JS-скрипт The best bullet tracer for v3

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''Bullet Tracer Thickness'' = 5 is the best visual effect

JavaScript:
var screen_size = Global.GetScreenSize();
var jsLoaded = false;
var rageTarget=0;
function duplicate(theObject) {
    return JSON.parse(JSON.stringify(theObject));
}
function initializeMenuItems() {
    UI.AddCheckbox("Show Bullet Tracer");
    UI.AddSliderInt("Bullet Tracer Thickness", 2, 10);
    UI.AddColorPicker("Bullet Tracer Color");
    jsLoaded=true;
}
//Remade by Mixologist#6105
function setValue(key, value) {
    UI.SetValue("Misc", "JAVASCRIPT", "Script items", key, value);
}
function getColor(key) {
    return UI.GetColor("Misc", "JAVASCRIPT", "Script items", key);
}
initializeMenuItems();
var logging = false;
var frameCount = 0;
var frameLimit = 60;
function onCreateMove() {
    if(!jsLoaded)return;
}
function onDraw() {
    if (getFrameCount() >= frameLimit) {
        resetFrameCount();
    }
    UIUpdate();
    nextFrame();
}
function onUnload() {
    jsLoaded = false;
}
function nextFrame() {
    frameCount++;
}
function resetFrameCount() {
    frameCount = 0;
}
function getFrameCount() {
    return frameCount;
}
function getRandomInteger(min, max) {
    return min + Math.ceil(Math.random() * (max - min));
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
Cheat.RegisterCallback("Draw", "onDraw");
Cheat.RegisterCallback("Unload", "onUnload");
var bullets = [];
function UIUpdate() {
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) drawBulletTracer();
}
function UI_onBulletImpact() {
    if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) return;
    player = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    if (Entity.GetLocalPlayer() !== player) return;
    if (bullets.length > 20) bullets = [];
    eyePos = Entity.GetEyePosition(Entity.GetLocalPlayer());
    vector = [Event.GetFloat("x") - eyePos[0], Event.GetFloat("y") - eyePos[1], Event.GetFloat("z") - eyePos[2]];
    eyePos[0] += vector[0] * 0.01;
    eyePos[1] += vector[1] * 0.01;
    eyePos[2] += vector[2] * 0.01;
    bullets.push({
        "impact": [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")],
        "origin": eyePos,
        "time": Globals.Curtime()
    });
}
function drawBulletTracer() {
    if (bullets.length < 1) return;
    for (i = 0; i < bullets.length; i++) {
        if (bullets[i] != undefined) {
            if (bullets[i]["time"] + 2 < Globals.Curtime()) {
                delete bullets[i];
            } else {
                impact = Render.WorldToScreen(bullets[i]["impact"]);
                origin = Render.WorldToScreen(bullets[i]["origin"]);
                if (origin != undefined && impact != undefined) {
                    if (origin[2] == 0 && !UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
                        vector = [bullets[i]["impact"][0] - bullets[i]["origin"][0], bullets[i]["impact"][1] - bullets[i]["origin"][1], bullets[i]["impact"][2] - bullets[i]["origin"][2]];
                        newOrigin = duplicate(bullets[i]["origin"]);
                        length = getDistance(bullets[i]["impact"], newOrigin) - getDistance(bullets[i]["impact"], Entity.GetEyePosition(Entity.GetLocalPlayer()));
                        newOrigin[0] += vector[0] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[1] += vector[1] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[2] += vector[2] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        origin = Render.WorldToScreen(newOrigin);
                    }
                    if (impact[2] != 0 && origin[1] < screen_size[1] && origin[0] < screen_size[0] && origin[0] > 0) {
                        Render.Line(impact[0], impact[1], origin[0], origin[1], getColor("Bullet Tracer Color"));
                        step = Math.floor(getColor("Bullet Tracer Color")[3] / UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"));
                        for (x = 1; x < UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"); x++) {
                            Render.Line(impact[0] + (x - 1), impact[1], origin[0] + x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] + (x - 1), origin[0], origin[1] + x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0] - (x - 1), impact[1], origin[0] - x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] - (x - 1), origin[0], origin[1] - x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                        }
                    }
                }
            }
        }
    }
}
function getDistance(A, B) {
    return Math.sqrt(Math.pow(A[0] - B[0], 2) + Math.pow(A[1] - B[1], 2) + Math.pow(A[2] - B[2], 2));
}
Cheat.RegisterCallback('bullet_impact', 'UI_onBulletImpact');
-32fd04fe7869c45e.png
 
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''Bullet Tracer Thickness'' = 5 is the best visual effect

JavaScript:
var screen_size = Global.GetScreenSize();
var jsLoaded = false;
var rageTarget=0;
function duplicate(theObject) {
    return JSON.parse(JSON.stringify(theObject));
}
function initializeMenuItems() {
    UI.AddCheckbox("Show Bullet Tracer");
    UI.AddSliderInt("Bullet Tracer Thickness", 2, 10);
    UI.AddColorPicker("Bullet Tracer Color");
    jsLoaded=true;
}
//Remade by Mixologist#6105
function setValue(key, value) {
    UI.SetValue("Misc", "JAVASCRIPT", "Script items", key, value);
}
function getColor(key) {
    return UI.GetColor("Misc", "JAVASCRIPT", "Script items", key);
}
initializeMenuItems();
var logging = false;
var frameCount = 0;
var frameLimit = 60;
function onCreateMove() {
    if(!jsLoaded)return;
}
function onDraw() {
    if (getFrameCount() >= frameLimit) {
        resetFrameCount();
    }
    UIUpdate();
    nextFrame();
}
function onUnload() {
    jsLoaded = false;
}
function nextFrame() {
    frameCount++;
}
function resetFrameCount() {
    frameCount = 0;
}
function getFrameCount() {
    return frameCount;
}
function getRandomInteger(min, max) {
    return min + Math.ceil(Math.random() * (max - min));
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
Cheat.RegisterCallback("Draw", "onDraw");
Cheat.RegisterCallback("Unload", "onUnload");
var bullets = [];
function UIUpdate() {
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) drawBulletTracer();
}
function UI_onBulletImpact() {
    if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) return;
    player = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    if (Entity.GetLocalPlayer() !== player) return;
    if (bullets.length > 20) bullets = [];
    eyePos = Entity.GetEyePosition(Entity.GetLocalPlayer());
    vector = [Event.GetFloat("x") - eyePos[0], Event.GetFloat("y") - eyePos[1], Event.GetFloat("z") - eyePos[2]];
    eyePos[0] += vector[0] * 0.01;
    eyePos[1] += vector[1] * 0.01;
    eyePos[2] += vector[2] * 0.01;
    bullets.push({
        "impact": [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")],
        "origin": eyePos,
        "time": Globals.Curtime()
    });
}
function drawBulletTracer() {
    if (bullets.length < 1) return;
    for (i = 0; i < bullets.length; i++) {
        if (bullets[i] != undefined) {
            if (bullets[i]["time"] + 2 < Globals.Curtime()) {
                delete bullets[i];
            } else {
                impact = Render.WorldToScreen(bullets[i]["impact"]);
                origin = Render.WorldToScreen(bullets[i]["origin"]);
                if (origin != undefined && impact != undefined) {
                    if (origin[2] == 0 && !UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
                        vector = [bullets[i]["impact"][0] - bullets[i]["origin"][0], bullets[i]["impact"][1] - bullets[i]["origin"][1], bullets[i]["impact"][2] - bullets[i]["origin"][2]];
                        newOrigin = duplicate(bullets[i]["origin"]);
                        length = getDistance(bullets[i]["impact"], newOrigin) - getDistance(bullets[i]["impact"], Entity.GetEyePosition(Entity.GetLocalPlayer()));
                        newOrigin[0] += vector[0] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[1] += vector[1] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[2] += vector[2] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        origin = Render.WorldToScreen(newOrigin);
                    }
                    if (impact[2] != 0 && origin[1] < screen_size[1] && origin[0] < screen_size[0] && origin[0] > 0) {
                        Render.Line(impact[0], impact[1], origin[0], origin[1], getColor("Bullet Tracer Color"));
                        step = Math.floor(getColor("Bullet Tracer Color")[3] / UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"));
                        for (x = 1; x < UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"); x++) {
                            Render.Line(impact[0] + (x - 1), impact[1], origin[0] + x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] + (x - 1), origin[0], origin[1] + x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0] - (x - 1), impact[1], origin[0] - x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] - (x - 1), origin[0], origin[1] - x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                        }
                    }
                }
            }
        }
    }
}
function getDistance(A, B) {
    return Math.sqrt(Math.pow(A[0] - B[0], 2) + Math.pow(A[1] - B[1], 2) + Math.pow(A[2] - B[2], 2));
}
Cheat.RegisterCallback('bullet_impact', 'UI_onBulletImpact');
Посмотреть вложение 135125
give me ur gradien watermark pls
 
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''Bullet Tracer Thickness'' = 5 is the best visual effect

JavaScript:
var screen_size = Global.GetScreenSize();
var jsLoaded = false;
var rageTarget=0;
function duplicate(theObject) {
    return JSON.parse(JSON.stringify(theObject));
}
function initializeMenuItems() {
    UI.AddCheckbox("Show Bullet Tracer");
    UI.AddSliderInt("Bullet Tracer Thickness", 2, 10);
    UI.AddColorPicker("Bullet Tracer Color");
    jsLoaded=true;
}
//Remade by Mixologist#6105
function setValue(key, value) {
    UI.SetValue("Misc", "JAVASCRIPT", "Script items", key, value);
}
function getColor(key) {
    return UI.GetColor("Misc", "JAVASCRIPT", "Script items", key);
}
initializeMenuItems();
var logging = false;
var frameCount = 0;
var frameLimit = 60;
function onCreateMove() {
    if(!jsLoaded)return;
}
function onDraw() {
    if (getFrameCount() >= frameLimit) {
        resetFrameCount();
    }
    UIUpdate();
    nextFrame();
}
function onUnload() {
    jsLoaded = false;
}
function nextFrame() {
    frameCount++;
}
function resetFrameCount() {
    frameCount = 0;
}
function getFrameCount() {
    return frameCount;
}
function getRandomInteger(min, max) {
    return min + Math.ceil(Math.random() * (max - min));
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
Cheat.RegisterCallback("Draw", "onDraw");
Cheat.RegisterCallback("Unload", "onUnload");
var bullets = [];
function UIUpdate() {
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) drawBulletTracer();
}
function UI_onBulletImpact() {
    if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) return;
    player = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    if (Entity.GetLocalPlayer() !== player) return;
    if (bullets.length > 20) bullets = [];
    eyePos = Entity.GetEyePosition(Entity.GetLocalPlayer());
    vector = [Event.GetFloat("x") - eyePos[0], Event.GetFloat("y") - eyePos[1], Event.GetFloat("z") - eyePos[2]];
    eyePos[0] += vector[0] * 0.01;
    eyePos[1] += vector[1] * 0.01;
    eyePos[2] += vector[2] * 0.01;
    bullets.push({
        "impact": [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")],
        "origin": eyePos,
        "time": Globals.Curtime()
    });
}
function drawBulletTracer() {
    if (bullets.length < 1) return;
    for (i = 0; i < bullets.length; i++) {
        if (bullets[i] != undefined) {
            if (bullets[i]["time"] + 2 < Globals.Curtime()) {
                delete bullets[i];
            } else {
                impact = Render.WorldToScreen(bullets[i]["impact"]);
                origin = Render.WorldToScreen(bullets[i]["origin"]);
                if (origin != undefined && impact != undefined) {
                    if (origin[2] == 0 && !UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
                        vector = [bullets[i]["impact"][0] - bullets[i]["origin"][0], bullets[i]["impact"][1] - bullets[i]["origin"][1], bullets[i]["impact"][2] - bullets[i]["origin"][2]];
                        newOrigin = duplicate(bullets[i]["origin"]);
                        length = getDistance(bullets[i]["impact"], newOrigin) - getDistance(bullets[i]["impact"], Entity.GetEyePosition(Entity.GetLocalPlayer()));
                        newOrigin[0] += vector[0] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[1] += vector[1] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[2] += vector[2] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        origin = Render.WorldToScreen(newOrigin);
                    }
                    if (impact[2] != 0 && origin[1] < screen_size[1] && origin[0] < screen_size[0] && origin[0] > 0) {
                        Render.Line(impact[0], impact[1], origin[0], origin[1], getColor("Bullet Tracer Color"));
                        step = Math.floor(getColor("Bullet Tracer Color")[3] / UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"));
                        for (x = 1; x < UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"); x++) {
                            Render.Line(impact[0] + (x - 1), impact[1], origin[0] + x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] + (x - 1), origin[0], origin[1] + x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0] - (x - 1), impact[1], origin[0] - x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] - (x - 1), origin[0], origin[1] - x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                        }
                    }
                }
            }
        }
    }
}
function getDistance(A, B) {
    return Math.sqrt(Math.pow(A[0] - B[0], 2) + Math.pow(A[1] - B[1], 2) + Math.pow(A[2] - B[2], 2));
}
Cheat.RegisterCallback('bullet_impact', 'UI_onBulletImpact');
Посмотреть вложение 135125
Скинуть можешь?1614990091549.png
 
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''Bullet Tracer Thickness'' = 5 is the best visual effect

JavaScript:
var screen_size = Global.GetScreenSize();
var jsLoaded = false;
var rageTarget=0;
function duplicate(theObject) {
    return JSON.parse(JSON.stringify(theObject));
}
function initializeMenuItems() {
    UI.AddCheckbox("Show Bullet Tracer");
    UI.AddSliderInt("Bullet Tracer Thickness", 2, 10);
    UI.AddColorPicker("Bullet Tracer Color");
    jsLoaded=true;
}
//Remade by Mixologist#6105
function setValue(key, value) {
    UI.SetValue("Misc", "JAVASCRIPT", "Script items", key, value);
}
function getColor(key) {
    return UI.GetColor("Misc", "JAVASCRIPT", "Script items", key);
}
initializeMenuItems();
var logging = false;
var frameCount = 0;
var frameLimit = 60;
function onCreateMove() {
    if(!jsLoaded)return;
}
function onDraw() {
    if (getFrameCount() >= frameLimit) {
        resetFrameCount();
    }
    UIUpdate();
    nextFrame();
}
function onUnload() {
    jsLoaded = false;
}
function nextFrame() {
    frameCount++;
}
function resetFrameCount() {
    frameCount = 0;
}
function getFrameCount() {
    return frameCount;
}
function getRandomInteger(min, max) {
    return min + Math.ceil(Math.random() * (max - min));
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
Cheat.RegisterCallback("Draw", "onDraw");
Cheat.RegisterCallback("Unload", "onUnload");
var bullets = [];
function UIUpdate() {
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) drawBulletTracer();
}
function UI_onBulletImpact() {
    if (!UI.GetValue("Misc", "JAVASCRIPT", "Script items","Show Bullet Tracer")) return;
    player = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    if (Entity.GetLocalPlayer() !== player) return;
    if (bullets.length > 20) bullets = [];
    eyePos = Entity.GetEyePosition(Entity.GetLocalPlayer());
    vector = [Event.GetFloat("x") - eyePos[0], Event.GetFloat("y") - eyePos[1], Event.GetFloat("z") - eyePos[2]];
    eyePos[0] += vector[0] * 0.01;
    eyePos[1] += vector[1] * 0.01;
    eyePos[2] += vector[2] * 0.01;
    bullets.push({
        "impact": [Event.GetFloat("x"), Event.GetFloat("y"), Event.GetFloat("z")],
        "origin": eyePos,
        "time": Globals.Curtime()
    });
}
function drawBulletTracer() {
    if (bullets.length < 1) return;
    for (i = 0; i < bullets.length; i++) {
        if (bullets[i] != undefined) {
            if (bullets[i]["time"] + 2 < Globals.Curtime()) {
                delete bullets[i];
            } else {
                impact = Render.WorldToScreen(bullets[i]["impact"]);
                origin = Render.WorldToScreen(bullets[i]["origin"]);
                if (origin != undefined && impact != undefined) {
                    if (origin[2] == 0 && !UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
                        vector = [bullets[i]["impact"][0] - bullets[i]["origin"][0], bullets[i]["impact"][1] - bullets[i]["origin"][1], bullets[i]["impact"][2] - bullets[i]["origin"][2]];
                        newOrigin = duplicate(bullets[i]["origin"]);
                        length = getDistance(bullets[i]["impact"], newOrigin) - getDistance(bullets[i]["impact"], Entity.GetEyePosition(Entity.GetLocalPlayer()));
                        newOrigin[0] += vector[0] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[1] += vector[1] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        newOrigin[2] += vector[2] * (length / getDistance(bullets[i]["impact"], newOrigin) + 0.05);
                        origin = Render.WorldToScreen(newOrigin);
                    }
                    if (impact[2] != 0 && origin[1] < screen_size[1] && origin[0] < screen_size[0] && origin[0] > 0) {
                        Render.Line(impact[0], impact[1], origin[0], origin[1], getColor("Bullet Tracer Color"));
                        step = Math.floor(getColor("Bullet Tracer Color")[3] / UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"));
                        for (x = 1; x < UI.GetValue("Misc", "JAVASCRIPT", "Script items","Bullet Tracer Thickness"); x++) {
                            Render.Line(impact[0] + (x - 1), impact[1], origin[0] + x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] + (x - 1), origin[0], origin[1] + x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0] - (x - 1), impact[1], origin[0] - x, origin[1], [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                            Render.Line(impact[0], impact[1] - (x - 1), origin[0], origin[1] - x, [getColor("Bullet Tracer Color")[0], getColor("Bullet Tracer Color")[1], getColor("Bullet Tracer Color")[2], getColor("Bullet Tracer Color")[3] - (x * step)]);
                        }
                    }
                }
            }
        }
    }
}
function getDistance(A, B) {
    return Math.sqrt(Math.pow(A[0] - B[0], 2) + Math.pow(A[1] - B[1], 2) + Math.pow(A[2] - B[2], 2));
}
Cheat.RegisterCallback('bullet_impact', 'UI_onBulletImpact');
Посмотреть вложение 135125
Where is the link to JS I'm stupid
 
Сверху Снизу