JS-скрипт Neverlose v2 keybind [v4] [v3]

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15 Окт 2020
Сообщения
75
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29
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csgo_gOMrLw4yAt.png
Чтобы установить шрифт кликните правой кнопкой мыши по шрифту и нажмите "Установить для всех пользователей"explorer_rsHgvL3fM3.png
JavaScript:
// Creator: Klient
// Discord: Klient#1690

Cheat.CursorInBox = function(x, y, length, height) {
    var cursor = Input.GetCursorPosition()
    if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
        return true
    return false
}

var x = "X";
var y = "Y";

X = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", x])
}
Y = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", y])
}
function sliders() {
    UI.AddSliderInt(["Misc.", "Helpers", "General"], x, -630, Render.GetScreenSize()[0])
    UI.AddSliderInt(["Misc.", "Helpers", "General"], y, -600, Render.GetScreenSize()[1])

    UI.SetEnabled(["Misc.", "Helpers", "General", x], 0)
    UI.SetEnabled(["Misc.", "Helpers", "General", y], 0)
}
sliders()

var menumove = false;
var waitforup = false;
var offsetx = 0;
var offsety = 0;

function checkMovement() {
    var cursor = Input.GetCursorPosition()
    var onmenu = Cheat.CursorInBox(X(), Y(), 180, 26)
    if (UI.IsMenuOpen()) {
        if (Input.IsKeyPressed(0x01) && !waitforup && onmenu) {
            menumove = true
            offsetx = cursor[0] - X()
            offsety = cursor[1] - Y()
            waitforup = true
        }
        if (!Input.IsKeyPressed(0x01)) {
            menumove = false
            waitforup = false
        }
        if (menumove) {
            UI.SetValue(["Misc.", "Helpers", "General", "X"], cursor[0] - offsetx)
            UI.SetValue(["Misc.", "Helpers", "General", "Y"], cursor[1] - offsety)
        }
    }
}
Cheat.RegisterCallback("Draw", "checkMovement")

Render.AddIcon = function(x, y, color, id) {
    if (id == 1) {
        Render.FilledRect(x, y - 1, 23, 15, color)
        Render.FilledRect(x - 1, y, 25, 13, color)

        Render.FilledRect(x + 2, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 10, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 14, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 1, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 4, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 8, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 12, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 16, y + 5, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 2, y + 9, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 9, 11, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 9, 3, 3, [0, 20, 20, alpha * 185])
    }
}

var alpha = 0
var key = new Array();

function keybind() {
    var font = Render.AddFont("MuseoSansCyrl-900", 13, 900)
    var font1 = Render.AddFont("MuseoSansCyrl-500", 13, 500)
    var frames = 8 * Globals.Frametime();

    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        key.splice(key.indexOf("Double tap"))
    }
    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        key.splice(key.indexOf("Hide shots"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        key.splice(key.indexOf("Fake duck"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        key.splice(key.indexOf("Anti-aim inverter"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        key.splice(key.indexOf("Force body aim"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        key.splice(key.indexOf("Force safe point"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        key.splice(key.indexOf("Left dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        key.splice(key.indexOf("Right dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        key.splice(key.indexOf("Back dir"))
    }


    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        if (key.indexOf("Double tap") == -1)
            key.push("Double tap")
    }
    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        if (key.indexOf("Hide shots") == -1)
            key.push("Hide shots")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        if (key.indexOf("Fake duck") == -1)
            key.push("Fake duck")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        if (key.indexOf("Anti-aim inverter") == -1)
            key.push("Anti-aim inverter")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        if (key.indexOf("Left dir") == -1)
            key.push("Left dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        if (key.indexOf("Back dir"))
            key.push("Back dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        if (key.indexOf("Right dir"))
            key.push("Right dir")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        if (key.indexOf("Force safe point"))
            key.push("Force safe point")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        if (key.indexOf("Force body aim"))
            key.push("Force body aim")
    }

    Render.FilledRect(X(), Y() - 1, 178, 26, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 24, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 27, [0, 20, 20, alpha * 185]);

    Render.AddIcon(X() + 5, Y() + 5, [3, 128, 205, alpha * 255], 1)
    Render.String(X() + 33, Y() + 3, 0, "Binds", [255, 255, 255, alpha * 255], font)

    if (key.length > 0) {
        alpha = Math.min(alpha + frames, 1);
    } else {
        alpha = alpha - frames;
        if (alpha < 0) alpha = 0;
    }

    if (alpha > 0) {
        for (i = 0; i < key.length; i++) {
            switch (key[i]) {
                case "Double tap":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Hide shots":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Fake duck":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Anti-aim inverter":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Left dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Back dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Right dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force body aim":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force safe point":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;
            }
        } 
    }
}
Cheat.RegisterCallback("Draw", "keybind")

JavaScript:
// Creator: Klient
// Discord: Klient#1690

Cheat.CursorInBox = function(x, y, length, height) {
    var cursor = Input.GetCursorPosition()
    if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
        return true
    return false
}

var x = "X";
var y = "Y";

X = function () {
    return UI.GetValue("Script items", x)
}
Y = function () {
    return UI.GetValue("Script items", y)
}
function sliders() {
    UI.AddSliderInt(x, -630, Render.GetScreenSize()[0])
    UI.AddSliderInt(y, -600, Render.GetScreenSize()[1])

    UI.SetEnabled("Script items", x, false)
    UI.SetEnabled("Script items", y, false)
}
sliders()

var menumove = false;
var waitforup = false;
var offsetx = 0;
var offsety = 0;

function checkMovement() {
    var cursor = Input.GetCursorPosition()
    var onmenu = Cheat.CursorInBox(X(), Y(), 180, 26)
    if (UI.IsMenuOpen()) {
        if (Input.IsKeyPressed(0x01) && !waitforup && onmenu) {
            menumove = true
            offsetx = cursor[0] - X()
            offsety = cursor[1] - Y()
            waitforup = true
        }
        if (!Input.IsKeyPressed(0x01)) {
            menumove = false
            waitforup = false
        }
        if (menumove) {
            UI.SetValue("Script items", "X", cursor[0] - offsetx)
            UI.SetValue("Script items", "Y", cursor[1] - offsety)
        }
    }
}
Cheat.RegisterCallback("Draw", "checkMovement")

Render.AddIcon = function(x, y, color, id) {
    if (id == 1) {
        Render.FilledRect(x, y - 1, 23, 15, color)
        Render.FilledRect(x - 1, y, 25, 13, color)

        Render.FilledRect(x + 2, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 10, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 14, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 1, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 4, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 8, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 12, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 16, y + 5, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 2, y + 9, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 9, 11, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 9, 3, 3, [0, 20, 20, alpha * 185])
    }
}

var alpha = 0
var key = new Array();

function keybind() {
    var font = Render.AddFont("MuseoSansCyrl-900", 10, 900)
    var font1 = Render.AddFont("MuseoSansCyrl-500", 10, 500)
    var frames = 8 * Globals.Frametime();

    if (!UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
        key.splice(key.indexOf("Double tap"))
    }
    if (!UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
        key.splice(key.indexOf("Hide shots"))
    }
    if (!UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
        key.splice(key.indexOf("Fake duck"))
    }
    if (!UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
        key.splice(key.indexOf("Anti-aim inverter"))
    }
    if (!UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
        key.splice(key.indexOf("Force body aim"))
    }
    if (!UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
        key.splice(key.indexOf("Force safe point"))
    }
    if (!UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
        key.splice(key.indexOf("Slow walk"))
    }


    if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
        if (key.indexOf("Double tap") == -1)
            key.push("Double tap")
    }
    if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
        if (key.indexOf("Hide shots") == -1)
            key.push("Hide shots")
    }
    if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
        if (key.indexOf("Fake duck") == -1)
            key.push("Fake duck")
    }
    if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
        if (key.indexOf("Anti-aim inverter") == -1)
            key.push("Anti-aim inverter")
    }
    if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
        if (key.indexOf("Force body aim") == -1)
            key.push("Force body aim")
    }
    if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
        if (key.indexOf("Force safe point"))
            key.push("Force safe point")
    }
    if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
        if (key.indexOf("Slow walk"))
            key.push("Slow walk")
    }

    Render.FilledRect(X(), Y() - 1, 178, 26, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 24, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 27, [0, 20, 20, alpha * 185]);

    Render.AddIcon(X() + 5, Y() + 5, [3, 128, 205, alpha * 255], 1)
    Render.StringCustom(X() + 33, Y() + 3, 0, "Binds", [255, 255, 255, alpha * 255], font)

    if (key.length > 0) {
        alpha = Math.min(alpha + frames, 1);
    } else {
        alpha = alpha - frames;
        if (alpha < 0) alpha = 0;
    }

    if (alpha > 0) {
        for (i = 0; i < key.length; i++) {
            switch (key[i]) {
                case "Double tap":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Hide shots":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Fake duck":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Anti-aim inverter":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Slow walk":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force body aim":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force safe point":
                    Render.StringCustom(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.StringCustom(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;
            }
        }  
    }
}
Cheat.RegisterCallback("Draw", "keybind")
 

Вложения

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Render.AddIcon = function(x, y, color, id) { if (id == 1) { Render.FilledRect(x, y - 1, 23, 15, color) Render.FilledRect(x - 1, y, 25, 13, color) Render.FilledRect(x + 2, y + 1, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 6, y + 1, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 10, y + 1, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 14, y + 1, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 18, y + 1, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 4, y + 5, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 8, y + 5, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 12, y + 5, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 16, y + 5, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 2, y + 9, 3, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 6, y + 9, 11, 3, [0, 20, 20, alpha * 185]) Render.FilledRect(x + 18, y + 9, 3, 3, [0, 20, 20, alpha * 185]) } }
онеееет
if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) { key.splice(key.indexOf("Double tap")) } if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) { key.splice(key.indexOf("Hide shots")) } if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) { key.splice(key.indexOf("Fake duck")) } if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) { key.splice(key.indexOf("Anti-aim inverter")) } if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) { key.splice(key.indexOf("Force body aim")) } if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) { key.splice(key.indexOf("Force safe point")) } if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) { key.splice(key.indexOf("Left dir")) } if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) { key.splice(key.indexOf("Right dir")) } if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) { key.splice(key.indexOf("Back dir")) }
ааааааааааааааааааааааааааааа
 
Последнее редактирование:
SLANG
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0
почему у меня не робит ?
я загружаю скрипт и не чего не происходит :(
 
Олдфаг
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Регистрация
14 Сен 2018
Сообщения
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Реакции[?]
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Поинты[?]
9K
Через некоторое время появится на кряк
Посмотреть вложение 123874
Чтобы установить шрифт кликните правой кнопкой мыши по шрифту и нажмите "Установить для всех пользователей"Посмотреть вложение 123876
JavaScript:
// Creator: Klient
// Discord: Klient#1690

Cheat.CursorInBox = function(x, y, length, height) {
    var cursor = Input.GetCursorPosition()
    if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
        return true
    return false
}

var x = "X";
var y = "Y";

X = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", x])
}
Y = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", y])
}
function sliders() {
    UI.AddSliderInt(["Misc.", "Helpers", "General"], x, -630, Render.GetScreenSize()[0])
    UI.AddSliderInt(["Misc.", "Helpers", "General"], y, -600, Render.GetScreenSize()[1])

    UI.SetEnabled(["Misc.", "Helpers", "General", x], 0)
    UI.SetEnabled(["Misc.", "Helpers", "General", y], 0)
}
sliders()

var menumove = false;
var waitforup = false;
var offsetx = 0;
var offsety = 0;

function checkMovement() {
    var cursor = Input.GetCursorPosition()
    var onmenu = Cheat.CursorInBox(X(), Y(), 180, 26)
    if (UI.IsMenuOpen()) {
        if (Input.IsKeyPressed(0x01) && !waitforup && onmenu) {
            menumove = true
            offsetx = cursor[0] - X()
            offsety = cursor[1] - Y()
            waitforup = true
        }
        if (!Input.IsKeyPressed(0x01)) {
            menumove = false
            waitforup = false
        }
        if (menumove) {
            UI.SetValue(["Misc.", "Helpers", "General", "X"], cursor[0] - offsetx)
            UI.SetValue(["Misc.", "Helpers", "General", "Y"], cursor[1] - offsety)
        }
    }
}
Cheat.RegisterCallback("Draw", "checkMovement")

Render.AddIcon = function(x, y, color, id) {
    if (id == 1) {
        Render.FilledRect(x, y - 1, 23, 15, color)
        Render.FilledRect(x - 1, y, 25, 13, color)

        Render.FilledRect(x + 2, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 10, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 14, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 1, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 4, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 8, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 12, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 16, y + 5, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 2, y + 9, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 9, 11, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 9, 3, 3, [0, 20, 20, alpha * 185])
    }
}

var alpha = 0
var key = new Array();

function keybind() {
    var font = Render.AddFont("MuseoSansCyrl-900", 13, 900)
    var font1 = Render.AddFont("MuseoSansCyrl-500", 13, 500)
    var frames = 8 * Globals.Frametime();

    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        key.splice(key.indexOf("Double tap"))
    }
    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        key.splice(key.indexOf("Hide shots"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        key.splice(key.indexOf("Fake duck"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        key.splice(key.indexOf("Anti-aim inverter"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        key.splice(key.indexOf("Force body aim"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        key.splice(key.indexOf("Force safe point"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        key.splice(key.indexOf("Left dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        key.splice(key.indexOf("Right dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        key.splice(key.indexOf("Back dir"))
    }


    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        if (key.indexOf("Double tap") == -1)
            key.push("Double tap")
    }
    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        if (key.indexOf("Hide shots") == -1)
            key.push("Hide shots")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        if (key.indexOf("Fake duck") == -1)
            key.push("Fake duck")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        if (key.indexOf("Anti-aim inverter") == -1)
            key.push("Anti-aim inverter")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        if (key.indexOf("Left dir") == -1)
            key.push("Left dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        if (key.indexOf("Back dir"))
            key.push("Back dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        if (key.indexOf("Right dir"))
            key.push("Right dir")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        if (key.indexOf("Force safe point"))
            key.push("Force safe point")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        if (key.indexOf("Force body aim"))
            key.push("Force body aim")
    }

    Render.FilledRect(X(), Y() - 1, 178, 26, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 24, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 27, [0, 20, 20, alpha * 185]);

    Render.AddIcon(X() + 5, Y() + 5, [3, 128, 205, alpha * 255], 1)
    Render.String(X() + 33, Y() + 3, 0, "Binds", [255, 255, 255, alpha * 255], font)

    if (key.length > 0) {
        alpha = Math.min(alpha + frames, 1);
    } else {
        alpha = alpha - frames;
        if (alpha < 0) alpha = 0;
    }

    if (alpha > 0) {
        for (i = 0; i < key.length; i++) {
            switch (key[i]) {
                case "Double tap":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Hide shots":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Fake duck":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Anti-aim inverter":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Left dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Back dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Right dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force body aim":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force safe point":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;
            }
        }  
    }
}
Cheat.RegisterCallback("Draw", "keybind")
на кряк бы
 
Забаненный
Статус
Оффлайн
Регистрация
23 Авг 2020
Сообщения
2,110
Реакции[?]
597
Поинты[?]
10K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Через некоторое время появится на кряк
Посмотреть вложение 123874
Чтобы установить шрифт кликните правой кнопкой мыши по шрифту и нажмите "Установить для всех пользователей"Посмотреть вложение 123876
JavaScript:
// Creator: Klient
// Discord: Klient#1690

Cheat.CursorInBox = function(x, y, length, height) {
    var cursor = Input.GetCursorPosition()
    if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
        return true
    return false
}

var x = "X";
var y = "Y";

X = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", x])
}
Y = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", y])
}
function sliders() {
    UI.AddSliderInt(["Misc.", "Helpers", "General"], x, -630, Render.GetScreenSize()[0])
    UI.AddSliderInt(["Misc.", "Helpers", "General"], y, -600, Render.GetScreenSize()[1])

    UI.SetEnabled(["Misc.", "Helpers", "General", x], 0)
    UI.SetEnabled(["Misc.", "Helpers", "General", y], 0)
}
sliders()

var menumove = false;
var waitforup = false;
var offsetx = 0;
var offsety = 0;

function checkMovement() {
    var cursor = Input.GetCursorPosition()
    var onmenu = Cheat.CursorInBox(X(), Y(), 180, 26)
    if (UI.IsMenuOpen()) {
        if (Input.IsKeyPressed(0x01) && !waitforup && onmenu) {
            menumove = true
            offsetx = cursor[0] - X()
            offsety = cursor[1] - Y()
            waitforup = true
        }
        if (!Input.IsKeyPressed(0x01)) {
            menumove = false
            waitforup = false
        }
        if (menumove) {
            UI.SetValue(["Misc.", "Helpers", "General", "X"], cursor[0] - offsetx)
            UI.SetValue(["Misc.", "Helpers", "General", "Y"], cursor[1] - offsety)
        }
    }
}
Cheat.RegisterCallback("Draw", "checkMovement")

Render.AddIcon = function(x, y, color, id) {
    if (id == 1) {
        Render.FilledRect(x, y - 1, 23, 15, color)
        Render.FilledRect(x - 1, y, 25, 13, color)

        Render.FilledRect(x + 2, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 10, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 14, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 1, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 4, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 8, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 12, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 16, y + 5, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 2, y + 9, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 9, 11, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 9, 3, 3, [0, 20, 20, alpha * 185])
    }
}

var alpha = 0
var key = new Array();

function keybind() {
    var font = Render.AddFont("MuseoSansCyrl-900", 13, 900)
    var font1 = Render.AddFont("MuseoSansCyrl-500", 13, 500)
    var frames = 8 * Globals.Frametime();

    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        key.splice(key.indexOf("Double tap"))
    }
    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        key.splice(key.indexOf("Hide shots"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        key.splice(key.indexOf("Fake duck"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        key.splice(key.indexOf("Anti-aim inverter"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        key.splice(key.indexOf("Force body aim"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        key.splice(key.indexOf("Force safe point"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        key.splice(key.indexOf("Left dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        key.splice(key.indexOf("Right dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        key.splice(key.indexOf("Back dir"))
    }


    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        if (key.indexOf("Double tap") == -1)
            key.push("Double tap")
    }
    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        if (key.indexOf("Hide shots") == -1)
            key.push("Hide shots")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        if (key.indexOf("Fake duck") == -1)
            key.push("Fake duck")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        if (key.indexOf("Anti-aim inverter") == -1)
            key.push("Anti-aim inverter")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        if (key.indexOf("Left dir") == -1)
            key.push("Left dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        if (key.indexOf("Back dir"))
            key.push("Back dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        if (key.indexOf("Right dir"))
            key.push("Right dir")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        if (key.indexOf("Force safe point"))
            key.push("Force safe point")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        if (key.indexOf("Force body aim"))
            key.push("Force body aim")
    }

    Render.FilledRect(X(), Y() - 1, 178, 26, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 24, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 27, [0, 20, 20, alpha * 185]);

    Render.AddIcon(X() + 5, Y() + 5, [3, 128, 205, alpha * 255], 1)
    Render.String(X() + 33, Y() + 3, 0, "Binds", [255, 255, 255, alpha * 255], font)

    if (key.length > 0) {
        alpha = Math.min(alpha + frames, 1);
    } else {
        alpha = alpha - frames;
        if (alpha < 0) alpha = 0;
    }

    if (alpha > 0) {
        for (i = 0; i < key.length; i++) {
            switch (key[i]) {
                case "Double tap":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Hide shots":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Fake duck":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Anti-aim inverter":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Left dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Back dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Right dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force body aim":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force safe point":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;
            }
        }  
    }
}
Cheat.RegisterCallback("Draw", "keybind")
P0Z1T1V4iK28
сделай на кряк братишка
 
Пользователь
Статус
Оффлайн
Регистрация
24 Апр 2018
Сообщения
445
Реакции[?]
86
Поинты[?]
3K
Через некоторое время появится на кряк
Посмотреть вложение 123874
Чтобы установить шрифт кликните правой кнопкой мыши по шрифту и нажмите "Установить для всех пользователей"Посмотреть вложение 123876
JavaScript:
// Creator: Klient
// Discord: Klient#1690

Cheat.CursorInBox = function(x, y, length, height) {
    var cursor = Input.GetCursorPosition()
    if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
        return true
    return false
}

var x = "X";
var y = "Y";

X = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", x])
}
Y = function () {
    return UI.GetValue(["Misc.", "Helpers", "General", y])
}
function sliders() {
    UI.AddSliderInt(["Misc.", "Helpers", "General"], x, -630, Render.GetScreenSize()[0])
    UI.AddSliderInt(["Misc.", "Helpers", "General"], y, -600, Render.GetScreenSize()[1])

    UI.SetEnabled(["Misc.", "Helpers", "General", x], 0)
    UI.SetEnabled(["Misc.", "Helpers", "General", y], 0)
}
sliders()

var menumove = false;
var waitforup = false;
var offsetx = 0;
var offsety = 0;

function checkMovement() {
    var cursor = Input.GetCursorPosition()
    var onmenu = Cheat.CursorInBox(X(), Y(), 180, 26)
    if (UI.IsMenuOpen()) {
        if (Input.IsKeyPressed(0x01) && !waitforup && onmenu) {
            menumove = true
            offsetx = cursor[0] - X()
            offsety = cursor[1] - Y()
            waitforup = true
        }
        if (!Input.IsKeyPressed(0x01)) {
            menumove = false
            waitforup = false
        }
        if (menumove) {
            UI.SetValue(["Misc.", "Helpers", "General", "X"], cursor[0] - offsetx)
            UI.SetValue(["Misc.", "Helpers", "General", "Y"], cursor[1] - offsety)
        }
    }
}
Cheat.RegisterCallback("Draw", "checkMovement")

Render.AddIcon = function(x, y, color, id) {
    if (id == 1) {
        Render.FilledRect(x, y - 1, 23, 15, color)
        Render.FilledRect(x - 1, y, 25, 13, color)

        Render.FilledRect(x + 2, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 10, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 14, y + 1, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 1, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 4, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 8, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 12, y + 5, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 16, y + 5, 3, 3, [0, 20, 20, alpha * 185])

        Render.FilledRect(x + 2, y + 9, 3, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 6, y + 9, 11, 3, [0, 20, 20, alpha * 185])
        Render.FilledRect(x + 18, y + 9, 3, 3, [0, 20, 20, alpha * 185])
    }
}

var alpha = 0
var key = new Array();

function keybind() {
    var font = Render.AddFont("MuseoSansCyrl-900", 13, 900)
    var font1 = Render.AddFont("MuseoSansCyrl-500", 13, 500)
    var frames = 8 * Globals.Frametime();

    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        key.splice(key.indexOf("Double tap"))
    }
    if (!UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        key.splice(key.indexOf("Hide shots"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        key.splice(key.indexOf("Fake duck"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        key.splice(key.indexOf("Anti-aim inverter"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        key.splice(key.indexOf("Force body aim"))
    }
    if (!UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        key.splice(key.indexOf("Force safe point"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        key.splice(key.indexOf("Left dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        key.splice(key.indexOf("Right dir"))
    }
    if (!UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        key.splice(key.indexOf("Back dir"))
    }


    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"])) {
        if (key.indexOf("Double tap") == -1)
            key.push("Double tap")
    }
    if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"])) {
        if (key.indexOf("Hide shots") == -1)
            key.push("Hide shots")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
        if (key.indexOf("Fake duck") == -1)
            key.push("Fake duck")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"])) {
        if (key.indexOf("Anti-aim inverter") == -1)
            key.push("Anti-aim inverter")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Left direction"])) {
        if (key.indexOf("Left dir") == -1)
            key.push("Left dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Back direction"])) {
        if (key.indexOf("Back dir"))
            key.push("Back dir")
    }
    if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Right direction"])) {
        if (key.indexOf("Right dir"))
            key.push("Right dir")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force safe point"])) {
        if (key.indexOf("Force safe point"))
            key.push("Force safe point")
    }
    if (UI.GetValue(["Rage", "General", "General", "Key assignment", "Force body aim"])) {
        if (key.indexOf("Force body aim"))
            key.push("Force body aim")
    }

    Render.FilledRect(X(), Y() - 1, 178, 26, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 24, [0, 20, 20, alpha * 185]);
    Render.FilledRect(X() - 1, Y(), 180, 27, [0, 20, 20, alpha * 185]);

    Render.AddIcon(X() + 5, Y() + 5, [3, 128, 205, alpha * 255], 1)
    Render.String(X() + 33, Y() + 3, 0, "Binds", [255, 255, 255, alpha * 255], font)

    if (key.length > 0) {
        alpha = Math.min(alpha + frames, 1);
    } else {
        alpha = alpha - frames;
        if (alpha < 0) alpha = 0;
    }

    if (alpha > 0) {
        for (i = 0; i < key.length; i++) {
            switch (key[i]) {
                case "Double tap":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Hide shots":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Fake duck":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Anti-aim inverter":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Left dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Back dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Right dir":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force body aim":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;

                case "Force safe point":
                    Render.String(X() + 5, Y() + 28 + 18 * i, 0, key[i], [255, 255, 255, alpha * 255], font1)
                    Render.String(X() + 155, Y() + 28 + 18 * i, 0, "on", [255, 255, 255, alpha * 255], font1)
                break;
            }
        }  
    }
}
Cheat.RegisterCallback("Draw", "keybind")
Ждем логи неверлуза)))
 
SLANG
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Вот что происходит когдая загружаю скрипт ( ШРИФТЫ УСТАНОВИЛ)1610130588451.png
 
не бухти
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Пахнет всё это и выглядит конечно ужасно, но за фанатизм - сойдёт.
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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