function player_connect()
    /*Scope Closed:false | writes:true*/
    {
        var _0x1e358a = _0x58e49d;
                lastPressed = Global.Tickcount();
        oldTick = Global.Tickcount();
        time = Globals[_0x58e49d(399)]();
        delay = time + 0.3;
        var _0x17cfb6 = Entity[_0x58e49d(475)](Event[_0x58e49d(396)](_0x58e49d(451)));
        if (_0x17cfb6 == Entity.GetLocalPlayer())
            last_shot_time = [];
    }
function Safe_Head()
    /*Scope Closed:false | writes:false*/
    {
        var _0x4b78e2 = _0x58e49d;
                localplayer_index = Entity[_0x58e49d(445)]();
        UI.GetValue(_0x58e49d(432), 'JAVASCRIPT', _0x58e49d(467), 'Safe head') && UI[_0x58e49d(400)](_0x58e49d(434), _0x58e49d(398), _0x58e49d(458)) ? (UI.SetValue('Anti-Aim', _0x58e49d(411), _0x58e49d(473), 10), AntiAim.SetOverride(1), AntiAim[_0x58e49d(466)](0), AntiAim[_0x58e49d(447)](-30)) : AntiAim[_0x58e49d(410)](0);
    }
function Erectware()
    /*Scope Closed:false | writes:false*/
    {
        var _0x36cabf = _0x58e49d, _0x3e890e = UI[_0x58e49d(468)]('Misc', 'JAVASCRIPT', _0x58e49d(467), 'Turn speed'), _0x475e9f = Entity[_0x58e49d(424)](Entity[_0x58e49d(445)](), _0x58e49d(413), _0x58e49d(437)), _0x2c0ea7 = Math(_0x475e9f[0] * _0x475e9f[0] + _0x475e9f[1] * _0x475e9f[1]);
                parseFloat(_0x2c0ea7);
        Velocity2 = _0x2c0ea7 / 1.5;
        VelocityCus = Velocity2 / _0x3e890e;
        UI[_0x58e49d(401)](_0x58e49d(432), _0x58e49d(415), _0x58e49d(427), 'Turn speed', VelocityCus);
    }
var clock = 0;
function createmove()
    /*Scope Closed:false | writes:true*/
    {
        var _0x44110b = _0x58e49d;
                clock = 0.5;
        UI.GetValue(_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), _0x58e49d(422)) && (0 > 1 && (UI[_0x58e49d(468)](_0x58e49d(432), _0x58e49d(415), 'Movement', _0x58e49d(480)) ? (UI[_0x58e49d(401)](_0x58e49d(432), _0x58e49d(415), _0x58e49d(427), _0x58e49d(480), 0), clock = 0) : (UI[_0x58e49d(401)](_0x58e49d(432), _0x58e49d(415), _0x58e49d(427), 'Slide walk', 1), clock = 0)));
    }
function on_weapon_fire()
    /*Scope Closed:false | writes:true*/
    {
        var _0x5e848f = _0x58e49d, _0x325a32 = Entity[_0x58e49d(475)](Event[_0x58e49d(396)]('userid'));
        last_shot_time[_0x325a32] = Globals[_0x58e49d(421)]();
    }
function Main()
    /*Scope Closed:false | writes:false*/
    {
        var _0x11526e = _0x58e49d;
                UI[_0x58e49d(474)](_0x58e49d(409), [
            _0x58e49d(420),
            _0x58e49d(464),
            _0x58e49d(409),
            _0x58e49d(457)
        ]);
        UI[_0x58e49d(455)]('Arrows color');
        UI.AddColorPicker(_0x58e49d(425));
        UI[_0x58e49d(417)](_0x58e49d(428));
        UI.AddHotkey(_0x58e49d(414));
        UI[_0x58e49d(417)](_0x58e49d(449));
        UI.AddHotkey(_0x58e49d(452));
        UI[_0x58e49d(433)](_0x58e49d(479));
        UI.AddCheckbox(_0x58e49d(459));
        UI[_0x58e49d(446)](_0x58e49d(408), 1, 2);
        UI.AddCheckbox(_0x58e49d(422));
        UI[_0x58e49d(433)](_0x58e49d(423));
        UI[_0x58e49d(433)](_0x58e49d(418));
        UI[_0x58e49d(417)](_0x58e49d(442));
        Global[_0x58e49d(470)]('Draw', _0x58e49d(438));
        Global[_0x58e49d(470)](_0x58e49d(397), _0x58e49d(462));
        Global[_0x58e49d(470)]('player_connect_full', 'player_connect');
        Cheat[_0x58e49d(470)](_0x58e49d(397), 'Safe_Head');
        Cheat[_0x58e49d(470)](_0x58e49d(397), _0x58e49d(463));
        Cheat[_0x58e49d(470)](_0x58e49d(397), _0x58e49d(441));
        Cheat[_0x58e49d(470)](_0x58e49d(454), _0x58e49d(478));
    }
undefined;
 
Сверху Снизу