Это на кряк?граф скита хз похож или нет у меня давно эта хуйня увидел что слили тоже решил слить :D Посмотреть вложение 134409
На в4 можно?граф скита хз похож или нет у меня давно эта хуйня увидел что слили тоже решил слить :D Посмотреть вложение 134409
+Это на кряк?
если завтра лень не будет то сделаюНа в4 можно?
На в4 можно?
прикольнограф скита хз похож или нет у меня давно эта хуйня увидел что слили тоже решил слить :D Посмотреть вложение 134409
:)прикольно
лень зайди пофикси :Dпофикси пинг в нет графе этом
пофикси пинг в нет графе этом
function isDoubleTapActive() {
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
return isCheckboxActive && isKeyActive;
}
function isHActive() {
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
return isCheckboxActive && isKeyActive;
}
/*
Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] );
Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] );
*/
function GetVelocity()
{
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw()
{
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds() ;
var screen_size = Render.GetScreenSize()
var font2 = Render.AddFont( "Verdana", 7, 700);
var font3 = Render.AddFont( "Verdana", 14, 500);
var local = Entity.GetLocalPlayer();
var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds ;
var fps = Math.floor(1 / Global.Frametime());
g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);
var x1 = screen_size[0] / 2;
var y1 = screen_size[1] - 148;
var x2 = screen_size[0] / 2 + 25;
var y2 = screen_size[1] - 110;
var x3 = screen_size[0] / 2 - 25;
var y3 = screen_size[1] - 110;
var y4 = screen_size[1] - 125;
if(!Entity.IsAlive(local))
return;
//!!!!!!!!
Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 );
Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0,0,0,255], font3 );
Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 );
Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 );
Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255,255,255,255], font3 );
//top
Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [ 255, 255, 255, 195 ] );
//бока
Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//низ
Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [ 255, 255, 255, 195 ] );
//низ право
Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//низ лев
Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 165 ] );
Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] );
//text
Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 80, 0, "packet choke", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255,255,255,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 4 , screen_size[1] - 80, 0, "choke: 0%", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255,255,255,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255,255,255,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 51, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "fps: " + fps , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "fps: " + fps, [255,255,255,255], font2);
//LG
Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );
if (isHActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
}
if (isDoubleTapActive() == 0 && isHActive() == 0)
{
Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42,255], font2 );
}
if (isDoubleTapActive() == 1 || isHActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
}
if (isDoubleTapActive() == 1 || isHActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 );
}
}
Cheat.RegisterCallback("Draw", "draw");
не работаетКод:function isDoubleTapActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); return isCheckboxActive && isKeyActive; } /* Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] ); Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] ); */ function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds() ; var screen_size = Render.GetScreenSize() var font2 = Render.AddFont( "Verdana", 7, 700); var font3 = Render.AddFont( "Verdana", 14, 500); var local = Entity.GetLocalPlayer(); var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds ; var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var x1 = screen_size[0] / 2; var y1 = screen_size[1] - 148; var x2 = screen_size[0] / 2 + 25; var y2 = screen_size[1] - 110; var x3 = screen_size[0] / 2 - 25; var y3 = screen_size[1] - 110; var y4 = screen_size[1] - 125; if(!Entity.IsAlive(local)) return; //!!!!!!!! Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 ); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0,0,0,255], font3 ); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 ); Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0,0,0,255], font3 ); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255,255,255,255], font3 ); //top Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [ 255, 255, 255, 195 ] ); //бока Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); //низ Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [ 255, 255, 255, 195 ] ); //низ право Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); Render.Line( screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); //низ лев Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 165 ] ); Render.Line( screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [ 255, 255, 255, 195 ] ); //text Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 80, 0, "packet choke", [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255,255,255,255], font2 ); Render.StringCustom(screen_size[0] / 2 + 4 , screen_size[1] - 80, 0, "choke: 0%", [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255,255,255,255], font2 ); Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255,255,255,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 101 , screen_size[1] - 51, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255,255,255,255], font2); Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "fps: " + fps , [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "fps: " + fps, [255,255,255,255], font2); //LG Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 ); Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 ); if (isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 ); Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 ); } if (isDoubleTapActive() == 0 && isHActive() == 0) { Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0,255], font2 ); Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42,255], font2 ); } if (isDoubleTapActive() == 1 || isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 ); Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 ); } if (isDoubleTapActive() == 1 || isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 +3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 ); Render.StringCustom(screen_size[0] / 2 +2, screen_size[1] - 22, 0, "broken", [42, 250, 87,255], font2 ); } } Cheat.RegisterCallback("Draw", "draw");
e vtyz dct djhr у меня все воркне работает
она не показывается
[onetap] [skeet graph.js:73] script error: source decode failed (line 73)
скинь индикаторы скитаплсграф скита хз похож или нет у меня давно эта хуйня увидел что слили тоже решил слить :D Посмотреть вложение 134409
-скинь индикаторы скитаплс
да мне уже не надо
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz