DANAHvH21 Начинающий D Начинающий Статус Оффлайн Регистрация 18 Мар 2020 Сообщения 120 Реакции 6 27 Фев 2021 #1 ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ?
ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ?
SDdisk Пользователь Пользователь Статус Оффлайн Регистрация 12 Окт 2018 Сообщения 288 Реакции 62 27 Фев 2021 #2 DANAHvH21 написал(а): ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ? Нажмите для раскрытия... myb its visual condition?
DANAHvH21 написал(а): ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ? Нажмите для раскрытия... myb its visual condition?
DANAHvH21 Начинающий D Начинающий Статус Оффлайн Регистрация 18 Мар 2020 Сообщения 120 Реакции 6 27 Фев 2021 #3 SDdisk написал(а): myb its visual condition? Нажмите для раскрытия... no it is not i tried to alt f10 it as vs me and its same.
SDdisk написал(а): myb its visual condition? Нажмите для раскрытия... no it is not i tried to alt f10 it as vs me and its same.
markusTAPPING Начинающий M Начинающий Статус Оффлайн Регистрация 24 Фев 2021 Сообщения 3 Реакции 0 28 Фев 2021 #4 Are you attempting "silent aim" bSendPacket? its a simple "feature".
same thing Забаненный S Забаненный Статус Оффлайн Регистрация 25 Фев 2021 Сообщения 13 Реакции 15 28 Фев 2021 #5 Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки. DANAHvH21 написал(а): ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ? Нажмите для раскрытия... You mean your antiaims is always off, when aimbot is shooting? Just add check on NextPrimaryAttack (weapon) in antiaims main function, like: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() <= globalVars->serverTime && cmd->button & IN_ATTACK) { return; } //replace it with IN_ATTACK check or: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() > globalVars->serverTime) { cmd->viewangles.yaw += 180; cmd->viewangles.pitch = 90; }
DANAHvH21 написал(а): ok , so i just started doing my ragebot, and when i shoot its always like hold firing animation how can i disable that ? Нажмите для раскрытия... You mean your antiaims is always off, when aimbot is shooting? Just add check on NextPrimaryAttack (weapon) in antiaims main function, like: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() <= globalVars->serverTime && cmd->button & IN_ATTACK) { return; } //replace it with IN_ATTACK check or: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() > globalVars->serverTime) { cmd->viewangles.yaw += 180; cmd->viewangles.pitch = 90; }
Fuhrer1 Участник Участник Статус Оффлайн Регистрация 2 Фев 2020 Сообщения 819 Реакции 378 28 Фев 2021 #6 if i got u correctly -> Код: Expand Collapse Copy if (!can_shoot( )) cmd->buttons &= ~in_attack; in cm Последнее редактирование: 1 Мар 2021
if i got u correctly -> Код: Expand Collapse Copy if (!can_shoot( )) cmd->buttons &= ~in_attack; in cm
DANAHvH21 Начинающий D Начинающий Статус Оффлайн Регистрация 18 Мар 2020 Сообщения 120 Реакции 6 28 Фев 2021 #7 markusTAPPING написал(а): Are you attempting "silent aim" bSendPacket? its a simple "feature". Нажмите для раскрытия... kinda like to not do 0 antiaim when shooting. same thing написал(а): You mean your antiaims is always off, when aimbot is shooting? Just add check on NextPrimaryAttack (weapon) in antiaims main function, like: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() <= globalVars->serverTime && cmd->button & IN_ATTACK) { return; } //replace it with IN_ATTACK check or: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() > globalVars->serverTime) { cmd->viewangles.yaw += 180; cmd->viewangles.pitch = 90; } Нажмите для раскрытия... yeah ty.
markusTAPPING написал(а): Are you attempting "silent aim" bSendPacket? its a simple "feature". Нажмите для раскрытия... kinda like to not do 0 antiaim when shooting. same thing написал(а): You mean your antiaims is always off, when aimbot is shooting? Just add check on NextPrimaryAttack (weapon) in antiaims main function, like: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() <= globalVars->serverTime && cmd->button & IN_ATTACK) { return; } //replace it with IN_ATTACK check or: C++: Expand Collapse Copy if (localPlayer->getActiveWeapon()->getNextPrimaryAttack() > globalVars->serverTime) { cmd->viewangles.yaw += 180; cmd->viewangles.pitch = 90; } Нажмите для раскрытия... yeah ty.