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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
function main() {
UI.AddCheckBox("Desync Circle")
UI.AddColorPicker("Desync Circle Color")
}
function render_arc(x, y, radius, radius_inner, start_angle, end_angle, segments, color) {
while(360 % segments != 0) {
segments++;
}
segments = 360 / segments;
for(var i = start_angle; i < start_angle + end_angle; i = i + segments) {
var rad = i * Math.PI / 180;
var rad2 = (i + segments) * Math.PI / 180;
var rad_cos = Math.cos(rad);
var rad_sin = Math.sin(rad);
var rad2_cos = Math.cos(rad2);
var rad2_sin = Math.sin(rad2);
var x1_outer = x + rad_cos * radius;
var y1_outer = y + rad_sin * radius;
var x2_outer = x + rad2_cos * radius;
var y2_outer = y + rad2_sin * radius;
var x1_inner = x + rad_cos * radius_inner;
var y1_inner = y + rad_sin * radius_inner;
var x2_inner = x + rad2_cos * radius_inner;
var y2_inner = y + rad2_sin * radius_inner;
Render.Polygon([
[x1_outer, y1_outer],
[x2_outer, y2_outer],
[x1_inner, y1_inner]
], color);
Render.Polygon([
[x1_inner, y1_inner],
[x2_outer, y2_outer],
[x2_inner, y2_inner]
], color);
}
}
if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Desync Circle")) {
var adjust_angle = function(angle) {
if(angle < 0) {
angle = (90 + angle * (-1))
} else if(angle > 0) {
angle = (90 - angle)
}
return angle
}
var dsy = {
"col": UI.GetColor("Script items", "Desync Circle Color"),
"inv": UI.GetValue("Anti-Aim", "Fake angles", "Inverter")
}
var local_player = Entity.GetLocalPlayer();
if(Entity.IsAlive(local_player)) {
var screens_size = Render.GetScreenSize();
var screen_middle_x = screens_size[0] * 0.5;
var screen_middle_y = screens_size[1] * 0.5;
var view_angles = Local.GetViewAngles();
var real_yaw = Local.GetRealYaw();
var fake_yaw = Local.GetFakeYaw();
var view_yaw = view_angles[1] - 180;
var real = adjust_angle(real_yaw - view_yaw);
var fake = adjust_angle(fake_yaw - view_yaw);
render_arc(screen_middle_x, screen_middle_y, 8, 3, 0, 360, 32, [0, 0, 0, 255])
render_arc(screen_middle_x, screen_middle_y, 7, 4, dsy.inv ? 90 : 270, dsy.inv ? 180 : 180, 32, dsy.col)
render_arc(screen_middle_x, screen_middle_y, 15, 12, fake - (12 * 0.5), 44, 32, dsy.col)
}
}
main()