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Исходник Doubletap.space SOURCE

  • Автор темы Автор темы Kemption
  • Дата начала Дата начала
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
whats this shit
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
Expand Collapse Copy
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65;



switch (g_ctx.globals.missed_shots[player->EntIndex()] % 7)
    {
    case 0:
        player_record->type = ZARO;
        player_record->side = RESOLVER_ZERO;
        return;
        //player_record->type = ORIGINAL;
        //player_record->side = RESOLVER_ORIGINAL;
        //break;
    case 1:
        player_record->type = FIRST2;
        player_record->side = RESOLVER_FIRST;
        return;
        //player_record->type = ZARO;
        //player_record->side = RESOLVER_ZERO;
        //return;
    case 2:
        player_record->type = ORIGINAL;
        player_record->side = RESOLVER_ORIGINAL;
        break;
        //player_record->type = FIRST2;
        //player_record->side = RESOLVER_FIRST;
        //return;
    case 3:
        player_record->type = SECOND2;
        player_record->side = RESOLVER_SECOND;
        return;
    case 4:
        player_record->type = THIRD;
        player_record->side = RESOLVER_THIRD;
        return;
    case 5:
        player_record->type = LOW_FIRST;
        player_record->side = RESOLVER_LOW_FIRST;
        return;
    case 6:
        player_record->type = LOW_SECOND;
        player_record->side = RESOLVER_LOW_SECOND;
        return;
    }

Ей богу, спизжен ресик с темы на юг я про закомменченную часть, а с
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65; я принял ислам :roflanBuldiga: :roflanBuldiga:

При этом эти 3 флота не юзаются
 
C++:
Expand Collapse Copy
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65;



switch (g_ctx.globals.missed_shots[player->EntIndex()] % 7)
    {
    case 0:
        player_record->type = ZARO;
        player_record->side = RESOLVER_ZERO;
        return;
        //player_record->type = ORIGINAL;
        //player_record->side = RESOLVER_ORIGINAL;
        //break;
    case 1:
        player_record->type = FIRST2;
        player_record->side = RESOLVER_FIRST;
        return;
        //player_record->type = ZARO;
        //player_record->side = RESOLVER_ZERO;
        //return;
    case 2:
        player_record->type = ORIGINAL;
        player_record->side = RESOLVER_ORIGINAL;
        break;
        //player_record->type = FIRST2;
        //player_record->side = RESOLVER_FIRST;
        //return;
    case 3:
        player_record->type = SECOND2;
        player_record->side = RESOLVER_SECOND;
        return;
    case 4:
        player_record->type = THIRD;
        player_record->side = RESOLVER_THIRD;
        return;
    case 5:
        player_record->type = LOW_FIRST;
        player_record->side = RESOLVER_LOW_FIRST;
        return;
    case 6:
        player_record->type = LOW_SECOND;
        player_record->side = RESOLVER_LOW_SECOND;
        return;
    }

Ей богу, спизжен ресик с темы на юг я про закомменченную часть, а с
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65; я принял ислам :roflanBuldiga: :roflanBuldiga:
Это лв ?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
p100 source
cant even fix includes of lua.h and uses debug build method
btw nice resolver.cpp, functions to resolve just commented
супер деф лв пиздец
1609709283662.png
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
блин 200000 ошибок
 
C++:
Expand Collapse Copy
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65;



switch (g_ctx.globals.missed_shots[player->EntIndex()] % 7)
    {
    case 0:
        player_record->type = ZARO;
        player_record->side = RESOLVER_ZERO;
        return;
        //player_record->type = ORIGINAL;
        //player_record->side = RESOLVER_ORIGINAL;
        //break;
    case 1:
        player_record->type = FIRST2;
        player_record->side = RESOLVER_FIRST;
        return;
        //player_record->type = ZARO;
        //player_record->side = RESOLVER_ZERO;
        //return;
    case 2:
        player_record->type = ORIGINAL;
        player_record->side = RESOLVER_ORIGINAL;
        break;
        //player_record->type = FIRST2;
        //player_record->side = RESOLVER_FIRST;
        //return;
    case 3:
        player_record->type = SECOND2;
        player_record->side = RESOLVER_SECOND;
        return;
    case 4:
        player_record->type = THIRD;
        player_record->side = RESOLVER_THIRD;
        return;
    case 5:
        player_record->type = LOW_FIRST;
        player_record->side = RESOLVER_LOW_FIRST;
        return;
    case 6:
        player_record->type = LOW_SECOND;
        player_record->side = RESOLVER_LOW_SECOND;
        return;
    }

Ей богу, спизжен ресик с темы на юг я про закомменченную часть, а с
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65; я принял ислам :roflanBuldiga: :roflanBuldiga:

При этом эти 3 флота не юзаются
фиксить 75ф.
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