@extrapink tg
-
Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
function addtomenu() {
UI.AddSliderInt(" ", 0, 0);
UI.AddLabel("cadillac cadillac eto novii cadillac");
UI.AddDropdown("Lagsync", ["Off", "Enable"]);
UI.AddDropdown("Lagsync mode", ["Off", "Lagsync v0.3", "Lagsync [a]"]);
UI.AddSliderFloat("switch delay", 0, 5);
UI.AddLabel(" MORGENSTERN-EXPLOIT inc. ");
UI.AddSliderInt(" ", 0, 0)
}
var aa = 1;
var aad = 1;
var lasttime = Global.Realtime();
var realtime = Global.Realtime();
var yawoffset = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
var jitteroffset = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
var de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
var status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH Way");
var yawnewoffset;
function randomIntFrom(a, b) {
return Math.floor(Math.random() * (b - a + 1) + a)
}
function V1() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -7);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15)
}
function V2() {
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 7);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5)
}
function V3() {
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9)
}
function S1() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker", 0);
yawnewoffset = randomIntFrom(-10, -20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true)
}
function S2() {
yawnewoffset = randomIntFrom(-10, -20);
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker", 0);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset)
}
function A1() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker", 0);
yawnewoffset = randomIntFrom(-20, 20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15)
}
function A2() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker", 0);
yawnewoffset = randomIntFrom(-20, 20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5)
}
function A3() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker", 0);
yawnewoffset = randomIntFrom(-20, 20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9)
}
function BR1() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode", 0);
yawnewoffset = randomIntFrom(-10, -20);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15)
}
function BR2() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode", 0);
yawnewoffset = randomIntFrom(-15, -25);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5)
}
function BR3() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode", 0);
yawnewoffset = randomIntFrom(-10, -10);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9)
}
function BRR1() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode", 0);
yawnewoffset = randomIntFrom(-10, -34);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 15)
}
function BRR2() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode", 0);
yawnewoffset = randomIntFrom(-16, -7);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5)
}
function BRR3() {
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode", 0);
yawnewoffset = randomIntFrom(2, -4);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9)
}
function lagsyncmain() {
mode = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync mode");
breakermenu = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Breaker");
if (mode == 0) {
lagsyncdisable()
}
if (mode == 1) {
lagsyncv2()
}
if (mode == 2) {
lagsyncv1()
}
if (mode == 3) {
lagsyncv3()
}
if (breakermenu == 0) {
breakerdisable()
}
if (breakermenu == 1) {
breakerv1()
}
if (breakermenu == 2) {
breakerv2()
}
}
function breakerv1() {
status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync");
de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
realtime = Global.Realtime();
if (realtime - lasttime >= de) {
if (status == 1) {
aad = aa + 1;
if (aad > 3) {
aad = 1
}
aa = aad
}
if (aa == 1) {
BR1()
}
if (aa == 2) {
BR2()
}
if (aa == 3) {
BR3()
}
lasttime = realtime
}
if (realtime < lasttime) {
lasttime = Global.Realtime();
realtime = Global.Realtime()
}
}
function lagsyncdisable() {}
function breakerv2() {
status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync");
de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
realtime = Global.Realtime();
if (realtime - lasttime >= de) {
if (status == 1) {
aad = 1 + Math.floor(Math.random() * 3);
aa = aad
}
if (status == 2) {
aad = aa + 1;
if (aad > 3) {
aad = 1
}
aa = aad
}
if (aa == 1) {
BRR1()
}
if (aa == 2) {
BRR2()
}
if (aa == 3) {
BRR3()
}
lasttime = realtime
}
if (realtime < lasttime) {
lasttime = Global.Realtime();
realtime = Global.Realtime()
}
}
function breakerdisable() {}
function lagsyncv1() {
status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync");
de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
realtime = Global.Realtime();
if (realtime - lasttime >= de) {
if (status == 1) {
aad = aa + 1;
if (aad > 2) {
aad = 1
}
aa = aad
}
if (aa == 1) {
S1()
}
if (aa == 2) {
S2()
}
lasttime = realtime
}
if (realtime < lasttime) {
lasttime = Global.Realtime();
realtime = Global.Realtime()
}
}
function lagsyncv2() {
status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync");
de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
realtime = Global.Realtime();
if (realtime - lasttime >= de) {
if (status == 1) {
aad = aa + 1;
if (aad > 3) {
aad = 1
}
aa = aad
}
if (aa == 1) {
V1()
}
if (aa == 2) {
V2()
}
if (aa == 3) {
V3()
}
lasttime = realtime
}
if (realtime < lasttime) {
lasttime = Global.Realtime();
realtime = Global.Realtime()
}
}
function lagsyncv3() {
status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync");
de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
realtime = Global.Realtime();
if (realtime - lasttime >= de) {
if (status == 1) {
aad = 1 + Math.floor(Math.random() * 3);
aa = aad
}
if (status == 2) {
aad = aa + 1;
if (aad > 3) {
aad = 1
}
aa = aad
}
if (aa == 1) {
A1()
}
if (aa == 2) {
A2()
}
if (aa == 3) {
A3()
}
lasttime = realtime
}
if (realtime < lasttime) {
lasttime = Global.Realtime();
realtime = Global.Realtime()
}
}
function main() {
status = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Lagsync");
de = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "SWITCH delay");
realtime = Global.Realtime();
if (realtime - lasttime >= de) {
if (status == 1) {
aad = 1 + Math.floor(Math.random() * 3);
aa = aad
}
if (status == 2) {
aad = aa + 1;
if (aad > 3) {
aad = 1
}
aa = aad
}
if (aa == 1) {
S1()
}
if (aa == 2) {
S2()
}
if (aa == 3) {
S3()
}
lasttime = realtime
}
if (realtime < lasttime) {
lasttime = Global.Realtime();
realtime = Global.Realtime()
}
}
addtomenu();
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "YAW Offset #1", yawoffset);
UI.SetValue("Misc", "JAVASCRIPT", "Script Items", "JITTER Offset #1", jitteroffset);
Global.RegisterCallback("Draw", "lagsyncmain")
UI.AddSliderInt("DT", 0, 3);
function can_shift_shot(ticks_to_shift) {
var me = Entity.GetLocalPlayer();
var wpn = Entity.GetWeapon(me);
if (me == null || wpn == null)
return false;
var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
var curtime = Globals.TickInterval() * (tickbase-ticks_to_shift)
if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
return false;
if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
return false;
return true;
}
function _TBC_CREATE_MOVE() {
var is_charged = Exploit.GetCharge()
var reserve = UI.GetValue("Misc", "JAVASCRIPT", "Script items")
Exploit[(is_charged != 1 ? "Enable" : "Disable") + "Recharge"]()
if (can_shift_shot(1) && is_charged != 1) {
Exploit.DisableRecharge();
Exploit.Recharge(17)
}
Exploit.OverrideTolerance(reserve);
Exploit.OverrideShift(17-reserve);
}
function _TBC_UNLOAD() {
Exploit.EnableRecharge();
}
Cheat.RegisterCallback("CreateMove", "_TBC_CREATE_MOVE");
Cheat.RegisterCallback("Unload", "_TBC_UNLOAD");
UI.AddSliderInt(" ", 0, 0);