JS-скрипт Жаваскрипты

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Регистрация
3 Фев 2021
Сообщения
19
Реакции[?]
4
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Тут дохуя говнокода но мб кому то пригодится вся эта параша
В миникорде лоудельта с легит аа
скрипты корректно работают конда загружены все вместе, ибо мне лень всё в одно пихать
JavaScript:
UI.AddLabel("-------------------------------------------");
UI.AddCheckbox("Display indicators");
UI.AddHotkey("Low delta");
UI.AddHotkey("L-aa");
UI.AddCheckbox("animfucker");
UI.AddSliderFloat("Aspect ratio", 0.0, 5.0);
UI.AddSliderInt("animfucker speed", 0, 10);
UI.AddLabel("-------------------------------------------");
var Xoffset = 'X offset';
var Yoffset = 'Y offset';
function asratio( ) {
menu_val = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Aspect ratio");
string_menu_val = menu_val.toString();

Convar.SetString ("r_aspectratio", string_menu_val );
} 

function Low_delta()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "L-aa"))
    {
        UI.SetValue("Anti-Aim", "Fake angles", "Inverter flip", 0);
        UI.SetValue("Anti-Aim", "Extra", "Pitch", 0);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", false);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        inverted = UI.IsHotkeyActive("Anti-Aim", "Fake angels", "Inverter");
        AntiAim.SetOverride(1);
        if (inverted) {
            AntiAim.SetFakeOffset(0);
            AntiAim.SetRealOffset(-60);
        }
        else if (!inverted) {
            AntiAim.SetFakeOffset(0);
            AntiAim.SetRealOffset(60);
        }
    }
    else if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Low delta"))
    {
        UI.SetValue("Anti-Aim", "Extra", "Pitch", 1);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 10);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        AntiAim.SetOverride(1);
        AntiAim.SetFakeOffset(0);
        AntiAim.SetRealOffset(-26);
    }
    else
    {
        UI.SetValue("Anti-Aim", "Extra", "Pitch", 1);
        UI.SetValue("Anti-Aim", "Fake angles", "Inverter flip", 2);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 6);
        UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
        AntiAim.SetOverride(0);
    }
}
function animf()
{
    if (UI.GetValue("Script items", "animfucker") && (Globals.Tickcount() - old_tick_count) > (UI.GetValue("Script items", "animfucker speed")))
    {
        if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk"))
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
        else
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
        old_tick_count = Globals.Tickcount();
    }
}
//Draw
function HUD_REDRAW()
{
if (!World.GetServerString()) return;
    screen = Render.GetScreenSize()
    x = screen[0]/2
    y = screen[1]/2
    dt = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits","Doubletap");
    hs = UI.IsHotkeyActive("Rage", "GENERAL", "Exploits","Hide shots");
    fd = UI.IsHotkeyActive("Anti-Aim","Extra","Fake duck");
    sp = UI.IsHotkeyActive("Rage","GENERAL","General","Force safe point");
    const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 0.5)) % (Math.PI * 2))) * 175;
    const xyz1 = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 0.02)) % (Math.PI * 2))) * 4;
    if (UI.GetValue("Script items", "Display indicators") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (fd)
        {
            Render.String(x , y + 47, 1, "fakeduck", [0, 0, 0, 75])
            Render.String(x , y + 47, 1, "fakeduck", [0, 0, 0, alphaa])
            Render.String(x -1, y + 46, 1, "fakeduck", [255, 175, 175, 75])
            Render.String(x -1, y + 46, 1, "fakeduck", [255, 175, 175, alphaa])
        }
        else if (dt)
        {
        Render.String(x , y + 47, 1, "DT", [0, 0, 0, 255])
        Render.String(x -1, y + 46, 1, "DT", [0, 255, 0, 255])
        }
        else if (hs)
        {
            Render.String(x, y + 47, 1, "HS", [0, 0, 0, 255])
            Render.String(x-1, y + 46, 1, "HS", [150, 150, 255, 255])
        }
    }
    if (sp)
    {
            Render.String(x, y + 60, 1, "SP", [0, 0, 0, 255])
            Render.String(x-1, y + 59, 1, "SP", [100, 255, 255, 255])
    }
}
Cheat.RegisterCallback("Draw", "HUD_REDRAW");
Cheat.RegisterCallback("Draw", "animf")
Cheat.RegisterCallback("CreateMove", "Low_delta")
Cheat.RegisterCallback("Draw", "asratio")
JavaScript:
screen = Global.GetScreenSize();
x = screen[0];
y = screen[1];
function fke ()
{
    if (!World.GetServerString()) return;
    screen = Render.GetScreenSize()
    x = screen[0]/2
    y = screen[1]/2
    inverted = UI.IsHotkeyActive("Anti-Aim", "Fake angels", "Inverter");
    if (UI.GetValue("Script items", "Display indicators") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "L-aa"))
        {
            Render.String(x + 55, y - 32, 1, ">", [80, 80, 80, 150], 30)
            Render.String(x - 55, y - 32, 1, "<", [80, 80, 80, 150], 30)
      
            if (inverted)
            {
                Render.String(x+31, y - 14, 1, "Real", [0, 0, 0, 255]);
                Render.String(x + 56, y - 31, 1, ">", [0, 0, 0, 255], 30)
                Render.String(x+55, y - 32, 1, ">", [255, 166, 0, 255], 30);
                Render.String(x+30, y - 15, 1, "Real", [255, 166, 0, 255]);
            }
            else
            {
                Render.String(x-29, y - 14, 1, "Real", [0, 0, 0, 255]);
                Render.String(x - 54, y - 31, 1, "<", [0, 0, 0, 255], 30)
                Render.String(x-55, y - 32, 1, "<", [255, 166, 0, 255], 30);
                Render.String(x-30, y - 15, 1, "Real", [255, 166, 0, 255]);
            }
        }
        else if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Low delta"))
        {
            Render.String(x+1, y - 19, 1, "Low delta", [0, 0, 0, 255]);
            Render.String(x, y - 20, 1, "Low delta", [100, 255, 255, 255]);
        }
        else
        {
            Render.String(x + 55, y - 32, 1, ">", [80, 80, 80, 150], 30)
            Render.String(x - 55, y - 32, 1, "<", [80, 80, 80, 150], 30)
      
            if (inverted)
            {
                Render.String(x+31, y - 14, 1, "Real", [0, 0, 0, 255]);
                Render.String(x + 56, y - 31, 1, ">", [0, 0, 0, 255], 30)
                Render.String(x+55, y - 32, 1, ">", [255, 166, 0, 255], 30);
                Render.String(x+30, y - 15, 1, "Real", [255, 166, 0, 255]);
            }
            else
            {
                Render.String(x-29, y - 14, 1, "Real", [0, 0, 0, 255]);
                Render.String(x - 54, y - 31, 1, "<", [0, 0, 0, 255], 30)
                Render.String(x-55, y - 32, 1, "<", [255, 166, 0, 255], 30);
                Render.String(x-30, y - 15, 1, "Real", [255, 166, 0, 255]);
            }
        }
    }
}
Cheat.RegisterCallback("Draw", "fke")
JavaScript:
UI.AddHotkey("Override min dmg")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddSliderInt("Auto Mindmg", 0, 130)
UI.AddHotkey("Override min dmg #2")
UI.AddSliderInt("Heavy Pistol Mindmg #2", 0, 130)
UI.AddSliderInt("Scout Mindmg #2", 0, 130)
UI.AddSliderInt("AWP Mindmg #2", 0, 130)
UI.AddSliderInt("Auto Mindmg #2", 0, 130)
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function isActive(a)
{
    return UI.IsHotkeyActive("Script Items", a)
}
function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
var first = true;
function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}
function isAutoSniper(name)
{
    if(name == "scar 20" || name == "g3sg1")
    {
        return true
    }
}
function onCM()
{

    heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    heavy_value2 = UI.GetValue("Script items", "Heavy Pistol Mindmg #2")
    scout_value2 = UI.GetValue("Script items", "Scout Mindmg #2")
    awp_value2 = UI.GetValue("Script items", "AWP Mindmg #2")
    auto_value2 = UI.GetValue("Script items", "Auto Mindmg #2")

    if (UI.IsMenuOpen( ) == true)
    {
        if(first)
        {
          setValue("SCOUT", scout_cache)
          setValue("HEAVY PISTOL", heavy_cache)
          setValue("AWP", awp_cache)
          setValue("AUTOSNIPER", auto_cache)
          first = false;
        }
        heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
        scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
        awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
        auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
        return;
    }
    else
    {
      first = true;
    }

    if (isActive("Override min dmg"))
    {
        setValue("SCOUT", scout_value)
        setValue("AWP", awp_value)
        setValue("HEAVY PISTOL", heavy_value)
        setValue("AUTOSNIPER", auto_value)
        return;
    }
    else{
        setValue("SCOUT", scout_cache)
        setValue("HEAVY PISTOL", heavy_cache)
        setValue("AWP", awp_cache)
        setValue("AUTOSNIPER", auto_cache)
    
    }

    if (isActive("Override min dmg #2"))
    {
        setValue("SCOUT", scout_value2)
        setValue("AWP", awp_value2)
        setValue("HEAVY PISTOL", heavy_value2)
        setValue("AUTOSNIPER", auto_value2)
  
    }
    else{
        setValue("SCOUT", scout_cache)
        setValue("HEAVY PISTOL", heavy_cache)
        setValue("AWP", awp_cache)
        setValue("AUTOSNIPER", auto_cache)
      
    }

}
function indicator()
{
    screen = Render.GetScreenSize()
    wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    x = screen[0]/2
    y = screen[1]/2
    heavy = " " + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
    scout = " " + UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
    awp = " " + UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
    auto = " " + UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
    var str = ""
    if (UI.GetValue("Script items", "Display indicators") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (isHeavyPistol(wep))
        {
            str = heavy
        }
        else if(wep == "ssg 08")
        {
            str = scout
        }
        else if(wep == "awp")
        {
            str = awp
        }
        else if (isAutoSniper(wep))
        {
            str = auto
        }
        else
        {
        Render.String(x-26, y+31, 0, "adaptive", [0, 0, 0,255])
        Render.String(x-27, y+30, 0, "adaptive", [128, 142, 255,255])
        }
    }
    Render.String(x-11, y+31, 0, str, [0, 0, 0,255])
    Render.String(x-12, y+30, 0, str, [128, 142, 255,255])
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")
 
Последнее редактирование:
Забаненный
Статус
Оффлайн
Регистрация
3 Фев 2021
Сообщения
19
Реакции[?]
4
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
эта хуйня в миникорде. я начал переносить всё в миникорд и мне лент стало
 
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