JS-скрипт Clan tag Neverlose , gamesense, skeet.cc for v4

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Код:
 UI.AddSubTab( ["Visuals", "SUBTAB_MGR"], "Clantags");
    UI.AddCheckbox( ["Visuals", "Clantags", "SHEET_MGR", "Clantags"], "Enable")
    UI.AddDropdown( ["Visuals", "Clantags", "SHEET_MGR", "Clantags"], "Clantags",["None","gamesense","skeet.cc","Neverlose.cc"],1);
    UI.AddSliderInt(["Visuals","Clantags","Clantags"], "Clantag Speed", 2,14 );
    var today = new Date();
    var datetime = today.getHours() + ":" + today.getMinutes() + ":" + (today.getSeconds() < 10 ? "0" + today.getSeconds() : today.getSeconds());
    var lasttime = 0;
    function onRender( )
    {
        var tag = UI.GetValue( ["Visuals","Clantags","Clantags", "Clantags"] );
        var speed = UI.GetValue( ["Visuals","Clantags","Clantags", "Clantag Speed"] );
        var time = parseInt((Globals.Curtime() * speed))
        var realtime = Global.Tickrate()
        if (time != lasttime)
        {
            if(tag == 0) { Local.SetClanTag(""); }
            if(tag == 1)
                {
                switch((time) % 20)
                {
                case 1:{ Local.SetClanTag("ga"); break }
                case 2:{ Local.SetClanTag("gam"); break; }
                case 3:{ Local.SetClanTag("game"); break; }
                case 4:{ Local.SetClanTag("games"); break; }
                case 5:{ Local.SetClanTag("gamese"); break; }
                case 6:{ Local.SetClanTag("gamesen"); break; }
                case 7:{ Local.SetClanTag("gamesens"); break; }
                case 8:{ Local.SetClanTag("gamesense"); break; }
                case 9:{ Local.SetClanTag("gamesense"); break; }
                case 10:{ Local.SetClanTag("gamesense"); break; }
                case 11:{ Local.SetClanTag("gamesense"); break; }
                case 12:{ Local.SetClanTag("amesense"); break; }
                case 13:{ Local.SetClanTag("mesense"); break; }
                case 14:{ Local.SetClanTag("sense"); break; }
                case 15:{ Local.SetClanTag("ense"); break; }
                case 16:{ Local.SetClanTag("nse"); break; }
                case 17:{ Local.SetClanTag("se"); break; }
                case 18:{ Local.SetClanTag("e"); break; }
                case 19:{ Local.SetClanTag(""); break; }
                case 20:{ Local.SetClanTag(""); break; }
                }
            }
            if(tag == 2)
                {
                switch((time) % 26)
                {
               case 1: { Local.SetClanTag(""); break; }
                case 2:  { Local.SetClanTag(" s "); break; }
                case 3:  { Local.SetClanTag(" sk "); break; }
                case 4:  { Local.SetClanTag(" ske "); break; }
                case 5:  { Local.SetClanTag(" skee "); break; }
                case 6:  { Local.SetClanTag(" skeet "); break; }
                case 7:  { Local.SetClanTag(" skeet. "); break; }
                case 8:  { Local.SetClanTag(" skeet.c "); break; }
                case 9:  { Local.SetClanTag(" skeet.cc "); break; }
                case 10: { Local.SetClanTag(" skeet.cc "); break; }
                case 11: { Local.SetClanTag(" skeet.cc "); break; }
                case 12: { Local.SetClanTag(" skeet.c "); break; }
                case 13: { Local.SetClanTag(" skeet. "); break; }
                case 14: { Local.SetClanTag(" skeet "); break; }
                case 15: { Local.SetClanTag(" skee "); break; }
                case 16: { Local.SetClanTag(" ske "); break; }
                case 17: { Local.SetClanTag(" sk "); break; }
                case 18: { Local.SetClanTag(" s "); break; }
                case 19: { Local.SetClanTag(" "); break; }
                }
            }
            if(tag == 3)
                {
                switch((time) % 55)
                {
                case 1: { Local.SetClanTag("  "); break; }
                case 2: { Local.SetClanTag(" | "); break; }
                case 3: { Local.SetClanTag(" |\\ "); break; }
                case 4: { Local.SetClanTag(" |\\| "); break; }
                case 5: { Local.SetClanTag(" N "); break; }
                case 6: { Local.SetClanTag(" N3 "); break; }
                case 7: { Local.SetClanTag(" Ne "); break; }
                case 8: { Local.SetClanTag(" Ne\\ "); break; }
                case 9: { Local.SetClanTag(" Ne\\/ "); break; }
                case 10: { Local.SetClanTag(" Nev "); break; }
                case 11: { Local.SetClanTag(" Nev3 "); break; }
                case 12: { Local.SetClanTag(" Neve "); break; }
                case 13: { Local.SetClanTag(" Neve| "); break; }
                case 14: { Local.SetClanTag(" Neve|2 "); break; }
                case 15: { Local.SetClanTag(" Never|_ "); break; }
                case 16: { Local.SetClanTag(" Neverl "); break; }
                case 17: { Local.SetClanTag(" Neverl0 "); break; }
                case 18: { Local.SetClanTag(" Neverlo "); break; }
                case 19: { Local.SetClanTag(" Neverlo5 "); break; }
                case 20: { Local.SetClanTag(" Neverlos "); break; }
                case 21: { Local.SetClanTag(" Neverlos3 "); break; }
                case 22: { Local.SetClanTag(" Neverlose "); break; }
                case 23: { Local.SetClanTag(" Neverlose. "); break; }
                case 24: { Local.SetClanTag(" Neverlose.< "); break; }
                case 25: { Local.SetClanTag(" Neverlose.c< "); break; }
                case 26: { Local.SetClanTag(" Neverlose.cc "); break; }
                case 27: { Local.SetClanTag(" Neverlose.cc "); break; }
                case 28: { Local.SetClanTag(" Neverlose.c< "); break; }
                case 29: { Local.SetClanTag(" Neverlose.< "); break; }
                case 30: { Local.SetClanTag(" Neverlose. "); break; }
                case 31: { Local.SetClanTag(" Neverlose "); break; }
                case 32: { Local.SetClanTag(" Neverlos3 "); break; }
                case 33: { Local.SetClanTag(" Neverlos "); break; }
                case 34: { Local.SetClanTag(" Neverlo5 "); break; }
                case 35: { Local.SetClanTag(" Neverlo "); break; }
                case 36: { Local.SetClanTag(" Neverl0 "); break; }
                case 37: { Local.SetClanTag(" Neverl "); break; }
                case 38: { Local.SetClanTag(" Never|_ "); break; }
                case 39: { Local.SetClanTag(" Never|2 "); break; }
                case 40: { Local.SetClanTag(" Neve|2 "); break; }
                case 41: { Local.SetClanTag(" Neve| "); break; }
                case 42: { Local.SetClanTag(" Neve "); break; }
                case 43: { Local.SetClanTag(" Nev3 "); break; }
                case 44: { Local.SetClanTag(" Nev "); break; }
                case 45: { Local.SetClanTag(" Ne\\/ "); break; }
                case 46: { Local.SetClanTag(" Ne\\ "); break; }
                case 47: { Local.SetClanTag(" Ne "); break; }
                case 48: { Local.SetClanTag(" N3 "); break; }
                case 49: { Local.SetClanTag(" N "); break; }
                case 50: { Local.SetClanTag(" |\\| "); break; }
                case 51: { Local.SetClanTag(" |\\ "); break; }
                case 52: { Local.SetClanTag(" | "); break; }
                case 53: { Local.SetClanTag("  "); break; }
                case 55:{ Local.SetClanTag(""); break; }
                }
            }
        }
        lasttime = time;
    }
    Cheat.RegisterCallback("Draw", "onRender");2
 

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я беру карты и делаю с ними фокусы
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ну а нахуя
 
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