Вопрос Как пофиксить джс?

life is cheap, death is free!
Эксперт
Статус
Оффлайн
Регистрация
9 Дек 2019
Сообщения
1,603
Реакции[?]
517
Поинты[?]
2K
JavaScript:
var screen_size = Global.GetScreenSize();

var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
var isInverted;
var drawLeft = 1; drawHideReal = 1;
var drawRight = 0, drawBack = 0;
var leftWasPressed = false; var rightWasPressed = false; var backWasPressed = false; var upWasPressed = false;
var time, delay, fillbar, shotsfired;

function isDoubleTapActive()
{
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

    return isCheckboxActive && isKeyActive;
}

function correctLBYMode()
{
    if (isDoubleTapActive() == 1)
    {
            UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
    }
    else
    {
            UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
    }
}

correctLBYMode();

//Weapon fire event
function EVENT_WEAPON_FIRE()
{
    iShotsFired = Event.GetInt("userid"); iShotsFired_index = Entity.GetEntityFromUserID(iShotsFired);

    if(Entity.GetLocalPlayer() == iShotsFired_index)
    {
        if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap", "Enabled"))
        {
            //Released only once
            if(shotsfired == 0)
            {
                time = Globals.Curtime();
                delay = time+0.3;
                fillbar = 0;
            }       
        }
    }
}


var jump = false

function drawString()
{
    correctLBYMode();

    arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
    s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );

    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
                  isHideReal = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Hide real angle");
    isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
                  isLOWDELTA = UI.IsHotkeyActive("Misc", "Javascript", "Low delta on key");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Heavy Pistol Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Scout Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "AWP Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Auto Override");
    isSP = UI.IsHotkeyActive("Rage", "General", "Safe point override");
    isBAIM = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" );

    dt_color = [255,0,0,255]

    is_DT = false

    g_Local = Entity.GetLocalPlayer( );
    g_Local_weapon = Entity.GetWeapon(g_Local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName( g_Local_weapon );

    DT = "DT ";
    add_y = 58;

    if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" ))
    {
        //Enabled
        if(isDoubletap)
        {
            curtime = Globals.Curtime();
    
            //>_<
            if (curtime <= delay)
            {
                fillbar+=2;
                shotsfired = 1;
        
                //Not allowing fill more
                if(fillbar >= 30) fillbar = 30;
                dt_color = [255, 0, 0, 255]
            }
            else
            {
                dt_color = [0, 255, 0, 255]
                shotsfired = 0;    //Released
            }
        }
        else
        {
            //Disabled
            dt_color = [255, 0, 0, 255]
        }
    }

    if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4"))
    {
        if (isFD) {
            DT = DT + "(fakeduck)";
        } else {
            DT = DT + "(active weapon)";
        }
        is_DT = false;
    } else
    {
        DT = isFD ? "DT (fakeduck)" : "DT ";
        is_DT = !isFD & isDoubletap;
    }

    UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT );
    if (arrows_type == 1) {
    Render.Polygon( [ [ screen_size[0] /2 -62, screen_size[1] /2 ], [ screen_size[0] /2 -45, screen_size[1] /2 -10 ], [ screen_size[0] /2 -45, screen_size[1] /2 + 10] ], drawLeft ? s_arrow_color : arrows_color ); // LEFT

    Render.Polygon( [ [ screen_size[0] /2 + 45, screen_size[1] /2 + 10], [ screen_size[0] /2 + 45, screen_size[1] /2 -10], [ screen_size[0] /2 + 62, screen_size[1] /2] ], drawRight ? s_arrow_color : arrows_color ); // RIGHT
    }
    if (arrows_type == 2) {
        Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1,  "<", drawLeft ? s_arrow_color : arrows_color, 4 );
        Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1,  ">", drawRight ? s_arrow_color : arrows_color, 4 );   
    }
                  if (arrows_type == 3) {
                                    Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
                                    Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? s_arrow_color : arrows_color, 4 );
    }
    if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {
        Render.String(screen_size[0] /2 +5, screen_size[1] /2 +10, 0, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ],3 );
        Render.String(screen_size[0] /2 +5, screen_size[1] /2 +19, 0, is_DT ? DT : DT, dt_color,3 );
        if (isHIDESHOTS) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
        }
        if (isDMG) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
        }
                                    if (isLOWDELTA) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "PARADISE YAW", [ 215, 129, 161, 255 ],3 );
                                    }
        if (isFD) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ] ,3 );
        }
        if (isSP) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
        }
        if (isBAIM) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "BAIM", [ 124, 195, 13, 255 ] ,3 );
        }
    }
}
var oldTick = 0
var lastPressed = 0
var isHideRealActive = false
function onCreateMove()
{
    isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
    isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
    isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" );
    isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );


    if(isLeftActive && leftWasPressed == false)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        leftWasPressed = true;
        backWasPressed = false;
        rightWasPressed = false;
        upWasPressed = false;
        drawLeft = 1;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    } else if(isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16){
        isHideRealActive = true;
        oldTick = Global.Tickcount();
    }
    if(isRightActive && rightWasPressed == false)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        backWasPressed = false;
        leftWasPressed = false;
        rightWasPressed = true;
        upWasPressed = false;
        drawLeft = 0;
        drawBack = 0;
        drawRight = 1;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    
    } else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){
        isHideRealActive = true;
        oldTick = Global.Tickcount();
    }
    if(isBackwardsActive && backWasPressed == false && Global.Tickcount() > lastPressed + 16)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        backWasPressed = true;
        rightWasPressed = false;
        leftWasPressed = false;
        upWasPressed = false;
        drawLeft = 0;
        drawBack = 1;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    } else if(isBackwardsActive && backWasPressed == true && Global.Tickcount() > lastPressed + 16) {
        isHideRealActive = true;
        oldTick = Global.Tickcount();
    }
    if(isForwardActive && upWasPressed == false && Global.Tickcount() > lastPressed + 16)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        backWasPressed = false;
        rightWasPressed = false;
        leftWasPressed = false;
        upWasPressed = true;
        drawLeft = 0;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    }
    if(isHideRealActive)
    {
    
        if (Global.Tickcount() > oldTick + 16){
            backWasPressed = false;
            rightWasPressed = false;
            leftWasPressed = false;
            upWasPressed = false;
            oldTick = Global.Tickcount();
        }
    
        drawLeft = 0;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", true);
    }
    UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false );
}

function player_connect(){
    lastPressed = Global.Tickcount();
    oldTick = Global.Tickcount();

    time = Globals.Curtime();
    delay = time+0.3;
}

function Main()
{
    UI.AddDropdown( "Arrows", [ "Off", "triangle", "arrows", "inverter arrow" ] );
    UI.AddColorPicker( "Arrows color" )
    UI.AddColorPicker( "Selected arrow color" )


    UI.AddHotkey( "Left Hotkey" );
    UI.AddHotkey( "Right Hotkey" );
    UI.AddHotkey( "Forward Hotkey" );
    UI.AddCheckbox( "Display indicators");

    //  callbacks
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
    Global.RegisterCallback("player_connect_full", "player_connect")
    Global.RegisterCallback("weapon_fire", "EVENT_WEAPON_FIRE");
}
Main();
проблема в стрелках инвертера, они оба загораются цветом активированной а я не понимаю как это фиксить
+ проблема индикаторов, пока right : left и dt индикаторы встали нормально то остальные не ставятся как надо
 
Последнее редактирование:
Kodit izke
Забаненный
Статус
Оффлайн
Регистрация
9 Авг 2020
Сообщения
741
Реакции[?]
243
Поинты[?]
7K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код говно и очень сложный. Юзай другое
 
Барыга на минималках
Пользователь
Статус
Оффлайн
Регистрация
10 Фев 2019
Сообщения
182
Реакции[?]
57
Поинты[?]
2K
JavaScript:
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? s_arrow_color : arrows_color, 4 );
Ошибка здесь
у тебя одинаковые цвета выбирает должно быть
JavaScript:
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? arrows_color : s_arrow_color, 4 );
 
life is cheap, death is free!
Эксперт
Статус
Оффлайн
Регистрация
9 Дек 2019
Сообщения
1,603
Реакции[?]
517
Поинты[?]
2K
Код говно и очень сложный. Юзай другое
"хороший" ответ, так дай мне что то другое
JavaScript:
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? s_arrow_color : arrows_color, 4 );
Ошибка здесь
у тебя одинаковые цвета выбирает должно быть
JavaScript:
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? arrows_color : s_arrow_color, 4 );
спасибо большое, а с индикаторами можешь пожалуйста помочь?
UPD: с индикаторами разобрался
 
Последнее редактирование:
Kodit izke
Забаненный
Статус
Оффлайн
Регистрация
9 Авг 2020
Сообщения
741
Реакции[?]
243
Поинты[?]
7K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Барыга на минималках
Пользователь
Статус
Оффлайн
Регистрация
10 Фев 2019
Сообщения
182
Реакции[?]
57
Поинты[?]
2K
"хороший" ответ, так дай мне что то другое

спасибо большое, а с индикаторами можешь пожалуйста помочь?
add_y = 58;
меняем на
add_y = 1;
а
JavaScript:
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +10, 0, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ],3 );
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +19, 0, is_DT ? DT : DT, dt_color,3 );
меняем на
JavaScript:
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ],3 );
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, is_DT ? DT : DT, dt_color,3 );
 
life is cheap, death is free!
Эксперт
Статус
Оффлайн
Регистрация
9 Дек 2019
Сообщения
1,603
Реакции[?]
517
Поинты[?]
2K
add_y = 58;
меняем на
add_y = 1;
а
JavaScript:
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +10, 0, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ],3 );
Render.String(screen_size[0] /2 +5, screen_size[1] /2 +19, 0, is_DT ? DT : DT, dt_color,3 );
меняем на
JavaScript:
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ],3 );
add_y = add_y + 9;
Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, is_DT ? DT : DT, dt_color,3 );
еще раз спасибо, но я уже с этим разобрался
 
Забаненный
Статус
Оффлайн
Регистрация
22 Авг 2019
Сообщения
364
Реакции[?]
145
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
var screen_size = Global.GetScreenSize();

var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );
var isInverted;
var drawLeft = 1; drawHideReal = 1;
var drawRight = 0, drawBack = 0;
var leftWasPressed = false; var rightWasPressed = false; var backWasPressed = false; var upWasPressed = false;
var time, delay, fillbar, shotsfired;

function isDoubleTapActive()
{
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

    return isCheckboxActive && isKeyActive;
}

function correctLBYMode()
{
    if (isDoubleTapActive() == 1)
    {
            UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "0")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 6);
    }
    else
    {
            UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", "1")
            UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Auto stop mode", 64);
    }
}

correctLBYMode();

//Weapon fire event
function EVENT_WEAPON_FIRE()
{
    iShotsFired = Event.GetInt("userid"); iShotsFired_index = Entity.GetEntityFromUserID(iShotsFired);

    if(Entity.GetLocalPlayer() == iShotsFired_index)
    {
        if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap", "Enabled"))
        {
            //Released only once
            if(shotsfired == 0)
            {
                time = Globals.Curtime();
                delay = time+0.3;
                fillbar = 0;
            }      
        }
    }
}


var jump = false

function drawString()
{
    correctLBYMode();

    arrows_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Arrows color" );
    s_arrow_color = UI.GetColor( "Misc", "JAVASCRIPT", "Script items", "Selected arrow color" );

    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
                  isHideReal = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Hide real angle");
    isHIDESHOTS = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
                  isLOWDELTA = UI.IsHotkeyActive("Misc", "Javascript", "Low delta on key");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Heavy Pistol Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Scout Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "AWP Override");
    isDMG = UI.IsHotkeyActive("Misc", "Javascript", "Auto Override");
    isSP = UI.IsHotkeyActive("Rage", "General", "Safe point override");
    isBAIM = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFD = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    arrows_type = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "Arrows" );

    dt_color = [255,0,0,255]

    is_DT = false

    g_Local = Entity.GetLocalPlayer( );
    g_Local_weapon = Entity.GetWeapon(g_Local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName( g_Local_weapon );

    DT = "DT ";
    add_y = 58;

    if(UI.GetValue( "Rage", "GENERAL", "Exploits", "Doubletap" ))
    {
        //Enabled
        if(isDoubletap)
        {
            curtime = Globals.Curtime();
   
            //>_<
            if (curtime <= delay)
            {
                fillbar+=2;
                shotsfired = 1;
       
                //Not allowing fill more
                if(fillbar >= 30) fillbar = 30;
                dt_color = [255, 0, 0, 255]
            }
            else
            {
                dt_color = [0, 255, 0, 255]
                shotsfired = 0;    //Released
            }
        }
        else
        {
            //Disabled
            dt_color = [255, 0, 0, 255]
        }
    }

    if ((g_Local_classname == "CKnife" || g_Local_classname == "CWeaponSSG08" || g_Local_classname == "CWeaponAWP" || weapon_name == "r8 revolver" || g_Local_classname == "CHEGrenade" || g_Local_classname == "CMolotovGrenade" || g_Local_classname == "CIncendiaryGrenade" || g_Local_classname == "CFlashbang" || g_Local_classname == "CSmokeGrenade" || g_Local_classname == "CDecoyGrenade" || g_Local_classname == "CWeaponTaser" || g_Local_classname == "CC4"))
    {
        if (isFD) {
            DT = DT + "(fakeduck)";
        } else {
            DT = DT + "(active weapon)";
        }
        is_DT = false;
    } else
    {
        DT = isFD ? "DT (fakeduck)" : "DT ";
        is_DT = !isFD & isDoubletap;
    }

    UI.SetValue( "Rage", "Exploits", "Doubletap", is_DT );
    if (arrows_type == 1) {
    Render.Polygon( [ [ screen_size[0] /2 -62, screen_size[1] /2 ], [ screen_size[0] /2 -45, screen_size[1] /2 -10 ], [ screen_size[0] /2 -45, screen_size[1] /2 + 10] ], drawLeft ? s_arrow_color : arrows_color ); // LEFT

    Render.Polygon( [ [ screen_size[0] /2 + 45, screen_size[1] /2 + 10], [ screen_size[0] /2 + 45, screen_size[1] /2 -10], [ screen_size[0] /2 + 62, screen_size[1] /2] ], drawRight ? s_arrow_color : arrows_color ); // RIGHT
    }
    if (arrows_type == 2) {
        Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1,  "<", drawLeft ? s_arrow_color : arrows_color, 4 );
        Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1,  ">", drawRight ? s_arrow_color : arrows_color, 4 );  
    }
                  if (arrows_type == 3) {
                                    Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", isInverted ? s_arrow_color : arrows_color, 4 );
                                    Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", isInverted ? s_arrow_color : arrows_color, 4 );
    }
    if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
    {
        Render.String(screen_size[0] /2 +5, screen_size[1] /2 +10, 0, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ],3 );
        Render.String(screen_size[0] /2 +5, screen_size[1] /2 +19, 0, is_DT ? DT : DT, dt_color,3 );
        if (isHIDESHOTS) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "ONSHOT", [ 124, 195, 13, 255 ],3 );
        }
        if (isDMG) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DMG", [ 255, 255, 255, 255 ],3 );
        }
                                    if (isLOWDELTA) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "PARADISE YAW", [ 215, 129, 161, 255 ],3 );
                                    }
        if (isFD) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "DUCK", [ 255, 255, 255, 255 ] ,3 );
        }
        if (isSP) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "SP", [ 124, 195, 13, 255 ] ,3 );
        }
        if (isBAIM) {
            add_y = add_y + 9;
            Render.String(screen_size[0] /2 +5, screen_size[1] /2 + add_y, 0, "BAIM", [ 124, 195, 13, 255 ] ,3 );
        }
    }
}
var oldTick = 0
var lastPressed = 0
var isHideRealActive = false
function onCreateMove()
{
    isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
    isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
    isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Backwards Hotkey" );
    isForwardActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Forward Hotkey" );


    if(isLeftActive && leftWasPressed == false)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        leftWasPressed = true;
        backWasPressed = false;
        rightWasPressed = false;
        upWasPressed = false;
        drawLeft = 1;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    } else if(isLeftActive && leftWasPressed == true && Global.Tickcount() > lastPressed + 16){
        isHideRealActive = true;
        oldTick = Global.Tickcount();
    }
    if(isRightActive && rightWasPressed == false)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        backWasPressed = false;
        leftWasPressed = false;
        rightWasPressed = true;
        upWasPressed = false;
        drawLeft = 0;
        drawBack = 0;
        drawRight = 1;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
   
    } else if(isRightActive && rightWasPressed == true && Global.Tickcount() > lastPressed + 16){
        isHideRealActive = true;
        oldTick = Global.Tickcount();
    }
    if(isBackwardsActive && backWasPressed == false && Global.Tickcount() > lastPressed + 16)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        backWasPressed = true;
        rightWasPressed = false;
        leftWasPressed = false;
        upWasPressed = false;
        drawLeft = 0;
        drawBack = 1;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    } else if(isBackwardsActive && backWasPressed == true && Global.Tickcount() > lastPressed + 16) {
        isHideRealActive = true;
        oldTick = Global.Tickcount();
    }
    if(isForwardActive && upWasPressed == false && Global.Tickcount() > lastPressed + 16)
    {
        lastPressed = Global.Tickcount();
        isHideRealActive = false;
        backWasPressed = false;
        rightWasPressed = false;
        leftWasPressed = false;
        upWasPressed = true;
        drawLeft = 0;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    }
    if(isHideRealActive)
    {
   
        if (Global.Tickcount() > oldTick + 16){
            backWasPressed = false;
            rightWasPressed = false;
            leftWasPressed = false;
            upWasPressed = false;
            oldTick = Global.Tickcount();
        }
   
        drawLeft = 0;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", true);
    }
    UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "At targets", isHideRealActive ? true : false );
}

function player_connect(){
    lastPressed = Global.Tickcount();
    oldTick = Global.Tickcount();

    time = Globals.Curtime();
    delay = time+0.3;
}

function Main()
{
    UI.AddDropdown( "Arrows", [ "Off", "triangle", "arrows", "inverter arrow" ] );
    UI.AddColorPicker( "Arrows color" )
    UI.AddColorPicker( "Selected arrow color" )


    UI.AddHotkey( "Left Hotkey" );
    UI.AddHotkey( "Right Hotkey" );
    UI.AddHotkey( "Forward Hotkey" );
    UI.AddCheckbox( "Display indicators");

    //  callbacks
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
    Global.RegisterCallback("player_connect_full", "player_connect")
    Global.RegisterCallback("weapon_fire", "EVENT_WEAPON_FIRE");
}
Main();
проблема в стрелках инвертера, они оба загораются цветом активированной а я не понимаю как это фиксить
+ проблема индикаторов, пока right : left и dt индикаторы встали нормально то остальные не ставятся как надо
скинул бы только код со стрелками, лень искать
 
Сверху Снизу