JS-скрипт New and better way to do lowdelta

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so i decided to do this shit so i wont cry anymore when i see people still pasting shitty static lowdelta that doesnt really help everytime
everything is commented, yall can learn this shit and maybe improve it
goodluck yall
(this aa works really good, its basically god aa versus enemies using scout or ssg08)
i recommend u slowwalk with this aa when u want to peek and ur head will become likely unhittable

from my researches:
otv3 - takes like 4-7 shots to resolve
otv4 - takes like 2-3 shots to resolve
neverlose - 1-2 shots to resolve
skeet - same as neverlose
fatality - same as otv4

DW:
Пожалуйста, авторизуйтесь для просмотра ссылки.


VT:
Пожалуйста, авторизуйтесь для просмотра ссылки.


JavaScript:
UI.AddCheckbox('lowdelta on steroids');

function GetScriptOption(name)
{
    var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
    return Value;
}

function getRndInteger(min, max) { return Math.floor(Math.random() * (max - min + 1) ) + min; } // random int between lmao

function run() {
    AntiAim.SetOverride(1); // overriding aa settings, we gonn make p aa$

    if(GetScriptOption('lowdelta on steroids')) {
        var real_offset = -20;
        var fake_offset = 0;

        // time to do random lby offset calculations

        var lby_start = getRndInteger(15, 25); // 1st lby stage
        var lby_end = getRndInteger(20, 30); // 2nd lby stage

        AntiAim.SetRealOffset(real_offset); // set the real to -20, if u want to invert it just do 20
        AntiAim.SetFakeOffset(fake_offset); // fake will be 0 as for now, its useless.

        var lby_delta = lby_start + lby_end; // 1st stage + 2nd stage angle

        var fake_delta = lby_start - 20; // first stage - 20

        AntiAim.SetLBYOffset(lby_start); // 1st lby set, 80% of the cases will bring lower angle than the 2nd stage
        AntiAim.SetLBYOffset(lby_end); // 2nd lby set, 80% of the cases will bring higher angle than the 1st stage
        AntiAim.SetLBYOffset(lby_delta) // EXPERIMENTAL: 3nd lby set; set it to a big angle to confuse enemy's resolver
        AntiAim.SetFakeOffset(fake_delta); // first stage - 20 basically lol

        //OVERALL: Your fake will just jitter but in small angles, it really helps tho.
    }
}

function unload() {
    AntiAim.SetOverride(0); // setting override to 0 so the default aa is usable and other shit after unloading
}

Cheat.RegisterCallback("CreateMove", "run");
Cheat.RegisterCallback("Unload", "unload");
 
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so i decided to do this shit so i wont cry anymore when i see people still pasting shitty static lowdelta that doesnt really help everytime
everything is commented, yall can learn this shit and maybe improve it
goodluck yall
(this aa works really good, its basically god aa versus enemies using scout or ssg08)
i recommend u slowwalk with this aa when u want to peek and ur head will become likely unhittable

from my researches:
otv3 - takes like 4-7 shots to resolve
otv4 - takes like 2-3 shots to resolve
neverlose - 1-2 shots to resolve
skeet - same as neverlose
fatality - same as otv4

DW:
Пожалуйста, авторизуйтесь для просмотра ссылки.


VT:
Пожалуйста, авторизуйтесь для просмотра ссылки.


JavaScript:
UI.AddCheckbox('lowdelta on steroids');

function GetScriptOption(name)
{
    var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
    return Value;
}

function getRndInteger(min, max) { return Math.floor(Math.random() * (max - min + 1) ) + min; } // random int between lmao

function run() {
    AntiAim.SetOverride(1); // overriding aa settings, we gonn make p aa$

    if(GetScriptOption('lowdelta on steroids')) {
        var real_offset = -20;
        var fake_offset = 0;

        // time to do random lby offset calculations

        var lby_start = getRndInteger(15, 25); // 1st lby stage
        var lby_end = getRndInteger(20, 30); // 2nd lby stage

        AntiAim.SetRealOffset(real_offset); // set the real to -20, if u want to invert it just do 20
        AntiAim.SetFakeOffset(fake_offset); // fake will be 0 as for now, its useless.

        var lby_delta = lby_start + lby_end; // 1st stage + 2nd stage angle

        var fake_delta = lby_start - 20; // first stage - 20

        AntiAim.SetLBYOffset(lby_start); // 1st lby set, 80% of the cases will bring lower angle than the 2nd stage
        AntiAim.SetLBYOffset(lby_end); // 2nd lby set, 80% of the cases will bring higher angle than the 1st stage
        AntiAim.SetLBYOffset(lby_delta) // EXPERIMENTAL: 3nd lby set; set it to a big angle to confuse enemy's resolver
        AntiAim.SetFakeOffset(fake_delta); // first stage - 20 basically lol

        //OVERALL: Your fake will just jitter but in small angles, it really helps tho.
    }
}

function unload() {
    AntiAim.SetOverride(0); // setting override to 0 so the default aa is usable and other shit after unloading
}

Cheat.RegisterCallback("CreateMove", "run");
Cheat.RegisterCallback("Unload", "unload");
v3, v4?
 
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so i decided to do this shit so i wont cry anymore when i see people still pasting shitty static lowdelta that doesnt really help everytime
everything is commented, yall can learn this shit and maybe improve it
goodluck yall
(this aa works really good, its basically god aa versus enemies using scout or ssg08)
i recommend u slowwalk with this aa when u want to peek and ur head will become likely unhittable

from my researches:
otv3 - takes like 4-7 shots to resolve
otv4 - takes like 2-3 shots to resolve
neverlose - 1-2 shots to resolve
skeet - same as neverlose
fatality - same as otv4

DW:
Пожалуйста, авторизуйтесь для просмотра ссылки.


VT:
Пожалуйста, авторизуйтесь для просмотра ссылки.


JavaScript:
UI.AddCheckbox('lowdelta on steroids');

function GetScriptOption(name)
{
    var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
    return Value;
}

function getRndInteger(min, max) { return Math.floor(Math.random() * (max - min + 1) ) + min; } // random int between lmao

function run() {
    AntiAim.SetOverride(1); // overriding aa settings, we gonn make p aa$

    if(GetScriptOption('lowdelta on steroids')) {
        var real_offset = -20;
        var fake_offset = 0;

        // time to do random lby offset calculations

        var lby_start = getRndInteger(15, 25); // 1st lby stage
        var lby_end = getRndInteger(20, 30); // 2nd lby stage

        AntiAim.SetRealOffset(real_offset); // set the real to -20, if u want to invert it just do 20
        AntiAim.SetFakeOffset(fake_offset); // fake will be 0 as for now, its useless.

        var lby_delta = lby_start + lby_end; // 1st stage + 2nd stage angle

        var fake_delta = lby_start - 20; // first stage - 20

        AntiAim.SetLBYOffset(lby_start); // 1st lby set, 80% of the cases will bring lower angle than the 2nd stage
        AntiAim.SetLBYOffset(lby_end); // 2nd lby set, 80% of the cases will bring higher angle than the 1st stage
        AntiAim.SetLBYOffset(lby_delta) // EXPERIMENTAL: 3nd lby set; set it to a big angle to confuse enemy's resolver
        AntiAim.SetFakeOffset(fake_delta); // first stage - 20 basically lol

        //OVERALL: Your fake will just jitter but in small angles, it really helps tho.
    }
}

function unload() {
    AntiAim.SetOverride(0); // setting override to 0 so the default aa is usable and other shit after unloading
}

Cheat.RegisterCallback("CreateMove", "run");
Cheat.RegisterCallback("Unload", "unload");
wtf u r trying to set lby offset while slowwalking :roflanBuldiga:
 
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щя инжектну неверлус
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очень хорошая дельта честно жалко что на кряк вантапа в2 не подходит честно бы скачал и протестил
 
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Код:
AntiAim.SetLBYOffset(lby_start); // 1st lby set, 80% of the cases will bring lower angle than the 2nd stage
AntiAim.SetLBYOffset(lby_end); // 2nd lby set, 80% of the cases will bring higher angle than the 1st stage
AntiAim.SetLBYOffset(lby_delta) // EXPERIMENTAL: 3nd lby set; set it to a big angle to confuse enemy's resolver
каким образом это вообще должно работать
 
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очень хорошая дельта честно жалко что на кряк вантапа в2 не подходит честно бы скачал и протестил
thank you! not to mention that v2 misses me even if im standing afk in base with knife out and it never resolves me....
каким образом это вообще должно работать
it works, that makes ur lby jitter in small portions. Even if it doesnt go to high angle on the 3rd stage it tries to and brings a bit more angle.
Сломало invert AA))0)
i dont recommend inverting aa on this, it works best without it cuz on the enemy s side this aa displays as anti brute even if its not so confusion 10000%
 
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