V4.26 (V1.2.0)
	Пожалуйста, авторизуйтесь для просмотра ссылки.
Трейлер / Trailer:
	Пожалуйста, авторизуйтесь для просмотра ссылки.
 
	Пожалуйста, авторизуйтесь для просмотра ссылки.
Infinity Weather - мощная и эффективная система контроля погоды для Unreal Engine.
Displacement:
- configurable displacement capture blueprint
 - top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
 - skeletal mesh displacement supports
 - interface for easy integration with all types of actors
 - area of displacement move dynamically with the actor or camera
 - time-based accumulation of snow
 - displacements can be used for multiple other effects (like grass interaction)
 - displacement material functions ( snow, mud, sand, grass)
 - small world texture (1024x1024) can handle even 150x150m area
 
- two materials with fast dynamic switching between material permutations
 - post-process effects (raindrops, frozen, sharpen/blur)
 - pre-translucent effects (rain circles, heat haze, experimental glitter)
 - reacts dynamically on weather conditions
 - supports character and sequencer camera
 
- notify based footsteps detection system
 - example footstep types (SFX, VFX) snow, rain, mud
 - physics material support
 - configurable footstep component adjustable per character
 - footstep volumes with priorities and conditional spawning
 
- defined effects snow, rain, dust, hail
 - GPU friendly and efficient, implemented on single material and mesh.
 - up to 65000 particles per emitter with high performance
 - occlusion maps
 - crossfade wind and rain sound effects
 
Landscape:
- basic example materials (snow, mud, sand)
 - advanced landscape material prepared for mixing displacement and dynamic weather.
 - virtual texturing and layered landscape materials.
 - multiple example ground layers (rock, grass, mud, sand)
 
- weather controller actor
 - spherical volumetric fog area and atmosphere and temperature
 - weather surface material function (snow/wet layer)
 - spline-based rainbow mesh with camera facing,
 - water puddle decal
 - directional light clouds shadow reacts on wind direction.
 - wind reactive effects like precipitation, ground dust, flag, trees, bushes, grass, emitters
 - example maps: Snow, Sand, Rain, World
 - character reaction to strong wind
 
	Пожалуйста, авторизуйтесь для просмотра ссылки.
	Пожалуйста, авторизуйтесь для просмотра ссылки.
	Пожалуйста, авторизуйтесь для просмотра ссылки.
Blueprints: 31
Materials: 33 + 39 instances, (52 functions)
Sounds: 37
Textures: 45 (free starter pack textures included)
Emitters: 5
Size: 174mb + 68mb (demo content)
Replication: Yes v1.1
Platforms: PC/Console, Windows/Mac
Open world: I believe so. Not tested yet on huge maps but I will.
Mobile: Limited (no displacements, no postprocess)
V4.26 (V1.2.0)
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
			
				Последнее редактирование модератором: