life is cheap, death is free!
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Автор темы
- #1
JavaScript:
/*
freestanding for legit aa js
recommended point distance: 22
made with love by dummy
*/
function setup( ) {
UI.AddCheckbox( "Freestanding Legit Anti-Aim" );
UI.AddSliderInt( "Point distance", 1, 58 ); // I highly recommend using 22 as your point distance - alex
UI.AddColorPicker( "Distance color" );
UI.AddColorPicker( "Line color" );
Global.Print( "\nloaded dummy#3020's freestanding legit aa\n" );
}
var inverter = {
get: function( ) { return UI.IsHotkeyActive( "Anti-Aim", "Fake angles", "Inverter" ) },
reverse: function( ) { return UI.ToggleHotkey( "Anti-Aim", "Fake angles", "Inverter" ) }
}
function deg2rad( degress ) {
return degress * Math.PI / 180.0;
}
function angle_to_vec( pitch, yaw ) {
var p = deg2rad( pitch );
var y = deg2rad( yaw )
var sin_p = Math.sin( p );
var cos_p = Math.cos( p );
var sin_y = Math.sin( y );
var cos_y = Math.cos( y );
return [ cos_p * cos_y, cos_p * sin_y, -sin_p ];
}
function trace( entity_id, entity_angles ) { // pasted from kseny aimlines ;)
var entity_vec = angle_to_vec( entity_angles[0], entity_angles[1] );
var entity_pos = Entity.GetRenderOrigin( entity_id );
entity_pos[2] += 50;
var stop = [ entity_pos[ 0 ] + entity_vec[0] * 8192, entity_pos[1] + entity_vec[1] * 8192, ( entity_pos[2] ) + entity_vec[2] * 8192 ];
var traceResult = Trace.Line( entity_id, entity_pos, stop );
if( traceResult[1] == 1.0 )
return;
stop = [ entity_pos[ 0 ] + entity_vec[0] * traceResult[1] * 8192, entity_pos[1] + entity_vec[1] * traceResult[1] * 8192, entity_pos[2] + entity_vec[2] * traceResult[1] * 8192 ];
var distance = Math.sqrt( ( entity_pos[0] - stop[0] ) * ( entity_pos[0] - stop[0] ) + ( entity_pos[1] - stop[1] ) * ( entity_pos[1] - stop[1] ) + ( entity_pos[2] - stop[2] ) * ( entity_pos[2] - stop[2] ) );
entity_pos = Render.WorldToScreen( entity_pos );
stop = Render.WorldToScreen( stop );
if( stop[2] != 1 || entity_pos[2] != 1 )
return;
if ( UI.IsHotkeyActive( "Visuals", "World", "View", "Thirdperson" ) ) {
Render.Line( entity_pos[0], entity_pos[1], stop[0], stop[1], UI.GetColor( "Script items", "Line color" ) );
boo = '' + distance;
Render.String( stop[0], stop[1], 0, boo, UI.GetColor( "Script items", "Distance color" ) );
}
return distance;
}
function on_draw( ) {
var local = Entity.GetLocalPlayer( );
if ( !Entity.IsAlive( local ) || !UI.GetValue( "MISC", "JAVASCRIPT", "Script Items", "Freestanding Legit Anti-Aim" ) )
return;
if ( Entity.IsValid( local ) ) {
var screen_pos;
var eye_angles = Entity.GetProp( local, "CCSPlayer", "m_angEyeAngles" );
left_distance = trace( local, [ 0, eye_angles[1] - UI.GetValue( "MISC", "JAVASCRIPT", "Script Items", "Point distance" ) ] );
right_distance = trace( local, [ 0, eye_angles[1] + UI.GetValue( "MISC", "JAVASCRIPT", "Script Items", "Point distance" ) ] );
if ( left_distance < right_distance ) {
if ( inverter.get( ) )
inverter.reverse( );
}
if ( right_distance < left_distance ) {
if ( !inverter.get( ) )
inverter.reverse( );
}
}
}
Global.RegisterCallback("Draw", "on_draw");
setup( );
(если что это desync freestand)
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