JS-скрипт Yougame.biz cord. (OTC)

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Регистрация
22 Мар 2020
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Реакции[?]
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Код:
UI.AddLabel('');
UI.AddLabel('/----------------------------------------/');
UI.AddLabel('|          YOUGAME.CORD RELEASE         |');
UI.AddLabel('|          discord: restenj#8002          |');
UI.AddLabel('');
UI.AddLabel('                    -RAGE -  ');
UI.AddCheckbox("Antiaim & Indication v3");
UI.AddHotkey("Minimum damage override");
UI.AddSliderInt("Heavy Pistol/desert eagle Mindmg", 0, 130);
UI.AddSliderInt("Scout Mindmg", 0, 130);
UI.AddSliderInt("AWP Mindmg", 0, 130);
UI.AddSliderInt("Auto Mindmg", 0, 130);


screen_size = Global.GetScreenSize()

heavy_cache =              UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout_cache =              UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp_cache =                UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto_cache =               UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")

restore_values =   false

function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle" || name == " 52>;L25@ r8")
        return true
}

function isAutoSniper(name)
{
    if(name == "scar 20" || name == "g3sg1")
        return true
}

function isPistol(name)
{
    if(name == "usp s" || name == "dual berettas" || name == "tec 9" || name == "p2000" || name == "five seven" || name == "p250" || name == "cz75 auto" || name == "glock 18")
        return true
}

function isGeneral(name)
{
   if(name == "ak 47" || name == "m4a4" || name == "m4a1 s" || name == "sg 553" || name == "aug" || name == "famas" || name == "galil ar" || name == "p90" || name == "pp bizon" || name == "ump 45" || name == "mp7" || name == "mp9" || name == "mac 10" || name == "nova" || name == "xm1014" || name == "sawed off" || name == "mag 7" || name == "m249" || name == "negev" || name == "5352")
   return true

}


function override_mindmg() {
 
    if (!UI.IsHotkeyActive("Script items", "Minimum damage override")) {
       if (restore_values) {
          restore_values = false
          UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_cache)
          UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_cache)
          UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_cache)
          UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_cache)

       } else {

          heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
          scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
          awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
          auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
       }
       return
    }


    restore_values = true
   
    heavy_value = UI.GetValue("Script items", "Heavy Pistol/desert eagle Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))

    if (isHeavyPistol(weapon_name)) {
       UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_value)

    }

    if (weapon_name == "ssg 08") {
       UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_value)

    }

    if (weapon_name == "awp") {
       UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_value)

    }

    if (isAutoSniper(weapon_name)) {
       UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_value)

    }
}



function draw_ind()
{  
    if (World.GetServerString() == "")
      return;
    isDmg = UI.IsHotkeyActive("Script items", "Minimum damage override");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isSafe = UI.IsHotkeyActive("Rage", "General", "Force safe point");
    isBody = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFs = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "At targets");
    isAuto = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "Auto direction");
    isDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isHc = false;
   


    add_y = 60
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0,"OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(isFs) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isDuck && isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHideshots) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmg) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isHc) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], 3)
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], 3)
    }
    if(isBody) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSafe) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}

function menu_cb()
{
    if(!UI.IsMenuOpen()) return
   enabled = UI.GetValue( "Antiaim & Indication v3");
   UI.SetEnabled( "Minimum damage override", enabled);
   UI.SetEnabled( "Heavy Pistol/desert eagle Mindmg", enabled);
   UI.SetEnabled( "Scout Mindmg", enabled);
   UI.SetEnabled( "AWP Mindmg", enabled);
   UI.SetEnabled( "Auto Mindmg", enabled);
}

function unload()
{
   UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage",      heavy_cache)
   UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",             scout_cache)
   UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",               awp_cache)
   UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",        auto_cache)

}


Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("CreateMove", "override_mindmg")
Cheat.RegisterCallback("Draw","draw_ind")
Cheat.RegisterCallback("Draw", "menu_cb")
UI.AddHotkey("Legit AA Key");

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}

Cheat.RegisterCallback("CreateMove", "legit_aa");
UI.AddHotkey('Defensive on key');
UI.AddHotkey('Force head');
UI.AddHotkey( "Head override key" )
var cache1 = UI.GetValue( "Rage", "GENERAL", "Targeting", "Hitboxes" )
var cache2 = UI.GetValue( "Rage", "PISTOL", "Targeting", "Hitboxes" )
var cache3 = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Hitboxes" )
var cache4 = UI.GetValue( "Rage", "SCOUT", "Targeting", "Hitboxes" )
var cache5 = UI.GetValue( "Rage", "AWP", "Targeting", "Hitboxes" )
var cache6 = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Hitboxes" )
function on_cm(){
    if(UI.IsHotkeyActive( "Script items", "Head override key" )){
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", 1)
    }
    else{
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", cache1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", cache2)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", cache3)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", cache4)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", cache5)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", cache6)
    }
}
Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddHotkey('Freestand hotkey');
UI.AddHotkey('Low delta on key');
function Low_delta() {
    var _0x3f94xcd = Boolean(Entity.GetProp(g_Local, 'CCSPlayer', 'm_bIsScoped'));
    var _0x3f94xce = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Low delta');
    if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Low delta on key') || _0x3f94xcd && !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Legit AA hotkey')) {
        AntiAim.SetOverride(1);
        AntiAim.SetFakeOffset(1);
        AntiAim.SetRealOffset(_0x3f94xce)
    } else {
        AntiAim.SetOverride(0)
    }
}
Cheat.RegisterCallback('CreateMove', 'Low_delta');


hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([45, 245, 10, 1], "");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cyougame.cord\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08).\n");
        }
      Cheat.Print("[rest.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). "+"\n");
          logs.push("[yougame.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). ");}
    else {
      Cheat.Print(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). \n");
          logs.push(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining).");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([45, 245, 10, 1], "");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"."+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+""+".");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "bad resolver?";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death.";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead.";
        else if (safety == true && predicthc < 76)
            reason = "spread.";
        else if (safety == true && predicthc > 76)
            reason = "prediction error.";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([45, 245, 10, 1], "");
        Cheat.Print("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            logs.push("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0crest.cord\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main();
UI.AddCheckbox("Instant recharge");

function can_shift_shot(ticks_to_shift) {
   
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                           
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase-ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function _TBC_CREATE_MOVE() {
   
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                           
    var is_charged = Exploit.GetCharge()

    Exploit[(is_charged != 1 ? "Enable" : "Disable") + "Recharge"]()

    if (can_shift_shot(14) && is_charged != 1) {
        Exploit.DisableRecharge();
        Exploit.Recharge()
    }

    Exploit.OverrideTolerance(1);
    Exploit.OverrideShift(14-reserve);
}

function _TBC_UNLOAD() {          
    Exploit.EnableRecharge();
}

Cheat.RegisterCallback("CreateMove", "_TBC_CREATE_MOVE");
Cheat.RegisterCallback("Unload", "_TBC_UNLOAD");
UI.AddCheckbox("Hotkeys");
const x1 = UI.AddSliderInt("Hotkeys_x", 0, Global.GetScreenSize()[0]);
const y1 = UI.AddSliderInt("Hotkeys_y", 0, Global.GetScreenSize()[1]);
UI.AddColorPicker("Hotkeys color");
UI.AddColorPicker("Hotkeys topbar alpha");

var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
if (colorhotkeys[3] == 0) {
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]);
}
var alpha = 0;
var maxwidth = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();

function in_bounds(vec, x, y, x2, y2) {
   
                if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
               
    return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}

function main_hotkeys() {
   
            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
           
        if (!World.GetServerString()) return;
        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x"),
            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y");
        colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
        colorhotkeys1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys topbar alpha");
        var font = Render.AddFont("Verdana", 7, 100);
        var frames = 8 * Globals.Frametime();
        var width = 75;
        var maxwidth = 0;
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            swalpha = Math.min(swalpha + frames, 1);
        } else {
            swalpha = swalpha - frames;
            if (swalpha < 0) swalpha = 0;
            if (swalpha == 0) {
                h.splice(h.indexOf("Slow walk"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            fdalpha = Math.min(fdalpha + frames, 1);
        } else {
            fdalpha = fdalpha - frames;
            if (fdalpha < 0) fdalpha = 0;
            if (fdalpha == 0) {
                h.splice(h.indexOf("Duck peek assist"));
            }
        }

        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            apalpha = Math.min(apalpha + frames, 1);
        } else {
            apalpha = apalpha - frames;
            if (apalpha < 0) apalpha = 0;
            if (apalpha == 0) {
                h.splice(h.indexOf("Auto peek"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Anti-aim inverter"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Inverter"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            spalpha = Math.min(spalpha + frames, 1);
        } else {
            spalpha = spalpha - frames;
            if (spalpha < 0) spalpha = 0;
            if (spalpha == 0) {
                h.splice(h.indexOf("Safe point override"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            fbalpha = Math.min(fbalpha + frames, 1);
        } else {
            fbalpha = fbalpha - frames;
            if (fbalpha < 0) fbalpha = 0;
            if (fbalpha == 0) {
                h.splice(h.indexOf("Force body aim"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            dtalpha = Math.min(dtalpha + frames, 1);
        } else {
            dtalpha = dtalpha - frames;
            if (dtalpha < 0) dtalpha = 0;
            if (dtalpha == 0) {
                h.splice(h.indexOf("Double tap"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            hsalpha = Math.min(hsalpha + frames, 1);
        } else {
            hsalpha = hsalpha - frames;
            if (hsalpha < 0) hsalpha = 0;
            if (hsalpha == 0) {
                h.splice(h.indexOf("Hide shots"));
            }
        }

        if (UI.IsHotkeyActive("Script items", "Heavy Pistol Override") || !UI.IsHotkeyActive("Script items", "Scout Override") || !UI.IsHotkeyActive("Script items", "AWP Override") || !UI.IsHotkeyActive("Script items", "Auto Override")) {
            doalpha = Math.min(doalpha + frames, 1);
        } else {
            doalpha = doalpha - frames;
            if (doalpha < 0) doalpha = 0;
            if (doalpha == 0) {
                h.splice(h.indexOf("Damage override"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            if (h.indexOf("Slow walk") == -1)
                h.push("Slow walk")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            if (h.indexOf("Duck peek assist") == -1)
                h.push("Duck peek assist")
        }
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            if (h.indexOf("Auto peek") == -1)
                h.push("Auto peek")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            if (h.indexOf("Anti-aim inverter") == -1)
                h.push("Anti-aim inverter")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            if (h.indexOf("Safe point override") == -1)
                h.push("Safe point override")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            if (h.indexOf("Force body aim") == -1)
                h.push("Force body aim")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            if (h.indexOf("Double tap") == -1)
                h.push("Double tap")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            if (h.indexOf("Hide shots") == -1)
                h.push("Hide shots")
        }
        if (UI.IsHotkeyActive("Script items", "Scout Override")) {
            if (h.indexOf("Damage override") == -1)
                h.push("Damage override")
        }

        if (h.length > 0) {
            alpha = Math.min(alpha + frames, 1);
        } else {
            alpha = alpha - frames;
            if (alpha < 0) alpha = 0;
        }
        for (i = 0; i < h.length; i++) {
            if (Render.TextSizeCustom(h[i], font)[0] > maxwidth) {
                maxwidth = Render.TextSizeCustom(h[i], font)[0];
            }
        }
        if (maxwidth == 0) maxwidth = 50;
        width = width + maxwidth;
        if (alpha > 0) {
                Render.GradientRect( x - 3, y + 3, 80, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ]);
                Render.GradientRect( x + 77, y + 3, width - 75, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ]);
                Render.FilledRect(x, y + 5, width, 18, [17, 17, 17, colorhotkeys1[3] ]);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 2, y + 9, 0, "keybinds", [0, 0, 0, alpha * 255 / 1.3], font);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 1, y + 8, 0, "keybinds", [255, 255, 255, alpha * 255], font);
                //Render.FilledRect(x, y + 23, width, 18 * h.length, [17, 17, 17, Math.min(colorhotkeys[3], alpha * 255)]);
                for (i = 0; i < h.length; i++) {
                    switch (h[i]) {
                        case 'Slow walk':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(swalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, swalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, swalpha * 255], font);
                            break;
                        case 'Duck peek assist':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fdalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fdalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fdalpha * 255], font);
                            break;
                        case 'Auto peek':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(apalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, apalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, apalpha * 255], font);
                            break;
                        case 'Anti-aim inverter':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(aialpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, aialpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, aialpha * 255], font);
                            break;
                        case 'Safe point override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(spalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, spalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, spalpha * 255], font);
                            break;
                        case 'Force body aim':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fbalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fbalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fbalpha * 255], font);
                            break;
                        case 'Double tap':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(dtalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, dtalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, dtalpha * 255], font);
                            break;
                        case 'Hide shots':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(hsalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, hsalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, hsalpha * 255], font);
                            break;
                        case 'Damage override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(doalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, doalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, doalpha * 255], font);
                            break;
                    }

                }
        }
        if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
            var mouse_pos1 = Global.GetCursorPosition();
            if (in_bounds(mouse_pos1, x, y, x + width, y + 30)) {
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x", mouse_pos1[0] - width / 2);
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y", mouse_pos1[1] - 20);
            }
        }
}
Global.RegisterCallback("Draw", "main_hotkeys");

function menu_ht()
{
   enabled = UI.GetValue( "Hotkeys");
   UI.SetEnabled( "Hotkeys_x", enabled);
   UI.SetEnabled( "Hotkeys_y", enabled);
   UI.SetEnabled( "Hotkeys color", enabled);
   UI.SetEnabled( "Hotkeys topbar alpha", enabled);
}
function menu_htcheck() {
    if (UI.IsMenuOpen()) {
        menu_ht();
    }

}
Global.RegisterCallback("Draw", "menu_htcheck");
UI.AddLabel("                >Misc<      ")
UI.AddSliderFloat("Aspect ratio", 0, 5);
function on_cm(){  
if(Convar.GetFloat("r_aspectratio") != UI.GetValue("Script items", "Aspect ratio")){
   Convar.SetFloat("r_aspectratio", UI.GetValue("Script items", "Aspect ratio"))
}
}

Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddCheckbox("animfucker");
var clock = 0
function createmove()
{
    clock = clock + 0.5
    if (clock > 1)
    {
        if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk"))
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
            clock = 0
        }
        else
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
            clock = 0
        }
    }
}
Cheat.RegisterCallback("CreateMove", "createmove")
Сделан для удобства , а так же для юных пастерков. Знаю мало чего есть , основное для хвх игры сойдет.

SS -
Пожалуйста, авторизуйтесь для просмотра ссылки.
.
 
life is cheap, death is free!
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меня тошнило из за хуйни какой то
и как только увидел эту хуйню сразу проблевался, спасибо
 
Эксперт
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Эксперт
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Код:
UI.AddLabel('');
UI.AddLabel('/----------------------------------------/');
UI.AddLabel('|          YOUGAME.CORD RELEASE         |');
UI.AddLabel('|          discord: restenj#8002          |');
UI.AddLabel('');
UI.AddLabel('                    -RAGE -  ');
UI.AddCheckbox("Antiaim & Indication v3");
UI.AddHotkey("Minimum damage override");
UI.AddSliderInt("Heavy Pistol/desert eagle Mindmg", 0, 130);
UI.AddSliderInt("Scout Mindmg", 0, 130);
UI.AddSliderInt("AWP Mindmg", 0, 130);
UI.AddSliderInt("Auto Mindmg", 0, 130);


screen_size = Global.GetScreenSize()

heavy_cache =              UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout_cache =              UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp_cache =                UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto_cache =               UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")

restore_values =   false

function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle" || name == " 52>;L25@ r8")
        return true
}

function isAutoSniper(name)
{
    if(name == "scar 20" || name == "g3sg1")
        return true
}

function isPistol(name)
{
    if(name == "usp s" || name == "dual berettas" || name == "tec 9" || name == "p2000" || name == "five seven" || name == "p250" || name == "cz75 auto" || name == "glock 18")
        return true
}

function isGeneral(name)
{
   if(name == "ak 47" || name == "m4a4" || name == "m4a1 s" || name == "sg 553" || name == "aug" || name == "famas" || name == "galil ar" || name == "p90" || name == "pp bizon" || name == "ump 45" || name == "mp7" || name == "mp9" || name == "mac 10" || name == "nova" || name == "xm1014" || name == "sawed off" || name == "mag 7" || name == "m249" || name == "negev" || name == "5352")
   return true

}


function override_mindmg() {

    if (!UI.IsHotkeyActive("Script items", "Minimum damage override")) {
       if (restore_values) {
          restore_values = false
          UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_cache)
          UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_cache)
          UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_cache)
          UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_cache)

       } else {

          heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
          scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
          awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
          auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
       }
       return
    }


    restore_values = true
  
    heavy_value = UI.GetValue("Script items", "Heavy Pistol/desert eagle Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))

    if (isHeavyPistol(weapon_name)) {
       UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_value)

    }

    if (weapon_name == "ssg 08") {
       UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_value)

    }

    if (weapon_name == "awp") {
       UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_value)

    }

    if (isAutoSniper(weapon_name)) {
       UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_value)

    }
}



function draw_ind()
{ 
    if (World.GetServerString() == "")
      return;
    isDmg = UI.IsHotkeyActive("Script items", "Minimum damage override");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isSafe = UI.IsHotkeyActive("Rage", "General", "Force safe point");
    isBody = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFs = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "At targets");
    isAuto = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "Auto direction");
    isDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isHc = false;
  


    add_y = 60
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0,"OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(isFs) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isDuck && isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHideshots) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmg) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isHc) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], 3)
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], 3)
    }
    if(isBody) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSafe) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}

function menu_cb()
{
    if(!UI.IsMenuOpen()) return
   enabled = UI.GetValue( "Antiaim & Indication v3");
   UI.SetEnabled( "Minimum damage override", enabled);
   UI.SetEnabled( "Heavy Pistol/desert eagle Mindmg", enabled);
   UI.SetEnabled( "Scout Mindmg", enabled);
   UI.SetEnabled( "AWP Mindmg", enabled);
   UI.SetEnabled( "Auto Mindmg", enabled);
}

function unload()
{
   UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage",      heavy_cache)
   UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",             scout_cache)
   UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",               awp_cache)
   UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",        auto_cache)

}


Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("CreateMove", "override_mindmg")
Cheat.RegisterCallback("Draw","draw_ind")
Cheat.RegisterCallback("Draw", "menu_cb")
UI.AddHotkey("Legit AA Key");

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}

Cheat.RegisterCallback("CreateMove", "legit_aa");
UI.AddHotkey('Defensive on key');
UI.AddHotkey('Force head');
UI.AddHotkey( "Head override key" )
var cache1 = UI.GetValue( "Rage", "GENERAL", "Targeting", "Hitboxes" )
var cache2 = UI.GetValue( "Rage", "PISTOL", "Targeting", "Hitboxes" )
var cache3 = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Hitboxes" )
var cache4 = UI.GetValue( "Rage", "SCOUT", "Targeting", "Hitboxes" )
var cache5 = UI.GetValue( "Rage", "AWP", "Targeting", "Hitboxes" )
var cache6 = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Hitboxes" )
function on_cm(){
    if(UI.IsHotkeyActive( "Script items", "Head override key" )){
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", 1)
    }
    else{
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", cache1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", cache2)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", cache3)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", cache4)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", cache5)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", cache6)
    }
}
Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddHotkey('Freestand hotkey');
UI.AddHotkey('Low delta on key');
function Low_delta() {
    var _0x3f94xcd = Boolean(Entity.GetProp(g_Local, 'CCSPlayer', 'm_bIsScoped'));
    var _0x3f94xce = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Low delta');
    if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Low delta on key') || _0x3f94xcd && !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Legit AA hotkey')) {
        AntiAim.SetOverride(1);
        AntiAim.SetFakeOffset(1);
        AntiAim.SetRealOffset(_0x3f94xce)
    } else {
        AntiAim.SetOverride(0)
    }
}
Cheat.RegisterCallback('CreateMove', 'Low_delta');


hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([45, 245, 10, 1], "");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cyougame.cord\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08).\n");
        }
      Cheat.Print("[rest.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). "+"\n");
          logs.push("[yougame.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). ");}
    else {
      Cheat.Print(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). \n");
          logs.push(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining).");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([45, 245, 10, 1], "");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"."+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+""+".");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "bad resolver?";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death.";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead.";
        else if (safety == true && predicthc < 76)
            reason = "spread.";
        else if (safety == true && predicthc > 76)
            reason = "prediction error.";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([45, 245, 10, 1], "");
        Cheat.Print("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            logs.push("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0crest.cord\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main();
UI.AddCheckbox("Instant recharge");

function can_shift_shot(ticks_to_shift) {
  
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                          
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase-ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function _TBC_CREATE_MOVE() {
  
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                          
    var is_charged = Exploit.GetCharge()

    Exploit[(is_charged != 1 ? "Enable" : "Disable") + "Recharge"]()

    if (can_shift_shot(14) && is_charged != 1) {
        Exploit.DisableRecharge();
        Exploit.Recharge()
    }

    Exploit.OverrideTolerance(1);
    Exploit.OverrideShift(14-reserve);
}

function _TBC_UNLOAD() {         
    Exploit.EnableRecharge();
}

Cheat.RegisterCallback("CreateMove", "_TBC_CREATE_MOVE");
Cheat.RegisterCallback("Unload", "_TBC_UNLOAD");
UI.AddCheckbox("Hotkeys");
const x1 = UI.AddSliderInt("Hotkeys_x", 0, Global.GetScreenSize()[0]);
const y1 = UI.AddSliderInt("Hotkeys_y", 0, Global.GetScreenSize()[1]);
UI.AddColorPicker("Hotkeys color");
UI.AddColorPicker("Hotkeys topbar alpha");

var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
if (colorhotkeys[3] == 0) {
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]);
}
var alpha = 0;
var maxwidth = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();

function in_bounds(vec, x, y, x2, y2) {
  
                if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
              
    return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}

function main_hotkeys() {
  
            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
          
        if (!World.GetServerString()) return;
        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x"),
            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y");
        colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
        colorhotkeys1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys topbar alpha");
        var font = Render.AddFont("Verdana", 7, 100);
        var frames = 8 * Globals.Frametime();
        var width = 75;
        var maxwidth = 0;
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            swalpha = Math.min(swalpha + frames, 1);
        } else {
            swalpha = swalpha - frames;
            if (swalpha < 0) swalpha = 0;
            if (swalpha == 0) {
                h.splice(h.indexOf("Slow walk"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            fdalpha = Math.min(fdalpha + frames, 1);
        } else {
            fdalpha = fdalpha - frames;
            if (fdalpha < 0) fdalpha = 0;
            if (fdalpha == 0) {
                h.splice(h.indexOf("Duck peek assist"));
            }
        }

        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            apalpha = Math.min(apalpha + frames, 1);
        } else {
            apalpha = apalpha - frames;
            if (apalpha < 0) apalpha = 0;
            if (apalpha == 0) {
                h.splice(h.indexOf("Auto peek"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Anti-aim inverter"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Inverter"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            spalpha = Math.min(spalpha + frames, 1);
        } else {
            spalpha = spalpha - frames;
            if (spalpha < 0) spalpha = 0;
            if (spalpha == 0) {
                h.splice(h.indexOf("Safe point override"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            fbalpha = Math.min(fbalpha + frames, 1);
        } else {
            fbalpha = fbalpha - frames;
            if (fbalpha < 0) fbalpha = 0;
            if (fbalpha == 0) {
                h.splice(h.indexOf("Force body aim"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            dtalpha = Math.min(dtalpha + frames, 1);
        } else {
            dtalpha = dtalpha - frames;
            if (dtalpha < 0) dtalpha = 0;
            if (dtalpha == 0) {
                h.splice(h.indexOf("Double tap"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            hsalpha = Math.min(hsalpha + frames, 1);
        } else {
            hsalpha = hsalpha - frames;
            if (hsalpha < 0) hsalpha = 0;
            if (hsalpha == 0) {
                h.splice(h.indexOf("Hide shots"));
            }
        }

        if (UI.IsHotkeyActive("Script items", "Heavy Pistol Override") || !UI.IsHotkeyActive("Script items", "Scout Override") || !UI.IsHotkeyActive("Script items", "AWP Override") || !UI.IsHotkeyActive("Script items", "Auto Override")) {
            doalpha = Math.min(doalpha + frames, 1);
        } else {
            doalpha = doalpha - frames;
            if (doalpha < 0) doalpha = 0;
            if (doalpha == 0) {
                h.splice(h.indexOf("Damage override"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            if (h.indexOf("Slow walk") == -1)
                h.push("Slow walk")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            if (h.indexOf("Duck peek assist") == -1)
                h.push("Duck peek assist")
        }
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            if (h.indexOf("Auto peek") == -1)
                h.push("Auto peek")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            if (h.indexOf("Anti-aim inverter") == -1)
                h.push("Anti-aim inverter")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            if (h.indexOf("Safe point override") == -1)
                h.push("Safe point override")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            if (h.indexOf("Force body aim") == -1)
                h.push("Force body aim")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            if (h.indexOf("Double tap") == -1)
                h.push("Double tap")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            if (h.indexOf("Hide shots") == -1)
                h.push("Hide shots")
        }
        if (UI.IsHotkeyActive("Script items", "Scout Override")) {
            if (h.indexOf("Damage override") == -1)
                h.push("Damage override")
        }

        if (h.length > 0) {
            alpha = Math.min(alpha + frames, 1);
        } else {
            alpha = alpha - frames;
            if (alpha < 0) alpha = 0;
        }
        for (i = 0; i < h.length; i++) {
            if (Render.TextSizeCustom(h[i], font)[0] > maxwidth) {
                maxwidth = Render.TextSizeCustom(h[i], font)[0];
            }
        }
        if (maxwidth == 0) maxwidth = 50;
        width = width + maxwidth;
        if (alpha > 0) {
                Render.GradientRect( x - 3, y + 3, 80, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ]);
                Render.GradientRect( x + 77, y + 3, width - 75, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ]);
                Render.FilledRect(x, y + 5, width, 18, [17, 17, 17, colorhotkeys1[3] ]);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 2, y + 9, 0, "keybinds", [0, 0, 0, alpha * 255 / 1.3], font);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 1, y + 8, 0, "keybinds", [255, 255, 255, alpha * 255], font);
                //Render.FilledRect(x, y + 23, width, 18 * h.length, [17, 17, 17, Math.min(colorhotkeys[3], alpha * 255)]);
                for (i = 0; i < h.length; i++) {
                    switch (h[i]) {
                        case 'Slow walk':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(swalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, swalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, swalpha * 255], font);
                            break;
                        case 'Duck peek assist':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fdalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fdalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fdalpha * 255], font);
                            break;
                        case 'Auto peek':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(apalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, apalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, apalpha * 255], font);
                            break;
                        case 'Anti-aim inverter':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(aialpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, aialpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, aialpha * 255], font);
                            break;
                        case 'Safe point override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(spalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, spalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, spalpha * 255], font);
                            break;
                        case 'Force body aim':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fbalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fbalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fbalpha * 255], font);
                            break;
                        case 'Double tap':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(dtalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, dtalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, dtalpha * 255], font);
                            break;
                        case 'Hide shots':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(hsalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, hsalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, hsalpha * 255], font);
                            break;
                        case 'Damage override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(doalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, doalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, doalpha * 255], font);
                            break;
                    }

                }
        }
        if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
            var mouse_pos1 = Global.GetCursorPosition();
            if (in_bounds(mouse_pos1, x, y, x + width, y + 30)) {
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x", mouse_pos1[0] - width / 2);
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y", mouse_pos1[1] - 20);
            }
        }
}
Global.RegisterCallback("Draw", "main_hotkeys");

function menu_ht()
{
   enabled = UI.GetValue( "Hotkeys");
   UI.SetEnabled( "Hotkeys_x", enabled);
   UI.SetEnabled( "Hotkeys_y", enabled);
   UI.SetEnabled( "Hotkeys color", enabled);
   UI.SetEnabled( "Hotkeys topbar alpha", enabled);
}
function menu_htcheck() {
    if (UI.IsMenuOpen()) {
        menu_ht();
    }

}
Global.RegisterCallback("Draw", "menu_htcheck");
UI.AddLabel("                >Misc<      ")
UI.AddSliderFloat("Aspect ratio", 0, 5);
function on_cm(){ 
if(Convar.GetFloat("r_aspectratio") != UI.GetValue("Script items", "Aspect ratio")){
   Convar.SetFloat("r_aspectratio", UI.GetValue("Script items", "Aspect ratio"))
}
}

Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddCheckbox("animfucker");
var clock = 0
function createmove()
{
    clock = clock + 0.5
    if (clock > 1)
    {
        if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk"))
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
            clock = 0
        }
        else
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
            clock = 0
        }
    }
}
Cheat.RegisterCallback("CreateMove", "createmove")
Сделан для удобства , а так же для юных пастерков. Знаю мало чего есть , основное для хвх игры сойдет.

SS -
Пожалуйста, авторизуйтесь для просмотра ссылки.
.
Во первых пастерам нужно чтобы весь код был расписан.
Во вторых не нзал что югейм такой хуёвый(
 
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Код:
UI.AddLabel('');
UI.AddLabel('/----------------------------------------/');
UI.AddLabel('|          YOUGAME.CORD RELEASE         |');
UI.AddLabel('|          discord: restenj#8002          |');
UI.AddLabel('');
UI.AddLabel('                    -RAGE -  ');
UI.AddCheckbox("Antiaim & Indication v3");
UI.AddHotkey("Minimum damage override");
UI.AddSliderInt("Heavy Pistol/desert eagle Mindmg", 0, 130);
UI.AddSliderInt("Scout Mindmg", 0, 130);
UI.AddSliderInt("AWP Mindmg", 0, 130);
UI.AddSliderInt("Auto Mindmg", 0, 130);


screen_size = Global.GetScreenSize()

heavy_cache =              UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout_cache =              UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp_cache =                UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto_cache =               UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")

restore_values =   false

function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle" || name == " 52>;L25@ r8")
        return true
}

function isAutoSniper(name)
{
    if(name == "scar 20" || name == "g3sg1")
        return true
}

function isPistol(name)
{
    if(name == "usp s" || name == "dual berettas" || name == "tec 9" || name == "p2000" || name == "five seven" || name == "p250" || name == "cz75 auto" || name == "glock 18")
        return true
}

function isGeneral(name)
{
   if(name == "ak 47" || name == "m4a4" || name == "m4a1 s" || name == "sg 553" || name == "aug" || name == "famas" || name == "galil ar" || name == "p90" || name == "pp bizon" || name == "ump 45" || name == "mp7" || name == "mp9" || name == "mac 10" || name == "nova" || name == "xm1014" || name == "sawed off" || name == "mag 7" || name == "m249" || name == "negev" || name == "5352")
   return true

}


function override_mindmg() {

    if (!UI.IsHotkeyActive("Script items", "Minimum damage override")) {
       if (restore_values) {
          restore_values = false
          UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_cache)
          UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_cache)
          UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_cache)
          UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_cache)

       } else {

          heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
          scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
          awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
          auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
       }
       return
    }


    restore_values = true
  
    heavy_value = UI.GetValue("Script items", "Heavy Pistol/desert eagle Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))

    if (isHeavyPistol(weapon_name)) {
       UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_value)

    }

    if (weapon_name == "ssg 08") {
       UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_value)

    }

    if (weapon_name == "awp") {
       UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_value)

    }

    if (isAutoSniper(weapon_name)) {
       UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_value)

    }
}



function draw_ind()
{ 
    if (World.GetServerString() == "")
      return;
    isDmg = UI.IsHotkeyActive("Script items", "Minimum damage override");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isSafe = UI.IsHotkeyActive("Rage", "General", "Force safe point");
    isBody = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFs = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "At targets");
    isAuto = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "Auto direction");
    isDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isHc = false;
  


    add_y = 60
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0,"OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(isFs) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isDuck && isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHideshots) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmg) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isHc) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], 3)
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], 3)
    }
    if(isBody) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSafe) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}

function menu_cb()
{
    if(!UI.IsMenuOpen()) return
   enabled = UI.GetValue( "Antiaim & Indication v3");
   UI.SetEnabled( "Minimum damage override", enabled);
   UI.SetEnabled( "Heavy Pistol/desert eagle Mindmg", enabled);
   UI.SetEnabled( "Scout Mindmg", enabled);
   UI.SetEnabled( "AWP Mindmg", enabled);
   UI.SetEnabled( "Auto Mindmg", enabled);
}

function unload()
{
   UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage",      heavy_cache)
   UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",             scout_cache)
   UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",               awp_cache)
   UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",        auto_cache)

}


Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("CreateMove", "override_mindmg")
Cheat.RegisterCallback("Draw","draw_ind")
Cheat.RegisterCallback("Draw", "menu_cb")
UI.AddHotkey("Legit AA Key");

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}

Cheat.RegisterCallback("CreateMove", "legit_aa");
UI.AddHotkey('Defensive on key');
UI.AddHotkey('Force head');
UI.AddHotkey( "Head override key" )
var cache1 = UI.GetValue( "Rage", "GENERAL", "Targeting", "Hitboxes" )
var cache2 = UI.GetValue( "Rage", "PISTOL", "Targeting", "Hitboxes" )
var cache3 = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Hitboxes" )
var cache4 = UI.GetValue( "Rage", "SCOUT", "Targeting", "Hitboxes" )
var cache5 = UI.GetValue( "Rage", "AWP", "Targeting", "Hitboxes" )
var cache6 = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Hitboxes" )
function on_cm(){
    if(UI.IsHotkeyActive( "Script items", "Head override key" )){
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", 1)
    }
    else{
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", cache1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", cache2)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", cache3)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", cache4)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", cache5)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", cache6)
    }
}
Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddHotkey('Freestand hotkey');
UI.AddHotkey('Low delta on key');
function Low_delta() {
    var _0x3f94xcd = Boolean(Entity.GetProp(g_Local, 'CCSPlayer', 'm_bIsScoped'));
    var _0x3f94xce = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Low delta');
    if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Low delta on key') || _0x3f94xcd && !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Legit AA hotkey')) {
        AntiAim.SetOverride(1);
        AntiAim.SetFakeOffset(1);
        AntiAim.SetRealOffset(_0x3f94xce)
    } else {
        AntiAim.SetOverride(0)
    }
}
Cheat.RegisterCallback('CreateMove', 'Low_delta');


hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([45, 245, 10, 1], "");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cyougame.cord\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08).\n");
        }
      Cheat.Print("[rest.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). "+"\n");
          logs.push("[yougame.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). ");}
    else {
      Cheat.Print(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). \n");
          logs.push(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining).");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([45, 245, 10, 1], "");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"."+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+""+".");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "bad resolver?";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death.";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead.";
        else if (safety == true && predicthc < 76)
            reason = "spread.";
        else if (safety == true && predicthc > 76)
            reason = "prediction error.";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([45, 245, 10, 1], "");
        Cheat.Print("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            logs.push("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0crest.cord\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main();
UI.AddCheckbox("Instant recharge");

function can_shift_shot(ticks_to_shift) {
  
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                          
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase-ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function _TBC_CREATE_MOVE() {
  
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                          
    var is_charged = Exploit.GetCharge()

    Exploit[(is_charged != 1 ? "Enable" : "Disable") + "Recharge"]()

    if (can_shift_shot(14) && is_charged != 1) {
        Exploit.DisableRecharge();
        Exploit.Recharge()
    }

    Exploit.OverrideTolerance(1);
    Exploit.OverrideShift(14-reserve);
}

function _TBC_UNLOAD() {         
    Exploit.EnableRecharge();
}

Cheat.RegisterCallback("CreateMove", "_TBC_CREATE_MOVE");
Cheat.RegisterCallback("Unload", "_TBC_UNLOAD");
UI.AddCheckbox("Hotkeys");
const x1 = UI.AddSliderInt("Hotkeys_x", 0, Global.GetScreenSize()[0]);
const y1 = UI.AddSliderInt("Hotkeys_y", 0, Global.GetScreenSize()[1]);
UI.AddColorPicker("Hotkeys color");
UI.AddColorPicker("Hotkeys topbar alpha");

var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
if (colorhotkeys[3] == 0) {
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]);
}
var alpha = 0;
var maxwidth = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();

function in_bounds(vec, x, y, x2, y2) {
  
                if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
              
    return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}

function main_hotkeys() {
  
            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
          
        if (!World.GetServerString()) return;
        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x"),
            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y");
        colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
        colorhotkeys1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys topbar alpha");
        var font = Render.AddFont("Verdana", 7, 100);
        var frames = 8 * Globals.Frametime();
        var width = 75;
        var maxwidth = 0;
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            swalpha = Math.min(swalpha + frames, 1);
        } else {
            swalpha = swalpha - frames;
            if (swalpha < 0) swalpha = 0;
            if (swalpha == 0) {
                h.splice(h.indexOf("Slow walk"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            fdalpha = Math.min(fdalpha + frames, 1);
        } else {
            fdalpha = fdalpha - frames;
            if (fdalpha < 0) fdalpha = 0;
            if (fdalpha == 0) {
                h.splice(h.indexOf("Duck peek assist"));
            }
        }

        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            apalpha = Math.min(apalpha + frames, 1);
        } else {
            apalpha = apalpha - frames;
            if (apalpha < 0) apalpha = 0;
            if (apalpha == 0) {
                h.splice(h.indexOf("Auto peek"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Anti-aim inverter"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Inverter"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            spalpha = Math.min(spalpha + frames, 1);
        } else {
            spalpha = spalpha - frames;
            if (spalpha < 0) spalpha = 0;
            if (spalpha == 0) {
                h.splice(h.indexOf("Safe point override"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            fbalpha = Math.min(fbalpha + frames, 1);
        } else {
            fbalpha = fbalpha - frames;
            if (fbalpha < 0) fbalpha = 0;
            if (fbalpha == 0) {
                h.splice(h.indexOf("Force body aim"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            dtalpha = Math.min(dtalpha + frames, 1);
        } else {
            dtalpha = dtalpha - frames;
            if (dtalpha < 0) dtalpha = 0;
            if (dtalpha == 0) {
                h.splice(h.indexOf("Double tap"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            hsalpha = Math.min(hsalpha + frames, 1);
        } else {
            hsalpha = hsalpha - frames;
            if (hsalpha < 0) hsalpha = 0;
            if (hsalpha == 0) {
                h.splice(h.indexOf("Hide shots"));
            }
        }

        if (UI.IsHotkeyActive("Script items", "Heavy Pistol Override") || !UI.IsHotkeyActive("Script items", "Scout Override") || !UI.IsHotkeyActive("Script items", "AWP Override") || !UI.IsHotkeyActive("Script items", "Auto Override")) {
            doalpha = Math.min(doalpha + frames, 1);
        } else {
            doalpha = doalpha - frames;
            if (doalpha < 0) doalpha = 0;
            if (doalpha == 0) {
                h.splice(h.indexOf("Damage override"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            if (h.indexOf("Slow walk") == -1)
                h.push("Slow walk")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            if (h.indexOf("Duck peek assist") == -1)
                h.push("Duck peek assist")
        }
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            if (h.indexOf("Auto peek") == -1)
                h.push("Auto peek")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            if (h.indexOf("Anti-aim inverter") == -1)
                h.push("Anti-aim inverter")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            if (h.indexOf("Safe point override") == -1)
                h.push("Safe point override")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            if (h.indexOf("Force body aim") == -1)
                h.push("Force body aim")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            if (h.indexOf("Double tap") == -1)
                h.push("Double tap")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            if (h.indexOf("Hide shots") == -1)
                h.push("Hide shots")
        }
        if (UI.IsHotkeyActive("Script items", "Scout Override")) {
            if (h.indexOf("Damage override") == -1)
                h.push("Damage override")
        }

        if (h.length > 0) {
            alpha = Math.min(alpha + frames, 1);
        } else {
            alpha = alpha - frames;
            if (alpha < 0) alpha = 0;
        }
        for (i = 0; i < h.length; i++) {
            if (Render.TextSizeCustom(h[i], font)[0] > maxwidth) {
                maxwidth = Render.TextSizeCustom(h[i], font)[0];
            }
        }
        if (maxwidth == 0) maxwidth = 50;
        width = width + maxwidth;
        if (alpha > 0) {
                Render.GradientRect( x - 3, y + 3, 80, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ]);
                Render.GradientRect( x + 77, y + 3, width - 75, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ]);
                Render.FilledRect(x, y + 5, width, 18, [17, 17, 17, colorhotkeys1[3] ]);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 2, y + 9, 0, "keybinds", [0, 0, 0, alpha * 255 / 1.3], font);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 1, y + 8, 0, "keybinds", [255, 255, 255, alpha * 255], font);
                //Render.FilledRect(x, y + 23, width, 18 * h.length, [17, 17, 17, Math.min(colorhotkeys[3], alpha * 255)]);
                for (i = 0; i < h.length; i++) {
                    switch (h[i]) {
                        case 'Slow walk':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(swalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, swalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, swalpha * 255], font);
                            break;
                        case 'Duck peek assist':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fdalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fdalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fdalpha * 255], font);
                            break;
                        case 'Auto peek':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(apalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, apalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, apalpha * 255], font);
                            break;
                        case 'Anti-aim inverter':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(aialpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, aialpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, aialpha * 255], font);
                            break;
                        case 'Safe point override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(spalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, spalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, spalpha * 255], font);
                            break;
                        case 'Force body aim':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fbalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fbalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fbalpha * 255], font);
                            break;
                        case 'Double tap':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(dtalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, dtalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, dtalpha * 255], font);
                            break;
                        case 'Hide shots':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(hsalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, hsalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, hsalpha * 255], font);
                            break;
                        case 'Damage override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(doalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, doalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, doalpha * 255], font);
                            break;
                    }

                }
        }
        if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
            var mouse_pos1 = Global.GetCursorPosition();
            if (in_bounds(mouse_pos1, x, y, x + width, y + 30)) {
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x", mouse_pos1[0] - width / 2);
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y", mouse_pos1[1] - 20);
            }
        }
}
Global.RegisterCallback("Draw", "main_hotkeys");

function menu_ht()
{
   enabled = UI.GetValue( "Hotkeys");
   UI.SetEnabled( "Hotkeys_x", enabled);
   UI.SetEnabled( "Hotkeys_y", enabled);
   UI.SetEnabled( "Hotkeys color", enabled);
   UI.SetEnabled( "Hotkeys topbar alpha", enabled);
}
function menu_htcheck() {
    if (UI.IsMenuOpen()) {
        menu_ht();
    }

}
Global.RegisterCallback("Draw", "menu_htcheck");
UI.AddLabel("                >Misc<      ")
UI.AddSliderFloat("Aspect ratio", 0, 5);
function on_cm(){ 
if(Convar.GetFloat("r_aspectratio") != UI.GetValue("Script items", "Aspect ratio")){
   Convar.SetFloat("r_aspectratio", UI.GetValue("Script items", "Aspect ratio"))
}
}

Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddCheckbox("animfucker");
var clock = 0
function createmove()
{
    clock = clock + 0.5
    if (clock > 1)
    {
        if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk"))
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
            clock = 0
        }
        else
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
            clock = 0
        }
    }
}
Cheat.RegisterCallback("CreateMove", "createmove")
Сделан для удобства , а так же для юных пастерков. Знаю мало чего есть , основное для хвх игры сойдет.

SS -
Пожалуйста, авторизуйтесь для просмотра ссылки.
.
паста
считай сам себя пастерком назвал
 
На ваш бан.
Эксперт
Статус
Оффлайн
Регистрация
7 Дек 2020
Сообщения
1,454
Реакции[?]
435
Поинты[?]
40K
Код:
UI.AddLabel('');
UI.AddLabel('/----------------------------------------/');
UI.AddLabel('|          YOUGAME.CORD RELEASE         |');
UI.AddLabel('|          discord: restenj#8002          |');
UI.AddLabel('');
UI.AddLabel('                    -RAGE -  ');
UI.AddCheckbox("Antiaim & Indication v3");
UI.AddHotkey("Minimum damage override");
UI.AddSliderInt("Heavy Pistol/desert eagle Mindmg", 0, 130);
UI.AddSliderInt("Scout Mindmg", 0, 130);
UI.AddSliderInt("AWP Mindmg", 0, 130);
UI.AddSliderInt("Auto Mindmg", 0, 130);


screen_size = Global.GetScreenSize()

heavy_cache =              UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
scout_cache =              UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
awp_cache =                UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
auto_cache =               UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")

restore_values =   false

function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle" || name == " 52>;L25@ r8")
        return true
}

function isAutoSniper(name)
{
    if(name == "scar 20" || name == "g3sg1")
        return true
}

function isPistol(name)
{
    if(name == "usp s" || name == "dual berettas" || name == "tec 9" || name == "p2000" || name == "five seven" || name == "p250" || name == "cz75 auto" || name == "glock 18")
        return true
}

function isGeneral(name)
{
   if(name == "ak 47" || name == "m4a4" || name == "m4a1 s" || name == "sg 553" || name == "aug" || name == "famas" || name == "galil ar" || name == "p90" || name == "pp bizon" || name == "ump 45" || name == "mp7" || name == "mp9" || name == "mac 10" || name == "nova" || name == "xm1014" || name == "sawed off" || name == "mag 7" || name == "m249" || name == "negev" || name == "5352")
   return true

}


function override_mindmg() {

    if (!UI.IsHotkeyActive("Script items", "Minimum damage override")) {
       if (restore_values) {
          restore_values = false
          UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_cache)
          UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_cache)
          UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_cache)
          UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_cache)

       } else {

          heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
          scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
          awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
          auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
       }
       return
    }


    restore_values = true
  
    heavy_value = UI.GetValue("Script items", "Heavy Pistol/desert eagle Mindmg")
    scout_value = UI.GetValue("Script items", "Scout Mindmg")
    awp_value = UI.GetValue("Script items", "AWP Mindmg")
    auto_value = UI.GetValue("Script items", "Auto Mindmg")
    weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))

    if (isHeavyPistol(weapon_name)) {
       UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage", heavy_value)

    }

    if (weapon_name == "ssg 08") {
       UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",        scout_value)

    }

    if (weapon_name == "awp") {
       UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",          awp_value)

    }

    if (isAutoSniper(weapon_name)) {
       UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",   auto_value)

    }
}



function draw_ind()
{ 
    if (World.GetServerString() == "")
      return;
    isDmg = UI.IsHotkeyActive("Script items", "Minimum damage override");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isSafe = UI.IsHotkeyActive("Rage", "General", "Force safe point");
    isBody = UI.IsHotkeyActive("Rage", "General", "Force body aim");
    isFs = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "At targets");
    isAuto = UI.IsHotkeyActive("Anti-Aim", "Rage Anti-Aim", "Auto direction");
    isDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isHc = false;
  


    add_y = 60
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0,"OPPOSITE", [0, 0, 0, 255], 3);
    Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "OPPOSITE", [177, 171, 255, 255], 3);
    if(isAuto) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 139, 230, 255], 3);
    } else if(isFs) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SMART", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SMART", [209, 139, 230, 255], 3);
    } else {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 139, 230, 255], 3);
    }
    if(isDuck && isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT (fakeduck)", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT (fakeduck)", [255, 0, 0, 255], 3);
    } else if(isDoubletap) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DT", [255 * (1.0 - Exploit.GetCharge()), 255 * Exploit.GetCharge(), 0, 255], 3);
    }
    if(isHideshots) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "ONSHOT", [152, 240, 16, 255], 3);
    }
    if(isDmg) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "DMG", [255, 255, 255, 255], 3);
    }
    if(isHc) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "HC", [0, 0, 0, 255], 3)
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "HC", [250, 85, 85, 255], 3)
    }
    if(isBody) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "BAIM", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "BAIM", [124, 215, 13, 255], 3);
    }
    if(isSafe) {
        add_y = add_y + 9
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y + 1, 0, "SAFE", [0, 0, 0, 255], 3);
        Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 0, "SAFE", [124, 215, 13, 255], 3);
    }
}

function menu_cb()
{
    if(!UI.IsMenuOpen()) return
   enabled = UI.GetValue( "Antiaim & Indication v3");
   UI.SetEnabled( "Minimum damage override", enabled);
   UI.SetEnabled( "Heavy Pistol/desert eagle Mindmg", enabled);
   UI.SetEnabled( "Scout Mindmg", enabled);
   UI.SetEnabled( "AWP Mindmg", enabled);
   UI.SetEnabled( "Auto Mindmg", enabled);
}

function unload()
{
   UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage",      heavy_cache)
   UI.SetValue("Rage", "SCOUT", "Targeting", "Minimum damage",             scout_cache)
   UI.SetValue("Rage", "AWP", "Targeting", "Minimum damage",               awp_cache)
   UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage",        auto_cache)

}


Cheat.RegisterCallback("Unload", "unload");
Cheat.RegisterCallback("CreateMove", "override_mindmg")
Cheat.RegisterCallback("Draw","draw_ind")
Cheat.RegisterCallback("Draw", "menu_cb")
UI.AddHotkey("Legit AA Key");

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}

Cheat.RegisterCallback("CreateMove", "legit_aa");
UI.AddHotkey('Defensive on key');
UI.AddHotkey('Force head');
UI.AddHotkey( "Head override key" )
var cache1 = UI.GetValue( "Rage", "GENERAL", "Targeting", "Hitboxes" )
var cache2 = UI.GetValue( "Rage", "PISTOL", "Targeting", "Hitboxes" )
var cache3 = UI.GetValue( "Rage", "HEAVY PISTOL", "Targeting", "Hitboxes" )
var cache4 = UI.GetValue( "Rage", "SCOUT", "Targeting", "Hitboxes" )
var cache5 = UI.GetValue( "Rage", "AWP", "Targeting", "Hitboxes" )
var cache6 = UI.GetValue( "Rage", "AUTOSNIPER", "Targeting", "Hitboxes" )
function on_cm(){
    if(UI.IsHotkeyActive( "Script items", "Head override key" )){
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", 1)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", 1)
    }
    else{
        UI.SetValue("Rage", "GENERAL", "Targeting", "Hitboxes", cache1)
        UI.SetValue("Rage", "PISTOL", "Targeting", "Hitboxes", cache2)
        UI.SetValue("Rage", "HEAVY PISTOL", "Targeting", "Hitboxes", cache3)
        UI.SetValue("Rage", "SCOUT", "Targeting", "Hitboxes", cache4)
        UI.SetValue("Rage", "AWP", "Targeting", "Hitboxes", cache5)
        UI.SetValue("Rage", "AUTOSNIPER", "Targeting", "Hitboxes", cache6)
    }
}
Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddHotkey('Freestand hotkey');
UI.AddHotkey('Low delta on key');
function Low_delta() {
    var _0x3f94xcd = Boolean(Entity.GetProp(g_Local, 'CCSPlayer', 'm_bIsScoped'));
    var _0x3f94xce = UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Low delta');
    if (UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Low delta on key') || _0x3f94xcd && !UI.IsHotkeyActive('Misc', 'JAVASCRIPT', 'Script items', 'Legit AA hotkey')) {
        AntiAim.SetOverride(1);
        AntiAim.SetFakeOffset(1);
        AntiAim.SetRealOffset(_0x3f94xce)
    } else {
        AntiAim.SetOverride(0)
    }
}
Cheat.RegisterCallback('CreateMove', 'Low_delta');


hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    '?'
];
var scriptitems = ("Misc", "JAVASCRIPT", "Script items");
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;

function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([45, 245, 10, 1], "");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cyougame.cord\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08).\n");
        }
      Cheat.Print("[rest.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). "+"\n");
          logs.push("[yougame.cord] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). ");}
    else {
      Cheat.Print(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining). \n");
          logs.push(hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining).");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([45, 245, 10, 1], "");
    Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+"."+"\n");
    logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought "+Event.GetString("weapon")+""+".");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.AddFont("Lucida Console", 8, 0);


    for (i = 0; i < logs.length; i++) {
        Render.StringCustom(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.StringCustom(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.33)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "true";
        var reason = "bad resolver?";
        if (safety == 0) {
          issafe = "false";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death.";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead.";
        else if (safety == true && predicthc < 76)
            reason = "spread.";
        else if (safety == true && predicthc > 76)
            reason = "prediction error.";

        var flags = "";

        if (exploit == 2)
          flags += "T";

          flags += "B";

        Cheat.PrintColor([45, 245, 10, 1], "");
        Cheat.Print("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            logs.push("[yougame.cord] Missed "+Entity.GetName(target)+"'s "+hitboxName+ " due to "+reason+"\n");
            if (UI.GetValue("Script items", "Enable chat logging")) {
                Cheat.PrintChat(" \x08[\x0crest.cord\x08] [\x0c"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main();
UI.AddCheckbox("Instant recharge");

function can_shift_shot(ticks_to_shift) {
  
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                          
    var me = Entity.GetLocalPlayer();
    var wpn = Entity.GetWeapon(me);

    if (me == null || wpn == null)
        return false;

    var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
    var curtime = Globals.TickInterval() * (tickbase-ticks_to_shift)

    if (curtime < Entity.GetProp(me, "CCSPlayer", "m_flNextAttack"))
        return false;

    if (curtime < Entity.GetProp(wpn, "CBaseCombatWeapon", "m_flNextPrimaryAttack"))
        return false;

    return true;
}

function _TBC_CREATE_MOVE() {
  
                            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Instant recharge")) return;
                          
    var is_charged = Exploit.GetCharge()

    Exploit[(is_charged != 1 ? "Enable" : "Disable") + "Recharge"]()

    if (can_shift_shot(14) && is_charged != 1) {
        Exploit.DisableRecharge();
        Exploit.Recharge()
    }

    Exploit.OverrideTolerance(1);
    Exploit.OverrideShift(14-reserve);
}

function _TBC_UNLOAD() {         
    Exploit.EnableRecharge();
}

Cheat.RegisterCallback("CreateMove", "_TBC_CREATE_MOVE");
Cheat.RegisterCallback("Unload", "_TBC_UNLOAD");
UI.AddCheckbox("Hotkeys");
const x1 = UI.AddSliderInt("Hotkeys_x", 0, Global.GetScreenSize()[0]);
const y1 = UI.AddSliderInt("Hotkeys_y", 0, Global.GetScreenSize()[1]);
UI.AddColorPicker("Hotkeys color");
UI.AddColorPicker("Hotkeys topbar alpha");

var colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
if (colorhotkeys[3] == 0) {
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color", [89, 119, 239, 3]);
}
var alpha = 0;
var maxwidth = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var h = new Array();

function in_bounds(vec, x, y, x2, y2) {
  
                if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
              
    return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}

function main_hotkeys() {
  
            if (!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Hotkeys")) return;
          
        if (!World.GetServerString()) return;
        const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x"),
            y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y");
        colorhotkeys = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys color");
        colorhotkeys1 = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Hotkeys topbar alpha");
        var font = Render.AddFont("Verdana", 7, 100);
        var frames = 8 * Globals.Frametime();
        var width = 75;
        var maxwidth = 0;
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            swalpha = Math.min(swalpha + frames, 1);
        } else {
            swalpha = swalpha - frames;
            if (swalpha < 0) swalpha = 0;
            if (swalpha == 0) {
                h.splice(h.indexOf("Slow walk"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            fdalpha = Math.min(fdalpha + frames, 1);
        } else {
            fdalpha = fdalpha - frames;
            if (fdalpha < 0) fdalpha = 0;
            if (fdalpha == 0) {
                h.splice(h.indexOf("Duck peek assist"));
            }
        }

        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            apalpha = Math.min(apalpha + frames, 1);
        } else {
            apalpha = apalpha - frames;
            if (apalpha < 0) apalpha = 0;
            if (apalpha == 0) {
                h.splice(h.indexOf("Auto peek"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Anti-aim inverter"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            aialpha = Math.min(aialpha + frames, 1);
        } else {
            aialpha = aialpha - frames;
            if (aialpha < 0) aialpha = 0;
            if (aialpha == 0) {
                h.splice(h.indexOf("Inverter"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            spalpha = Math.min(spalpha + frames, 1);
        } else {
            spalpha = spalpha - frames;
            if (spalpha < 0) spalpha = 0;
            if (spalpha == 0) {
                h.splice(h.indexOf("Safe point override"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            fbalpha = Math.min(fbalpha + frames, 1);
        } else {
            fbalpha = fbalpha - frames;
            if (fbalpha < 0) fbalpha = 0;
            if (fbalpha == 0) {
                h.splice(h.indexOf("Force body aim"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            dtalpha = Math.min(dtalpha + frames, 1);
        } else {
            dtalpha = dtalpha - frames;
            if (dtalpha < 0) dtalpha = 0;
            if (dtalpha == 0) {
                h.splice(h.indexOf("Double tap"));
            }
        }

        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            hsalpha = Math.min(hsalpha + frames, 1);
        } else {
            hsalpha = hsalpha - frames;
            if (hsalpha < 0) hsalpha = 0;
            if (hsalpha == 0) {
                h.splice(h.indexOf("Hide shots"));
            }
        }

        if (UI.IsHotkeyActive("Script items", "Heavy Pistol Override") || !UI.IsHotkeyActive("Script items", "Scout Override") || !UI.IsHotkeyActive("Script items", "AWP Override") || !UI.IsHotkeyActive("Script items", "Auto Override")) {
            doalpha = Math.min(doalpha + frames, 1);
        } else {
            doalpha = doalpha - frames;
            if (doalpha < 0) doalpha = 0;
            if (doalpha == 0) {
                h.splice(h.indexOf("Damage override"));
            }
        }

        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
            if (h.indexOf("Slow walk") == -1)
                h.push("Slow walk")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
            if (h.indexOf("Duck peek assist") == -1)
                h.push("Duck peek assist")
        }
        if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
            if (h.indexOf("Auto peek") == -1)
                h.push("Auto peek")
        }
        if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
            if (h.indexOf("Anti-aim inverter") == -1)
                h.push("Anti-aim inverter")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
            if (h.indexOf("Safe point override") == -1)
                h.push("Safe point override")
        }
        if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
            if (h.indexOf("Force body aim") == -1)
                h.push("Force body aim")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
            if (h.indexOf("Double tap") == -1)
                h.push("Double tap")
        }
        if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
            if (h.indexOf("Hide shots") == -1)
                h.push("Hide shots")
        }
        if (UI.IsHotkeyActive("Script items", "Scout Override")) {
            if (h.indexOf("Damage override") == -1)
                h.push("Damage override")
        }

        if (h.length > 0) {
            alpha = Math.min(alpha + frames, 1);
        } else {
            alpha = alpha - frames;
            if (alpha < 0) alpha = 0;
        }
        for (i = 0; i < h.length; i++) {
            if (Render.TextSizeCustom(h[i], font)[0] > maxwidth) {
                maxwidth = Render.TextSizeCustom(h[i], font)[0];
            }
        }
        if (maxwidth == 0) maxwidth = 50;
        width = width + maxwidth;
        if (alpha > 0) {
                Render.GradientRect( x - 3, y + 3, 80, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ]);
                Render.GradientRect( x + 77, y + 3, width - 75, 2, 1, [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 255 ], [ colorhotkeys[0], colorhotkeys[1], colorhotkeys[2], 0 ]);
                Render.FilledRect(x, y + 5, width, 18, [17, 17, 17, colorhotkeys1[3] ]);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 2, y + 9, 0, "keybinds", [0, 0, 0, alpha * 255 / 1.3], font);
                Render.StringCustom(x + width / 2 - (Render.TextSizeCustom("keybinds", font)[0] / 2) + 1, y + 8, 0, "keybinds", [255, 255, 255, alpha * 255], font);
                //Render.FilledRect(x, y + 23, width, 18 * h.length, [17, 17, 17, Math.min(colorhotkeys[3], alpha * 255)]);
                for (i = 0; i < h.length; i++) {
                    switch (h[i]) {
                        case 'Slow walk':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(swalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, swalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, swalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, swalpha * 255], font);
                            break;
                        case 'Duck peek assist':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fdalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fdalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fdalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fdalpha * 255], font);
                            break;
                        case 'Auto peek':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(apalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, apalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, apalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, apalpha * 255], font);
                            break;
                        case 'Anti-aim inverter':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(aialpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, aialpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, aialpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, aialpha * 255], font);
                            break;
                        case 'Safe point override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(spalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, spalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, spalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, spalpha * 255], font);
                            break;
                        case 'Force body aim':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(fbalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, fbalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, fbalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, fbalpha * 255], font);
                            break;
                        case 'Double tap':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(dtalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, dtalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, dtalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, dtalpha * 255], font);
                            break;
                        case 'Hide shots':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(hsalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, hsalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [0, 0, 0, hsalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[toggled]", font)[0], y + 26 + 18 * i, 0, "[toggled]", [255, 255, 255, hsalpha * 255], font);
                            break;
                        case 'Damage override':
                            Render.FilledRect(x, y + 23 + 18 * i, width, 18, [17, 17, 17, Math.min(colorhotkeys[3], Math.min(doalpha * 255, colorhotkeys[3]))]);
                            Render.StringCustom(x + 3, y + 26 + 18 * i, 0, h[i], [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x + 2, y + 26 + 18 * i, 0, h[i], [255, 255, 255, doalpha * 255], font);

                            Render.StringCustom(x - 3 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [0, 0, 0, doalpha * 255 / 1.3], font);
                            Render.StringCustom(x - 2 + width - Render.TextSizeCustom("[holding]", font)[0], y + 26 + 18 * i, 0, "[holding]", [255, 255, 255, doalpha * 255], font);
                            break;
                    }

                }
        }
        if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
            var mouse_pos1 = Global.GetCursorPosition();
            if (in_bounds(mouse_pos1, x, y, x + width, y + 30)) {
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_x", mouse_pos1[0] - width / 2);
                UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Hotkeys_y", mouse_pos1[1] - 20);
            }
        }
}
Global.RegisterCallback("Draw", "main_hotkeys");

function menu_ht()
{
   enabled = UI.GetValue( "Hotkeys");
   UI.SetEnabled( "Hotkeys_x", enabled);
   UI.SetEnabled( "Hotkeys_y", enabled);
   UI.SetEnabled( "Hotkeys color", enabled);
   UI.SetEnabled( "Hotkeys topbar alpha", enabled);
}
function menu_htcheck() {
    if (UI.IsMenuOpen()) {
        menu_ht();
    }

}
Global.RegisterCallback("Draw", "menu_htcheck");
UI.AddLabel("                >Misc<      ")
UI.AddSliderFloat("Aspect ratio", 0, 5);
function on_cm(){ 
if(Convar.GetFloat("r_aspectratio") != UI.GetValue("Script items", "Aspect ratio")){
   Convar.SetFloat("r_aspectratio", UI.GetValue("Script items", "Aspect ratio"))
}
}

Cheat.RegisterCallback("CreateMove", "on_cm")
UI.AddCheckbox("animfucker");
var clock = 0
function createmove()
{
    clock = clock + 0.5
    if (clock > 1)
    {
        if (UI.GetValue("Misc", "GENERAL", "Movement", "Slide walk"))
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 0);
            clock = 0
        }
        else
        {
            UI.SetValue("Misc", "GENERAL", "Movement", "Slide walk", 1);
            clock = 0
        }
    }
}
Cheat.RegisterCallback("CreateMove", "createmove")
Сделан для удобства , а так же для юных пастерков. Знаю мало чего есть , основное для хвх игры сойдет.

SS -
Пожалуйста, авторизуйтесь для просмотра ссылки.
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1615912973019.png
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