Исходник WARFACE RU Адреса 26.01.2021

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SSystemGlobalEnvironment:
address: 0000000141E1C2C0
IGame: 0000000000000040
ISystem: 00000000000000E8
IRenderer: 0000000000000048
IPhysicalWorld: 0000000000000070
I3DEngine: 00000000000000F8
ITimer: 00000000000000B8
IEntitySystem: 00000000000000D8

IRenderer:
address: 00000001420E9178
ProjectToScreen: 0000000000000368
ClientDevice: 000000000000A720

CD3D9Renderer:
address: 0000000142120A8C

I3DEngine:
SetPostEffectParam: 0000000000000470

ITimer:
address: 00000001420E9168
GetFrameTime: 0000000000000038

IPhysicalWorld:
RayWorldIntersection: 0000000000000118

IEntitySystem:
GetEntity: 0000000000000058
GetEntityIterator: 00000000000000A8

IEntityIterator:
Next: 0000000000000030

IGame:
address: 0000000142124F10

SCVars:
address: 0000000142124F08
cl_fov: 0000000000000004
i_soundeffects: 00000000000000E4
g_enableIdleCheck: 0000000000000168
g_gameroom_afk_timeout: 00000000000007AC
g_ingame_afk_timeout: 00000000000005C8
i_pelletsDisp: 000000000000012C
i_unlimitedammo: 0000000000000134
g_silencer_shoot_spotting: 0000000000000C34
g_victoryCondition: 00000000000005F8

IGameFramework:
address: 0000000142125BB8
GetCurrentGameRules: 0000000000000448
GetClientActor: 0000000000000470

IGameRules:
GetTeam: 0000000000000368
SvRequestHit: 0000000000000000

IActor:
GetHealth: 00000000000000D8
GetMaxHealth: 00000000000000F8
SetHealth: 00000000000000E0
GetArmor: 0000000000000100
GetMaxArmor: 0000000000000108
SetHealth: 00000000000000F0
IsPlayer: 0000000000000230
SvClimbMessage: 0000000141495600

IItem:
GetIWeapon: 0000000000000278

IWeapon:
StartFire: 0000000000000058
StopFire: 0000000000000060

IEntity:
SetPos: 00000000000000A8
SetAngles: 00000000000000E8
SetScale: 00000000000000F8
GetAngles: 00000000000000F0
GetScale: 0000000000000100
GetFlags: 0000000000000030
GetWorldPos: 00000000000000B8
GetWorldBBox: 00000000000000C8
GetName: 0000000000000060
GetEntityRenderProxy: 00000000000001D8
GetEntityClass: 0000000000000018
GetCharacter: 0000000000000290

IEntityRenderProxy:
SetHUDSilhouettesParams: 0000000000000160

ICharacterInstance:
GetISkeletonPose: 0000000000000028

ISkeletonPose:
GetAbsJointByID: 0000000000000038
 
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Норм тема, но лучше бы ты закинул готовые классы ( сделать можно через ReClass )
 
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SSystemGlobalEnvironment:
address: 0000000141E1C2C0
IGame: 0000000000000040
ISystem: 00000000000000E8
IRenderer: 0000000000000048
IPhysicalWorld: 0000000000000070
I3DEngine: 00000000000000F8
ITimer: 00000000000000B8
IEntitySystem: 00000000000000D8

IRenderer:
address: 00000001420E9178
ProjectToScreen: 0000000000000368
ClientDevice: 000000000000A720

CD3D9Renderer:
address: 0000000142120A8C

I3DEngine:
SetPostEffectParam: 0000000000000470

ITimer:
address: 00000001420E9168
GetFrameTime: 0000000000000038

IPhysicalWorld:
RayWorldIntersection: 0000000000000118

IEntitySystem:
GetEntity: 0000000000000058
GetEntityIterator: 00000000000000A8

IEntityIterator:
Next: 0000000000000030

IGame:
address: 0000000142124F10

SCVars:
address: 0000000142124F08
cl_fov: 0000000000000004
i_soundeffects: 00000000000000E4
g_enableIdleCheck: 0000000000000168
g_gameroom_afk_timeout: 00000000000007AC
g_ingame_afk_timeout: 00000000000005C8
i_pelletsDisp: 000000000000012C
i_unlimitedammo: 0000000000000134
g_silencer_shoot_spotting: 0000000000000C34
g_victoryCondition: 00000000000005F8

IGameFramework:
address: 0000000142125BB8
GetCurrentGameRules: 0000000000000448
GetClientActor: 0000000000000470

IGameRules:
GetTeam: 0000000000000368
SvRequestHit: 0000000000000000

IActor:
GetHealth: 00000000000000D8
GetMaxHealth: 00000000000000F8
SetHealth: 00000000000000E0
GetArmor: 0000000000000100
GetMaxArmor: 0000000000000108
SetHealth: 00000000000000F0
IsPlayer: 0000000000000230
SvClimbMessage: 0000000141495600

IItem:
GetIWeapon: 0000000000000278

IWeapon:
StartFire: 0000000000000058
StopFire: 0000000000000060

IEntity:
SetPos: 00000000000000A8
SetAngles: 00000000000000E8
SetScale: 00000000000000F8
GetAngles: 00000000000000F0
GetScale: 0000000000000100
GetFlags: 0000000000000030
GetWorldPos: 00000000000000B8
GetWorldBBox: 00000000000000C8
GetName: 0000000000000060
GetEntityRenderProxy: 00000000000001D8
GetEntityClass: 0000000000000018
GetCharacter: 0000000000000290

IEntityRenderProxy:
SetHUDSilhouettesParams: 0000000000000160

ICharacterInstance:
GetISkeletonPose: 0000000000000028

ISkeletonPose:
GetAbsJointByID: 0000000000000038
Полезно,Спасибо
 

Вложения

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SSystemGlobalEnvironment:
address: 0000000141E1C2C0
IGame: 0000000000000040
ISystem: 00000000000000E8
IRenderer: 0000000000000048
IPhysicalWorld: 0000000000000070
I3DEngine: 00000000000000F8
ITimer: 00000000000000B8
IEntitySystem: 00000000000000D8

IRenderer:
address: 00000001420E9178
ProjectToScreen: 0000000000000368
ClientDevice: 000000000000A720

CD3D9Renderer:
address: 0000000142120A8C

I3DEngine:
SetPostEffectParam: 0000000000000470

ITimer:
address: 00000001420E9168
GetFrameTime: 0000000000000038

IPhysicalWorld:
RayWorldIntersection: 0000000000000118

IEntitySystem:
GetEntity: 0000000000000058
GetEntityIterator: 00000000000000A8

IEntityIterator:
Next: 0000000000000030

IGame:
address: 0000000142124F10

SCVars:
address: 0000000142124F08
cl_fov: 0000000000000004
i_soundeffects: 00000000000000E4
g_enableIdleCheck: 0000000000000168
g_gameroom_afk_timeout: 00000000000007AC
g_ingame_afk_timeout: 00000000000005C8
i_pelletsDisp: 000000000000012C
i_unlimitedammo: 0000000000000134
g_silencer_shoot_spotting: 0000000000000C34
g_victoryCondition: 00000000000005F8

IGameFramework:
address: 0000000142125BB8
GetCurrentGameRules: 0000000000000448
GetClientActor: 0000000000000470

IGameRules:
GetTeam: 0000000000000368
SvRequestHit: 0000000000000000

IActor:
GetHealth: 00000000000000D8
GetMaxHealth: 00000000000000F8
SetHealth: 00000000000000E0
GetArmor: 0000000000000100
GetMaxArmor: 0000000000000108
SetHealth: 00000000000000F0
IsPlayer: 0000000000000230
SvClimbMessage: 0000000141495600

IItem:
GetIWeapon: 0000000000000278

IWeapon:
StartFire: 0000000000000058
StopFire: 0000000000000060

IEntity:
SetPos: 00000000000000A8
SetAngles: 00000000000000E8
SetScale: 00000000000000F8
GetAngles: 00000000000000F0
GetScale: 0000000000000100
GetFlags: 0000000000000030
GetWorldPos: 00000000000000B8
GetWorldBBox: 00000000000000C8
GetName: 0000000000000060
GetEntityRenderProxy: 00000000000001D8
GetEntityClass: 0000000000000018
GetCharacter: 0000000000000290

IEntityRenderProxy:
SetHUDSilhouettesParams: 0000000000000160

ICharacterInstance:
GetISkeletonPose: 0000000000000028

ISkeletonPose:
GetAbsJointByID: 0000000000000038
не все! паблик
 
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