using System;
// Offsets timestamp
// Sat, 17 Jun 2017 09:09:04 +0800
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xB248;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38B0;
public const Int32 m_bHasDefuser = 0xB258;
public const Int32 m_bHasHelmet = 0xB23C;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x38A4;
public const Int32 m_bIsScoped = 0x389C;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32C0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA308;
public const Int32 m_flFlashMaxAlpha = 0xA304;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3380;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xB2B4;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA320;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x336C;
public const Int32 m_iShotsFired = 0xA2C0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3424;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x35A8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x59F21C;
public const Int32 dwClientState_GetLocalPlayer = 0x178;
public const Int32 dwClientState_Map = 0x284;
public const Int32 dwClientState_MapDirectory = 0x180;
public const Int32 dwClientState_MaxPlayer = 0x308;
public const Int32 dwClientState_PlayerInfo = 0x523C;
public const Int32 dwClientState_State = 0x100;
public const Int32 dwClientState_ViewAngles = 0x4D0C;
public const Int32 dwClientState_IsHLTV = 0x4CC4;
public const Int32 dwEntityList = 0x4A88534;
public const Int32 dwForceAttack = 0x2ECA8C8;
public const Int32 dwForceAttack2 = 0x2ECA8D4;
public const Int32 dwForceBackward = 0x2ECA8E0;
public const Int32 dwForceForward = 0x2ECA904;
public const Int32 dwForceJump = 0x4F1F4C8;
public const Int32 dwForceLeft = 0x2ECA8EC;
public const Int32 dwForceRight = 0x2ECA928;
public const Int32 dwGameDir = 0x63D7D0;
public const Int32 dwGameRulesProxy = 0x4F89DEC;
public const Int32 dwGetAllClasses = 0x4F89EBC;
public const Int32 dwGlobalVars = 0x59EF20;
public const Int32 dwGlowObjectManager = 0x4FA54F8;
public const Int32 dwInput = 0x4ED3158;
public const Int32 dwInterfaceLinkList = 0x6E7C44;
public const Int32 dwLocalPlayer = 0xAABFFC;
public const Int32 dwMouseEnable = 0xAB1860;
public const Int32 dwMouseEnablePtr = 0xAB1830;
public const Int32 dwPlayerResource = 0x2EC8C4C;
public const Int32 dwRadarBase = 0x4EBD22C;
public const Int32 dwSensitivity = 0xAB16FC;
public const Int32 dwSensitivityPtr = 0xAB16D0;
public const Int32 dwViewMatrix = 0x4A79FA4;
public const Int32 dwWeaponTable = 0x4ECF6F0;
public const Int32 dwWeaponTableIndex = 0x3270;
public const Int32 dwYawPtr = 0xAB14C0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAB6528;
public const Int32 dwbSendPackets = 0xCC98A;
public const Int32 dwppDirect3DDevice9 = 0x9CF40;
public const Int32 dwSetClanTag = 0x87190;
public const Int32 m_pStudioHdr = 0x293C;
}
} // namespace hazedumper