/*Create new AnimationState*/
/*Some fixes*/
m_nNewState->UpdateAnimationState( g_pCmd->viewangles );
g_LocalPlayer->SetupBones( g_nDesyncMatrix, /*PARAMS*/ );
for (auto i = 0; i < 128; i++)
{
g_nDesyncMatrix[i][0][3] -= g_LocalPlayer->RenderOrigin().x;
g_nDesyncMatrix[i][1][3] -= g_LocalPlayer->RenderOrigin().y;
g_nDesyncMatrix[i][2][3] -= g_LocalPlayer->RenderOrigin().z;
}