float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65;
switch (g_ctx.globals.missed_shots[player->EntIndex()] % 7)
{
case 0:
player_record->type = ZARO;
player_record->side = RESOLVER_ZERO;
return;
//player_record->type = ORIGINAL;
//player_record->side = RESOLVER_ORIGINAL;
//break;
case 1:
player_record->type = FIRST2;
player_record->side = RESOLVER_FIRST;
return;
//player_record->type = ZARO;
//player_record->side = RESOLVER_ZERO;
//return;
case 2:
player_record->type = ORIGINAL;
player_record->side = RESOLVER_ORIGINAL;
break;
//player_record->type = FIRST2;
//player_record->side = RESOLVER_FIRST;
//return;
case 3:
player_record->type = SECOND2;
player_record->side = RESOLVER_SECOND;
return;
case 4:
player_record->type = THIRD;
player_record->side = RESOLVER_THIRD;
return;
case 5:
player_record->type = LOW_FIRST;
player_record->side = RESOLVER_LOW_FIRST;
return;
case 6:
player_record->type = LOW_SECOND;
player_record->side = RESOLVER_LOW_SECOND;
return;
}
Ей богу, спизжен ресик с темы на юг я про закомменченную часть, а с
float resolve_value = -75.f;
float resolve_value1 = 75.f;
float resolve_yaw = 65; я принял ислам
При этом эти 3 флота не юзаются