Ищу скрипт Neverlose hitmarker

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
куда тебе
 
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Если ты про цифры, вылетающие после попадания, то вот код:

Код:
var iVictim_index, First_pos, Second_pos, Third_pos, Fourth_pos, Fifth_pos, First, Second, Third, Fourth, Five, iDamageCount = iOffsetCount = YOffsetFirst = YOffsetSecond = YOffsetThird = YOffsetFourth = YOffsetFive = loadFont = HitAttack = 0;


const first_screen_pos = [], second_screen_pos = [], third_screen_pos = [], fourth_screen_pos = [], fifth_screen_pos = [];


function EVENT_PLAYER_HURT()
{

    iAttacker = Event.GetInt("attacker"); iAttacker_index = Entity.GetEntityFromUserID(iAttacker);
 

    iVictim = Event.GetInt("userid"); iVictim_index = Entity.GetEntityFromUserID(iVictim);
 
    if(Entity.GetLocalPlayer() == iVictim_index && Entity.GetLocalPlayer() !== iAttacker_index)    return;
 
   
    if(Entity.GetLocalPlayer() == iAttacker_index)
    {
       
        HitAttack = 1;
     
       
        if(iDamageCount == 5) iDamageCount = 0; if(iOffsetCount == 5) iOffsetCount = 0;
     
     
        iDamageCount+=1;
     
       
        iOffsetCount+=1;      
     
       
        if(iDamageCount == 1)    {    First = Event.GetInt("dmg_health");    First_pos = Entity.GetRenderOrigin(iVictim_index);    }
        if(iDamageCount == 2)    {    Second = Event.GetInt("dmg_health");    Second_pos = Entity.GetRenderOrigin(iVictim_index);    }            
        if(iDamageCount == 3)    {    Third = Event.GetInt("dmg_health");    Third_pos = Entity.GetRenderOrigin(iVictim_index);    }    
        if(iDamageCount == 4)    {    Fourth = Event.GetInt("dmg_health");    Fourth_pos = Entity.GetRenderOrigin(iVictim_index);    }    
        if(iDamageCount == 5)    {    Five = Event.GetInt("dmg_health");    Fifth_pos = Entity.GetRenderOrigin(iVictim_index);    }

     
        if(iOffsetCount == 1)    YOffsetFirst = 255; if(iOffsetCount == 2)    YOffsetSecond = 255; if(iOffsetCount == 3)    YOffsetThird = 255; if(iOffsetCount == 4)    YOffsetFourth = 255; if(iOffsetCount == 5)    YOffsetFive = 200;            
    }    
}

function HUD_REDRAW()
{
   
    if(loadFont == 0)
    {
       
        fontSM2 = Render.AddFont("Verdana", 8, 550)
        loadFont = 1;
    }
 
                     
    if(!HitAttack || !getCustomValue('Quake Damage Numbers'))    return;

 
    if(Entity.IsValid(iVictim_index))
    {
       
 
       
        if(iDamageCount < 6)  
        {
            first_screen_pos = Render.WorldToScreen(First_pos);
            second_screen_pos = Render.WorldToScreen(Second_pos);
            third_screen_pos = Render.WorldToScreen(Third_pos);
            fourth_screen_pos = Render.WorldToScreen(Fourth_pos);
            fifth_screen_pos = Render.WorldToScreen(Fifth_pos);
        }
       
        color = UI.GetColor("MISC", "JAVASCRIPT", "Script items", "Color");
       
            Render.StringCustom(first_screen_pos[0]-15+1, first_screen_pos[1]-50+YOffsetFirst-255+1, 1, "" + First, [ 0, 0,0, YOffsetFirst ], fontSM2);
            Render.StringCustom(first_screen_pos[0]-15, first_screen_pos[1]-50+YOffsetFirst-255, 1, "" + First, alp( color, YOffsetFirst ), fontSM2);
       
            Render.StringCustom(second_screen_pos[0]+15+1, second_screen_pos [1]-50+YOffsetSecond-255+1, 1, "" + Second, [ 0, 0, 0, YOffsetSecond ], fontSM2);
            Render.StringCustom(second_screen_pos[0]+15, second_screen_pos [1]-50+YOffsetSecond-255, 1, "" + Second, alp( color, YOffsetSecond ), fontSM2);
       
            Render.StringCustom(third_screen_pos[0]-25+1, third_screen_pos[1]-50+YOffsetThird-255+1, 1, "" + Third, [ 0,0,0, YOffsetThird ], fontSM2);
            Render.StringCustom(third_screen_pos[0]-25, third_screen_pos[1]-50+YOffsetThird-255, 1, "" + Third, alp( color, YOffsetThird ), fontSM2);
       
            Render.StringCustom(fourth_screen_pos[0]+25+1, fourth_screen_pos[1]-50+YOffsetFourth-255+1, 1, "" + Fourth, [ 0, 0, 0, YOffsetFourth ], fontSM2);
            Render.StringCustom(fourth_screen_pos[0]+25, fourth_screen_pos[1]-50+YOffsetFourth-255, 1, "" + Fourth, alp(color, YOffsetFourth ), fontSM2);
       
            Render.StringCustom(fifth_screen_pos[0]-10+1, fifth_screen_pos[1]-50+YOffsetFive-255+1, 1, "" + Five, [ 0, 0, 0, YOffsetFive ], fontSM2);
            Render.StringCustom(fifth_screen_pos[0]-10, fifth_screen_pos[1]-50+YOffsetFive-255, 1, "" + Five, alp( color, YOffsetFive ), fontSM2);
       
    }    
}

function getCustomValue(name)
{
    var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", name);
    return value;
}

function pushY()
{
   
        if(YOffsetFirst > 1)    YOffsetFirst--; if(YOffsetSecond > 1)    YOffsetSecond--; if(YOffsetThird > 1)    YOffsetThird--; if(YOffsetFourth > 1)    YOffsetFourth--; if(YOffsetFive > 1)    YOffsetFive--;
}

function alp(c, a) {
  return [c[0], c[1], c[2], a]
}

Xyecoc()
{
    Global.RegisterCallback("Draw", "HUD_REDRAW");
    Global.RegisterCallback("player_hurt", "EVENT_PLAYER_HURT");
    Global.RegisterCallback("CreateMove", "pushY");
    UI.AddCheckbox('Quake Damage Numbers');
    UI.AddColorPicker("Color");
    UI.AddCheckbox("Premade Settings");
}

Xyecoc();

U.P.D : я думал ты просишь на otc, а оказывается на v4.
 
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Если ты про цифры, вылетающие после попадания, то вот код:

Код:
var iVictim_index, First_pos, Second_pos, Third_pos, Fourth_pos, Fifth_pos, First, Second, Third, Fourth, Five, iDamageCount = iOffsetCount = YOffsetFirst = YOffsetSecond = YOffsetThird = YOffsetFourth = YOffsetFive = loadFont = HitAttack = 0;


const first_screen_pos = [], second_screen_pos = [], third_screen_pos = [], fourth_screen_pos = [], fifth_screen_pos = [];


function EVENT_PLAYER_HURT()
{

    iAttacker = Event.GetInt("attacker"); iAttacker_index = Entity.GetEntityFromUserID(iAttacker);
 

    iVictim = Event.GetInt("userid"); iVictim_index = Entity.GetEntityFromUserID(iVictim);
 
    if(Entity.GetLocalPlayer() == iVictim_index && Entity.GetLocalPlayer() !== iAttacker_index)    return;
 
   
    if(Entity.GetLocalPlayer() == iAttacker_index)
    {
       
        HitAttack = 1;
     
       
        if(iDamageCount == 5) iDamageCount = 0; if(iOffsetCount == 5) iOffsetCount = 0;
     
     
        iDamageCount+=1;
     
       
        iOffsetCount+=1;      
     
       
        if(iDamageCount == 1)    {    First = Event.GetInt("dmg_health");    First_pos = Entity.GetRenderOrigin(iVictim_index);    }
        if(iDamageCount == 2)    {    Second = Event.GetInt("dmg_health");    Second_pos = Entity.GetRenderOrigin(iVictim_index);    }            
        if(iDamageCount == 3)    {    Third = Event.GetInt("dmg_health");    Third_pos = Entity.GetRenderOrigin(iVictim_index);    }    
        if(iDamageCount == 4)    {    Fourth = Event.GetInt("dmg_health");    Fourth_pos = Entity.GetRenderOrigin(iVictim_index);    }    
        if(iDamageCount == 5)    {    Five = Event.GetInt("dmg_health");    Fifth_pos = Entity.GetRenderOrigin(iVictim_index);    }

     
        if(iOffsetCount == 1)    YOffsetFirst = 255; if(iOffsetCount == 2)    YOffsetSecond = 255; if(iOffsetCount == 3)    YOffsetThird = 255; if(iOffsetCount == 4)    YOffsetFourth = 255; if(iOffsetCount == 5)    YOffsetFive = 200;            
    }    
}

function HUD_REDRAW()
{
   
    if(loadFont == 0)
    {
       
        fontSM2 = Render.AddFont("Verdana", 8, 550)
        loadFont = 1;
    }
 
                     
    if(!HitAttack || !getCustomValue('Quake Damage Numbers'))    return;

 
    if(Entity.IsValid(iVictim_index))
    {
       
 
       
        if(iDamageCount < 6)  
        {
            first_screen_pos = Render.WorldToScreen(First_pos);
            second_screen_pos = Render.WorldToScreen(Second_pos);
            third_screen_pos = Render.WorldToScreen(Third_pos);
            fourth_screen_pos = Render.WorldToScreen(Fourth_pos);
            fifth_screen_pos = Render.WorldToScreen(Fifth_pos);
        }
       
        color = UI.GetColor("MISC", "JAVASCRIPT", "Script items", "Color");
       
            Render.StringCustom(first_screen_pos[0]-15+1, first_screen_pos[1]-50+YOffsetFirst-255+1, 1, "" + First, [ 0, 0,0, YOffsetFirst ], fontSM2);
            Render.StringCustom(first_screen_pos[0]-15, first_screen_pos[1]-50+YOffsetFirst-255, 1, "" + First, alp( color, YOffsetFirst ), fontSM2);
       
            Render.StringCustom(second_screen_pos[0]+15+1, second_screen_pos [1]-50+YOffsetSecond-255+1, 1, "" + Second, [ 0, 0, 0, YOffsetSecond ], fontSM2);
            Render.StringCustom(second_screen_pos[0]+15, second_screen_pos [1]-50+YOffsetSecond-255, 1, "" + Second, alp( color, YOffsetSecond ), fontSM2);
       
            Render.StringCustom(third_screen_pos[0]-25+1, third_screen_pos[1]-50+YOffsetThird-255+1, 1, "" + Third, [ 0,0,0, YOffsetThird ], fontSM2);
            Render.StringCustom(third_screen_pos[0]-25, third_screen_pos[1]-50+YOffsetThird-255, 1, "" + Third, alp( color, YOffsetThird ), fontSM2);
       
            Render.StringCustom(fourth_screen_pos[0]+25+1, fourth_screen_pos[1]-50+YOffsetFourth-255+1, 1, "" + Fourth, [ 0, 0, 0, YOffsetFourth ], fontSM2);
            Render.StringCustom(fourth_screen_pos[0]+25, fourth_screen_pos[1]-50+YOffsetFourth-255, 1, "" + Fourth, alp(color, YOffsetFourth ), fontSM2);
       
            Render.StringCustom(fifth_screen_pos[0]-10+1, fifth_screen_pos[1]-50+YOffsetFive-255+1, 1, "" + Five, [ 0, 0, 0, YOffsetFive ], fontSM2);
            Render.StringCustom(fifth_screen_pos[0]-10, fifth_screen_pos[1]-50+YOffsetFive-255, 1, "" + Five, alp( color, YOffsetFive ), fontSM2);
       
    }    
}

function getCustomValue(name)
{
    var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", name);
    return value;
}

function pushY()
{
   
        if(YOffsetFirst > 1)    YOffsetFirst--; if(YOffsetSecond > 1)    YOffsetSecond--; if(YOffsetThird > 1)    YOffsetThird--; if(YOffsetFourth > 1)    YOffsetFourth--; if(YOffsetFive > 1)    YOffsetFive--;
}

function alp(c, a) {
  return [c[0], c[1], c[2], a]
}

Xyecoc()
{
    Global.RegisterCallback("Draw", "HUD_REDRAW");
    Global.RegisterCallback("player_hurt", "EVENT_PLAYER_HURT");
    Global.RegisterCallback("CreateMove", "pushY");
    UI.AddCheckbox('Quake Damage Numbers');
    UI.AddColorPicker("Color");
    UI.AddCheckbox("Premade Settings");
}

Xyecoc();
За что ты так?
1612608021958.png
 
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Если ты про цифры, вылетающие после попадания, то вот код:

Код:
var iVictim_index, First_pos, Second_pos, Third_pos, Fourth_pos, Fifth_pos, First, Second, Third, Fourth, Five, iDamageCount = iOffsetCount = YOffsetFirst = YOffsetSecond = YOffsetThird = YOffsetFourth = YOffsetFive = loadFont = HitAttack = 0;


const first_screen_pos = [], second_screen_pos = [], third_screen_pos = [], fourth_screen_pos = [], fifth_screen_pos = [];


function EVENT_PLAYER_HURT()
{

    iAttacker = Event.GetInt("attacker"); iAttacker_index = Entity.GetEntityFromUserID(iAttacker);


    iVictim = Event.GetInt("userid"); iVictim_index = Entity.GetEntityFromUserID(iVictim);

    if(Entity.GetLocalPlayer() == iVictim_index && Entity.GetLocalPlayer() !== iAttacker_index)    return;

  
    if(Entity.GetLocalPlayer() == iAttacker_index)
    {
      
        HitAttack = 1;
    
      
        if(iDamageCount == 5) iDamageCount = 0; if(iOffsetCount == 5) iOffsetCount = 0;
    
    
        iDamageCount+=1;
    
      
        iOffsetCount+=1;     
    
      
        if(iDamageCount == 1)    {    First = Event.GetInt("dmg_health");    First_pos = Entity.GetRenderOrigin(iVictim_index);    }
        if(iDamageCount == 2)    {    Second = Event.GetInt("dmg_health");    Second_pos = Entity.GetRenderOrigin(iVictim_index);    }           
        if(iDamageCount == 3)    {    Third = Event.GetInt("dmg_health");    Third_pos = Entity.GetRenderOrigin(iVictim_index);    }   
        if(iDamageCount == 4)    {    Fourth = Event.GetInt("dmg_health");    Fourth_pos = Entity.GetRenderOrigin(iVictim_index);    }   
        if(iDamageCount == 5)    {    Five = Event.GetInt("dmg_health");    Fifth_pos = Entity.GetRenderOrigin(iVictim_index);    }

    
        if(iOffsetCount == 1)    YOffsetFirst = 255; if(iOffsetCount == 2)    YOffsetSecond = 255; if(iOffsetCount == 3)    YOffsetThird = 255; if(iOffsetCount == 4)    YOffsetFourth = 255; if(iOffsetCount == 5)    YOffsetFive = 200;           
    }   
}

function HUD_REDRAW()
{
  
    if(loadFont == 0)
    {
      
        fontSM2 = Render.AddFont("Verdana", 8, 550)
        loadFont = 1;
    }

                    
    if(!HitAttack || !getCustomValue('Quake Damage Numbers'))    return;


    if(Entity.IsValid(iVictim_index))
    {
      

      
        if(iDamageCount < 6) 
        {
            first_screen_pos = Render.WorldToScreen(First_pos);
            second_screen_pos = Render.WorldToScreen(Second_pos);
            third_screen_pos = Render.WorldToScreen(Third_pos);
            fourth_screen_pos = Render.WorldToScreen(Fourth_pos);
            fifth_screen_pos = Render.WorldToScreen(Fifth_pos);
        }
      
        color = UI.GetColor("MISC", "JAVASCRIPT", "Script items", "Color");
      
            Render.StringCustom(first_screen_pos[0]-15+1, first_screen_pos[1]-50+YOffsetFirst-255+1, 1, "" + First, [ 0, 0,0, YOffsetFirst ], fontSM2);
            Render.StringCustom(first_screen_pos[0]-15, first_screen_pos[1]-50+YOffsetFirst-255, 1, "" + First, alp( color, YOffsetFirst ), fontSM2);
      
            Render.StringCustom(second_screen_pos[0]+15+1, second_screen_pos [1]-50+YOffsetSecond-255+1, 1, "" + Second, [ 0, 0, 0, YOffsetSecond ], fontSM2);
            Render.StringCustom(second_screen_pos[0]+15, second_screen_pos [1]-50+YOffsetSecond-255, 1, "" + Second, alp( color, YOffsetSecond ), fontSM2);
      
            Render.StringCustom(third_screen_pos[0]-25+1, third_screen_pos[1]-50+YOffsetThird-255+1, 1, "" + Third, [ 0,0,0, YOffsetThird ], fontSM2);
            Render.StringCustom(third_screen_pos[0]-25, third_screen_pos[1]-50+YOffsetThird-255, 1, "" + Third, alp( color, YOffsetThird ), fontSM2);
      
            Render.StringCustom(fourth_screen_pos[0]+25+1, fourth_screen_pos[1]-50+YOffsetFourth-255+1, 1, "" + Fourth, [ 0, 0, 0, YOffsetFourth ], fontSM2);
            Render.StringCustom(fourth_screen_pos[0]+25, fourth_screen_pos[1]-50+YOffsetFourth-255, 1, "" + Fourth, alp(color, YOffsetFourth ), fontSM2);
      
            Render.StringCustom(fifth_screen_pos[0]-10+1, fifth_screen_pos[1]-50+YOffsetFive-255+1, 1, "" + Five, [ 0, 0, 0, YOffsetFive ], fontSM2);
            Render.StringCustom(fifth_screen_pos[0]-10, fifth_screen_pos[1]-50+YOffsetFive-255, 1, "" + Five, alp( color, YOffsetFive ), fontSM2);
      
    }   
}

function getCustomValue(name)
{
    var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", name);
    return value;
}

function pushY()
{
  
        if(YOffsetFirst > 1)    YOffsetFirst--; if(YOffsetSecond > 1)    YOffsetSecond--; if(YOffsetThird > 1)    YOffsetThird--; if(YOffsetFourth > 1)    YOffsetFourth--; if(YOffsetFive > 1)    YOffsetFive--;
}

function alp(c, a) {
  return [c[0], c[1], c[2], a]
}

Xyecoc()
{
    Global.RegisterCallback("Draw", "HUD_REDRAW");
    Global.RegisterCallback("player_hurt", "EVENT_PLAYER_HURT");
    Global.RegisterCallback("CreateMove", "pushY");
    UI.AddCheckbox('Quake Damage Numbers');
    UI.AddColorPicker("Color");
    UI.AddCheckbox("Premade Settings");
}

Xyecoc();

U.P.D : я думал ты просишь на otc, а оказывается на v4.
на в4 есть?
 
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Если ты про цифры, вылетающие после попадания, то вот код:

Код:
var iVictim_index, First_pos, Second_pos, Third_pos, Fourth_pos, Fifth_pos, First, Second, Third, Fourth, Five, iDamageCount = iOffsetCount = YOffsetFirst = YOffsetSecond = YOffsetThird = YOffsetFourth = YOffsetFive = loadFont = HitAttack = 0;


const first_screen_pos = [], second_screen_pos = [], third_screen_pos = [], fourth_screen_pos = [], fifth_screen_pos = [];


function EVENT_PLAYER_HURT()
{

    iAttacker = Event.GetInt("attacker"); iAttacker_index = Entity.GetEntityFromUserID(iAttacker);


    iVictim = Event.GetInt("userid"); iVictim_index = Entity.GetEntityFromUserID(iVictim);

    if(Entity.GetLocalPlayer() == iVictim_index && Entity.GetLocalPlayer() !== iAttacker_index)    return;

  
    if(Entity.GetLocalPlayer() == iAttacker_index)
    {
      
        HitAttack = 1;
    
      
        if(iDamageCount == 5) iDamageCount = 0; if(iOffsetCount == 5) iOffsetCount = 0;
    
    
        iDamageCount+=1;
    
      
        iOffsetCount+=1;     
    
      
        if(iDamageCount == 1)    {    First = Event.GetInt("dmg_health");    First_pos = Entity.GetRenderOrigin(iVictim_index);    }
        if(iDamageCount == 2)    {    Second = Event.GetInt("dmg_health");    Second_pos = Entity.GetRenderOrigin(iVictim_index);    }           
        if(iDamageCount == 3)    {    Third = Event.GetInt("dmg_health");    Third_pos = Entity.GetRenderOrigin(iVictim_index);    }   
        if(iDamageCount == 4)    {    Fourth = Event.GetInt("dmg_health");    Fourth_pos = Entity.GetRenderOrigin(iVictim_index);    }   
        if(iDamageCount == 5)    {    Five = Event.GetInt("dmg_health");    Fifth_pos = Entity.GetRenderOrigin(iVictim_index);    }

    
        if(iOffsetCount == 1)    YOffsetFirst = 255; if(iOffsetCount == 2)    YOffsetSecond = 255; if(iOffsetCount == 3)    YOffsetThird = 255; if(iOffsetCount == 4)    YOffsetFourth = 255; if(iOffsetCount == 5)    YOffsetFive = 200;           
    }   
}

function HUD_REDRAW()
{
  
    if(loadFont == 0)
    {
      
        fontSM2 = Render.AddFont("Verdana", 8, 550)
        loadFont = 1;
    }

                    
    if(!HitAttack || !getCustomValue('Quake Damage Numbers'))    return;


    if(Entity.IsValid(iVictim_index))
    {
      

      
        if(iDamageCount < 6) 
        {
            first_screen_pos = Render.WorldToScreen(First_pos);
            second_screen_pos = Render.WorldToScreen(Second_pos);
            third_screen_pos = Render.WorldToScreen(Third_pos);
            fourth_screen_pos = Render.WorldToScreen(Fourth_pos);
            fifth_screen_pos = Render.WorldToScreen(Fifth_pos);
        }
      
        color = UI.GetColor("MISC", "JAVASCRIPT", "Script items", "Color");
      
            Render.StringCustom(first_screen_pos[0]-15+1, first_screen_pos[1]-50+YOffsetFirst-255+1, 1, "" + First, [ 0, 0,0, YOffsetFirst ], fontSM2);
            Render.StringCustom(first_screen_pos[0]-15, first_screen_pos[1]-50+YOffsetFirst-255, 1, "" + First, alp( color, YOffsetFirst ), fontSM2);
      
            Render.StringCustom(second_screen_pos[0]+15+1, second_screen_pos [1]-50+YOffsetSecond-255+1, 1, "" + Second, [ 0, 0, 0, YOffsetSecond ], fontSM2);
            Render.StringCustom(second_screen_pos[0]+15, second_screen_pos [1]-50+YOffsetSecond-255, 1, "" + Second, alp( color, YOffsetSecond ), fontSM2);
      
            Render.StringCustom(third_screen_pos[0]-25+1, third_screen_pos[1]-50+YOffsetThird-255+1, 1, "" + Third, [ 0,0,0, YOffsetThird ], fontSM2);
            Render.StringCustom(third_screen_pos[0]-25, third_screen_pos[1]-50+YOffsetThird-255, 1, "" + Third, alp( color, YOffsetThird ), fontSM2);
      
            Render.StringCustom(fourth_screen_pos[0]+25+1, fourth_screen_pos[1]-50+YOffsetFourth-255+1, 1, "" + Fourth, [ 0, 0, 0, YOffsetFourth ], fontSM2);
            Render.StringCustom(fourth_screen_pos[0]+25, fourth_screen_pos[1]-50+YOffsetFourth-255, 1, "" + Fourth, alp(color, YOffsetFourth ), fontSM2);
      
            Render.StringCustom(fifth_screen_pos[0]-10+1, fifth_screen_pos[1]-50+YOffsetFive-255+1, 1, "" + Five, [ 0, 0, 0, YOffsetFive ], fontSM2);
            Render.StringCustom(fifth_screen_pos[0]-10, fifth_screen_pos[1]-50+YOffsetFive-255, 1, "" + Five, alp( color, YOffsetFive ), fontSM2);
      
    }   
}

function getCustomValue(name)
{
    var value = UI.GetValue("MISC", "JAVASCRIPT", "Script items", name);
    return value;
}

function pushY()
{
  
        if(YOffsetFirst > 1)    YOffsetFirst--; if(YOffsetSecond > 1)    YOffsetSecond--; if(YOffsetThird > 1)    YOffsetThird--; if(YOffsetFourth > 1)    YOffsetFourth--; if(YOffsetFive > 1)    YOffsetFive--;
}

function alp(c, a) {
  return [c[0], c[1], c[2], a]
}

Xyecoc()
{
    Global.RegisterCallback("Draw", "HUD_REDRAW");
    Global.RegisterCallback("player_hurt", "EVENT_PLAYER_HURT");
    Global.RegisterCallback("CreateMove", "pushY");
    UI.AddCheckbox('Quake Damage Numbers');
    UI.AddColorPicker("Color");
    UI.AddCheckbox("Premade Settings");
}

Xyecoc();

U.P.D : я думал ты просишь на otc, а оказывается на v4.
у меня чёт не загружается
 
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