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Автор темы
- #1
Это с отключением в стендах
а это с включением в стендах(типо чтобы когда вы стоите были включены фейк лаги)
JavaScript:
UI.AddSliderInt("Send Limit", 0, 16)
UI.AddSliderInt("Choke Limit", 0, 16)
var tickcount = 0
var flip = false
function onCM()
{
var send = UI.GetValue("Script items", "Send Limit")
var choke = UI.GetValue("Script items", "Choke Limit")
if(tickcount >= choke && !flip)
{
flip = true
tickcount = 0
}
if(tickcount >= send && flip)
{
flip = false
tickcount = 0
}
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", !flip ? choke : 0)
tickcount++
}
function roundstart()
{
tickcount = 0
}
Cheat.RegisterCallback("round_start", "roundstart")
Cheat.RegisterCallback("CreateMove", "onCM")
function dsl(){
var local = Entity.GetLocalPlayer()
if(!local || !Entity.IsAlive(local))
return
var velocity = Entity.GetProp(local, "DT_BasePlayer", "m_vecVelocity[0]")
var length = Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2])
var active = false
if(length > 5)
active = true
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", active)
if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
var active = false
UI.SetValue("Anti-Aim", "Fake-Lag", "Enabled", active)
}
Cheat.RegisterCallback("CreateMove", "dsl")
JavaScript:
UI.AddSliderInt("Send Limit", 0, 16)
UI.AddSliderInt("Choke Limit", 0, 16)
var tickcount = 0
var flip = false
function onCM()
{
var send = UI.GetValue("Script items", "Send Limit")
var choke = UI.GetValue("Script items", "Choke Limit")
if(tickcount >= choke && !flip)
{
flip = true
tickcount = 0
}
if(tickcount >= send && flip)
{
flip = false
tickcount = 0
}
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", !flip ? choke : 0)
tickcount++
}
function roundstart()
{
tickcount = 0
}
Cheat.RegisterCallback("round_start", "roundstart")
Cheat.RegisterCallback("CreateMove", "onCM")