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Вопрос I have a strange thing

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ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ?
You mean your antiaims is always off, when aimbot is shooting?
Just add check on NextPrimaryAttack (weapon) in antiaims main function, like:
C++:
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if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() <= globalVars->serverTime && cmd->button & IN_ATTACK) {
    return;
} //replace it with IN_ATTACK check

or:
C++:
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if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() > globalVars->serverTime) {
    cmd->viewangles.yaw += 180;
    cmd->viewangles.pitch = 90;
}
 
Are you attempting "silent aim" bSendPacket? its a simple "feature".
kinda like to not do 0 antiaim when shooting.
You mean your antiaims is always off, when aimbot is shooting?
Just add check on NextPrimaryAttack (weapon) in antiaims main function, like:
C++:
Expand Collapse Copy
if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() <= globalVars->serverTime && cmd->button & IN_ATTACK) {
    return;
} //replace it with IN_ATTACK check

or:
C++:
Expand Collapse Copy
if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() > globalVars->serverTime) {
    cmd->viewangles.yaw += 180;
    cmd->viewangles.pitch = 90;
}
yeah ty.
 
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