Посмотреть вложение 131689
Есть у вас этот джава-скрипт на в3?
на нашел гдето но анимаций нету
//Modified by Reptar
//Originals made by :
//Signal for the idea
//Ultranite for help
//AA Indicators by 57777
//Fake Indicator by dummy (Decommissioned)
//shoutout to edeen and ntrzr
//If I forgot you, Please let me know
//indicator vars
var screen_size = Global.GetScreenSize();
//Polygon Points
LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12];
LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12];
LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)];
RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12];
RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12];
RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)];
BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50];
BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50];
BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49];
BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49];
BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73];
Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n");
function drawString()
{
const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255;
isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" );
isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)");
isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
localplayer_index = Entity.GetLocalPlayer( );
localplayer_alive = Entity.IsAlive( localplayer_index );
//Fake Indicator Plus
//var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) );
//Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 );
//Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 );
if (localplayer_alive == true){
//Shadows
Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] );
Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] );
Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 );
//indicators
Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "IDEAL" : "NORMAL", [ 0, 255, 255 , 255], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 );
//inverter indicators
if(isDesyncMode == 0)
{
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 );
}
else if(isDesyncMode == 1)
{
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 );
}
if(drawLeft)
{
Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] );
}
else if(drawRight)
{
Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] );
}
else if(drawBack)
{
Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] );
}
}}
function Main()
{
Global.RegisterCallback("Draw", "drawString")
}
Main();