const master_switch = UI.AddCheckbox("TrashTalk");
const normal_killsays = ['1'];
const hs_killsays = ['1'];
const on_player_death = function () {
if (UI.GetValue.apply(null, master_switch)) {
const attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
if (Entity.IsLocalPlayer(attacker) && attacker != Entity.GetEntityFromUserID(Event.GetInt("userid"))) {
Cheat.ExecuteCommand("say " + (Event.GetInt("headshot") == 1 && Math.random() > 0.5 ? hs_killsays[Math.floor(Math.random() * hs_killsays.length)] : normal_killsays[Math.floor(Math.random() * normal_killsays.length)]));
}
}