-
Автор темы
- #1
so i decided to do this shit so i wont cry anymore when i see people still pasting shitty static lowdelta that doesnt really help everytime
everything is commented, yall can learn this shit and maybe improve it
goodluck yall
(this aa works really good, its basically god aa versus enemies using scout or ssg08)
i recommend u slowwalk with this aa when u want to peek and ur head will become likely unhittable
from my researches:
otv3 - takes like 4-7 shots to resolve
otv4 - takes like 2-3 shots to resolve
neverlose - 1-2 shots to resolve
skeet - same as neverlose
fatality - same as otv4
DW:
VT:
everything is commented, yall can learn this shit and maybe improve it
goodluck yall
(this aa works really good, its basically god aa versus enemies using scout or ssg08)
i recommend u slowwalk with this aa when u want to peek and ur head will become likely unhittable
from my researches:
otv3 - takes like 4-7 shots to resolve
otv4 - takes like 2-3 shots to resolve
neverlose - 1-2 shots to resolve
skeet - same as neverlose
fatality - same as otv4
DW:
Пожалуйста, авторизуйтесь для просмотра ссылки.
VT:
Пожалуйста, авторизуйтесь для просмотра ссылки.
JavaScript:
UI.AddCheckbox('lowdelta on steroids');
function GetScriptOption(name)
{
var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
return Value;
}
function getRndInteger(min, max) { return Math.floor(Math.random() * (max - min + 1) ) + min; } // random int between lmao
function run() {
AntiAim.SetOverride(1); // overriding aa settings, we gonn make p aa$
if(GetScriptOption('lowdelta on steroids')) {
var real_offset = -20;
var fake_offset = 0;
// time to do random lby offset calculations
var lby_start = getRndInteger(15, 25); // 1st lby stage
var lby_end = getRndInteger(20, 30); // 2nd lby stage
AntiAim.SetRealOffset(real_offset); // set the real to -20, if u want to invert it just do 20
AntiAim.SetFakeOffset(fake_offset); // fake will be 0 as for now, its useless.
var lby_delta = lby_start + lby_end; // 1st stage + 2nd stage angle
var fake_delta = lby_start - 20; // first stage - 20
AntiAim.SetLBYOffset(lby_start); // 1st lby set, 80% of the cases will bring lower angle than the 2nd stage
AntiAim.SetLBYOffset(lby_end); // 2nd lby set, 80% of the cases will bring higher angle than the 1st stage
AntiAim.SetLBYOffset(lby_delta) // EXPERIMENTAL: 3nd lby set; set it to a big angle to confuse enemy's resolver
AntiAim.SetFakeOffset(fake_delta); // first stage - 20 basically lol
//OVERALL: Your fake will just jitter but in small angles, it really helps tho.
}
}
function unload() {
AntiAim.SetOverride(0); // setting override to 0 so the default aa is usable and other shit after unloading
}
Cheat.RegisterCallback("CreateMove", "run");
Cheat.RegisterCallback("Unload", "unload");
Последнее редактирование: