Ищу скрипт Проблема с Clantag

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После 28 переменной клантег идет обратно к 1
помогите пожалуйста
а так же дополнительная просьба сделать это на постоянку без AddDropdown

JavaScript:
UI.AddDropdown( "Clantag", [ "Disabled", "bloodtag"] );
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue("Clantag" );
var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if(tag == 0) { Local.SetClanTag(""); }
if (tag == 1) {
switch ((time) % 29) {

case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag("^"); break; }
case 3: { Local.SetClanTag("B"); break; }
case 4: { Local.SetClanTag("B$"); break; }
case 5: { Local.SetClanTag("Bl"); break; }
case 6: { Local.SetClanTag("Bl{}"); break; }
case 7: { Local.SetClanTag("Blo"); break; }
case 8: { Local.SetClanTag("Blo{}"); break; }
case 9: { Local.SetClanTag("Bloo"); break; }
case 10: { Local.SetClanTag("Bloo%"); break; }
case 11: { Local.SetClanTag("Blood"); break; }
case 12: { Local.SetClanTag("Blood_"); break; }
case 13: { Local.SetClanTag("Bloodm"); break; }
case 14: { Local.SetClanTag("Bloodm{}"); break; }
case 15: { Local.SetClanTag("Bloodmo"); break; }
case 16: { Local.SetClanTag("Bloodmo#"); break; }
case 17: { Local.SetClanTag("Bloodmon"); break; }
case 18: { Local.SetClanTag("Bloodmon@"); break; }
case 19: { Local.SetClanTag("Bloodmone"); break; }
case 20: { Local.SetClanTag("Bloodmone*"); break; }
case 21: { Local.SetClanTag("Bloodmoney"); break; }
case 22: { Local.SetClanTag("^loodmoney"); break; }
case 23: { Local.SetClanTag("loodmoney"); break; }
case 24: { Local.SetClanTag("$oodmoney"); break; }
case 25: { Local.SetClanTag("oodmoney"); break; }
case 26: { Local.SetClanTag("{}odmoney"); break; }
case 27: { Local.SetClanTag("odmoney"); break; }
case 28: { Local.SetClanTag("{}dmoney"); break; }
case 29: { Local.SetClanTag("dmoney"); break; }
case 30: { Local.SetClanTag("%money "); break; }
case 31: { Local.SetClanTag("money "); break; }
case 32: { Local.SetClanTag("_oney"); break; }
case 33: { Local.SetClanTag("oney"); break; }
case 34: { Local.SetClanTag("{}ney"); break; }
case 35: { Local.SetClanTag("ney"); break; }
case 36: { Local.SetClanTag("#ey"); break; }
case 37: { Local.SetClanTag("ey"); break; }
case 38: { Local.SetClanTag("@y"); break; }
case 39: { Local.SetClanTag("y"); break; }
case 40: { Local.SetClanTag("*"); break; }
case 41: { Local.SetClanTag(""); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");
 
OwOщ
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Регистрация
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0
После 28 переменной клантег идет обратно к 1
помогите пожалуйста
а так же дополнительная просьба сделать это на постоянку без AddDropdown

JavaScript:
UI.AddDropdown( "Clantag", [ "Disabled", "bloodtag"] );
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue("Clantag" );
var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if(tag == 0) { Local.SetClanTag(""); }
if (tag == 1) {
switch ((time) % 29) {

case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag("^"); break; }
case 3: { Local.SetClanTag("B"); break; }
case 4: { Local.SetClanTag("B$"); break; }
case 5: { Local.SetClanTag("Bl"); break; }
case 6: { Local.SetClanTag("Bl{}"); break; }
case 7: { Local.SetClanTag("Blo"); break; }
case 8: { Local.SetClanTag("Blo{}"); break; }
case 9: { Local.SetClanTag("Bloo"); break; }
case 10: { Local.SetClanTag("Bloo%"); break; }
case 11: { Local.SetClanTag("Blood"); break; }
case 12: { Local.SetClanTag("Blood_"); break; }
case 13: { Local.SetClanTag("Bloodm"); break; }
case 14: { Local.SetClanTag("Bloodm{}"); break; }
case 15: { Local.SetClanTag("Bloodmo"); break; }
case 16: { Local.SetClanTag("Bloodmo#"); break; }
case 17: { Local.SetClanTag("Bloodmon"); break; }
case 18: { Local.SetClanTag("Bloodmon@"); break; }
case 19: { Local.SetClanTag("Bloodmone"); break; }
case 20: { Local.SetClanTag("Bloodmone*"); break; }
case 21: { Local.SetClanTag("Bloodmoney"); break; }
case 22: { Local.SetClanTag("^loodmoney"); break; }
case 23: { Local.SetClanTag("loodmoney"); break; }
case 24: { Local.SetClanTag("$oodmoney"); break; }
case 25: { Local.SetClanTag("oodmoney"); break; }
case 26: { Local.SetClanTag("{}odmoney"); break; }
case 27: { Local.SetClanTag("odmoney"); break; }
case 28: { Local.SetClanTag("{}dmoney"); break; }
case 29: { Local.SetClanTag("dmoney"); break; }
case 30: { Local.SetClanTag("%money "); break; }
case 31: { Local.SetClanTag("money "); break; }
case 32: { Local.SetClanTag("_oney"); break; }
case 33: { Local.SetClanTag("oney"); break; }
case 34: { Local.SetClanTag("{}ney"); break; }
case 35: { Local.SetClanTag("ney"); break; }
case 36: { Local.SetClanTag("#ey"); break; }
case 37: { Local.SetClanTag("ey"); break; }
case 38: { Local.SetClanTag("@y"); break; }
case 39: { Local.SetClanTag("y"); break; }
case 40: { Local.SetClanTag("*"); break; }
case 41: { Local.SetClanTag(""); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");
С чекбоксом:
JavaScript:
UI.AddCheckbox( "Clantag" );
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue("Clantag");
var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if (tag == 1) {
switch ((time) % 41) {

case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag("^"); break; }
case 3: { Local.SetClanTag("B"); break; }
case 4: { Local.SetClanTag("B$"); break; }
case 5: { Local.SetClanTag("Bl"); break; }
case 6: { Local.SetClanTag("Bl{}"); break; }
case 7: { Local.SetClanTag("Blo"); break; }
case 8: { Local.SetClanTag("Blo{}"); break; }
case 9: { Local.SetClanTag("Bloo"); break; }
case 10: { Local.SetClanTag("Bloo%"); break; }
case 11: { Local.SetClanTag("Blood"); break; }
case 12: { Local.SetClanTag("Blood_"); break; }
case 13: { Local.SetClanTag("Bloodm"); break; }
case 14: { Local.SetClanTag("Bloodm{}"); break; }
case 15: { Local.SetClanTag("Bloodmo"); break; }
case 16: { Local.SetClanTag("Bloodmo#"); break; }
case 17: { Local.SetClanTag("Bloodmon"); break; }
case 18: { Local.SetClanTag("Bloodmon@"); break; }
case 19: { Local.SetClanTag("Bloodmone"); break; }
case 20: { Local.SetClanTag("Bloodmone*"); break; }
case 21: { Local.SetClanTag("Bloodmoney"); break; }
case 22: { Local.SetClanTag("^loodmoney"); break; }
case 23: { Local.SetClanTag("loodmoney"); break; }
case 24: { Local.SetClanTag("$oodmoney"); break; }
case 25: { Local.SetClanTag("oodmoney"); break; }
case 26: { Local.SetClanTag("{}odmoney"); break; }
case 27: { Local.SetClanTag("odmoney"); break; }
case 28: { Local.SetClanTag("{}dmoney"); break; }
case 29: { Local.SetClanTag("dmoney"); break; }
case 30: { Local.SetClanTag("%money "); break; }
case 31: { Local.SetClanTag("money "); break; }
case 32: { Local.SetClanTag("_oney"); break; }
case 33: { Local.SetClanTag("oney"); break; }
case 34: { Local.SetClanTag("{}ney"); break; }
case 35: { Local.SetClanTag("ney"); break; }
case 36: { Local.SetClanTag("#ey"); break; }
case 37: { Local.SetClanTag("ey"); break; }
case 38: { Local.SetClanTag("@y"); break; }
case 39: { Local.SetClanTag("y"); break; }
case 40: { Local.SetClanTag("*"); break; }
case 41: { Local.SetClanTag(""); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");
Без чекбокса:

JavaScript:
var lasttime = 0;
function onRender( )
{

var speed = 4.5;
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
switch ((time) % 41) {

case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag("^"); break; }
case 3: { Local.SetClanTag("B"); break; }
case 4: { Local.SetClanTag("B$"); break; }
case 5: { Local.SetClanTag("Bl"); break; }
case 6: { Local.SetClanTag("Bl{}"); break; }
case 7: { Local.SetClanTag("Blo"); break; }
case 8: { Local.SetClanTag("Blo{}"); break; }
case 9: { Local.SetClanTag("Bloo"); break; }
case 10: { Local.SetClanTag("Bloo%"); break; }
case 11: { Local.SetClanTag("Blood"); break; }
case 12: { Local.SetClanTag("Blood_"); break; }
case 13: { Local.SetClanTag("Bloodm"); break; }
case 14: { Local.SetClanTag("Bloodm{}"); break; }
case 15: { Local.SetClanTag("Bloodmo"); break; }
case 16: { Local.SetClanTag("Bloodmo#"); break; }
case 17: { Local.SetClanTag("Bloodmon"); break; }
case 18: { Local.SetClanTag("Bloodmon@"); break; }
case 19: { Local.SetClanTag("Bloodmone"); break; }
case 20: { Local.SetClanTag("Bloodmone*"); break; }
case 21: { Local.SetClanTag("Bloodmoney"); break; }
case 22: { Local.SetClanTag("^loodmoney"); break; }
case 23: { Local.SetClanTag("loodmoney"); break; }
case 24: { Local.SetClanTag("$oodmoney"); break; }
case 25: { Local.SetClanTag("oodmoney"); break; }
case 26: { Local.SetClanTag("{}odmoney"); break; }
case 27: { Local.SetClanTag("odmoney"); break; }
case 28: { Local.SetClanTag("{}dmoney"); break; }
case 29: { Local.SetClanTag("dmoney"); break; }
case 30: { Local.SetClanTag("%money "); break; }
case 31: { Local.SetClanTag("money "); break; }
case 32: { Local.SetClanTag("_oney"); break; }
case 33: { Local.SetClanTag("oney"); break; }
case 34: { Local.SetClanTag("{}ney"); break; }
case 35: { Local.SetClanTag("ney"); break; }
case 36: { Local.SetClanTag("#ey"); break; }
case 37: { Local.SetClanTag("ey"); break; }
case 38: { Local.SetClanTag("@y"); break; }
case 39: { Local.SetClanTag("y"); break; }
case 40: { Local.SetClanTag("*"); break; }
case 41: { Local.SetClanTag(""); break; }
}
}
lasttime = time;
}


Cheat.RegisterCallback("Draw", "onRender");
 
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