Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
void resolver::resolver_legit()
{
auto animstate = player->get_animation_state();
auto v1 = g_ctx.globals.missed_shots[player->EntIndex()] >= 1;
if (v1)
{
switch (g_ctx.globals.missed_shots[player->EntIndex()] >= 1)
{
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 60.f);
break;
case 1:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 180.f);
break;
case 2:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 180.f);
break;
case 3:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 60.f);
break;
}
}
}