it's not wrong reversed cuz ot have same code bro-rep Wrong reversed
Ot uses server side commands to hit enemy..... -rep Wrong brain..it's not wrong reversed cuz ot have same code bro
СУКА НЕ Я ДЕЛАЛ ЭТО АААА Я ПЕРЕДЕЛАЛ ЭТУ ЗАЛУПУ ПОД ЛВOt uses server side commands to hit enemy..... -rep Wrong brain..
(btw tam est' vrode eche some code, nu po krayney mere bilo, kakogo chisla dump?)
Не совсем, реверс правильный ну код псевдо и содержит грамм антипасты.-rep Wrong reversed
float RageBot::GetPointScale (float flHitboxRadius, Vector *vecPos, Vector *veсPoint, int iHitbox) {
// Onetapv3
// credit's : Snake,Sharhlaser1,llama.
// Hardc0ded
auto pWeapon = g_LocalPlayer->m_hActiveWeapon(); // xmm0_2
float flPointScale;
float flScale;
float flEndScale = 0.f;
float flScaleState; // [esp+4h] [ebp-Ch]
float ScaleState;
float pDist = 0.f;
float v6; // ST0C_4
float v7; // xmm0_4
float g_flSpread = pWeapon->GetSpread();
float g_flInaccurarcy = pWeapon->GetInaccuracy();
flScaleState = flHitboxRadius;
if (!pWeapon) return 0.f;
if (iHitbox == HITBOX_HEAD)
flScale = g_Options.ragebot_pointscale[iCurGroup];
else if (iHitbox == HITBOX_CHEST || iHitbox == HITBOX_STOMACH || iHitbox == HITBOX_PELVIS || iHitbox == HITBOX_UPPER_CHEST)
flScale = g_Options.ragebot_bodyscale[iCurGroup];
flPointScale = (((flScale / 100.0) * 6.69999999) + 0.2) * flHitboxRadius;
if (g_Options.ragebot_multipoint) {
return std::fminf (flHitboxRadius * 0.9f, flPointScale);
}
else {
v7 = g_flSpread + g_flInaccurarcy;
pDist = veсPoint->DistTo(*vecPos) / std::sin(Math::Deg2Rad(90.f - Math::Rad2Deg(v7)));
return Math::Clamp(flHitboxRadius - pDist * v7, 0.f, flHitboxRadius * 0.9f);
}
}
Не совсем, реверс правильный но он немного неправильно его вызывает .get_pints ::
GetPointScale ::Код:float Scale = GetPointScale(bbox->radius, &g_ctx.local()->m_angEyeAngles(), &vecCenter, iIndex); // Need imroive & fixe's if (Scale > 0.f) { QAngle curAngles = math::CalcAngle(vecCenter, g_ctx.local()->m_angEyeAngles()); // Need improve ( weapon shoot position ) . Vector forward; math::AngleVectors1(curAngles, forward); const auto Right = forward.Cross(Vector(0, 0, 1)); const auto Left = Vector(-Right.x, -Right.y, Right.z); const auto Top = Vector(0, 0, 1); switch (iIndex) { case HITBOX_HEAD: points.emplace_back(scan_point(Top * Scale, hitbox, false)); points.emplace_back(scan_point(Right * Scale, hitbox, false)); points.emplace_back(scan_point(Left * Scale, hitbox, false)); break; case HITBOX_NECK: break; case HITBOX_UPPER_CHEST: case HITBOX_STOMACH: case HITBOX_CHEST: case HITBOX_PELVIS: points.emplace_back(scan_point(Right * Scale, hitbox, false)); points.emplace_back(scan_point(Left * Scale, hitbox, false)); //points.emplace_back(scan_point(Right * Scale, hitbox, false)); break; case HITBOX_LEFT_THIGH: case HITBOX_RIGHT_THIGH: case HITBOX_LEFT_CALF: case HITBOX_RIGHT_CALF: case HITBOX_RIGHT_FOOT: case HITBOX_LEFT_FOOT: case HITBOX_RIGHT_HAND: case HITBOX_LEFT_HAND: case HITBOX_LEFT_UPPER_ARM: case HITBOX_RIGHT_UPPER_ARM: case HITBOX_LEFT_FOREARM: case HITBOX_RIGHT_FOREARM: break; default: points.emplace_back(scan_point(Right * Scale, hitbox, false)); //points.emplace_back(scan_point(center + Left, hitbox, false)); points.emplace_back(scan_point(Left * Scale, hitbox, false)); // points.emplace_back(scan_point((vecCenter + (Left * Scale, hitbox, false)))); break; } }
мб пофиксите , я не собираюсь в этом копаться ..Код:float aim::GetPointScale(float flHitboxRadius, Vector* vecPos, Vector* veсPoint, int iHitbox) { // Onetapv4 // credit's : Snake,Sharhlaser1,llama. auto pWeapon = g_ctx.local()->m_hActiveWeapon(); // xmm0_2 float flPointScale; float flScale; float flEndScale = 0.f; float flScaleState; // [esp+4h] [ebp-Ch] float ScaleState; float pDist = 0.f; float v6; // ST0C_4 float v7; // xmm0_4 float g_flSpread = pWeapon->get_spread(); float g_flInaccurarcy = pWeapon->get_inaccuracy(); flScaleState = flHitboxRadius; if (!pWeapon) return 0.f; if (iHitbox == HITBOX_HEAD) flScale = g_cfg.ragebot.weapon[hooks::rage_weapon].head_scale; else if (iHitbox == HITBOX_CHEST || iHitbox == HITBOX_STOMACH || iHitbox == HITBOX_PELVIS || iHitbox == HITBOX_UPPER_CHEST) flScale = g_cfg.ragebot.weapon[hooks::rage_weapon].body_scale; flPointScale = (((flScale / 100.0) * 0.69999999) + 0.2) * flHitboxRadius; if (g_cfg.ragebot.multipointss) { return std::fminf(flHitboxRadius * 0.9f, flPointScale); } else { v7 = g_flSpread + g_flInaccurarcy; pDist = veсPoint->DistTo(*vecPos) / std::sin(math::Deg2Rad(90.f - math::Rad2Deg(v7))); return math::clamp(flHitboxRadius - pDist * v7, 0.f, flHitboxRadius * 0.9f); } }
DEG2RAD
RAD2DEGКод:float Rad2Deg(float val) { return val * (180.f / pi); } double Deg2Rad(double degrees) { return degrees * 4.0 * atan(1.0) / 180.0; }
Пришлось :c, потому что кое кто не делится паролем от архива скитаЗачем камазити дампил?
Vector vecCenter ,&ilndexCan someone send this? Cus it's undefinedКод:&vecCenter, iIndex
-rep wrong reversed так это еще и Fuhrer1 реверсил ох спасибо.get_pints ::
GetPointScale ::Код:float Scale = GetPointScale(bbox->radius, &g_ctx.local()->m_angEyeAngles(), &vecCenter, iIndex); // Need imroive & fixe's if (Scale > 0.f) { QAngle curAngles = math::CalcAngle(vecCenter, g_ctx.local()->m_angEyeAngles()); // Need improve ( weapon shoot position ) . Vector forward; math::AngleVectors1(curAngles, forward); const auto Right = forward.Cross(Vector(0, 0, 1)); const auto Left = Vector(-Right.x, -Right.y, Right.z); const auto Top = Vector(0, 0, 1); switch (iIndex) { case HITBOX_HEAD: points.emplace_back(scan_point(Top * Scale, hitbox, false)); points.emplace_back(scan_point(Right * Scale, hitbox, false)); points.emplace_back(scan_point(Left * Scale, hitbox, false)); break; case HITBOX_NECK: break; case HITBOX_UPPER_CHEST: case HITBOX_STOMACH: case HITBOX_CHEST: case HITBOX_PELVIS: points.emplace_back(scan_point(Right * Scale, hitbox, false)); points.emplace_back(scan_point(Left * Scale, hitbox, false)); //points.emplace_back(scan_point(Right * Scale, hitbox, false)); break; case HITBOX_LEFT_THIGH: case HITBOX_RIGHT_THIGH: case HITBOX_LEFT_CALF: case HITBOX_RIGHT_CALF: case HITBOX_RIGHT_FOOT: case HITBOX_LEFT_FOOT: case HITBOX_RIGHT_HAND: case HITBOX_LEFT_HAND: case HITBOX_LEFT_UPPER_ARM: case HITBOX_RIGHT_UPPER_ARM: case HITBOX_LEFT_FOREARM: case HITBOX_RIGHT_FOREARM: break; default: points.emplace_back(scan_point(Right * Scale, hitbox, false)); //points.emplace_back(scan_point(center + Left, hitbox, false)); points.emplace_back(scan_point(Left * Scale, hitbox, false)); // points.emplace_back(scan_point((vecCenter + (Left * Scale, hitbox, false)))); break; } }
мб пофиксите , я не собираюсь в этом копаться ..Код:float aim::GetPointScale(float flHitboxRadius, Vector* vecPos, Vector* veсPoint, int iHitbox) { // Onetapv4 // credit's : Snake,Sharhlaser1,llama. auto pWeapon = g_ctx.local()->m_hActiveWeapon(); // xmm0_2 float flPointScale; float flScale; float flEndScale = 0.f; float flScaleState; // [esp+4h] [ebp-Ch] float ScaleState; float pDist = 0.f; float v6; // ST0C_4 float v7; // xmm0_4 float g_flSpread = pWeapon->get_spread(); float g_flInaccurarcy = pWeapon->get_inaccuracy(); flScaleState = flHitboxRadius; if (!pWeapon) return 0.f; if (iHitbox == HITBOX_HEAD) flScale = g_cfg.ragebot.weapon[hooks::rage_weapon].head_scale; else if (iHitbox == HITBOX_CHEST || iHitbox == HITBOX_STOMACH || iHitbox == HITBOX_PELVIS || iHitbox == HITBOX_UPPER_CHEST) flScale = g_cfg.ragebot.weapon[hooks::rage_weapon].body_scale; flPointScale = (((flScale / 100.0) * 0.69999999) + 0.2) * flHitboxRadius; if (g_cfg.ragebot.multipointss) { return std::fminf(flHitboxRadius * 0.9f, flPointScale); } else { v7 = g_flSpread + g_flInaccurarcy; pDist = veсPoint->DistTo(*vecPos) / std::sin(math::Deg2Rad(90.f - math::Rad2Deg(v7))); return math::clamp(flHitboxRadius - pDist * v7, 0.f, flHitboxRadius * 0.9f); } }
DEG2RAD
RAD2DEGКод:float Rad2Deg(float val) { return val * (180.f / pi); } double Deg2Rad(double degrees) { return degrees * 4.0 * atan(1.0) / 180.0; }
ну а тебе лучше ниче про кодинг читов не говорить))Ot uses server side commands to hit enemy..... -rep Wrong brain..
(btw tam est' vrode eche some code, nu po krayney mere bilo, kakogo chisla dump?)
да я тебе не сынок я тебе в роль отца подойдуя надеюсь ты пошутил сынок
у него не 2 отца другда я тебе не сынок я тебе в роль отца подойду
а я тебе говорил что я его отец?у него не 2 отца друг
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz