var _0x3f51 = [
'GetCharge',
'createmove',
'Wait for on shot key',
'Exploits',
'abs',
'GetLocalPlayer',
'AddSliderInt',
'SetRealOffset',
'sin',
'Backwards Hotkey',
'String',
'userid',
'Legit AA Hotkey',
'Pitch',
'weapon_fire',
'AddColorPicker',
'JAVASCRIPT',
'floppa.tech',
'Slow walk',
'Safe head',
'GetColor',
'IsAlive',
'onCreateMove',
'Erectware',
'caracal.tech',
'Rage',
'SetFakeOffset',
'Script items',
'GetValue',
'Arrows color',
'RegisterCallback',
'AddFont',
'HIDE',
'Yaw offset',
'AddDropdown',
'GetEntityFromUserID',
'LBY mode',
'sqrt',
'on_weapon_fire',
'Indicators',
'Slide walk',
'GetInt',
'CreateMove',
'Extra',
'Curtime',
'IsHotkeyActive',
'SetValue',
'GetScreenSize',
'Restrictions',
'Wait for onshot',
'GetEnemies',
'LEFT',
'Polygon',
'Turn speed',
'Arrows',
'SetOverride',
'Rage Anti-Aim',
'length',
'CBasePlayer',
'Right Hotkey',
'GENERAL',
'ANIM',
'AddHotkey',
'Wait for on shot indicator',
'SAFE HEAD',
'Off',
'Tickcount',
'Animfucker',
'Wait for on shot',
'GetProp',
'Selected arrow color',
'Fake desync',
'Movement',
'Left Hotkey',
'vse',
'NORMAL',
'Fake duck',
'Misc',
'AddCheckbox',
'Anti-Aim',
'RIGHT',
'StringCustom',
'm_vecVelocity[0]',
'drawString',
'cos'
];
(function (_0xc4ca6d, _0x1dbcd9)
/* Called:true | Scope Closed:false| writes:false*/
{
var _0x3f516b = function (_0x39271f)
/* Called:undefined | Scope Closed:false| writes:false*/
{
while (--_0x39271f) {
_0xc4ca6d.push(_0xc4ca6d.shift());
}
};
_0x3f516b(NaN);
}([
'GetCharge',
'createmove',
'Wait for on shot key',
'Exploits',
'abs',
'GetLocalPlayer',
'AddSliderInt',
'SetRealOffset',
'sin',
'Backwards Hotkey',
'String',
'userid',
'Legit AA Hotkey',
'Pitch',
'weapon_fire',
'AddColorPicker',
'JAVASCRIPT',
'floppa.tech',
'Slow walk',
'Safe head',
'GetColor',
'IsAlive',
'onCreateMove',
'Erectware',
'caracal.tech',
'Rage',
'SetFakeOffset',
'Script items',
'GetValue',
'Arrows color',
'RegisterCallback',
'AddFont',
'HIDE',
'Yaw offset',
'AddDropdown',
'GetEntityFromUserID',
'LBY mode',
'sqrt',
'on_weapon_fire',
'Indicators',
'Slide walk',
'GetInt',
'CreateMove',
'Extra',
'Curtime',
'IsHotkeyActive',
'SetValue',
'GetScreenSize',
'Restrictions',
'Wait for onshot',
'GetEnemies',
'LEFT',
'Polygon',
'Turn speed',
'Arrows',
'SetOverride',
'Rage Anti-Aim',
'length',
'CBasePlayer',
'Right Hotkey',
'GENERAL',
'ANIM',
'AddHotkey',
'Wait for on shot indicator',
'SAFE HEAD',
'Off',
'Tickcount',
'Animfucker',
'Wait for on shot',
'GetProp',
'Selected arrow color',
'Fake desync',
'Movement',
'Left Hotkey',
'vse',
'NORMAL',
'Fake duck',
'Misc',
'AddCheckbox',
'Anti-Aim',
'RIGHT',
'StringCustom',
'm_vecVelocity[0]',
'drawString',
'cos'
], 381));
var _0x3927 = function (_0xc4ca6d, _0x1dbcd9)
/* Called:undefined | Scope Closed:false| writes:false*/
{
_0xc4ca6d = _0xc4ca6d - 396;
var _0x3f516b = _0x3f51[_0xc4ca6d];
return _0x3f516b;
};
var _0x58e49d = _0x3927;
UI[_0x3927(401)]('Misc', 'PERFORMANCE & INFORMATION', 'Information', _0x3927(403), 0);
var screen_size = Global[_0x3927(402)](), last_shot_time = [], isLeftActive = UI[_0x3927(400)](_0x3927(432), _0x3927(456), 'Script items', _0x3927(428)), isRightActive = UI[_0x3927(400)](_0x3927(432), _0x3927(456), _0x3927(467), 'Right Hotkey'), isBackwardsActive = UI[_0x3927(400)]('Misc', _0x3927(456), 'Script items', 'Backwards Hotkey'), isLegitActive = UI[_0x3927(400)](_0x3927(432), 'JAVASCRIPT', 'Script items', _0x3927(452)), drawLeft = 0;
drawHideReal = 1;
var drawRight = 0, drawBack = 0, isInverted;
;
var leftWasPressed = false, rightWasPressed = false, backWasPressed = false, upWasPressed = false, yaw_cache = UI[_0x3927(468)](_0x3927(434), 'Rage Anti-Aim', _0x3927(473));
LPx = [
screen_size[0] / 2 - 41,
screen_size[1] / 2 + 10
];
LPy = [
screen_size[0] / 2 - 41,
screen_size[1] / 2 - 10
];
LPz = [
screen_size[0] / 2 - 61,
screen_size[1] / 2 + 0
];
RPx = [
screen_size[0] / 2 + 41,
screen_size[1] / 2 + 10
];
RPy = [
screen_size[0] / 2 + 41,
screen_size[1] / 2 - 10
];
RPz = [
screen_size[0] / 2 + 61,
screen_size[1] / 2 + 0
];
BPx = [
screen_size[0] / 2 + 10,
screen_size[1] / 2 + 41
];
BPy = [
screen_size[0] / 2 - 10,
screen_size[1] / 2 + 41
];
BPz = [
screen_size[0] / 2 - 0,
screen_size[1] / 2 + 61
];
LPxx = [
screen_size[0] / 2 - 42,
screen_size[1] / 2 + 10
];
LPyy = [
screen_size[0] / 2 - 42,
screen_size[1] / 2 - 10
];
LPzz = [
screen_size[0] / 2 - 62,
screen_size[1] / 2 + 0
];
RPxx = [
screen_size[0] / 2 + 42,
screen_size[1] / 2 + 10
];
RPyy = [
screen_size[0] / 2 + 42,
screen_size[1] / 2 - 10
];
RPzz = [
screen_size[0] / 2 + 62,
screen_size[1] / 2 + 0
];
BPxx = [
screen_size[0] / 2 + 10,
screen_size[1] / 2 + 42
];
BPyy = [
screen_size[0] / 2 - 10,
screen_size[1] / 2 + 42
];
BPzz = [
screen_size[0] / 2 - 0,
screen_size[1] / 2 + 62
];
function render_arc(_0x3008e7, _0x1797df, _0x43371d, _0x2f709a, _0x9f85d7, _0x4e7da0, _0x5c65b2, _0x2fb077)
/*Scope Closed:false | writes:false*/
{
var _0x331d54 = _0x58e49d;
while (360 % _0x5c65b2 != 0) {
_0x5c65b2++;
}
_0x5c65b2 = 360 / _0x5c65b2;
for (var _0x338ebe = _0x9f85d7; _0x338ebe < _0x9f85d7 + _0x4e7da0; _0x338ebe = _0x338ebe + 360 / _0x5c65b2) {
var _0x185850 = _0x338ebe * Math.PI / 180, _0x3205ba = (_0x338ebe + 360 / _0x5c65b2) * Math.PI / 180, _0xf49afc = Math(_0x185850), _0x35158c = Math(_0x185850), _0x21ef72 = Math(_0x3205ba), _0xff12f4 = Math(_0x3205ba), _0x468ea8 = _0x3008e7 + _0xf49afc * _0x43371d, _0x41a4fc = _0x1797df + _0x35158c * _0x43371d, _0x247299 = _0x3008e7 + _0x21ef72 * _0x43371d, _0x12a2c0 = _0x1797df + _0xff12f4 * _0x43371d, _0x5a7ce7 = _0x3008e7 + _0xf49afc * _0x2f709a, _0xb93a24 = _0x1797df + _0x35158c * _0x2f709a, _0x2e799a = _0x3008e7 + _0x21ef72 * _0x2f709a, _0x4543ad = _0x1797df + _0xff12f4 * _0x2f709a;
Render[_0x58e49d(407)]([
[
_0x468ea8,
_0x41a4fc
],
[
_0x247299,
_0x12a2c0
],
[
_0x5a7ce7,
_0xb93a24
]
], _0x2fb077);
Render[_0x58e49d(407)]([
[
_0x5a7ce7,
_0xb93a24
],
[
_0x247299,
_0x12a2c0
],
[
_0x2e799a,
_0x4543ad
]
], _0x2fb077);
}
}
function drawString()
/*Scope Closed:false | writes:true*/
{
var _0x1a8814 = _0x58e49d;
const _0x25c764 = Math(Math.abs(-Math.PI + Globals[_0x58e49d(399)]() * 1 % (Math.PI * 2))) * 255, _0x4d4bea = Math(Math(-Math.PI + Globals[_0x58e49d(399)]() * 2 % (Math.PI * 2))) * 255;
isHideshots = UI.IsHotkeyActive(_0x58e49d(465), _0x58e49d(443), 'Hide shots');
isFakeduck = UI[_0x58e49d(400)](_0x58e49d(434), 'Extra', _0x58e49d(431));
isDoubletap = UI[_0x58e49d(400)]('Rage', _0x58e49d(443), 'Doubletap');
isInverted = UI[_0x58e49d(400)](_0x58e49d(434), 'Inverter');
isLbyMode = UI[_0x58e49d(468)](_0x58e49d(434), _0x58e49d(476));
isLowdelta = UI.GetValue('Misc', _0x58e49d(456), _0x58e49d(467), _0x58e49d(459)) && UI.IsHotkeyActive(_0x58e49d(434), 'Extra', _0x58e49d(458));
isDesyncMode = UI.GetValue(_0x58e49d(434), _0x58e49d(426));
localplayer_index = Entity[_0x58e49d(445)]();
localplayer_alive = Entity[_0x58e49d(461)](localplayer_index);
charge = Exploit[_0x58e49d(440)]();
max_angle = 360 * Exploit[_0x58e49d(440)]();
center = Render[_0x58e49d(402)]();
X = center[0] / 2;
Y = center[1] / 2;
fonts = Render[_0x58e49d(471)]('arrowss', 20, 400);
fontss = Render[_0x58e49d(471)](_0x58e49d(429), 20, 400);
arrows_color = UI.GetColor('Misc', _0x58e49d(456), _0x58e49d(467), _0x58e49d(469));
s_arrow_color = UI[_0x58e49d(460)](_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), _0x58e49d(425));
arrows_type = UI[_0x58e49d(468)](_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), 'Arrows');
if (localplayer_alive == true) {
arrows_type == 2 && (Render.String(screen_size[0] / 2 - 50, screen_size[1] / 2 - 20, 1, '<', drawLeft ? s_arrow_color : arrows_color, 4), Render.String(screen_size[0] / 2 + 50, screen_size[1] / 2 - 20, 1, '>', drawRight ? s_arrow_color : arrows_color, 4));
arrows_type == 3 && (Render.StringCustom(screen_size[0] / 2 - 50, screen_size[1] / 2 - 20, 1, 'R', drawLeft ? s_arrow_color : arrows_color, fonts), Render[_0x58e49d(436)](screen_size[0] / 2 + 50, screen_size[1] / 2 - 20, 1, 'Q', drawRight ? s_arrow_color : arrows_color, fonts));
arrows_type == 1 && (Render[_0x58e49d(436)](screen_size[0] / 2 - 41, screen_size[1] / 2 - 11, 1, 'U', drawLeft ? s_arrow_color : arrows_color, fontss), Render.StringCustom(screen_size[0] / 2 + 50, screen_size[1] / 2 - 11, 1, 'Q', drawRight ? s_arrow_color : arrows_color, fontss), Render[_0x58e49d(436)](screen_size[0] / 2 + 1, screen_size[1] / 2 + 20, 1, 'S', drawBack ? s_arrow_color : arrows_color, fontss));
if (UI.GetValue(_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), 'Indicators')) {
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 15, 1, isLowdelta ? _0x58e49d(419) : 'NORMAL', [
0,
0,
0,
255
], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 55, 1, isFakeduck ? 'FD' : '', isFakeduck ? [
0,
0,
0,
255
] : [
0,
0,
0,
0
], 3);
Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 14, 1, isLowdelta ? _0x58e49d(419) : _0x58e49d(430), isLowdelta ? [
161,
208,
255,
255
] : [
198,
255,
161,
255
], 3);
Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 54, 1, isFakeduck ? 'FD' : '', isFakeduck ? [
255,
0,
0,
255
] : [
0,
0,
0,
0
], 3);
isDoubletap && (charge >= 1 && (Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
0,
0,
0,
255
] : [
0,
0,
0,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 34, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
161,
255,
250,
255
] : [
161,
255,
250,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 45, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), isHideshots ? [
0,
0,
0,
255
] : [
0,
0,
0,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 44, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), isHideshots ? [
161,
255,
250,
255
] : [
161,
255,
250,
_0x25c764
], 3)), charge < 1 && (Render[_0x58e49d(450)](screen_size[0] / 2 - 5, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
0,
0,
0,
255
] : [
0,
0,
0,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2 - 5, screen_size[1] / 2 + 34, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
255 - charge * 190,
charge * 180,
charge * 80,
255
] : [
161,
255,
250,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 45, 1, 'ANIM', [
0,
0,
0,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 44, 1, _0x58e49d(416), [
161,
255,
250,
_0x25c764
], 3), render_arc(X + 8, Y + 38, 5, 2.5, -90, 360, 36, [
120,
120,
120,
190
]), render_arc(X + 8, Y + 38, 5, 2.5, -90, max_angle, 36, [
255 - charge * 190,
charge * 180,
charge * 80,
255
])));
!isDoubletap && (Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
0,
0,
0,
255
] : [
0,
0,
0,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 35, 1, isDoubletap ? 'DT' : 'DT', isDoubletap ? [
161,
255,
2,
255
] : [
161,
255,
250,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 45, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), [
0,
0,
0,
255
], 3), Render.String(screen_size[0] / 2, screen_size[1] / 2 + 44, 1, isHideshots ? _0x58e49d(472) : _0x58e49d(416), isHideshots ? [
161,
255,
250,
255
] : [
161,
255,
250,
_0x25c764
], 3));
if (isDesyncMode == 0)
Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 25, 1, isInverted ? _0x58e49d(406) : 'RIGHT', [
0,
0,
0,
255
], 3), Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 24, 1, isInverted ? _0x58e49d(406) : _0x58e49d(435), [
161,
208,
255,
255
], 3);
else
isDesyncMode == 1 && (Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 + 25, 1, isInverted ? _0x58e49d(435) : _0x58e49d(406), [
0,
0,
0,
255
], 3), Render.String(screen_size[0] / 2, screen_size[1] / 2 + 24, 1, isInverted ? _0x58e49d(435) : _0x58e49d(406), [
161,
208,
255,
255
], 3));
}
if (!UI.GetValue(_0x58e49d(432), _0x58e49d(423)) || !UI[_0x58e49d(400)](_0x58e49d(432), _0x58e49d(442)) || !UI[_0x58e49d(468)]('Misc', 'Wait for on shot indicator'))
return;
Render[_0x58e49d(450)](screen_size[0] / 2, screen_size[1] / 2 - 470, 1, _0x58e49d(404), [
161,
208,
255,
_0x25c764
], 3, 12);
}
}
var oldTick = 0, lastPressed = 0, isHideRealActive = false;
function onCreateMove()
/*Scope Closed:false | writes:true*/
{
var _0x1baccb = _0x58e49d;
isLeftActive = UI.IsHotkeyActive(_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), _0x58e49d(428));
isRightActive = UI[_0x58e49d(400)](_0x58e49d(432), _0x58e49d(456), 'Script items', _0x58e49d(414));
isBackwardsActive = UI[_0x58e49d(400)]('Misc', 'JAVASCRIPT', 'Script items', 'Backwards Hotkey');
isLegitActive = UI[_0x58e49d(400)](_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), 'Legit AA Hotkey');
if (isLeftActive && false == false)
lastPressed = Global[_0x58e49d(421)](), isHideRealActive = false, leftWasPressed = true, backWasPressed = false, rightWasPressed = false, upWasPressed = false, drawLeft = 1, drawBack = 0, drawRight = 0, UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(398), _0x58e49d(453), 1), UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(411), _0x58e49d(473), -90);
else
isLeftActive && false == true && Global.Tickcount() > 16 && (isHideRealActive = true, oldTick = Global.Tickcount());
if (isRightActive && false == false)
lastPressed = Global[_0x58e49d(421)](), isHideRealActive = false, backWasPressed = false, leftWasPressed = false, rightWasPressed = true, upWasPressed = false, drawLeft = 0, drawBack = 0, drawRight = 1, UI[_0x58e49d(401)]('Anti-Aim', _0x58e49d(398), 'Pitch', 1), UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(411), _0x58e49d(473), 90);
else
isRightActive && false == true && Global[_0x58e49d(421)]() > 16 && (isHideRealActive = true, oldTick = Global[_0x58e49d(421)]());
if (isBackwardsActive && false == false && Global[_0x58e49d(421)]() > 16)
lastPressed = Global[_0x58e49d(421)](), isHideRealActive = false, backWasPressed = true, rightWasPressed = false, leftWasPressed = false, upWasPressed = false, drawLeft = 0, drawBack = 1, drawRight = 0, UI[_0x58e49d(401)]('Anti-Aim', 'Extra', _0x58e49d(453), 1), UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(411), _0x58e49d(473), 0);
else
isBackwardsActive && false == true && Global[_0x58e49d(421)]() > 16 && (isHideRealActive = true, oldTick = Global[_0x58e49d(421)]());
isLegitActive && false == false && Global[_0x58e49d(421)]() > 16 && (lastPressed = Global.Tickcount(), isHideRealActive = false, backWasPressed = false, rightWasPressed = false, leftWasPressed = false, upWasPressed = true, drawLeft = 0, drawBack = 0, drawRight = 0, UI[_0x58e49d(401)](_0x58e49d(434), _0x58e49d(398), _0x58e49d(453), 3), UI[_0x58e49d(401)]('Anti-Aim', 'Rage Anti-Aim', _0x58e49d(473), 180));
false && (Global[_0x58e49d(421)]() > 16 && (backWasPressed = false, rightWasPressed = false, leftWasPressed = false, upWasPressed = false, oldTick = Global.Tickcount()), drawLeft = 0, drawBack = 0, drawRight = 0, UI[_0x58e49d(401)]('Anti-Aim', 'Rage Anti-Aim', _0x58e49d(473), 0));
if (!UI[_0x58e49d(468)](_0x58e49d(432), _0x58e49d(423)) || !UI[_0x58e49d(400)]('Misc', 'Wait for on shot key'))
return;
var _0xee71fc = Entity.GetLocalPlayer();
if (!Entity[_0x58e49d(461)](_0xee71fc))
return;
var _0x42c702 = Entity[_0x58e49d(405)]();
for (var _0x3ccefe = 0; _0x3ccefe < _0x42c702[_0x58e49d(412)]; _0x3ccefe++) {
var _0x46c9ed = _0x42c702[_0x3ccefe], _0x313fb2 = Globals[_0x58e49d(421)]() - last_shot_time[_0x46c9ed], _0x4b0392 = _0x313fb2 >= 0 && _0x313fb2 <= 12;
if (!(_0x313fb2 >= 0 && _0x313fb2 <= 12))
Ragebot.IgnoreTarget(_0x46c9ed);
}
}
function player_connect()
/*Scope Closed:false | writes:true*/
{
var _0x1e358a = _0x58e49d;
lastPressed = Global.Tickcount();
oldTick = Global.Tickcount();
time = Globals[_0x58e49d(399)]();
delay = time + 0.3;
var _0x17cfb6 = Entity[_0x58e49d(475)](Event[_0x58e49d(396)](_0x58e49d(451)));
if (_0x17cfb6 == Entity.GetLocalPlayer())
last_shot_time = [];
}
function Safe_Head()
/*Scope Closed:false | writes:false*/
{
var _0x4b78e2 = _0x58e49d;
localplayer_index = Entity[_0x58e49d(445)]();
UI.GetValue(_0x58e49d(432), 'JAVASCRIPT', _0x58e49d(467), 'Safe head') && UI[_0x58e49d(400)](_0x58e49d(434), _0x58e49d(398), _0x58e49d(458)) ? (UI.SetValue('Anti-Aim', _0x58e49d(411), _0x58e49d(473), 10), AntiAim.SetOverride(1), AntiAim[_0x58e49d(466)](0), AntiAim[_0x58e49d(447)](-30)) : AntiAim[_0x58e49d(410)](0);
}
function Erectware()
/*Scope Closed:false | writes:false*/
{
var _0x36cabf = _0x58e49d, _0x3e890e = UI[_0x58e49d(468)]('Misc', 'JAVASCRIPT', _0x58e49d(467), 'Turn speed'), _0x475e9f = Entity[_0x58e49d(424)](Entity[_0x58e49d(445)](), _0x58e49d(413), _0x58e49d(437)), _0x2c0ea7 = Math(_0x475e9f[0] * _0x475e9f[0] + _0x475e9f[1] * _0x475e9f[1]);
parseFloat(_0x2c0ea7);
Velocity2 = _0x2c0ea7 / 1.5;
VelocityCus = Velocity2 / _0x3e890e;
UI[_0x58e49d(401)](_0x58e49d(432), _0x58e49d(415), _0x58e49d(427), 'Turn speed', VelocityCus);
}
var clock = 0;
function createmove()
/*Scope Closed:false | writes:true*/
{
var _0x44110b = _0x58e49d;
clock = 0.5;
UI.GetValue(_0x58e49d(432), _0x58e49d(456), _0x58e49d(467), _0x58e49d(422)) && (0 > 1 && (UI[_0x58e49d(468)](_0x58e49d(432), _0x58e49d(415), 'Movement', _0x58e49d(480)) ? (UI[_0x58e49d(401)](_0x58e49d(432), _0x58e49d(415), _0x58e49d(427), _0x58e49d(480), 0), clock = 0) : (UI[_0x58e49d(401)](_0x58e49d(432), _0x58e49d(415), _0x58e49d(427), 'Slide walk', 1), clock = 0)));
}
function on_weapon_fire()
/*Scope Closed:false | writes:true*/
{
var _0x5e848f = _0x58e49d, _0x325a32 = Entity[_0x58e49d(475)](Event[_0x58e49d(396)]('userid'));
last_shot_time[_0x325a32] = Globals[_0x58e49d(421)]();
}
function Main()
/*Scope Closed:false | writes:false*/
{
var _0x11526e = _0x58e49d;
UI[_0x58e49d(474)](_0x58e49d(409), [
_0x58e49d(420),
_0x58e49d(464),
_0x58e49d(409),
_0x58e49d(457)
]);
UI[_0x58e49d(455)]('Arrows color');
UI.AddColorPicker(_0x58e49d(425));
UI[_0x58e49d(417)](_0x58e49d(428));
UI.AddHotkey(_0x58e49d(414));
UI[_0x58e49d(417)](_0x58e49d(449));
UI.AddHotkey(_0x58e49d(452));
UI[_0x58e49d(433)](_0x58e49d(479));
UI.AddCheckbox(_0x58e49d(459));
UI[_0x58e49d(446)](_0x58e49d(408), 1, 2);
UI.AddCheckbox(_0x58e49d(422));
UI[_0x58e49d(433)](_0x58e49d(423));
UI[_0x58e49d(433)](_0x58e49d(418));
UI[_0x58e49d(417)](_0x58e49d(442));
Global[_0x58e49d(470)]('Draw', _0x58e49d(438));
Global[_0x58e49d(470)](_0x58e49d(397), _0x58e49d(462));
Global[_0x58e49d(470)]('player_connect_full', 'player_connect');
Cheat[_0x58e49d(470)](_0x58e49d(397), 'Safe_Head');
Cheat[_0x58e49d(470)](_0x58e49d(397), _0x58e49d(463));
Cheat[_0x58e49d(470)](_0x58e49d(397), _0x58e49d(441));
Cheat[_0x58e49d(470)](_0x58e49d(454), _0x58e49d(478));
}
undefined;
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz