Подведи собственные итоги года совместно с YOUGAME и забери ценные призы! Перейти

JS-скрипт BUST.js source code

  • Автор темы Автор темы luxxx
  • Дата начала Дата начала
Пользователь
Пользователь
Статус
Оффлайн
Регистрация
28 Мар 2020
Сообщения
647
Реакции
131
Код:
Expand Collapse Copy
UI.AddCheckbox("Display indicator")
UI.AddHotkey("Heavy Pistol Override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddHotkey("Scout Override")
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddHotkey("AWP Override")
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddHotkey("Auto Override")
UI.AddSliderInt("Auto Mindmg", 0, 130)

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function isActive(a)
{
    return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}
function isAutoSniper(name)
{
    if(name == "scar 20" || weapon_name == "g3sg1")
    {
        return true
    }
}
function onCM()
{
    heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    
    if (isActive("Heavy Pistol Override") && isHeavyPistol(weapon_name))
    {
        setValue("HEAVY PISTOL", heavy_value)
    }
    else{
        setValue("HEAVY PISTOL", heavy_cache)
    }
    
    if (isActive("Scout Override") && weapon_name == "ssg 08")
    {
        setValue("SCOUT", scout_value)
    }
    else{
        setValue("SCOUT", scout_cache)
    }

    if (isActive("AWP Override") && weapon_name == "awp")
    {
        setValue("AWP", awp_value)
    }
    else{
        setValue("AWP", awp_cache)
    }

    if (isActive("Auto Override") && isAutoSniper(weapon_name))
    {
        
        setValue("AUTOSNIPER", auto_value)
    }
    else
    {
        setValue("AUTOSNIPER", auto_cache)
    }
    
}
function indicator()
{
    font = Render.AddFont("Veranda", 8, 300 )
    screen = Render.GetScreenSize()
    wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    x = screen[0]-screen[0] + 955
    y = screen[1] - 556
    heavy ="" + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
    scout ="" +UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
    awp ="" +UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
    auto ="" +UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
    var str = ""
    if (UI.GetValue("Script items", "Display indicator") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (isHeavyPistol(wep))
        {
            str = heavy
        }
        else if(wep == "ssg 08")
        {
            str = scout
        }
        else if(wep == "awp")
        {
            str = awp
        }
        else if (isAutoSniper(wep))
        {
            str = auto
        }
    }
    
    if (str == "" + 0)
    {
        str = "DYNAMIC"
    }
    Render.StringCustom(x+1, y+1, 0, str+"", [86,179,174,1], font)
    Render.StringCustom(x, y, 0, str+"", [173,255,47,255], font)
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")


UI.AddLabel(" Antiaim            ");
UI.AddSliderInt("Antiaim_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("Antiaim_y", 0, Global.GetScreenSize()[1]);
UI.AddColorPicker("changing the color");
var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "poloska blya");

if (color[3] == 0)
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "poloska blya", [102, 111, 99, 255]);

function in_bounds(vec, x, y, x2, y2) {
    return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}

function draw_arc(x, y, radius, start_angle, percent, thickness, color) {
        var precision = (2 * Math.PI) / 30;
        var step = Math.PI / 180;
        var inner = radius - thickness;
        var end_angle = (start_angle + percent) * step;
        var start_angle = (start_angle * Math.PI) / 180;

        for (; radius > inner; --radius) {
            for (var angle = start_angle; angle < end_angle; angle += precision) {
                var cx = Math.round(x + radius * Math.cos(angle));
                var cy = Math.round(y + radius * Math.sin(angle));

                var cx2 = Math.round(x + radius * Math.cos(angle + precision));
                var cy2 = Math.round(y + radius * Math.sin(angle + precision));

                Render.Line(cx, cy, cx2, cy2, color);
            }
        }
}

function main_aa() {
    if (!World.GetServerString()) return;

    const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x"),
        y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y");

    var font = Render.AddFont("Verdana", 7, 100);
    var RealYaw = Local.GetRealYaw();
    var FakeYaw = Local.GetFakeYaw();
    var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1);
    var safety = Math.min(Math.round(1.7 * Math.abs(delta)), 100);
    if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
        var side = "<";
    } else {
        var side = ">";
    }
    var text = "FAKE (" + delta.toString() + "  ) | safety: " + safety.toString() + "% | side: " + side;
    var w = Render.TextSizeCustom(text, font)[0] + 8;
    var x3 = x - w - 3;
    color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "poloska blya");

    Render.FilledRect(x3, y + 2, 2, 18, [ color[0], color[1], color[2], 255 ]);
    Render.StringCustom(x + 5 - w, y + 5, 0, text, [0, 0, 0, 180], font);
    Render.StringCustom(x + 4 - w, y + 4, 0, text, [255, 255, 255, 255], font);
    Render.Circle(x + 5 - w + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 8, 1, [255, 255, 255, 255]);
    if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
        const mouse_pos = Global.GetCursorPosition();
        if (in_bounds(mouse_pos, x - w, y, x + w, y + 30)) {
            UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x", mouse_pos[0] + w / 2);
            UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y", mouse_pos[1] - 20);
        }
    }
}
Global.RegisterCallback("Draw", "main_aa");



UI.AddSliderFloat("delay thing", 0, 5)


// variables
var local;
var lastAircheck;

var inAir = false;

var firstRun=false; // use on line

var timed1=false;
var delay1 = .2;
var lastTime1=Globals.Curtime();

var timed=false;
var delay = .2;
var lastTime=Globals.Curtime();

var runMainFunction=0;
var info=0;
var delayedPos=0




function setSlide(value){
// turn on and off slide walk
    // 1=on, 0=off
    UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", value);
}


// 0=off, 1=down, 2=  , 3=zero
function setPitch(val){
    UI.SetValue("Anti-Aim", "Extra", "Pitch", val);
}

function checkIfAlive(){
    local = Entity.GetLocalPlayer();
    if(!Entity.IsAlive(local)){
        return;
    }
}

function checkIfInAir(){
    // shoutout to Ultranite for this code, all credits to him for this function.
    air = Entity.GetProp(local, "CBasePlayer", "m_flFallVelocity");
    if (air < -1 || air > 1) {
        inAir = true;
    } else {
        inAir = false;
    }

}

function checkRestrictions(){
  
    info = UI.GetValue( "Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
    if (info=1){
        UI.SetValue( "Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
    }
}




function poggers(){
    checkRestrictions();
    coolDelay = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "delay thing");
    local = Entity.GetLocalPlayer();
    if(!Entity.IsAlive(local)){
        return;
    }

  
    if (timed1 == false) {
        lastTime1 = Globals.Curtime();
        timed1 = true;
    }
    if (Globals.Curtime() > lastTime1 + .3) { // delays when to check if you're inair so it doesn't go off as much when you're bhopping.
        // shoutout to Ultranite for this code, all credits to him for this function.
        air = Entity.GetProp(local, "CBasePlayer", "m_flFallVelocity");
        if (air < -1 || air > 1) {
            inAir = true;
        } else {
            inAir = false;
        }
        timed1 = false;
    }
  
  
    // if statement, if space is held, return.
    // This should stop any false activations of the zero pitch, i hope ;-;
    if (Input.IsKeyPressed(0x20)){
        return;
    }
  
  
  

    if (lastAircheck == true && inAir==false){
        //Cheat.Print( 'if statement was ran successfully' ); this is working correctly
        if (delayedPos==0 && firstRun==false) {
            firstRun=true;
        }
      
        runMainFunction=1;
    }
  
    if (runMainFunction==1){
        if (timed == false) {
            lastTime = Globals.Curtime();
            timed = true;
        }
        // the var firstRun lets the shit skip the delay for the zero pitch, so then the delay will put the aa down
        if (Globals.Curtime() > lastTime + coolDelay || firstRun==true) {
            if (delayedPos==1){
                //Cheat.Print("1");
                setSlide(0);
                setPitch(1);
                delayedPos=0;
                runMainFunction=0;
                timed = false;
                return;
            }
          
            if (delayedPos==0){
                //Cheat.Print("0");
                setSlide(1);
                setPitch(3);
                delayedPos=1;
                firstRun=false;
                timed = false;
                return;
            }
            //timed = false;
        }
      
    }
  
  
    lastAircheck=inAir;
}







function onUnload() {
    UI.SetValue( "Misc", "Performance & Information", "Information", "Restrictions", 1);
    setPitch(1);
}

Cheat.RegisterCallback("Unload", "onUnload");
Cheat.RegisterCallback("CreateMove", "poggers");

UI.AddLabel("             Aimbot logging");
UI.AddCheckbox( "Enable chat logging" );

hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([172, 252, 4, 1], "[bust.js] ");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cbust.js\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
        }
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")");
    }
    else {
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([172, 252, 4, 1], "[bust.js] ");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "?";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead";
        else if (safety == true && predicthc < 76)
            reason = "spread";
        else if (safety == true && predicthc > 76)
            reason = "prediction error";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([172, 252, 4, 1], "[bust.js] ");
        Cheat.Print("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
            logs.push("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")");

            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0cbust.js\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main();



UI.AddColorPicker("Watermark");
var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark");

if (color[3] == 0)
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Watermark", [89, 119, 239, 255]);

function draw() {
    if(!World.GetServerString())
        return;

    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    
    var hours = hours1 <= 9 ? "0"+hours1+":" : hours1+":";
    var minutes = minutes1 <= 9 ? "0" + minutes1+":" : minutes1+":";
    var seconds = seconds1 <= 9 ? "0" + seconds1 : seconds1;
    
    var server_tickrate = Globals.Tickrate().toString()
    var username = "kane"
    var ebanaya_hueta = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()

    color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark");

    var font = Render.AddFont("Verdana", 7, 400);
    var text = "BUST.js [main] | " + username + " | delay: " + ebanaya_hueta + "ms | " + server_tickrate + "tick";
    
    var w = Render.TextSizeCustom(text, font)[0] + 8;
    var x = Global.GetScreenSize()[0];

    x = x - w - 10;

    Render.FilledRect(x, 10, w, 2, [ color[0], color[1], color[2], 255 ]);
    Render.FilledRect(x, 12, w, 18, [ 17, 17, 17, color[3] ]);
    Render.StringCustom(x+4, 10 + 4, 0, text, [ 255, 255, 255, 255 ], font);
}

Cheat.RegisterCallback("Draw", "draw");
хуй пойми нахуя после прыжка включается зеро яв, дохуя багов, так что сосите вот этот болт
 
Код:
Expand Collapse Copy
UI.AddCheckbox("Display indicator")
UI.AddHotkey("Heavy Pistol Override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddHotkey("Scout Override")
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddHotkey("AWP Override")
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddHotkey("Auto Override")
UI.AddSliderInt("Auto Mindmg", 0, 130)

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
function isActive(a)
{
    return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}
function isAutoSniper(name)
{
    if(name == "scar 20" || weapon_name == "g3sg1")
    {
        return true
    }
}
function onCM()
{
    heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
   
    if (isActive("Heavy Pistol Override") && isHeavyPistol(weapon_name))
    {
        setValue("HEAVY PISTOL", heavy_value)
    }
    else{
        setValue("HEAVY PISTOL", heavy_cache)
    }
   
    if (isActive("Scout Override") && weapon_name == "ssg 08")
    {
        setValue("SCOUT", scout_value)
    }
    else{
        setValue("SCOUT", scout_cache)
    }

    if (isActive("AWP Override") && weapon_name == "awp")
    {
        setValue("AWP", awp_value)
    }
    else{
        setValue("AWP", awp_cache)
    }

    if (isActive("Auto Override") && isAutoSniper(weapon_name))
    {
       
        setValue("AUTOSNIPER", auto_value)
    }
    else
    {
        setValue("AUTOSNIPER", auto_cache)
    }
   
}
function indicator()
{
    font = Render.AddFont("Veranda", 8, 300 )
    screen = Render.GetScreenSize()
    wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    x = screen[0]-screen[0] + 955
    y = screen[1] - 556
    heavy ="" + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
    scout ="" +UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
    awp ="" +UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
    auto ="" +UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
    var str = ""
    if (UI.GetValue("Script items", "Display indicator") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (isHeavyPistol(wep))
        {
            str = heavy
        }
        else if(wep == "ssg 08")
        {
            str = scout
        }
        else if(wep == "awp")
        {
            str = awp
        }
        else if (isAutoSniper(wep))
        {
            str = auto
        }
    }
   
    if (str == "" + 0)
    {
        str = "DYNAMIC"
    }
    Render.StringCustom(x+1, y+1, 0, str+"", [86,179,174,1], font)
    Render.StringCustom(x, y, 0, str+"", [173,255,47,255], font)
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")


UI.AddLabel(" Antiaim            ");
UI.AddSliderInt("Antiaim_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("Antiaim_y", 0, Global.GetScreenSize()[1]);
UI.AddColorPicker("changing the color");
var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "poloska blya");

if (color[3] == 0)
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "poloska blya", [102, 111, 99, 255]);

function in_bounds(vec, x, y, x2, y2) {
    return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}

function draw_arc(x, y, radius, start_angle, percent, thickness, color) {
        var precision = (2 * Math.PI) / 30;
        var step = Math.PI / 180;
        var inner = radius - thickness;
        var end_angle = (start_angle + percent) * step;
        var start_angle = (start_angle * Math.PI) / 180;

        for (; radius > inner; --radius) {
            for (var angle = start_angle; angle < end_angle; angle += precision) {
                var cx = Math.round(x + radius * Math.cos(angle));
                var cy = Math.round(y + radius * Math.sin(angle));

                var cx2 = Math.round(x + radius * Math.cos(angle + precision));
                var cy2 = Math.round(y + radius * Math.sin(angle + precision));

                Render.Line(cx, cy, cx2, cy2, color);
            }
        }
}

function main_aa() {
    if (!World.GetServerString()) return;

    const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x"),
        y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y");

    var font = Render.AddFont("Verdana", 7, 100);
    var RealYaw = Local.GetRealYaw();
    var FakeYaw = Local.GetFakeYaw();
    var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1);
    var safety = Math.min(Math.round(1.7 * Math.abs(delta)), 100);
    if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
        var side = "<";
    } else {
        var side = ">";
    }
    var text = "FAKE (" + delta.toString() + "  ) | safety: " + safety.toString() + "% | side: " + side;
    var w = Render.TextSizeCustom(text, font)[0] + 8;
    var x3 = x - w - 3;
    color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "poloska blya");

    Render.FilledRect(x3, y + 2, 2, 18, [ color[0], color[1], color[2], 255 ]);
    Render.StringCustom(x + 5 - w, y + 5, 0, text, [0, 0, 0, 180], font);
    Render.StringCustom(x + 4 - w, y + 4, 0, text, [255, 255, 255, 255], font);
    Render.Circle(x + 5 - w + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 8, 1, [255, 255, 255, 255]);
    if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
        const mouse_pos = Global.GetCursorPosition();
        if (in_bounds(mouse_pos, x - w, y, x + w, y + 30)) {
            UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x", mouse_pos[0] + w / 2);
            UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y", mouse_pos[1] - 20);
        }
    }
}
Global.RegisterCallback("Draw", "main_aa");



UI.AddSliderFloat("delay thing", 0, 5)


// variables
var local;
var lastAircheck;

var inAir = false;

var firstRun=false; // use on line

var timed1=false;
var delay1 = .2;
var lastTime1=Globals.Curtime();

var timed=false;
var delay = .2;
var lastTime=Globals.Curtime();

var runMainFunction=0;
var info=0;
var delayedPos=0




function setSlide(value){
// turn on and off slide walk
    // 1=on, 0=off
    UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", value);
}


// 0=off, 1=down, 2=  , 3=zero
function setPitch(val){
    UI.SetValue("Anti-Aim", "Extra", "Pitch", val);
}

function checkIfAlive(){
    local = Entity.GetLocalPlayer();
    if(!Entity.IsAlive(local)){
        return;
    }
}

function checkIfInAir(){
    // shoutout to Ultranite for this code, all credits to him for this function.
    air = Entity.GetProp(local, "CBasePlayer", "m_flFallVelocity");
    if (air < -1 || air > 1) {
        inAir = true;
    } else {
        inAir = false;
    }

}

function checkRestrictions(){
 
    info = UI.GetValue( "Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
    if (info=1){
        UI.SetValue( "Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
    }
}




function poggers(){
    checkRestrictions();
    coolDelay = UI.GetValue( "Misc", "JAVASCRIPT", "Script items", "delay thing");
    local = Entity.GetLocalPlayer();
    if(!Entity.IsAlive(local)){
        return;
    }

 
    if (timed1 == false) {
        lastTime1 = Globals.Curtime();
        timed1 = true;
    }
    if (Globals.Curtime() > lastTime1 + .3) { // delays when to check if you're inair so it doesn't go off as much when you're bhopping.
        // shoutout to Ultranite for this code, all credits to him for this function.
        air = Entity.GetProp(local, "CBasePlayer", "m_flFallVelocity");
        if (air < -1 || air > 1) {
            inAir = true;
        } else {
            inAir = false;
        }
        timed1 = false;
    }
 
 
    // if statement, if space is held, return.
    // This should stop any false activations of the zero pitch, i hope ;-;
    if (Input.IsKeyPressed(0x20)){
        return;
    }
 
 
 

    if (lastAircheck == true && inAir==false){
        //Cheat.Print( 'if statement was ran successfully' ); this is working correctly
        if (delayedPos==0 && firstRun==false) {
            firstRun=true;
        }
     
        runMainFunction=1;
    }
 
    if (runMainFunction==1){
        if (timed == false) {
            lastTime = Globals.Curtime();
            timed = true;
        }
        // the var firstRun lets the shit skip the delay for the zero pitch, so then the delay will put the aa down
        if (Globals.Curtime() > lastTime + coolDelay || firstRun==true) {
            if (delayedPos==1){
                //Cheat.Print("1");
                setSlide(0);
                setPitch(1);
                delayedPos=0;
                runMainFunction=0;
                timed = false;
                return;
            }
         
            if (delayedPos==0){
                //Cheat.Print("0");
                setSlide(1);
                setPitch(3);
                delayedPos=1;
                firstRun=false;
                timed = false;
                return;
            }
            //timed = false;
        }
     
    }
 
 
    lastAircheck=inAir;
}







function onUnload() {
    UI.SetValue( "Misc", "Performance & Information", "Information", "Restrictions", 1);
    setPitch(1);
}

Cheat.RegisterCallback("Unload", "onUnload");
Cheat.RegisterCallback("CreateMove", "poggers");

UI.AddLabel("             Aimbot logging");
UI.AddCheckbox( "Enable chat logging" );

hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([172, 252, 4, 1], "[bust.js] ");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cbust.js\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
        }
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")");
    }
    else {
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([172, 252, 4, 1], "[bust.js] ");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "?";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead";
        else if (safety == true && predicthc < 76)
            reason = "spread";
        else if (safety == true && predicthc > 76)
            reason = "prediction error";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([172, 252, 4, 1], "[bust.js] ");
        Cheat.Print("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
            logs.push("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", bt=0 ("+flags+") ("+simtime+":"+exploit+")");

            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0cbust.js\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main();



UI.AddColorPicker("Watermark");
var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark");

if (color[3] == 0)
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Watermark", [89, 119, 239, 255]);

function draw() {
    if(!World.GetServerString())
        return;

    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
   
    var hours = hours1 <= 9 ? "0"+hours1+":" : hours1+":";
    var minutes = minutes1 <= 9 ? "0" + minutes1+":" : minutes1+":";
    var seconds = seconds1 <= 9 ? "0" + seconds1 : seconds1;
   
    var server_tickrate = Globals.Tickrate().toString()
    var username = "kane"
    var ebanaya_hueta = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()

    color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Watermark");

    var font = Render.AddFont("Verdana", 7, 400);
    var text = "BUST.js [main] | " + username + " | delay: " + ebanaya_hueta + "ms | " + server_tickrate + "tick";
   
    var w = Render.TextSizeCustom(text, font)[0] + 8;
    var x = Global.GetScreenSize()[0];

    x = x - w - 10;

    Render.FilledRect(x, 10, w, 2, [ color[0], color[1], color[2], 255 ]);
    Render.FilledRect(x, 12, w, 18, [ 17, 17, 17, color[3] ]);
    Render.StringCustom(x+4, 10 + 4, 0, text, [ 255, 255, 255, 255 ], font);
}

Cheat.RegisterCallback("Draw", "draw");
хуй пойми нахуя после прыжка включается зеро яв, дохуя багов, так что сосите вот этот болт
Какой то овощ спастил всё хуйню (ничего не ренеймля) и в коде какой то пиздец ведь этот мудак просто делал ктрл ц ктрл в xdd
 
Какой то овощ спастил всё хуйню (ничего не ренеймля) и в коде какой то пиздец ведь этот мудак просто делал ктрл ц ктрл в xdd
в ватермарке никнейм kane всегда, хахахах
 
Назад
Сверху Снизу