var best = false
var bestaa = false
UI.AddCheckBox("Ideal yaw")
UI.AddCheckBox("Fluctuate fake-lag")
function randomfakelag()
{
if(UI.GetValue("Script items", "Fluctuate fake-lag") == true)
{
if (best == false){
UI.SetValue("Anti-Aim","Fake-Lag","Limit",6);
UI.SetValue("Anti-Aim","Fake-Lag","Trigger limit",8);
best = true;}
else
{
UI.SetValue("Anti-Aim","Fake-Lag","Limit",4);
UI.SetValue("Anti-Aim","Fake-Lag","Trigger limit",14);
best = false;
}
}
else
{
UI.SetValue("Anti-Aim","Fake-Lag","Limit",12);
UI.SetValue("Anti-Aim","Fake-Lag","Trigger limit",12);
best = false;
}
}
function bestaa()
{
if(UI.GetValue("Script items", "Ideal yaw") == true)
{
if(bestaa == false)
{
UI.SetValue("Anti-Aim","Rage Anti-Aim","Yaw offset",-3);
UI.SetValue("Anti-Aim","Rage Anti-Aim","Jitter offset",-15);
bestaa = true;
}
else
{
UI.SetValue("Anti-Aim","Rage Anti-Aim","Jitter offset",15);
UI.SetValue("Anti-Aim","Rage Anti-Aim","Yaw offset",5);
bestaa = false;
}
}
else
{
UI.SetValue("Anti-Aim","Rage Anti-Aim","Jitter offset",0);
UI.SetValue("Anti-Aim","Rage Anti-Aim","Yaw offset",0);
bestaa = false;
}
}
Global.RegisterCallback("CreateMove","randomfakelag")
Cheat.RegisterCallback("CreateMove", "bestaa");