Ищу скрипт Hitchance override (on key)

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Шапка (к примру чел сидит на ванвее который может выбиваться хитшансом пример: мусорка на банке или на вертиго бокс)
 
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JavaScript:
function GetScriptOption(name)
{
    var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
    return Value;
}

UI.AddHotkey('hc override');
UI.AddSliderInt('hc val', 1, 100);

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance");
var pistol_cache = UI.GetValue("Rage", "PISTOL", "Accuracy", "Hitchance")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance")
var awp_cache = UI.GetValue("Rage", "AWP", "Accuracy", "Hitchance");
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance");

function hc_override() {
    var val = GetScriptOption('hc val');

    if (UI.IsHotkeyActive("Script items", "hc override"))
    {
        UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "AWP", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "PISTOL", "Accuracy", "Hitchance", val);
    }
    else {
        UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", heavy_cache);
        UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", scout_cache);
        UI.SetValue("Rage", "AWP", "Accuracy", "Hitchance", awp_cache);
        UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance", auto_cache);
        UI.SetValue("Rage", "PISTOL", "Accuracy", "Hitchance", pistol_cache);
    } 
}

Cheat.RegisterCallback("CreateMove", "hc_override");
not that hard huh?
 
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JavaScript:
function GetScriptOption(name)
{
    var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
    return Value;
}

UI.AddHotkey('hc override');
UI.AddSliderInt('hc val', 1, 100);

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance");
var pistol_cache = UI.GetValue("Rage", "PISTOL", "Accuracy", "Hitchance")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance")
var awp_cache = UI.GetValue("Rage", "AWP", "Accuracy", "Hitchance");
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance");

function hc_override() {
    var val = GetScriptOption('hc val');

    if (UI.IsHotkeyActive("Script items", "hc override"))
    {
        UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "AWP", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "PISTOL", "Accuracy", "Hitchance", val);
    }
    else {
        UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", heavy_cache);
        UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", scout_cache);
        UI.SetValue("Rage", "AWP", "Accuracy", "Hitchance", awp_cache);
        UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance", auto_cache);
        UI.SetValue("Rage", "PISTOL", "Accuracy", "Hitchance", pistol_cache);
    }
}

Cheat.RegisterCallback("CreateMove", "hc_override");
not that hard huh?
Dont work hitchance dont set
JavaScript:
function GetScriptOption(name)
{
    var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
    return Value;
}

UI.AddHotkey('hc override');
UI.AddSliderInt('hc val', 1, 100);

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance");
var pistol_cache = UI.GetValue("Rage", "PISTOL", "Accuracy", "Hitchance")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Accuracy", "Hitchance")
var awp_cache = UI.GetValue("Rage", "AWP", "Accuracy", "Hitchance");
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance");

function hc_override() {
    var val = GetScriptOption('hc val');

    if (UI.IsHotkeyActive("Script items", "hc override"))
    {
        UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "AWP", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance", val);
        UI.SetValue("Rage", "PISTOL", "Accuracy", "Hitchance", val);
    }
    else {
        UI.SetValue("Rage", "HEAVY PISTOL", "Accuracy", "Hitchance", heavy_cache);
        UI.SetValue("Rage", "SCOUT", "Accuracy", "Hitchance", scout_cache);
        UI.SetValue("Rage", "AWP", "Accuracy", "Hitchance", awp_cache);
        UI.SetValue("Rage", "AUTOSNIPER", "Accuracy", "Hitchance", auto_cache);
        UI.SetValue("Rage", "PISTOL", "Accuracy", "Hitchance", pistol_cache);
    }
}

Cheat.RegisterCallback("CreateMove", "hc_override");
not that hard huh?
sorry, all work
 
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