Вопрос Model changer

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//--------------------------------------------------------------------------------

C++:
 void __fastcall hkFrameStageNotify(void* _this, int edx, ClientFrameStage_t stage)
    {
        static auto ofunc = hlclient_hook.get_original<decltype(&hkFrameStageNotify)>(index::FrameStageNotify);

        if (g_EngineClient->IsInGame()) {

            //if (stage != ClientFrameStage_t::FRAME_RENDER_START && stage != ClientFrameStage_t::FRAME_RENDER_END)

            //    return;

            if (stage == FRAME_NET_UPDATE_POSTDATAUPDATE_START)

                skins::on_frame_stage_notify(false);

            else if (stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END)

                skins::on_frame_stage_notify(true);
            static int originalIdx = 0;

            if (!g_LocalPlayer) {
                originalIdx = 0;
                return;
            }

            constexpr auto getModel = [](int team) constexpr noexcept -> const char* {

                constexpr std::array models{

                "models/player/custom_player/legacy/ctm_fbi_variantb.mdl",

                "models/player/custom_player/legacy/ctm_fbi_variantf.mdl",

                "models/player/custom_player/legacy/ctm_fbi_variantg.mdl",

                "models/player/custom_player/legacy/ctm_fbi_varianth.mdl",

                "models/player/custom_player/legacy/ctm_sas_variantf.mdl",

                "models/player/custom_player/legacy/ctm_st6_variante.mdl",

                "models/player/custom_player/legacy/ctm_st6_variantg.mdl",

                "models/player/custom_player/legacy/ctm_st6_varianti.mdl",

                "models/player/custom_player/legacy/ctm_st6_variantk.mdl",

                "models/player/custom_player/legacy/ctm_st6_variantm.mdl",

                "models/player/custom_player/legacy/tm_balkan_variantf.mdl",

                "models/player/custom_player/legacy/tm_balkan_variantg.mdl",

                "models/player/custom_player/legacy/tm_balkan_varianth.mdl",

                "models/player/custom_player/legacy/tm_balkan_varianti.mdl",

                "models/player/custom_player/legacy/tm_balkan_variantj.mdl",

                "models/player/custom_player/legacy/tm_leet_variantf.mdl",

                "models/player/custom_player/legacy/tm_leet_variantg.mdl",

                "models/player/custom_player/legacy/tm_leet_varianth.mdl",

                "models/player/custom_player/legacy/tm_leet_varianti.mdl",

                "models/player/custom_player/legacy/tm_phoenix_variantf.mdl",

                "models/player/custom_player/legacy/tm_phoenix_variantg.mdl",

                "models/player/custom_player/legacy/tm_phoenix_varianth.mdl"

                };

                switch (team) {
                case 2: return static_cast<std::size_t>(g_Options.playerModelT - 1) < models.size() ? models[g_Options.playerModelT - 1] : nullptr;
                case 3: return static_cast<std::size_t>(g_Options.playerModelCT - 1) < models.size() ? models[g_Options.playerModelCT - 1] : nullptr;
                default: return nullptr;
                }
            };
            
            if (const auto model = getModel(g_LocalPlayer->m_iTeamNum())) {
                if (stage == FRAME_RENDER_START)
                    originalIdx = g_LocalPlayer->m_nModelIndex();

                const auto idx = stage == FRAME_RENDER_END && originalIdx ? originalIdx : g_MdlInfo->GetModelIndex(model);
                g_LocalPlayer->setModelIndex(idx);

                if (const auto ragdoll = g_LocalPlayer->get_entity_from_handle(g_LocalPlayer->m_hRagdoll()))
                    ragdoll->setModelIndex(idx);
            }
        }
        ofunc(g_CHLClient, edx, stage);
    }
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
а в чём вопрос собственно?
 
Тьомчик
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