function lowdelta()
{
localplayer_index = Entity.GetLocalPlayer();
var inverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA Direction inverter"], "AA Inverter");
var slow = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Slow walk"]);
if (!inverted && slow)
{
UI.SetValue(["Rage", "Anti Aim", "Directions", "Yaw offset"], 11);
UI.SetValue(["Rage", "Anti Aim", "Directions", "Jitter offset"], 0);
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-34);
AntiAim.SetLBYOffset(0);
}
else if(inverted && slow)
{
AntiAim.SetOverride(0);
}
else
{
AntiAim.SetOverride(0);
}
}
Cheat.RegisterCallback("CreateMove", "lowdelta");