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JS-скрипт Граф скита

  • Автор темы Автор темы freyar
  • Дата начала Дата начала
Забаненный
Забаненный
Статус
Оффлайн
Регистрация
9 Янв 2021
Сообщения
35
Реакции
7
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
граф скита хз похож или нет у меня давно эта хуйня увидел что слили тоже решил слить :D
1614459990320.png
 

Вложения

  • graph.rar
    graph.rar
    1.4 KB · Просмотры: 261
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
пофикси пинг в нет графе этом
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
пофикси пинг в нет графе этом
Код:
Expand Collapse Copy
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");

    return isCheckboxActive && isKeyActive;
}


/*
Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] );   
Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] );
*/

function GetVelocity()
{
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw()
{
    var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds()    ;
    var screen_size = Render.GetScreenSize()
    var font2 = Render.AddFont( "Verdana", 7, 700);
    var font3 = Render.AddFont( "Verdana", 14, 500);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds ;   
    var fps = Math.floor(1 / Global.Frametime());
    
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);

    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
    
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
    
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;           
    
    var y4 = screen_size[1] - 125;   
      
       if(!Entity.IsAlive(local))
        return;
//!!!!!!!!

    Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 );   
    Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0,0,0,255], font3 );   
    Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 );   
    Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 );               
    Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255,255,255,255], font3 );               
//top
    Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [ 255, 255, 255, 195 ] );

    Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [ 255, 255, 255, 195 ] );
//бока
    Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );   
    Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//низ
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [ 255, 255, 255, 195 ] );
//низ право
    Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//низ лев
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 165 ] );
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    
    
//text   
    Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 80, 0, "packet choke", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255,255,255,255], font2 );

    Render.StringCustom(screen_size[0] / 2 + 4 , screen_size[1] - 80, 0, "choke: 0%", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255,255,255,255], font2 );   

    Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255,255,255,255], font2 );   
    
    Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 51, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds, [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds, [255,255,255,255], font2 );

    Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255,255,255,255], font2);

    Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "fps: " + fps , [0,0,0,255], font2 );   
    Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "fps: " + fps, [255,255,255,255], font2);
//LG
    Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );
    if (isHActive() == 1)
    {   
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0)
    {   
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42,255], font2 );
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1)
    {   
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
    }   
    if (isDoubleTapActive() == 1 || isHActive() == 1)
    {   
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
    }   
}
Cheat.RegisterCallback("Draw", "draw");
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код:
Expand Collapse Copy
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");

    return isCheckboxActive && isKeyActive;
}


/*
Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] );
Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] );
*/

function GetVelocity()
{
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw()
{
    var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds()    ;
    var screen_size = Render.GetScreenSize()
    var font2 = Render.AddFont( "Verdana", 7, 700);
    var font3 = Render.AddFont( "Verdana", 14, 500);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds ;
    var fps = Math.floor(1 / Global.Frametime());
 
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);

    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
 
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
 
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;        
 
    var y4 = screen_size[1] - 125;
   
       if(!Entity.IsAlive(local))
        return;
//!!!!!!!!

    Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 );
    Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0,0,0,255], font3 );
    Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 );
    Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 );            
    Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255,255,255,255], font3 );            
//top
    Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [ 255, 255, 255, 195 ] );

    Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [ 255, 255, 255, 195 ] );
//бока
    Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//низ
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [ 255, 255, 255, 195 ] );
//низ право
    Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
    Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//низ лев
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 165 ] );
    Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
 
 
//text
    Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 80, 0, "packet choke", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255,255,255,255], font2 );

    Render.StringCustom(screen_size[0] / 2 + 4 , screen_size[1] - 80, 0, "choke: 0%", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255,255,255,255], font2 );

    Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255,255,255,255], font2 );
 
    Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 51, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds, [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds, [255,255,255,255], font2 );

    Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255,255,255,255], font2);

    Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "fps: " + fps , [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "fps: " + fps, [255,255,255,255], font2);
//LG
    Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );
    if (isHActive() == 1)
    {
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0)
    {
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42,255], font2 );
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1)
    {
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1)
    {
    Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
    Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
    }
}
Cheat.RegisterCallback("Draw", "draw");
не работает

она не показывается
[onetap] [skeet graph.js:73] script error: source decode failed (line 73)
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
слей индикаторы ))
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
слей индикаторы ))
 
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